Quake PAK
From Just Solve the File Format Problem
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Dan Tobias (Talk | contribs) |
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* [https://quakewiki.org/wiki/.pak .pak — Quake Wiki] | * [https://quakewiki.org/wiki/.pak .pak — Quake Wiki] | ||
+ | * [https://web.archive.org/web/20160711041711/http://debian.fmi.uni-sofia.bg/~sergei/cgsr/docs/pak.txt Quake PAK Format] (from archive.org) | ||
[[Category:Id Software]] | [[Category:Id Software]] | ||
[[Category:Archiving]] | [[Category:Archiving]] |
Revision as of 17:29, 5 February 2020
Quake .pak is the container file format for storing game assets in versions 1 and 2 of ID Tech game engine and some derivatives of it, including following games:
Later Id Tech games (starting from Quake 3/ID Tech 3) switched to ZIP format with .pk3 extension.
Description
This file format is very simple. File starts with PACK
magic string (4 octets), then 4-byte offset to file table and 4-byte length (measured in bytes) of it.
File table consists of entries consisting of:
- file name, including path: 56-byte null-terminated string. No leading slash.
- file contents offset (from beginning of .pak file), 4 bytes
- file contents length
All numbers are little-endian.
Links
- .pak — Quake Wiki
- Quake PAK Format (from archive.org)