ZIL
From Just Solve the File Format Problem
				
								
				(Difference between revisions)
				
																
				
				
								
				Dan Tobias  (Talk | contribs)  (Created page with "{{FormatInfo |formattype=electronic |subcat=Interactive Fiction |extensions={{ext|zil}} }}  '''ZIL''' is a programming language used to develop interactive fiction games. It w...")  | 
			Dan Tobias  (Talk | contribs)   | 
			||
| (13 intermediate revisions by 2 users not shown) | |||
| Line 3: | Line 3: | ||
|subcat=Interactive Fiction  | |subcat=Interactive Fiction  | ||
|extensions={{ext|zil}}  | |extensions={{ext|zil}}  | ||
| + | |wikidata={{wikidata|Q63170827}}  | ||
}}  | }}  | ||
| − | '''ZIL''' is a programming language used to develop interactive fiction games. It was developed by Infocom. It compiles into [[Z-code]].  | + | '''ZIL''' (Zork Implementation Language) is a programming language (based on [[MDL (programming language)|MDL]], a programming language created at MIT which is based on [[LISP]]) used to develop interactive fiction games. It was developed by Infocom. It compiles into [[Z-code]] via the intermediary code [[ZAP]] (via a compiler that's apparently lost; however, see ZILF below for a new working compiler).  | 
| + | |||
| + | Interest in this language for new development has been spurred by the release in April 2019 of a large collection of Infocom source code.  | ||
== Documentation ==  | == Documentation ==  | ||
| − | * [https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzky_1995 Learning ZIL]]  | + | * [https://archive.org/details/Learning_ZIL_Steven_Eric_Meretzky_1995 Learning ZIL]  | 
| + | |||
| + | == Tools ==  | ||
| + | * [https://bitbucket.org/jmcgrew/zilf/wiki/Home ZILF: Tools for working with ZIL, including a compiler]  | ||
| + | * [https://marketplace.visualstudio.com/items?itemName=zilf.zil-language VirtualStudio ZIL support files]  | ||
| + | |||
| + | == Sample files ==  | ||
| + | * [https://github.com/historicalsource?utf8=%E2%9C%93&tab=repositories&q=Infocom&type=&language= Historical Source] (Infocom source code in ZIL)  | ||
| + | * [https://eblong.com/infocom/ The Obsessively Complete Infocom Catalog]  | ||
| + | |||
| + | == Online communities ==  | ||
| + | * [https://www.facebook.com/groups/ZILcom Facebook group]  | ||
| + | * [https://www.reddit.com/r/ZILF/ ZILF Subreddit]  | ||
| + | |||
| + | == Other information ==  | ||
| + | * [http://blog.zarfhome.com/2019/04/what-is-zil-anyway.html What is ZIL anyway?]  | ||
[[Category:Programming Languages]]  | [[Category:Programming Languages]]  | ||
| + | [[Category:Infocom]]  | ||
Latest revision as of 01:18, 10 June 2019
ZIL (Zork Implementation Language) is a programming language (based on MDL, a programming language created at MIT which is based on LISP) used to develop interactive fiction games. It was developed by Infocom. It compiles into Z-code via the intermediary code ZAP (via a compiler that's apparently lost; however, see ZILF below for a new working compiler).
Interest in this language for new development has been spurred by the release in April 2019 of a large collection of Infocom source code.
Contents | 
[edit] Documentation
[edit] Tools
[edit] Sample files
- Historical Source (Infocom source code in ZIL)
 - The Obsessively Complete Infocom Catalog