CyberCode

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(Created page with "{{FormatInfo |formattype=physical |subcat=Bar codes |image=Cybercode.jpg }} '''CyberCode''' is a 2D bar code symbology developed for use in tagging objects to be recognized b...")
 
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* [http://www.sonyinsider.com/2011/05/19/sony-develops-smartar-integrated-augmented-reality-technology/ Sony page about the technology]
 
* [http://www.sonyinsider.com/2011/05/19/sony-develops-smartar-integrated-augmented-reality-technology/ Sony page about the technology]
 
* [http://www.sonycsl.co.jp/person/rekimoto/matrix/Matrix.html Developer's page]
 
* [http://www.sonycsl.co.jp/person/rekimoto/matrix/Matrix.html Developer's page]
* [http://www.sonycsl.co.jp/person/rekimoto/papers/apchi98.pdf Matrix: A Realtime Object Identi�cation and
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* [http://www.sonycsl.co.jp/person/rekimoto/papers/apchi98.pdf Matrix: A Realtime Object Identification and
 
Registration Method for Augmented Reality] (academic paper, PDF)
 
Registration Method for Augmented Reality] (academic paper, PDF)
 
* [http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDUQFjAB&url=http%3A%2F%2Fwww.researchgate.net%2Fpublication%2F2801977_CyberCode_Designing_Augmented_Reality_Environments_with_Visual_Tags%2Ffile%2F79e4150fde17ee0758.pdf&ei=9yfPUY2dDcO_0gHFrIGICA&usg=AFQjCNE4JwVkgwjp1fnkT9s4p3NjSD22gw&sig2=raRqhT60001R9oYLaKmBXA CyberCode: Designing augmented reality]
 
* [http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&ved=0CDUQFjAB&url=http%3A%2F%2Fwww.researchgate.net%2Fpublication%2F2801977_CyberCode_Designing_Augmented_Reality_Environments_with_Visual_Tags%2Ffile%2F79e4150fde17ee0758.pdf&ei=9yfPUY2dDcO_0gHFrIGICA&usg=AFQjCNE4JwVkgwjp1fnkT9s4p3NjSD22gw&sig2=raRqhT60001R9oYLaKmBXA CyberCode: Designing augmented reality]

Revision as of 18:33, 29 June 2013

File Format
Name CyberCode
Ontology

{{{caption}}}


CyberCode is a 2D bar code symbology developed for use in tagging objects to be recognized by augmented-reality systems which add additional images to a user's view of the object. They are optimized for being read quickly by inexpensive cameras looking at the object from odd angles, and designed to be read and interpreted simultaneously with the software figuring out the position and orientation of the object.

Links

Registration Method for Augmented Reality] (academic paper, PDF)

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