ROM and memory images
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− | == Atari 2600 == | + | {{FormatInfo |
+ | |image=Srippon RAM - computer memory.png | ||
+ | }} | ||
+ | __NOTOC__ | ||
+ | [[ROM and memory images]] are files duplicating the content and format of data on various forms of read-only-memory hardware. These are particularly used for preserving classic video games originally released in cartridge form, so that they can be stored on modern computers, downloaded through the Internet, and run using emulation software. | ||
+ | |||
+ | See [[Disk Image Formats]] for images of disks and tapes, and [[Read Only Memory]] and [[Game cartridges]] for the physical media these are images of. | ||
+ | |||
+ | == Atari game consoles == | ||
+ | |||
+ | === Atari 2600 === | ||
* [[A26]] | * [[A26]] | ||
− | * [[BIN]] | + | * [[BIN (Atari 2600)]] |
− | * [[ROM]] | + | * [[ROM (Atari 2600)]] |
− | == Atari 5200 == | + | === Atari 5200 === |
* [[A52]] | * [[A52]] | ||
− | * [[BIN]] | + | * [[BIN (Atari 5200)]] |
− | == Atari 7800 == | + | === Atari 7800 === |
* [[A78]] | * [[A78]] | ||
− | * [[BIN]] | + | * [[BIN (Atari 7800)]] |
− | == Atari Jaguar == | + | === Atari Jaguar === |
− | * [[BIN]] | + | * [[BIN (Atari Jaguar)]] |
* [[JAG]] | * [[JAG]] | ||
− | * [[ROM]] | + | * [[ROM (Atari Jaguar)]] |
− | == Atari Lynx == | + | === Atari Lynx === |
* [[COM]] | * [[COM]] | ||
− | * [[LNX]] | + | * [[LNX (Atari)|LNX]] |
* [[LYX]] | * [[LYX]] | ||
* [[O]] | * [[O]] | ||
− | == | + | == Nintendo game consoles == |
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− | = | + | === NES / Famicom / Famicom Disk System === |
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− | == NES / Famicom / Famicom Disk System == | + | |
* [[FAM]] | * [[FAM]] | ||
− | |||
* [[FFE]] | * [[FFE]] | ||
* [[NES]] | * [[NES]] | ||
* [[Pasofami]] (Needs to be confirmed) | * [[Pasofami]] (Needs to be confirmed) | ||
* [[UNF]] | * [[UNF]] | ||
+ | See also the [[Disk_Image_Formats|disk image]] format [[FDS]]. | ||
− | == | + | === Nintendo 64 === |
− | * [[ | + | * [[BIN (Nintendo 64)]] (Binary image - Same as Z64) |
− | * [[ | + | * [[JAP]] (Region specific - Same as Z64) |
− | * [[ | + | * [[N64]] (CD64 - Little Endian - CD64) |
+ | * [[PAL (Nintendo 64)]] (Region specific - Same as Z64) | ||
+ | * [[ROM (Nintendo 64)]] (Same as Z64) | ||
+ | * [[U64]] (Same as Z64) | ||
+ | * [[USA]] (Region specific - Same as Z64) | ||
+ | * [[V64]] (Doctor V64 - Little Endian - Byteswapped) | ||
+ | * [[Z64]] (Nintendo / Mr. Backup Z64 - Big Endian) | ||
− | = | + | === Nintendo DS === |
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− | == Nintendo DS == | + | |
* [[NDS]] | * [[NDS]] | ||
− | == Nintendo Game Boy / Game Boy Color == | + | === Nintendo Game Boy / Game Boy Color === |
− | * [[GB]] | + | * [[GB|GB / GBC / SAV]] |
− | * [[ | + | * [[Pokémon ROM]] |
− | == Nintendo Game Boy Advance == | + | === Nintendo Game Boy Advance === |
* [[GBA]] | * [[GBA]] | ||
− | == Nintendo Virtual Boy == | + | === Super NES / Super Famicom === |
− | * [[BIN]] | + | * [[048]] (Multi Game Doctor 2 - Multi-part file) |
+ | * [[058]] (Multi Game Doctor 2 - Multi-part file) | ||
+ | * [[068]] (Multi Game Doctor 2 - Multi-part file) | ||
+ | * [[078]] (Multi Game Doctor 2 - Multi-part file) | ||
+ | * [[AUS]] (Region specific) | ||
+ | * [[BIN (Super NES)]] (Binary image) | ||
+ | * [[BS]] (BS-X Satellaview) | ||
+ | * [[BSX]] (BS-X Satellaview) | ||
+ | * [[DX2]] (Super Wildcard DX2) | ||
+ | * [[EUR]] (Region specific) | ||
+ | * [[FIG]] (Super Pro Fighter) | ||
+ | * [[GD3]] (Bung Game Doctor SF3) | ||
+ | * [[GD7]] (Bung Game Doctor SF7) | ||
+ | * [[JAP]] (Region specific) | ||
+ | * [[JMA]] (nsrt LZMA container) | ||
+ | * [[MGD]] (Multi Game Doctor 2) | ||
+ | * [[MGH]] (Multi Game Hunter) | ||
+ | * [[SF2]] (Professor SF II) | ||
+ | * [[SFC]] (Nintendo) | ||
+ | * [[SMC]] (Super Magicom) | ||
+ | * [[ST]] (Sufami Turbo) | ||
+ | * [[SWC]] (Super Wildcard DX) | ||
+ | * [[UFO]] (Super UFO) | ||
+ | * [[USA]] (Region specific) | ||
+ | |||
+ | === Nintendo Virtual Boy === | ||
+ | * [[BIN (Virtual Boy)]] | ||
* [[VB]] | * [[VB]] | ||
− | == Sega Game Gear == | + | === Nintendo Gamecube === |
+ | * [[DOL]] | ||
+ | |||
+ | == Sega game consoles == | ||
+ | |||
+ | === Sega Game Gear === | ||
* [[GG]] | * [[GG]] | ||
− | == Sega Genesis / Mega Drive / 32X == | + | === Sega Genesis / Mega Drive / 32X === |
* [[32X]] | * [[32X]] | ||
− | * [[BIN]] | + | * [[BIN (Sega Genesis)]] |
* [[GEN]] | * [[GEN]] | ||
* [[MD]] | * [[MD]] | ||
* [[SMD]] | * [[SMD]] | ||
− | == Sega Master System / Mark III == | + | === Sega Master System / Mark III === |
* [[SMS]] | * [[SMS]] | ||
− | == Sega SG-1000 == | + | === Sega SG-1000 === |
* [[SG]] | * [[SG]] | ||
− | == Sega SC-3000 == | + | === Sega SC-3000 === |
* [[SC]] | * [[SC]] | ||
− | == Sharp X68000 == | + | == Misc game consoles == |
+ | |||
+ | === Bally Astrocade === | ||
+ | * [[BIN (Bally Astrocade)]] | ||
+ | |||
+ | === Bandai Wonderswan / Bandai Wonderswan Color === | ||
+ | * [[WS]] | ||
+ | * [[WSC]] | ||
+ | |||
+ | === Casio PV-1000 === | ||
+ | * [[BIN (Casio PV-1000)]] | ||
+ | |||
+ | === ColecoVision === | ||
+ | * [[COL]] | ||
+ | * [[CV]] | ||
+ | * [[ROM (ColecoVision)]] | ||
+ | |||
+ | === Emerson Arcadia 2001 === | ||
+ | * [[BIN (Emerson Arcadia 2001)]] | ||
+ | |||
+ | === Fairchild Channel F === | ||
+ | * [[BIN (Fairchild Channel F)]] | ||
+ | |||
+ | === Funtech Super A'Can === | ||
+ | * [[BIN (Funtech Super A'Can)]] | ||
+ | |||
+ | === GCE Vectrex === | ||
+ | * [[BIN (GCE Vectrex)]] | ||
+ | * [[GAM]] | ||
+ | * [[VEC]] | ||
+ | * [[VEX]] | ||
+ | |||
+ | === Magnavox Oddysey 2 === | ||
+ | * [[BIN (Magnavox Oddysey 2)]] | ||
+ | |||
+ | === Mattel Intellivision === | ||
+ | * [[BIN (Intellivision)]] | ||
+ | * [[INT]] | ||
+ | * [[ITV]] | ||
+ | * [[ROM (Intellivision)]] | ||
+ | |||
+ | === NEC TurboGrafx-16 / PC Engine === | ||
+ | * [[PCE]] | ||
+ | |||
+ | === Neo Geo Pocket / Neo Geo Pocket Color === | ||
+ | * [[NGP]] | ||
+ | * [[NGC]] | ||
+ | * [[NPC]] | ||
+ | |||
+ | == Non-game memory formats == | ||
+ | |||
+ | === Sharp X68000 === | ||
* [[2HD]] | * [[2HD]] | ||
* [[88D]] | * [[88D]] | ||
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* [[HDS]] | * [[HDS]] | ||
* [[X68]] | * [[X68]] | ||
− | * [[XDF]] | + | * [[XDF (X68000)|XDF]] |
− | = | + | === TI Calculators === |
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− | == TI Calculators == | + | |
* [[89u]] | * [[89u]] | ||
* [[8xu]] | * [[8xu]] | ||
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* More | * More | ||
− | == Container formats == | + | === ZX Spectrum === |
+ | * [[Mirage Microdrive Snapshot]] | ||
+ | |||
+ | === Container formats === | ||
* [[SREC]] / S-Record | * [[SREC]] / S-Record | ||
* [[Intel HEX]] | * [[Intel HEX]] | ||
* [[BIN44]] (very rare, comes from Nortel, ask [[User:Chronomex]]) | * [[BIN44]] (very rare, comes from Nortel, ask [[User:Chronomex]]) | ||
+ | |||
+ | == External links == | ||
+ | * [http://www.neocomputer.org/projects/et/ Fixing E.T. for the Atari 2600] | ||
+ | * [https://archive.org/details/MAME_0.151_ROMs Internet Archive: MAME 0.151 ROMs (classic video consoles)] | ||
+ | * [https://archive.org/details/consolelivingroom Console Living Room: Play classic games online] | ||
+ | * [https://www.retrostic.com/roms FullSets of Console ROMs] | ||
+ | * [https://www.gamulator.com/roms Gamulator's ROMs] |
Latest revision as of 18:34, 1 June 2022
ROM and memory images are files duplicating the content and format of data on various forms of read-only-memory hardware. These are particularly used for preserving classic video games originally released in cartridge form, so that they can be stored on modern computers, downloaded through the Internet, and run using emulation software.See Disk Image Formats for images of disks and tapes, and Read Only Memory and Game cartridges for the physical media these are images of.
[edit] Atari game consoles
[edit] Atari 2600
[edit] Atari 5200
[edit] Atari 7800
[edit] Atari Jaguar
[edit] Atari Lynx
[edit] Nintendo game consoles
[edit] NES / Famicom / Famicom Disk System
See also the disk image format FDS.
[edit] Nintendo 64
- BIN (Nintendo 64) (Binary image - Same as Z64)
- JAP (Region specific - Same as Z64)
- N64 (CD64 - Little Endian - CD64)
- PAL (Nintendo 64) (Region specific - Same as Z64)
- ROM (Nintendo 64) (Same as Z64)
- U64 (Same as Z64)
- USA (Region specific - Same as Z64)
- V64 (Doctor V64 - Little Endian - Byteswapped)
- Z64 (Nintendo / Mr. Backup Z64 - Big Endian)
[edit] Nintendo DS
[edit] Nintendo Game Boy / Game Boy Color
[edit] Nintendo Game Boy Advance
[edit] Super NES / Super Famicom
- 048 (Multi Game Doctor 2 - Multi-part file)
- 058 (Multi Game Doctor 2 - Multi-part file)
- 068 (Multi Game Doctor 2 - Multi-part file)
- 078 (Multi Game Doctor 2 - Multi-part file)
- AUS (Region specific)
- BIN (Super NES) (Binary image)
- BS (BS-X Satellaview)
- BSX (BS-X Satellaview)
- DX2 (Super Wildcard DX2)
- EUR (Region specific)
- FIG (Super Pro Fighter)
- GD3 (Bung Game Doctor SF3)
- GD7 (Bung Game Doctor SF7)
- JAP (Region specific)
- JMA (nsrt LZMA container)
- MGD (Multi Game Doctor 2)
- MGH (Multi Game Hunter)
- SF2 (Professor SF II)
- SFC (Nintendo)
- SMC (Super Magicom)
- ST (Sufami Turbo)
- SWC (Super Wildcard DX)
- UFO (Super UFO)
- USA (Region specific)
[edit] Nintendo Virtual Boy
[edit] Nintendo Gamecube
[edit] Sega game consoles
[edit] Sega Game Gear
[edit] Sega Genesis / Mega Drive / 32X
[edit] Sega Master System / Mark III
[edit] Sega SG-1000
[edit] Sega SC-3000
[edit] Misc game consoles
[edit] Bally Astrocade
[edit] Bandai Wonderswan / Bandai Wonderswan Color
[edit] Casio PV-1000
[edit] ColecoVision
[edit] Emerson Arcadia 2001
[edit] Fairchild Channel F
[edit] Funtech Super A'Can
[edit] GCE Vectrex
[edit]
[edit] Mattel Intellivision
[edit] NEC TurboGrafx-16 / PC Engine
[edit] Neo Geo Pocket / Neo Geo Pocket Color
[edit] Non-game memory formats
[edit] Sharp X68000
[edit] TI Calculators
[edit] ZX Spectrum
[edit] Container formats
- SREC / S-Record
- Intel HEX
- BIN44 (very rare, comes from Nortel, ask User:Chronomex)