BSP

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(thank you jason scott)
 
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|mimetypes={{mimetype|model/vnd.valve.source.compiled-map}}
 
|mimetypes={{mimetype|model/vnd.valve.source.compiled-map}}
 
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:''For another "BSP" format, see [[BSP (ZX Spectrum)]].''
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'''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
 
'''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
  
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* [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format]
 
* [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format]
 
* [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format]
 
* [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format]
* [http://hlbsp.sourceforge.net/index.php?content=bspdef Unofficial BSP v30 file spec]
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* [https://web.archive.org/web/20240212131019/http://hlbsp.sourceforge.net/index.php?content=bspdef Unofficial BSP v30 file spec]
  
 
== Links ==
 
== Links ==

Latest revision as of 21:18, 26 August 2024

File Format
Name BSP
Ontology
Extension(s) .bsp
MIME Type(s) model/vnd.valve.source.compiled-map
For another "BSP" format, see BSP (ZX Spectrum).

BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.

[edit] Format descriptions

[edit] Links

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