Executables

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(Directly executable)
Line 13: Line 13:
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[DOS executable (.com)]] — 16 bit DOS executable
 
* [[DOS executable (.com)]] — 16 bit DOS executable
* [[EXE]] — The original DOS executable format, with variants like NE (New Executable), PE (Portable Executable, actually a [[COFF]] variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
+
* [[EXE]] — The original DOS executable format, with variants like NE (New Executable), [[PE executable|PE]] (Portable Executable, actually a [[COFF]] variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
 
* [[ELF]]
 
* [[ELF]]
 
* [[Intel HEX]]
 
* [[Intel HEX]]

Revision as of 05:06, 10 January 2014

File Format
Name Executables
Ontology

{{{caption}}}

Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.

Directly executable

  • a.out
  • COFF — The Common Object File Format, an executable format originally designed for use in UNIX System V
  • Commodore 64 binary executable (.prg)
  • DOS executable (.com) — 16 bit DOS executable
  • EXE — The original DOS executable format, with variants like NE (New Executable), PE (Portable Executable, actually a COFF variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
  • ELF
  • Intel HEX
  • iOS app (.app) (see also IPA for archived version, and Mobile Provision file for provision file accompanying apps)

Shared libraries, chained files, etc.

(can't be run by themselves, but are used at runtime by other executables)

See also Source code for code in a higher-level programming language that needs to be compiled, assembled, or interpreted, and Development for other files used in the development process, including object and library files that get linked into a finished executable.

Virtual machine code

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