PCX
From Just Solve the File Format Problem
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== Overview == | == Overview == | ||
'''PCX''' was the native format of a DOS-based program PC Paintbrush, and was for a time (especially the late 1980s) a very popular image format among users of IBM PC compatibles and the PC/MS-DOS operating system. Much clip art was distributed in this format. However, it was tied closely to platform-specific attributes such as the particular graphic modes available in early PCs, and later lost ground to more platform-independent graphic formats like [[GIF]], [[JPEG]], and [[PNG]]. | '''PCX''' was the native format of a DOS-based program PC Paintbrush, and was for a time (especially the late 1980s) a very popular image format among users of IBM PC compatibles and the PC/MS-DOS operating system. Much clip art was distributed in this format. However, it was tied closely to platform-specific attributes such as the particular graphic modes available in early PCs, and later lost ground to more platform-independent graphic formats like [[GIF]], [[JPEG]], and [[PNG]]. | ||
+ | |||
+ | == Format == | ||
+ | PCX files have a 128-byte fixed header. | ||
+ | |||
+ | == Identification == | ||
+ | The first byte of a PCX file is <code>0x0a</code>. The second byte (the version number) is 0, 2, 3, 4, or 5. The third byte (the compression type) should always be 1, though it's possible that 0 is also allowed in some variants of PCX. | ||
== Identifiers == | == Identifiers == |
Revision as of 19:58, 31 May 2013
Contents |
Overview
PCX was the native format of a DOS-based program PC Paintbrush, and was for a time (especially the late 1980s) a very popular image format among users of IBM PC compatibles and the PC/MS-DOS operating system. Much clip art was distributed in this format. However, it was tied closely to platform-specific attributes such as the particular graphic modes available in early PCs, and later lost ground to more platform-independent graphic formats like GIF, JPEG, and PNG.
Format
PCX files have a 128-byte fixed header.
Identification
The first byte of a PCX file is 0x0a
. The second byte (the version number) is 0, 2, 3, 4, or 5. The third byte (the compression type) should always be 1, though it's possible that 0 is also allowed in some variants of PCX.
Identifiers
See also
Specifications
Software
- ImageMagick
- Netpbm: ppmtopcx, pcxtoppm
Sample files
Resources
- Wikipedia article
- PCX Format, from the DOS Game Modding Wiki
- PCX File Format Summary, from the Encyclopedia of Graphics File Formats