Doom MUS
From Just Solve the File Format Problem
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The contents of a MUS file are nearly identical to [[MIDI|SMF]] file, just laid out differently. | The contents of a MUS file are nearly identical to [[MIDI|SMF]] file, just laid out differently. | ||
+ | |||
+ | == Software == | ||
+ | * [https://github.com/Sembiance/mus2mid mus2mid] | ||
+ | * [http://slade.mancubus.net/ Slade (can convert to MIDI)] | ||
+ | |||
+ | == Sample files == | ||
+ | * {{DexvertSamples|music/doomMUS}} | ||
== External links == | == External links == | ||
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[[Category:Game data files]] | [[Category:Game data files]] | ||
[[Category:Id Software]] | [[Category:Id Software]] | ||
+ | [[Category:DOOM (Game)]] |
Latest revision as of 04:08, 28 December 2023
MUS is a format in which the background music is stored inside WAD files. MUS files are identified by the magic number 'M' 'U' 'S' 0x1a
.
The contents of a MUS file are nearly identical to SMF file, just laid out differently.