GCA

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'''GCA''' (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it.
  
'''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it.
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== Identification ==
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GCA files start with ASCII "{{magic|GCAX}}".
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== Software ==
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* [{{SACFTPURL|pack|gca_v09k.exe}} GCA v0.9k]
  
 
== Links ==
 
== Links ==
* [[Wikipedia:GCA (file format)|Wikipedia article: GCA]]
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<!-- * [[Wikipedia:GCA (file format)|Wikipedia article: GCA]] -->
* [[Wikipedia:M.U.G.E.N|Wikipedia article: M.U.G.E.N]]
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* [[Wikipedia:Mugen (game engine)|Wikipedia article: M.U.G.E.N]]
* [http://www.emit.jp/ Official site (Japanese)]
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* [https://web.archive.org/web/20210226064857/http://emit.jp/gca/gca.html GCA website (archived, Japanese)]

Latest revision as of 20:49, 6 October 2021

File Format
Name GCA
Ontology
Extension(s) .gca
MIME Type(s) application/x-gca-compressed
Released 2000

GCA (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.

[edit] Identification

GCA files start with ASCII "GCAX".

[edit] Software

[edit] Links

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