Syberia Texture
From Just Solve the File Format Problem
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== Software == | == Software == | ||
* [[XnView]] | * [[XnView]] | ||
+ | * {{Deark}} | ||
== Sample files == | == Sample files == | ||
* [https://archive.org/details/KCD200302 K-CD 2003-02] → Syberia/... (data1.cab → ... → *.syj) | * [https://archive.org/details/KCD200302 K-CD 2003-02] → Syberia/... (data1.cab → ... → *.syj) | ||
− | * | + | * {{DexvertSamples|image/syberiaTexture}} |
== Links == | == Links == |
Latest revision as of 04:06, 28 December 2023
Syberia Texture (.syj) is a raster graphics format associated with the video game Syberia, by Microïds.
Contents |
[edit] Format details
The format is what you get if you start with a typical JPEG/JFIF file, and delete the first 10 bytes. To reconstruct the original file, prepend the bytes ff d8 ff e0 00 10 4a 46 49 46
.
[edit] Identification
An SYJ file almost certainly starts with bytes 00 01 ?? ?? ?? ?? ?? ?? 00 00 ff
, and ends with ff d9
.
[edit] Software
[edit] Sample files
- K-CD 2003-02 → Syberia/... (data1.cab → ... → *.syj)
- dexvert samples — image/syberiaTexture