Crystal Caves Sound format

From Just Solve the File Format Problem
Revision as of 20:35, 20 April 2013 by Dan Tobias (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
File Format
Name Crystal Caves Sound format
Ontology
Extension(s) .snd
Released 1991-10-23

Description

Crystal Caves Sound format is an audio file format used in the Crystal Caves trilogy of games by Apogee Software. It is similar to the Inverse Frequency Sound format used in a number of Apogee, id and Softdisk games of the period, with the main differences being the lack of a header and the fixed length of sounds at 610 bytes.

Information

Software

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox