Microsoft XNA Compiled Format
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'''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use [[LZX]] compression (referred to as the Xbox XMemCompress format). | '''XNB''' files are created by [[Wikipedia:Microsoft XNA|Microsoft XNA]] and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use [[LZX]] compression (referred to as the Xbox XMemCompress format). | ||
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+ | == Identification == | ||
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+ | Files begin with ASCII characters "<code>XNB</code>", followed by "<code>w</code>", "<code>m</code>", or "<code>x</code>". | ||
== Specification == | == Specification == |
Revision as of 00:38, 23 September 2013
XNB files are created by Microsoft XNA and distributed with many games. XNB is a general serialization format capable of representing arbitrary .NET objects, but there are common definitions for textures, sound samples, 3D models, fonts, and other game data. XNB files may use LZX compression (referred to as the Xbox XMemCompress format).
Identification
Files begin with ASCII characters "XNB
", followed by "w
", "m
", or "x
".
Specification
Microsoft provides XNB format documentation and sample code.