BSP
From Just Solve the File Format Problem
(Difference between revisions)
Ljcool2006 (Talk | contribs) |
Ljcool2006 (Talk | contribs) (thank you jason scott) |
||
(One intermediate revision by one user not shown) | |||
Line 14: | Line 14: | ||
* [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | * [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | ||
* [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | * [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | ||
− | * | + | * [https://web.archive.org/web/20240212131019/http://hlbsp.sourceforge.net/index.php?content=bspdef Unofficial BSP v30 file spec] |
== Links == | == Links == |
Latest revision as of 21:18, 26 August 2024
- For another "BSP" format, see BSP (ZX Spectrum).
BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
[edit] Format descriptions
- Quake 1/id Tech 1 BSP file format
- Quake 2/id Tech 2 BSP file format
- Quake 3/id Tech 3 BSP file format
- Source Engine BSP file format
- Unofficial BSP v30 file spec