BSAVE Image

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(Created page with "{{FormatInfo |formattype=electronic |subcat=Graphics |extensions={{ext|pic}}, {{ext|bsv}}, {{ext|cgx}}, {{ext|scn}}, others }} '''BSAVE Image''' (or '''BSAVED Image''', '''BSA...")
 
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The file consists of a header, followed by a raw dump of video memory (or something approximating that). The Wikipedia article seems to be the best source of information about it.
 
The file consists of a header, followed by a raw dump of video memory (or something approximating that). The Wikipedia article seems to be the best source of information about it.
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 +
BSAVE Image files are not very portable. There are many varieties of them, and no reliable way to distinguish all of them.
  
 
== Identification ==
 
== Identification ==
 
BSAVE Image files begin with the byte <code>0xFD</code>.
 
BSAVE Image files begin with the byte <code>0xFD</code>.
 +
 +
After the image data, there is usually a <code>0x1A</code> (Ctrl+Z) byte. It is usually the last byte in the file, but sometimes there is extra data or padding after it.
  
 
== Sample files ==
 
== Sample files ==

Revision as of 23:26, 27 January 2014

File Format
Name BSAVE Image
Ontology
Extension(s) .pic, .bsv, .cgx, .scn, others

BSAVE Image (or BSAVED Image, BSAVE graphics, BSV, etc.) is a loosely-defined family of raster and character-based graphics file formats, based on the behavior of the BSAVE command in QuickBASIC and certain other implementations of the BASIC programming language.

The file consists of a header, followed by a raw dump of video memory (or something approximating that). The Wikipedia article seems to be the best source of information about it.

BSAVE Image files are not very portable. There are many varieties of them, and no reliable way to distinguish all of them.

Identification

BSAVE Image files begin with the byte 0xFD.

After the image data, there is usually a 0x1A (Ctrl+Z) byte. It is usually the last byte in the file, but sometimes there is extra data or padding after it.

Sample files

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