Doom WAD
From Just Solve the File Format Problem
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'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | '''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | ||
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+ | == Software == | ||
+ | * [https://github.com/PascalVault/Lazarus_Unpacker Open-source library in Free Pascal] | ||
== Sample files == | == Sample files == | ||
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | * http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | ||
* http://cd.textfiles.com/instantdoom/WADS/ | * http://cd.textfiles.com/instantdoom/WADS/ | ||
− | * | + | * {{DexvertSamples|archive/wad}} |
== Extenal links == | == Extenal links == |
Latest revision as of 20:04, 28 December 2023
WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
[edit] Software
[edit] Sample files
- http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
- http://cd.textfiles.com/instantdoom/WADS/
- dexvert samples — archive/wad