Executables

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(Shared libraries, chained files, etc.)
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* [[Commodore 64 binary executable]] (.prg)
 
* [[Commodore 64 binary executable]] (.prg)
 
* [[DOS executable (.com)]] — 16 bit DOS executable
 
* [[DOS executable (.com)]] — 16 bit DOS executable
* [[EXE]] — The original DOS executable format, with variants like NE (New Executable), [[PE executable|PE]] (Portable Executable, actually a [[COFF]] variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
 
 
* [[ELF]]
 
* [[ELF]]
 +
* [[EXE]] — The original DOS executable format, with variants like NE (New Executable), [[PE executable|PE]] (Portable Executable, actually a [[COFF]] variant), LX (Linear Executable) and others, as used in Microsoft MS-DOS and MS Windows (and some other operating systems like SkyOS)
 
* [[Intel HEX]]
 
* [[Intel HEX]]
 
* [[iOS app]] (.app) (see also [[IPA]] for archived version, and [[Mobile Provision file]] for provision file accompanying apps)
 
* [[iOS app]] (.app) (see also [[IPA]] for archived version, and [[Mobile Provision file]] for provision file accompanying apps)
 
* [[Mach-O]]
 
* [[Mach-O]]
 +
* [[Psion IMG]]
 +
* [[Psion OPO]]
  
 
== Shared libraries, chained files, etc. ==
 
== Shared libraries, chained files, etc. ==
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* [[Assembly manifest (Windows)]] (.manifest)
 
* [[Assembly manifest (Windows)]] (.manifest)
* [[Dynamic-link library (Windows)]] (.dll)
 
 
* [[Dynamic library (OS X or iOS)]] (.dylib)
 
* [[Dynamic library (OS X or iOS)]] (.dylib)
 +
* [[Dynamic-link library (Windows)]] (.dll)
 
* [[Turbo Pascal chain file]] (.chn)
 
* [[Turbo Pascal chain file]] (.chn)
  

Revision as of 16:30, 12 April 2014

File Format
Name Executables
Ontology

{{{caption}}}

Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.

Contents

 [hide

Directly executable

Shared libraries, chained files, etc.

(can't be run by themselves, but are used at runtime by other executables)

See also Source code for code in a higher-level programming language that needs to be compiled, assembled, or interpreted, and Development for other files used in the development process, including object and library files that get linked into a finished executable.

Virtual machine code

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