IFF
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				| Dan Tobias  (Talk | contribs)  (→Overview) | |||
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| *Apple's [[AIFF]] and [[AIFC]] formats are similar to IFF/RIFF as well | *Apple's [[AIFF]] and [[AIFC]] formats are similar to IFF/RIFF as well | ||
| *[[Maya IFF]] | *[[Maya IFF]] | ||
| + | *[[EA IFF]] | ||
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| == References == | == References == | ||
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| * [http://www.textfiles.com/programming/FORMATS/admusfmt.pro 1994 "advanced music formats" discussion that covers some IFF formats] | * [http://www.textfiles.com/programming/FORMATS/admusfmt.pro 1994 "advanced music formats" discussion that covers some IFF formats] | ||
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| [[Category:IFF based file formats]] | [[Category:IFF based file formats]] | ||
Revision as of 15:01, 22 October 2013
Overview
IFF (Interchange File Format) is a file format introduced by Electronic Arts on the Commodore Amiga computer. Its structure is similar to RIFF or PNG, using various self-contained chunks to contain different data. Multi-byte numeric values are big-endian.
Although IFF is most commonly used as an image format (using the file extension .iff), it can actually hold a lot of different data types. Some examples of IFF files are
- ILBM Interleaved bitmap image
- XMI XMidi music files
- 8SVX audio sample data
- SX2 Propellerhead Reason NN-XT patches
- ANIM
Some other formats are largely or heavily influenced by the IFF standard, but are not compatible. These include, for example:
- Erlang BEAM compiled modules[1][2]: Uses 4 byte alignment instead of 2 byte, and the root chunk has a different ID (FOR1instead ofFORM)
- Microsoft's RIFF and RIFX formats are based on IFF (RIFF uses little-endian byte order instead, and the root chunk is called RIFFinstead ofFORM)
- Apple's AIFF and AIFC formats are similar to IFF/RIFF as well
- Maya IFF
- EA IFF

