Resources

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* [[Windows resource script]] (.rc, .rc2)
 
* [[Windows resource script]] (.rc, .rc2)
 
* [[Xcode Core Data Model]] (.xcdatamodel, .xcdatamodeld)
 
* [[Xcode Core Data Model]] (.xcdatamodel, .xcdatamodeld)
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== Language and translation ==
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* [[Gettext PO (Portable Object) file]] (.po)
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* [[Gettext MO (Machine Object) file]] (.mo)
  
 
== Hybrid source code formats ==
 
== Hybrid source code formats ==
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* [[XBM]]
 
* [[XBM]]
 
* [[XPM]]
 
* [[XPM]]
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See also: [[Source code]], [[Executables]], [[Development]]
  
 
[[Category:Executables]]
 
[[Category:Executables]]
 
[[Category:Development]]
 
[[Category:Development]]

Latest revision as of 02:15, 22 January 2022

File Format
Name Resources
Ontology

{{{caption}}}

Incorporating non-executable data into a progam's source code can be inconvenient. A variety of techniques, and associated resource formats, exist to address this issue.

Resource formats often store user interface elements (dialog boxes, menus, etc.), graphics, sound, or text. There is usually also a way to store arbitrary custom data.

Formats listed here may include:

  • Formats that are embedded in executable files
  • Stand-alone file formats that are loaded into memory at runtime
  • Intermediate file formats used in development
  • Specialized source code formats that contain, or refer to, resource data

[edit] Resource formats

[edit] Language and translation

[edit] Hybrid source code formats

These formats are valid source code in some programming language (often C), and can also be read by some resource editors and viewers.

See also: Source code, Executables, Development

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