Programming Languages
From Just Solve the File Format Problem
(Difference between revisions)
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* [[ALGOL]] | * [[ALGOL]] | ||
* [[APL]] | * [[APL]] | ||
+ | * [[AppleScript]] | ||
* [[Arduino programming language]] | * [[Arduino programming language]] | ||
* [[Assembly language]] (various versions for different machine architectures) | * [[Assembly language]] (various versions for different machine architectures) | ||
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* [[Dern]] | * [[Dern]] | ||
* [[dBase programming language]] | * [[dBase programming language]] | ||
+ | * [[Dylan]] | ||
+ | * [[Elixir]] | ||
* [[Elm]] | * [[Elm]] | ||
* [[Erlang]] | * [[Erlang]] | ||
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* [[Go]] | * [[Go]] | ||
* [[Graphics Programming Language]] (GPL) (mid-level language on TI computers) | * [[Graphics Programming Language]] (GPL) (mid-level language on TI computers) | ||
+ | * [[Groovy]] | ||
* [[Haskell]] | * [[Haskell]] | ||
* [[High Level Shading Language]] (HLSL) | * [[High Level Shading Language]] (HLSL) | ||
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* [[JSX]] | * [[JSX]] | ||
* [[Julia]] | * [[Julia]] | ||
+ | * [[Kotlin]] | ||
* [[LISP]] | * [[LISP]] | ||
* [[LiveScript]] | * [[LiveScript]] | ||
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* [[WMLScript]] | * [[WMLScript]] | ||
* [[Wolfram Language]] | * [[Wolfram Language]] | ||
+ | * [[XSLT]] | ||
[[Interactive Fiction]] engines often use specialized programming languages for game development. | [[Interactive Fiction]] engines often use specialized programming languages for game development. |
Revision as of 06:53, 16 May 2017
Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.
- ActionScript (Flash)
- Ada
- ALGOL
- APL
- AppleScript
- Arduino programming language
- Assembly language (various versions for different machine architectures)
- AutoHotkey
- AWK
- B
- BASIC (Beginner's All Purpose Symbolic Instruction Code)
- Batch file (DOS, Windows, OS/2)
- BCPL
- BLISS
- BlooP, FlooP, and GlooP
- Bourne shell script: .sh
- Brainfuck
- Breder
- C
- Ć
- C#
- C shell script
- C++
- C+=
- CEEMAC
- CFEngine
- ChordQL
- Clipper (programming language)
- Clojure
- COBOL (COmmon Business-Oriented Language)
- CoffeeScript
- ColdFusion
- COMAL
- COW
- Coq
- CPL
- Crystal
- Cython (Pyrex)
- D
- Dart (was Dash)
- Dern
- dBase programming language
- Dylan
- Elixir
- Elm
- Erlang
- F#
- Fantom
- Fish shell (*.fish)
- Flow
- Forth
- FORTRAN (FORmula TRANslation)
- FoxPro programming language
- Gherkin/Cucumber
- Go
- Graphics Programming Language (GPL) (mid-level language on TI computers)
- Groovy
- Haskell
- High Level Shading Language (HLSL)
- Hoon
- Hopscotch
- HyperTalk
- IDL
- INTERCAL
- Ioke
- Java
- JavaScript (JScript, ECMAScript)
- JCL (Job Control Language; used on IBM mainframes)
- JSX
- Julia
- Kotlin
- LISP
- LiveScript
- Logo
- Lollipop
- Lua
- M4
- Machine language (various versions for different machine architectures)
- MATLAB script file
- mIRC scripting language
- MUMPS (Massachusetts General Hospital Utility Multi-Programming System)
- Music Macro Language
- Nim
- Nock
- Objective-C (used in Mac and iOS development)
- OCaml
- OpenGL Shading Language (GLSL)
- Pascal
- Pawn
- Perl
- PHP
- PikaScript
- Pixie
- Pixilang
- PL/I
- PLASMA
- PostScript
- Processing
- Programmable calculators
- Programmable Command Language (PCL), for TOPS-20
- Prolog
- Python
- Quorum
- R
- Rant
- Redcode
- RobotWar
- RPG
- Ruby
- Rust
- S
- SAIL
- Scala
- Scheme
- Scratch
- Server Side Includes
- Shen
- Sikuli
- Smalltalk
- SNOBOL
- Solidity
- SQL
- Squirrel
- Swift (Apple)
- Swift (parallel scripting)
- SYSDOOM
- Tcl
- TRAC programming language
- TUTOR
- TypeScript
- vim script
- Visual Basic
- VBScript
- Vue.js component files
- WaveGL
- WebAssembly
- Windows Script File
- WMLScript
- Wolfram Language
- XSLT
Interactive Fiction engines often use specialized programming languages for game development.
External links
Resources
- A comprehensive list of over 2000 programming languages and a small sample programs for each of them is available here
- Rosetta Code attempts to present solutions to the same task in different programming languages.
- Coding for middle-school girls (tips on introducing them to programming)
- Programming language popularity chart (based on Github and StackOverflow activity)
- Top 10 programming fonts
- What’s The Most Popular Programming Language?
- Which programming language should I learn first?
- Why array indices start at zero; historical info
- Code Academy: learn to code interactively online
- Best free sites for learning how to write code
Commentary
- Why you should learn to program
- Meet the 'Refrigerator Ladies' Who Programmed the ENIAC
- The Moderately Enthusiastic Programmer
- My Experience As A Fourth Grade Hacker
- Things I Wish Someone Had Told Me When I Was Learning How to Code
- A problem with the term, programming “language”
- Discussion of creating programming languages in Arabic
- The Last Line Effect
- Visualizing algorithms
- Excavating Code: An Archaeological Record of Software Development
- The art of the bug: Failure should be fun
- Incredibly Strange Programming Languages (presentation)
Humor
- A Brief, Incomplete, and Mostly Wrong History of Programming Languages
- Programming Language Checklist
- Programming languages as Tolkien characters
- Devil's Dictionary of Programming
- This Is Why You Shouldn't Interrupt A Programmer
- Random mashup generator of the King James Bible and a programming book
- What the computer code seen on screens in movies and TV shows actually does