Syberia Texture

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== Software ==
 
== Software ==
 
* [[XnView]]
 
* [[XnView]]
 +
* {{Deark}}
  
 
== Sample files ==
 
== Sample files ==
 
* [https://archive.org/details/KCD200302 K-CD 2003-02] → Syberia/... (data1.cab → ... → *.syj)
 
* [https://archive.org/details/KCD200302 K-CD 2003-02] → Syberia/... (data1.cab → ... → *.syj)
* https://telparia.com/fileFormatSamples/image/syberiaTexture/
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* {{DexvertSamples|image/syberiaTexture}}
  
 
== Links ==
 
== Links ==

Latest revision as of 04:06, 28 December 2023

File Format
Name Syberia Texture
Ontology
Extension(s) .syj
Released 2002

Syberia Texture (.syj) is a raster graphics format associated with the video game Syberia, by Microïds.

Contents

[edit] Format details

The format is what you get if you start with a typical JPEG/JFIF file, and delete the first 10 bytes. To reconstruct the original file, prepend the bytes ff d8 ff e0 00 10 4a 46 49 46.

[edit] Identification

An SYJ file almost certainly starts with bytes 00 01 ?? ?? ?? ?? ?? ?? 00 00 ff, and ends with ff d9.

[edit] Software

[edit] Sample files

[edit] Links

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