Game data files

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** [[KF]]
 
** [[KF]]
 
** [[NIF]]
 
** [[NIF]]
 +
 +
* Nintendo GameCube
 +
** [[Nintendo GameCube Opening.bnr]]
 +
 +
* Nintendo GameCube / Wii
 +
** [[DOL (Nintendo)]]
 +
** [[RARC (Nintendo)]]
 +
** [[Yaz0 (Nintendo)]]
 +
 +
* Nintendo Wii
 +
** [[BootMii NAND Dump]]
 +
** [[Mii Data]]
 +
** [[Nintendo Wii BRLAN]]
 +
** [[Nintendo Wii BRLYT]]
 +
** [[Nintendo Wii BRRES]]
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** [[Nintendo Wii Content.bin]]
 +
** [[Nintendo Wii Data.bin]]
 +
** [[Nintendo Wii Opening.bnr]]
 +
** [[Nintendo Wii PAC]]
 +
** [[Nintendo Wii PCS]]
 +
** [[Nintendo Wii REL]]
 +
** [[Nintendo Wii Savegame]]
 +
** [[Nintendo Wii SEL]]
 +
** [[Nintendo Wii Ticket]]
 +
** [[Nintendo Wii Title Metadata]]
 +
** [[Nintendo Wii TPL]]
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** [[Nintendo Wii U8]]
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** [[Nintendo Wii Update.inf]]
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** [[Nintendo Wii VFF]]
 +
** [[Nintendo Wii WAD]]
 +
** [[Virtual Console CCF]]
 +
** [[WiiConnect24 file]]
  
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
 
* [[Outerra engine]] (.otx) (used in Anteworld game)
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* Kick It Up
 
* Kick It Up
 
** [[Kick It Up simfile]] (.ksf)
 
** [[Kick It Up simfile]] (.ksf)
 +
* Mario Kart Wii
 +
** [[Wii BRFNT]]
 +
** [[Wii BTI]]
 
* Mario Paint
 
* Mario Paint
 
** [[Mario Paint Composer]]
 
** [[Mario Paint Composer]]
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* Supaplex
 
* Supaplex
 
** [[Supaplex Level format]]
 
** [[Supaplex Level format]]
 +
* Super Mario Galaxy
 +
** [[Super Mario Galaxy savefile]]
 
* Super Paper Mario
 
* Super Paper Mario
 
** [[BRSTMPSM]] (music data)
 
** [[BRSTMPSM]] (music data)
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* Wiggle Planet
 
* Wiggle Planet
 
** [[Wiglet]]
 
** [[Wiglet]]
 +
* Wii Fit / Wii Fit Plus
 +
** [[Wii Fit BMG]]
  
 
== External links ==
 
== External links ==

Revision as of 17:13, 3 February 2015

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

Audio / Music

Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine

Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

External links

Personal tools
Namespaces

Variants
Actions
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