BSP

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|mimetypes={{mimetype|model/vnd.valve.source.compiled-map}}
 
|mimetypes={{mimetype|model/vnd.valve.source.compiled-map}}
 
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:''For another "BSP" format, see [[BSP (ZX Spectrum)]].''
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'''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
 
'''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
  

Revision as of 21:19, 14 December 2020

File Format
Name BSP
Ontology
Extension(s) .bsp
MIME Type(s) model/vnd.valve.source.compiled-map
For another "BSP" format, see BSP (ZX Spectrum).

BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.

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