IFF
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|-  | |-  | ||
| <code>ANIM</code> || [[ANIM]] ||  | | <code>ANIM</code> || [[ANIM]] ||  | ||
| + | |-  | ||
| + | | <code>CMUS</code> || [[DeLuxe Music Score]] ||  | ||
| + | |-  | ||
| + | | <code>CTLG</code> || || Amiga Catalog translaton format  | ||
|-  | |-  | ||
| <code>D3TV</code> || [[D3TV]] ||  | | <code>D3TV</code> || [[D3TV]] ||  | ||
| Line 51: | Line 55: | ||
| <code>DEEP</code> || [[IFF-DEEP]] ||  | | <code>DEEP</code> || [[IFF-DEEP]] ||  | ||
|-  | |-  | ||
| − | | <code>  | + | | <code>DR2D</code> || [[DR2D]] ||  | 
| + | |-  | ||
| + | | <code>FANT</code> || [[Fantavision]] ||  | ||
|-  | |-  | ||
| <code>FAXX</code> || [[FAXX]] ||  | | <code>FAXX</code> || [[FAXX]] ||  | ||
| Line 59: | Line 65: | ||
| <code>FNTV</code> || || Vector font; listed in the original IFF spec.  | | <code>FNTV</code> || || Vector font; listed in the original IFF spec.  | ||
|-  | |-  | ||
| − | | <code>FTXT</code> || || Formatted text; listed in the original IFF spec.  | + | | <code>FTXT</code> || [[FTXT]] || Formatted text; listed in the original IFF spec.  | 
|-  | |-  | ||
| <code>GSCR</code> || || General-use musical score; listed in the original IFF spec.  | | <code>GSCR</code> || || General-use musical score; listed in the original IFF spec.  | ||
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| <code>MAUD</code> || [[IFF-MAUD]] || Amiga sound format  | | <code>MAUD</code> || [[IFF-MAUD]] || Amiga sound format  | ||
|-  | |-  | ||
| − | | <code>  | + | | <code>MLDF</code> || [[MLDF]] || Unknown graphics format  | 
|-  | |-  | ||
| <code>PBM</code> || [[ILBM#PBM]] ||  | | <code>PBM</code> || [[ILBM#PBM]] ||  | ||
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|-  | |-  | ||
| <code>PLBM</code> || || (obsolete); listed in the original IFF spec.  | | <code>PLBM</code> || || (obsolete); listed in the original IFF spec.  | ||
| + | |-  | ||
| + | | <code>RGFX</code> || [[RGFX]] ||   | ||
|-  | |-  | ||
| <code>SCDH</code> || || Sim City 2000 saved city (*.sc2)  | | <code>SCDH</code> || || Sim City 2000 saved city (*.sc2)  | ||
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* [http://www.martinreddy.net/gfx/2d/IFF.txt The original EA spec]  | * [http://www.martinreddy.net/gfx/2d/IFF.txt The original EA spec]  | ||
** [http://www.textfiles.com/programming/FORMATS/ea.iff Another copy at textfiles.com]  | ** [http://www.textfiles.com/programming/FORMATS/ea.iff Another copy at textfiles.com]  | ||
| − | |||
| − | |||
* [http://www.fileformat.info/format/iff/spec/7866a9f0e53c42309af667c5da3bd426/view.htm IFF.TXT] - A concatenation of about a dozen IFF-related documents, from FileFormat.Info  | * [http://www.fileformat.info/format/iff/spec/7866a9f0e53c42309af667c5da3bd426/view.htm IFF.TXT] - A concatenation of about a dozen IFF-related documents, from FileFormat.Info  | ||
| + | |||
| + | == Sample files ==  | ||
| + | * CTLG: {{DexvertSamples|other/iffCTLG}}  | ||
== Links ==  | == Links ==  | ||
Latest revision as of 14:39, 23 July 2025
- This article is about the generic IFF metaformat. For the IFF image format, see ILBM. For Sun IFF, see Sun TAAC image.
 
IFF (Interchange File Format) is a general-purpose binary file format introduced by Electronic Arts on the Commodore Amiga computer in 1985. It is sometimes known as IFF 85.
Contents | 
[edit] Format details
An IFF file is composed of elements called "chunks". Each chunk consists of a 4-byte type identifier (represented by four ASCII characters), a 4-byte length, and the chunk's payload data. Some types of chunks contain a sequence of nested chunks. Multi-byte numeric values are big-endian.
IFF defines a number of standard chunks types. Additional types are invented as needed by IFF-based formats.
Of particular significance is chunk type FORM. Most IFF-based files are formatted as a single FORM chunk. A FORM chunk's data contains a four-byte "FORM type" code, indicating the data type, followed by a sequence of nested chunks.
An IFF-based format whose FORM type is xxxx might be referred to as "FORM xxxx". FORM types may also be used as filename extensions.
[edit] Identification
Most IFF files begin with the ASCII characters "FORM". The file type is then indicated by the 4-byte ASCII code beginning at offset 8.
There are also aggregate formats that begin with "LIST" or "CAT ".
[edit] FORM type cross-reference
Selected FORM types, and related articles, are listed below. See also Category:IFF based file formats.
| FORM type | Refer to | Remarks | 
|---|---|---|
 8SVX  | 
8-Bit Sampled Voice | 8-bit sampled sound voice; listed in the original IFF spec. | 
 ACBM  | 
ILBM#ACBM | |
 AIFC  | 
AIFC | |
 AIFF  | 
AIFF | |
 AMFF  | 
Amiga Metafile | |
 ANBM  | 
Animated bitmap; listed in the original IFF spec. | |
 ANIM  | 
ANIM | |
 CMUS  | 
DeLuxe Music Score | |
 CTLG  | 
Amiga Catalog translaton format | |
 D3TV  | 
D3TV | |
 DEEP  | 
IFF-DEEP | |
 DR2D  | 
DR2D | |
 FANT  | 
Fantavision | |
 FAXX  | 
FAXX | |
 FNTR  | 
Raster font; listed in the original IFF spec. | |
 FNTV  | 
Vector font; listed in the original IFF spec. | |
 FTXT  | 
FTXT | Formatted text; listed in the original IFF spec. | 
 GSCR  | 
General-use musical score; listed in the original IFF spec. | |
 ICON  | 
GlowIcons | |
 IFRS  | 
Blorb | |
 ILBM  | 
ILBM | Interleaved raster bitmap image; listed in the original IFF spec. | 
 IMAG  | 
CD-I IFF IMAG | |
 LWLO, LWOB, LWO2  | 
LightWave Object | |
 MAUD  | 
IFF-MAUD | Amiga sound format | 
 MLDF  | 
MLDF | Unknown graphics format | 
 PBM  | 
ILBM#PBM | |
 PDEF  | 
Deluxe Print page definition; listed in the original IFF spec. | |
 PICS  | 
Macintosh picture; listed in the original IFF spec. | |
 PLBM  | 
(obsolete); listed in the original IFF spec. | |
 RGFX  | 
RGFX | |
 SCDH  | 
Sim City 2000 saved city (*.sc2) | |
 SMUS  | 
SMUS | Simple musical score; listed in the original IFF spec. [1] | 
 SSA   | 
IFF-SSA | ClariSSA Super smooth Animation | 
 TDDD  | 
TDDD, Imagine Object File | |
 USCR  | 
Uhuru Sound Software musical score; listed in the original IFF spec. | |
 UVOX  | 
Uhuru Sound Software Macintosh voice; listed in the original IFF spec. | |
 VAXL  | 
VAXL | Unknown animation format | 
 VDEO  | 
VDEO | Deluxe Video Construction Set video; listed in the original IFF spec. | 
[edit] Variant formats
Some other formats are largely or heavily influenced by the IFF standard, but are not compatible. These include, for example:
-  Erlang BEAM compiled modules: Uses 4 byte alignment instead of 2 byte, and the root chunk has a different ID (
FOR1instead ofFORM) -  Microsoft's RIFF and RIFX formats are based on IFF (RIFF uses little-endian byte order instead, and the root chunk is called 
RIFFinstead ofFORM) - Apple's AIFF and AIFC formats are similar to IFF/RIFF as well
 - Maya IFF
 - IFF (The Sims)
 
[edit] Specifications
-  The EA IFF-85 Repository
- EA IFF 85 - January 14, 1985 (Updated Oct, 1988 Commodore-Amiga, Inc.)
 - A Quick Introduction to IFF
 - IFF Retrospective by Jerry Morrison, 2013
 - 64-bit IFF (abandoned)
 
 - EA IFF 85 (Updated October, 1988 Amiga, Inc.) - From AmigaOS Documentation Wiki
 - The original EA spec
 - IFF.TXT - A concatenation of about a dozen IFF-related documents, from FileFormat.Info