Doom WAD

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  | subcat = Game data files
 
  | subcat = Game data files
 
  | extensions = {{ext|wad}}
 
  | extensions = {{ext|wad}}
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| kaitai struct = doom_wad
 
}}
 
}}
 
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
 
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
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== Software ==
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* [https://github.com/PascalVault/Lazarus_Unpacker Open-source library in Free Pascal]
  
 
== Sample files ==
 
== Sample files ==
 
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
 
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
 
* http://cd.textfiles.com/instantdoom/WADS/
 
* http://cd.textfiles.com/instantdoom/WADS/
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* {{DexvertSamples|archive/wad}}
  
 
== Extenal links ==
 
== Extenal links ==
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* [http://www.teaser.fr/~amajorel/deutex/ Deutex]
 
* [http://www.teaser.fr/~amajorel/deutex/ Deutex]
 
* [[Wikipedia:Doom WAD]]
 
* [[Wikipedia:Doom WAD]]
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* [http://mashable.com/2016/01/15/doom-john-romero-new-level/ How to play the 'Doom' creator's first new level in 21 years]
  
 
[[Category:Id Software]]
 
[[Category:Id Software]]
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[[Category:Archiving]]
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[[Category:DOOM (Game)]]

Latest revision as of 20:04, 28 December 2023

File Format
Name Doom WAD
Ontology
Extension(s) .wad
Kaitai Struct Spec doom_wad.ksy

WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.

[edit] Software

[edit] Sample files

[edit] Extenal links

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