Ontology
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| =Introduction= | =Introduction= | ||
| The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for [[Digital Preservation]] as it makes objects and their relations to other objects easier to describe. A very simple example of a software object: | The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for [[Digital Preservation]] as it makes objects and their relations to other objects easier to describe. A very simple example of a software object: | ||
| − | : Thing | + | : -> Thing | 
| − | :: Computer | + | :: -> Computer | 
| − | ::: Operating System | + | ::: -> Operating System | 
| − | :::: Software | + | :::: -> Software | 
| Computer relates to Hardware (not shown here), and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware. | Computer relates to Hardware (not shown here), and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware. | ||
| =Related= | =Related= | ||
Revision as of 14:02, 8 November 2012
Introduction
The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for Digital Preservation as it makes objects and their relations to other objects easier to describe. A very simple example of a software object:
-  -> Thing
-  -> Computer
-  -> Operating System
- -> Software
 
 
-  -> Operating System
 
-  -> Computer
Computer relates to Hardware (not shown here), and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware.

