Game data files
m (→General Game Formats) |
m (→Individual Game Formats: added some bemani simulator formats) |
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Line 54: | Line 54: | ||
* Crystal Caves | * Crystal Caves | ||
** [[Crystal Caves Sound format]] | ** [[Crystal Caves Sound format]] | ||
+ | * Dance With Intensity | ||
+ | ** [[Dance With Intensity simfile]] (.dwi) | ||
* Dangerous Dave | * Dangerous Dave | ||
** [[Dangerous Dave level format]] | ** [[Dangerous Dave level format]] | ||
Line 60: | Line 62: | ||
* Donkey Konga 2 | * Donkey Konga 2 | ||
** [[Donkey Konga 2 DSP]] | ** [[Donkey Konga 2 DSP]] | ||
+ | * DTX Mania | ||
+ | ** [[DTX Mania simfile]] | ||
* God of Thunder | * God of Thunder | ||
** [[God of Thunder Music Format]] | ** [[God of Thunder Music Format]] | ||
* In the Groove | * In the Groove | ||
** [[In the Groove PCK]] | ** [[In the Groove PCK]] | ||
+ | * Kick It Up | ||
+ | ** [[Kick It Up simfile]] (.ksf) | ||
* Mario Paint | * Mario Paint | ||
** [[Mario Paint Composer]] | ** [[Mario Paint Composer]] | ||
** [[SHI]] | ** [[SHI]] | ||
** [[SHO]] | ** [[SHO]] | ||
+ | * StepMania | ||
+ | ** [[StepMania simfile]] (.sm) | ||
+ | ** [[StepMania 5 simfile]] (.ssc) | ||
+ | ** [[StepMania AMX simfile]] (.sma) | ||
* Super Paper Mario | * Super Paper Mario | ||
** [[BRSTMPSM]] (music data) | ** [[BRSTMPSM]] (music data) |
Revision as of 11:51, 4 October 2013
Contents |
Overview
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.
See also: Interactive Fiction for data formats related to text adventure games, and Saved Games for data saved by games to store a player's game status.
References
- Xentax Wiki
- ReWiki
- QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games
General Game Formats
This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.
Audio / Music
- Commodore Amiga
- Epic Megagames MASI
- id Software Music Format
- Interplay ACM
- Inverse Frequency Sound format
- Ken's Adlib Music
- Sierra AGI
- Sierra SCI
- Westwood Studios ADL
- Westwood Studios AUD
- Xbox IMA ADPCM
- Nintendo GameCube / Wii
Other
Individual Game Formats
This section details formats which are specific to a single game, such as God of Thunder Music Format.
- Crystal Caves
- Dance With Intensity
- Dance With Intensity simfile (.dwi)
- Dangerous Dave
- Donkey Konga 2
- DTX Mania
- God of Thunder
- In the Groove
- Kick It Up
- Kick It Up simfile (.ksf)
- Mario Paint
- StepMania
- StepMania simfile (.sm)
- StepMania 5 simfile (.ssc)
- StepMania AMX simfile (.sma)
- Super Paper Mario
- BRSTMPSM (music data)
- Vinyl Goddess From Mars
- Alter Ego (1986)