GCA
From Just Solve the File Format Problem
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− | '''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. | + | '''GCA''' (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. |
== Identification == | == Identification == | ||
GCA files start with ASCII "{{magic|GCAX}}". | GCA files start with ASCII "{{magic|GCAX}}". | ||
+ | |||
+ | == Software == | ||
+ | * [{{SACFTPURL|pack|gca_v09k.exe}} GCA v0.9k] | ||
== Links == | == Links == |
Latest revision as of 20:49, 6 October 2021
GCA (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.
[edit] Identification
GCA files start with ASCII "GCAX
".