GCA
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Dan Tobias (Talk | contribs) (Created page with "{{FormatInfo |subcat=Archiving |extensions={{ext|gca}} |mimetypes={{mimetype|application/x-gca-compressed}} |released=2000 }} '''GCA''' is an archiving format developed in 20...") |
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− | '''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. | + | '''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. |
== Links == | == Links == |
Revision as of 02:29, 4 March 2013
GCA is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.