Resources

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Formats listed here may include:
 
Formats listed here may include:
* Formats that are embedded in executable files
+
* Formats that are embedded in [[Executables|executable]] files
 
* Stand-alone file formats that are loaded into memory at runtime
 
* Stand-alone file formats that are loaded into memory at runtime
 
* Intermediate file formats used in development
 
* Intermediate file formats used in development
 
* Specialized source code formats that contain, or refer to, resource data
 
* Specialized source code formats that contain, or refer to, resource data
  
== Formats ==
+
== Resource formats ==
 
* [[AMOS AmBs]]
 
* [[AMOS AmBs]]
 
* [[AMOS Memory Bank]] (.abk)
 
* [[AMOS Memory Bank]] (.abk)
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* [[GEM resource file]] (Atari) (.rsc)
 
* [[GEM resource file]] (Atari) (.rsc)
 
* [[Macintosh resource file]] (Mac OS Classic development) (.rsrc)
 
* [[Macintosh resource file]] (Mac OS Classic development) (.rsrc)
* [[Resource script file]] (.rc, .rc2)
+
* [[PRC (Palm OS)]]
 
* [[STOS memory bank]] (.mbk)
 
* [[STOS memory bank]] (.mbk)
 
* [[Strings File]] (OS-X, iOS) (.strings)
 
* [[Strings File]] (OS-X, iOS) (.strings)
 
* [[VisualBasic form]] (.frm)
 
* [[VisualBasic form]] (.frm)
 
* [[Windows resource]] (.res)
 
* [[Windows resource]] (.res)
 +
* [[Windows resource script]] (.rc, .rc2)
 
* [[Xcode Core Data Model]] (.xcdatamodel, .xcdatamodeld)
 
* [[Xcode Core Data Model]] (.xcdatamodel, .xcdatamodeld)
 +
 +
== Language and translation ==
 +
 +
* [[Gettext PO (Portable Object) file]] (.po)
 +
* [[Gettext MO (Machine Object) file]] (.mo)
 +
 +
== Hybrid source code formats ==
 +
These formats are valid source code in some programming language (often [[C]]), and can also be read by some resource editors and viewers.
 +
* [[DEGAS Elite icon]]
 +
* [[XBM]]
 +
* [[XPM]]
 +
 +
See also: [[Source code]], [[Executables]], [[Development]]
  
 
[[Category:Executables]]
 
[[Category:Executables]]
 
[[Category:Development]]
 
[[Category:Development]]

Latest revision as of 02:15, 22 January 2022

File Format
Name Resources
Ontology

{{{caption}}}

Incorporating non-executable data into a progam's source code can be inconvenient. A variety of techniques, and associated resource formats, exist to address this issue.

Resource formats often store user interface elements (dialog boxes, menus, etc.), graphics, sound, or text. There is usually also a way to store arbitrary custom data.

Formats listed here may include:

  • Formats that are embedded in executable files
  • Stand-alone file formats that are loaded into memory at runtime
  • Intermediate file formats used in development
  • Specialized source code formats that contain, or refer to, resource data

[edit] Resource formats

[edit] Language and translation

[edit] Hybrid source code formats

These formats are valid source code in some programming language (often C), and can also be read by some resource editors and viewers.

See also: Source code, Executables, Development

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