Executables
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(can't be run by themselves, but are used at runtime by other executables) | (can't be run by themselves, but are used at runtime by other executables) | ||
+ | * [[AIL real mode driver]] (.adv) | ||
* [[Borland Graphics Interface]] (.bgi) | * [[Borland Graphics Interface]] (.bgi) | ||
+ | * [[DIGPAK sound driver]] | ||
* [[DOS device driver]] (.sys) | * [[DOS device driver]] (.sys) | ||
* [[Dynamic library (OS X or iOS)]] (.dylib) | * [[Dynamic library (OS X or iOS)]] (.dylib) | ||
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* [[UCSD p-system p-code]] | * [[UCSD p-system p-code]] | ||
* [[Universal Machine (ICFP programming contest 2006)]] | * [[Universal Machine (ICFP programming contest 2006)]] | ||
+ | * [[Uxn program file]] | ||
* [[WebAssembly]] | * [[WebAssembly]] | ||
* [[Z-code]] | * [[Z-code]] | ||
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For additional formats, see [[Programming Languages]]. | For additional formats, see [[Programming Languages]]. | ||
+ | |||
+ | See also [[Executable envelopes#Compiled scripts]]. | ||
== Executable compression == | == Executable compression == |
Latest revision as of 15:29, 10 May 2024
Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.
[edit] Directly executable
- a.out
- Amiga Hunk
- Atari ST executable (.prg)
- COFF — The Common Object File Format, an executable format originally designed for use in UNIX System V
- Commodore 64 binary executable (.prg)
- DOS executable (.com) — 16 bit DOS executable
- EPOC/Symbian executable
- EXE — MS-DOS, MS Windows, and others
- MS-DOS EXE
- New Executable (NE)
- Linear Executable
- Portable Executable (PE, actually a COFF variant)
- Executable and Linkable Format (ELF)
- GOFF
- Intel HEX
- iOS app (.app) (see also IPA for archived version, and Mobile Provision file for provision file accompanying apps)
- Mach-O
- Multiboot
- Native Client Executable (sandboxed executable for Chromium browsers)
- OS/360 Object File Format
- PRC (Palm OS)
- Psion IMG/APP
- Psion OPO/OPA
- Towns OS EXP
[edit]
(can't be run by themselves, but are used at runtime by other executables)
- AIL real mode driver (.adv)
- Borland Graphics Interface (.bgi)
- DIGPAK sound driver
- DOS device driver (.sys)
- Dynamic library (OS X or iOS) (.dylib)
- Dynamic-link library (Windows) (.dll)
- Turbo Pascal chain file (.chn)
[edit] Interpreted program files
[edit] Resource data used by executables and sometimes embedded in them
See Resources.
[edit] Meta-info files used in execution of programs/packages
- Assembly manifest (Windows) (.manifest)
- Java Network Launching Protocol
- Mobile Provision file
- Program information file (PIF)
[edit] Virtual machine code
(see Wikipedia:UVC-based preservation for use of virtual machines in archival preservation)
- ART (Android Runtime)
- BEAM (Erlang)
- Bytecode (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
- Dalvik Executable (DEX; virtual machine used in Android)
- Java bytecode (aka 'class file')
- Lingo bytecode
- Olive (executable archive embedding a virtual machine emulating original environment)
- PYC (Python bytecode)
- UCSD p-system p-code
- Universal Machine (ICFP programming contest 2006)
- Uxn program file
- WebAssembly
- Z-code
[edit] Macros or automated scripting
- 4DOS compressed batch file
- ActiveMime
- Batch file
- Bourne shell script
- C shell script
- DoItAgain
- Photoshop Action File (.atn)
- Sikuli
- Windows Script File
- WordPerfect macro (.wpm, .wcm)
For additional formats, see Programming Languages.
See also Executable envelopes#Compiled scripts.
[edit] Executable compression
Refer to Executable compression.
[edit] Executable envelopes
(Generated executables: self-extracting archives and installers, executable documents, etc.)
Refer to Executable envelopes.
[edit] See also
- Source code, for code in a higher-level programming language that needs to be compiled, assembled, or interpreted
- Programming Languages
- Development, for other files used in the development process, including object and library files that get linked into a finished executable