User:Peter Swinkels

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I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.
 
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I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.  
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I have almost completely reverse engineered Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that imports and exports actor templates. See: [[Cartooners actor file]]
  
I have almost completely reverse engineerd Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that import and export actor templates. It can be downloaded at: VBForums post
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Right now I have also made a start at analysing Cartooners' music (*.mus) files. What I already know about the *.mus file format can be found at: [[Electronic Arts MUS]]. I've little experience with wiki's and had to reformat the contents of a plain text file to put on this site. I might clean it up later on.
 
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Right now I have also made a start at analysing Cartooners' music (*.mus) files. Unfortunately I know very little about MIDI music and the specifics of how soundcards work. Although there is a lot of information in this regard on the internet, I could still use any help offered. A document describing what I already know about the *.mus file format can be downloaded at: cartmusf.zip
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Alright, I just made some progress. It appears that the last byte in a .mus file controls whether or not the music is restarted after the last note has been played. (0x80 = Restart the music. 0x81 = Stop playing the music.)
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Links of interest:
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A post about Cartooners' music files. DOSBox forum post
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Latest revision as of 12:59, 11 June 2014

I used to and (some times still) play a lot of MS-DOS games and have also tried to reverse engineer and modify them. Programming languages I'm familiar with: Quick Basic, Visual Basic(.NET), assembly language, HTML, JavaScript/VBScript and some C/C++.

I have almost completely reverse engineered Cartooners' (year 1988/1989, developer: IDTA, publisher: Electronic Arts, MS-DOS version) actor file (*.act) format and made a program that imports and exports actor templates. See: Cartooners actor file

Right now I have also made a start at analysing Cartooners' music (*.mus) files. What I already know about the *.mus file format can be found at: Electronic Arts MUS. I've little experience with wiki's and had to reformat the contents of a plain text file to put on this site. I might clean it up later on.

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