DPK
From Just Solve the File Format Problem
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{{FormatInfo | {{FormatInfo | ||
|formattype=electronic | |formattype=electronic | ||
− | |subcat= | + | |subcat=Game data files |
|extensions={{ext|dpk}} | |extensions={{ext|dpk}} | ||
}} | }} | ||
− | |||
A '''.dpk''' file is a simple archive format without compression. The format appears to be proprietary and specific to the ''Bunny Pro. Das2'' [https://en.wikipedia.org/wiki/Visual_novel visual novel] software for Windows. | A '''.dpk''' file is a simple archive format without compression. The format appears to be proprietary and specific to the ''Bunny Pro. Das2'' [https://en.wikipedia.org/wiki/Visual_novel visual novel] software for Windows. | ||
+ | |||
+ | See also [[NAS]]. | ||
== Specification == | == Specification == | ||
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The format comprises a '''header''' and '''payload'''. | The format comprises a '''header''' and '''payload'''. | ||
− | The '''header''' includes the magic bytes "PA" followed by the ''number of entries'' (<code>short</code>) and ''total file size'' (<code>int</code>). Each file entry in the header is then designated by a null- | + | The '''header''' includes the magic bytes "PA" followed by the ''number of entries'' (<code>short</code>) and ''total file size'' (<code>int</code>). Each file entry in the header is then designated by a null-padded string of 16 characters (ASCII) and the ''length of the file'' (<code>int</code>) |
Files in the payload are stored in the order in which the entry appears, and can be extracted by reading the number of bytes corresponding to the ''length of the file''. | Files in the payload are stored in the order in which the entry appears, and can be extracted by reading the number of bytes corresponding to the ''length of the file''. | ||
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== Sample files == | == Sample files == | ||
− | * | + | * [https://archive.org/details/Corsage_1653931983498 Corsage] → ...Disc 1.iso → WAV.DPK |
+ | * {{DexvertSamples|archive/visualNovelDPK}} |
Latest revision as of 15:04, 28 December 2023
A .dpk file is a simple archive format without compression. The format appears to be proprietary and specific to the Bunny Pro. Das2 visual novel software for Windows.
See also NAS.
[edit] Specification
The format comprises a header and payload.
The header includes the magic bytes "PA" followed by the number of entries (short
) and total file size (int
). Each file entry in the header is then designated by a null-padded string of 16 characters (ASCII) and the length of the file (int
)
Files in the payload are stored in the order in which the entry appears, and can be extracted by reading the number of bytes corresponding to the length of the file.
[edit] Source
The following source can be used to extract .dpk
files using Python.
import struct import argparse import os header_format = '2shi' header_size = struct.calcsize(header_format) entry_format = '16si' entry_size = struct.calcsize(entry_format) def unpack(fileName): BASE_NAME = os.path.splitext(os.path.basename(fileName))[0] os.mkdir(BASE_NAME) with open(fileName, 'rb') as f: [magic_bytes, file_count, package_size] = struct.unpack(header_format, f.read(header_size)) assert magic_bytes == b'PA' assert file_count > 0 assert package_size > 0 FILES = [] for i in range(0, file_count, 1): [file_name, file_size] = struct.unpack(entry_format, f.read(entry_size)) FILES.append([ file_name.decode("ascii").rstrip('\x00'), file_size ]) for file_name, file_size in FILES: file_data = bytearray(f.read(file_size)) with open(os.path.join(BASE_NAME, file_name), 'wb') as new_file: new_file.write(file_data) if __name__ == '__main__': parser = argparse.ArgumentParser( prog = 'dpk Unpacker', description = 'Unpacks .dpk packages') parser.add_argument('INPUT_FILE') args = parser.parse_args() unpack(args.INPUT_FILE)
[edit] Sample files
- Corsage → ...Disc 1.iso → WAV.DPK
- dexvert samples — archive/visualNovelDPK