Imagine Object File
From Just Solve the File Format Problem
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== Sample files == | == Sample files == | ||
* http://cd.textfiles.com/zoom2/graphics/raytracing/objects/ ... | * http://cd.textfiles.com/zoom2/graphics/raytracing/objects/ ... | ||
+ | * http://cd.textfiles.com/zoom2/graphics/raytracing/dust/objects/ | ||
* http://www.imaginefa.com/objects.shtml (archived in [[LZX]] files) | * http://www.imaginefa.com/objects.shtml (archived in [[LZX]] files) | ||
** One of the above samples is also at [http://cd.textfiles.com/ataricompendium/FILES/UMICH/GRAPHICS/RAYTRACE/CLOE.LZH CLOE.LZH] → COW.OBJ | ** One of the above samples is also at [http://cd.textfiles.com/ataricompendium/FILES/UMICH/GRAPHICS/RAYTRACE/CLOE.LZH CLOE.LZH] → COW.OBJ |
Revision as of 00:24, 18 April 2014
Imagine Object File, a newer version of TDDD, is used for 3-D rendering data by the Impulse Imagine software for the Amiga and for x86 PCs.Contents |
See also
Identification
Files begin with 'F' 'O' 'R' 'M' ?? ?? ?? ?? 'T' 'D' 'D' 'D'
.
This does not distinguish it from the original TDDD format. There does not appear to be any simple way to do that, but you could look for IFF chunk names that are used only in the Imagine format (BBOX, SPC1, PRP1, ...), and that are used only in the original format (INFO, TPAR, EXTR, ...).
Specifications
- Imagine 3.0 Object File Format
- Another copy of the file
- Imagine 3.0 Object File Format (HTML version)
Sample files
- http://cd.textfiles.com/zoom2/graphics/raytracing/objects/ ...
- http://cd.textfiles.com/zoom2/graphics/raytracing/dust/objects/
- http://www.imaginefa.com/objects.shtml (archived in LZX files)
- One of the above samples is also at CLOE.LZH → COW.OBJ