3DS

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(initial version)
 
(Added Info and link about ASE and samples)
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{|
+
{{FormatInfo
|[[File Formats]]
+
|subcat=3D and CAD/CAM Models
| >
+
|released=Presumably 1990
|[[Electronic File Formats]]
+
|extensions={{ext|3ds}}, {{ext|max}}
| >
+
|mimetypes={{mimetype|application/x-3ds}}, {{mimetype|image/x-3ds}}
|[[3D and CAD/CAM Models]]
+
|pronom={{PRONOM|fmt/978}}
| >
+
|wikidata={{wikidata|Q4545331}}
|[[3DS]]
+
}}
|}
+
'''3DS''' is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene.
  
==Overview==
+
See also the successor format, [[MAX (3ds Max)|MAX]].
This is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene.
+
 
 +
== Identification ==
 +
3DS files begin with bytes <code>0x4D 0x4D</code>. (Note that many [[TIFF]] files begin the same way, though 3DS is not related to TIFF.)
 +
 
 +
ASE files (ASCII Scene Export) are expteded by 3DS Max and the format is described [https://modwiki.dhewm3.org/ASE_(file_format) ASE_(file_format)]
 +
 
 +
== Software ==
 +
* [https://github.com/assimp/assimp assimp]
 +
 
 +
== Sample Files ==
 +
* [https://archive.org/details/3ds-max-r-4-bible 3DS Max Bible with 3DS and MAX samples]
 +
* {{DexvertSamples|poly/threeDStudio}}
 +
* {{DexvertSamples|poly/threeDStudioASE}}
  
 
==Resources==
 
==Resources==
* [http://en.wikipedia.org/wiki/.3ds Wikipedia page] on 3DS
+
* [[Wikipedia:.3ds|Wikipedia page]] on 3DS
* reverse-engineered [http://www.martinreddy.net/gfx/3d/3DS.spec specs]  
+
* [http://www.textfiles.com/programming/FORMATS/3dsfmt.pro 3D Studio File Format] (1994 Autodesk release)
* more reverse-engineered specs [http://www.the-labs.com/Blender/3DS-details.html]
+
* {{EGFF|3ds|Autodesk 3D Studio File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]].
* Specification from FileFormat.info [http://www.fileformat.info/format/3ds/egff.htm here]
+
* [http://www.martinreddy.net/gfx/3d/3DS.spec Reverse-engineered specs]  
* LGPL library for reading/writing 3DS files [http://code.google.com/p/lib3ds/ here]
+
* [https://web.archive.org/web/20150529003834/http://the-labs.com/Blender/3DS-details.html More reverse-engineered specs]
 +
* [http://code.google.com/p/lib3ds/ LGPL library for reading/writing 3DS files]
 +
 
 +
[[Category:Autodesk]]

Latest revision as of 21:40, 7 March 2024

File Format
Name 3DS
Ontology
Extension(s) .3ds, .max
MIME Type(s) application/x-3ds, image/x-3ds
PRONOM fmt/978
Wikidata ID Q4545331
Released Presumably 1990

3DS is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene.

See also the successor format, MAX.

Contents

[edit] Identification

3DS files begin with bytes 0x4D 0x4D. (Note that many TIFF files begin the same way, though 3DS is not related to TIFF.)

ASE files (ASCII Scene Export) are expteded by 3DS Max and the format is described ASE_(file_format)

[edit] Software

[edit] Sample Files

[edit] Resources

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox