Cyber Paint Cell

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[[Cyber Paint Cell]] ('''CEL''') is a raster graphics format associated with the ''Cyber Paint'' application for Atari ST computers.
 
[[Cyber Paint Cell]] ('''CEL''') is a raster graphics format associated with the ''Cyber Paint'' application for Atari ST computers.
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 +
== Identification ==
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<pre>
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Cyber Paint Cell    *.CEL
 +
 +
Saved much like a sequence frame, however some fields are not used.
 +
They can be any size up to 320x200.
 +
 +
1 word      magic [$FFFF]
 +
1 word      resolution [always 0 = low res]
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16 words    palette
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12 bytes    filename [usually "        .  "]
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1 word      limits [not used]
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1 word      speed [not used]
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1 word      steps [not used]
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1 word      x offset [0 - 319]
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1 word      y offset [0 - 199]
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1 word      width in pixels [max. 320]
 +
1 word      height in pixels [max. 200]
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1 byte      operation [always 0 = copy]
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1 byte      storage method [always 0 = uncompressed]
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1 long      length of data in bytes
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30 bytes    reserved
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30 bytes    padding
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--------
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128 bytes  total for header
 +
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? bytes    image data
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The image data is always uncompressed and is simply copied onto the
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screen at position (x, y) specified in the header.
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</pre>
  
 
== Software ==
 
== Software ==
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== Sample files ==
 
== Sample files ==
* https://telparia.com/fileFormatSamples/image/cyberPaintCel/
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* {{DexvertSamples|image/cyberPaintCel}}
  
 
== Links ==
 
== Links ==
 
* [http://doudoroff.com/atari/cyberpaint.html Cyber Paint history]
 
* [http://doudoroff.com/atari/cyberpaint.html Cyber Paint history]
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* [https://web.archive.org/web/20191231150330/http://www.atari-wiki.com/index.php/Cyber_Paint_Cell_file_format Cyber_Paint_Cell_file_format]

Latest revision as of 04:06, 28 December 2023

File Format
Name Cyber Paint Cell
Ontology
Extension(s) .cel
Released 1987
Cyber Paint Cell (CEL) is a raster graphics format associated with the Cyber Paint application for Atari ST computers.

Contents

[edit] Identification

Cyber Paint Cell    *.CEL

Saved much like a sequence frame, however some fields are not used.
They can be any size up to 320x200.

1 word      magic [$FFFF]
1 word      resolution [always 0 = low res]
16 words    palette
12 bytes    filename [usually "        .   "]
1 word      limits [not used]
1 word      speed [not used]
1 word      steps [not used]
1 word      x offset [0 - 319]
1 word      y offset [0 - 199]
1 word      width in pixels [max. 320]
1 word      height in pixels [max. 200]
1 byte      operation [always 0 = copy]
1 byte      storage method [always 0 = uncompressed]
1 long      length of data in bytes
30 bytes    reserved
30 bytes    padding
--------
128 bytes   total for header

? bytes     image data

The image data is always uncompressed and is simply copied onto the 
screen at position (x, y) specified in the header.

[edit] Software

[edit] Sample files

[edit] Links

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