Graphics

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(Character-based graphics)
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* [[ANSIMation]]
 
* [[ANSIMation]]
 
* [[APNG]]
 
* [[APNG]]
* [[AVIF]]
 
 
* [[BAM]] (Infinity Engine)
 
* [[BAM]] (Infinity Engine)
 
* [[BMF (Ghost Recon)]] An animation data format associated with Ghost Recon [https://github.com/AlexKimov/RSE-file-formats/wiki/BMF-File-Format]
 
* [[BMF (Ghost Recon)]] An animation data format associated with Ghost Recon [https://github.com/AlexKimov/RSE-file-formats/wiki/BMF-File-Format]
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* [[GFY]]
 
* [[GFY]]
 
* [[GRASP GL]]
 
* [[GRASP GL]]
* [[HEIF]]
 
 
* [[IFF-DEEP]]
 
* [[IFF-DEEP]]
 
* [[Imagic Film/Picture]] (Atari ST frames used in animation)
 
* [[Imagic Film/Picture]] (Atari ST frames used in animation)
* [[JPX]]
 
 
* [[Just Buttons BTN]]
 
* [[Just Buttons BTN]]
 
* [[Microsoft Agent character]]
 
* [[Microsoft Agent character]]
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* [[PGX (Portfolio)]]
 
* [[PGX (Portfolio)]]
 
* [[PICS]]
 
* [[PICS]]
* [[QTL]] (YUV SECAM or PAL image)
 
 
* [[Spectrum 512 Anispec‎]]
 
* [[Spectrum 512 Anispec‎]]
 
* [[SWF]] (Flash)
 
* [[SWF]] (Flash)
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* [[XNG]]
 
* [[XNG]]
 
* [[YAFA]]
 
* [[YAFA]]
 +
 +
Other image formats that support animation, but not usually thought of as animation formats, include [[AVIF]], [[HEIF]], and [[JPX]].
  
 
== Character-based graphics ==
 
== Character-based graphics ==
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* [[QRT Ray Tracer bitmap]]
 
* [[QRT Ray Tracer bitmap]]
 
* [[QTIF]] (QuickTime image file, .qif)
 
* [[QTIF]] (QuickTime image file, .qif)
 +
* [[QTL]] (YUV SECAM or PAL image)
 
* [[Quake 2 Texture]] (.wal)
 
* [[Quake 2 Texture]] (.wal)
 
* [[Quantel VPB image]]
 
* [[Quantel VPB image]]

Revision as of 18:42, 31 May 2021

File Format
Name Graphics
Ontology

Mona Lisa

Mona Lisa

Electronic Formats concerned with Image Data.

See also:

Other lists of formats:

Contents

Animated image formats

See also Video.

Other image formats that support animation, but not usually thought of as animation formats, include AVIF, HEIF, and JPX.

Character-based graphics

See Character encoding for details of character sets, some of which include graphical or line-and-box-drawing characters.

Colors

(Profiles, color spaces, palettes, swatches)

Compression

Graphics compression algorithms, special-purpose compressed graphics formats, etc.

See also Compression, for general-purpose algorithms.

Icon, Cursor, and Avatar files

(Formats often used for icons, cursors, avatars, thumbnails, etc.)

Metadata Formats

Online/Networked Formats

(while any image format can be used online and through a network, these are specifically designed to be accessed remotely via an API)

Programming languages

(Graphic-specific programming languages)

Raster Graphics Formats

Skins / Themes

(Used to give custom styles, appearances, and themes to software; might be bundled with Icon, Cursor, and Avatar files consistent with the theme)

Software

(Applications, utilities, libraries, and APIs for graphic manipulation)

Refer to Graphics software.

Vector Graphics Formats

(Including most "metafile" formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)

See also:

Miscellaneous or Uncategorized

(Formats which don't fit into another category, or still need to be categorized)

Links and Resources

Personal tools
Namespaces

Variants
Actions
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