GCA
From Just Solve the File Format Problem
(Difference between revisions)
Line 5: | Line 5: | ||
|released=2000 | |released=2000 | ||
}} | }} | ||
− | '''GCA''' is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. | + | '''GCA''' (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it. |
== Identification == | == Identification == |
Revision as of 20:44, 6 October 2021
GCA (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.
Identification
GCA files start with ASCII "GCAX
".