FastSpr sprite file
From Just Solve the File Format Problem
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== Sample files == | == Sample files == | ||
* [http://asylum.acornarcade.com/g_download.php Gamesuite] → [http://asylum.acornarcade.com/files/gs3.arc gs3.arc] ([[Spark]] archive) → GameSuite/Examples/... (e.g. ...!ScrlText/{FSPChars,FSPExplo}) | * [http://asylum.acornarcade.com/g_download.php Gamesuite] → [http://asylum.acornarcade.com/files/gs3.arc gs3.arc] ([[Spark]] archive) → GameSuite/Examples/... (e.g. ...!ScrlText/{FSPChars,FSPExplo}) | ||
+ | * {{DexvertSamples|image/fastSprSprite}} | ||
[[Category:Game data files]] | [[Category:Game data files]] | ||
[[Category:RISC OS]] | [[Category:RISC OS]] |
Latest revision as of 19:55, 22 August 2024
FastSpr sprite file is a raster graphics data format associated with the FastSpr module of Gamesuite. Gamesuite is a library for RISC OS, developed by Andy Southgate.
Some FastSpr files are compressed with Hammer, which evidently has a special compression mode just for FastSpr.
Contents |
[edit] Identification
FastSpr files start with ASCII "FSP1
" or "FSP2
".
(Hammer-compressed FastSpr files start with "Hmr
", followed by a 0x01
byte -- see Hammer (compression)#Identification.)
[edit] Specifications
[edit] Software
- nobrainer - Can convert FastSpr files to Acorn Sprite. Includes RISC OS binary, and portable source code.
- Gamesuite
[edit] Sample files
- Gamesuite → gs3.arc (Spark archive) → GameSuite/Examples/... (e.g. ...!ScrlText/{FSPChars,FSPExplo})
- dexvert samples — image/fastSprSprite