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		<id>http://fileformats.archiveteam.org/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages</id>
		<title>Just Solve the File Format Problem - New pages [en]</title>
		<link rel="self" type="application/atom+xml" href="http://fileformats.archiveteam.org/index.php?feed=atom&amp;namespace=0&amp;title=Special%3ANewPages"/>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Special:NewPages"/>
		<updated>2026-05-02T10:22:06Z</updated>
		<subtitle>From Just Solve the File Format Problem</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Adventure_Game_Studio</id>
		<title>Adventure Game Studio</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Adventure_Game_Studio"/>
				<updated>2026-05-01T21:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Vivivi: Clarified type of game &amp;amp; font format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
| subcat           = Game data files&lt;br /&gt;
| extensions       = {{ext|ags}}, {{ext|exe}}&lt;br /&gt;
| magic            = {{magic|CLIB\x1a}}&lt;br /&gt;
| reference impl   = [https://github.com/adventuregamestudio/ags AGS GitHub repository]&lt;br /&gt;
| endianness       = Little-endian&lt;br /&gt;
| developed by     = Chris Jones&lt;br /&gt;
| released         = 1997&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An Adventure Game Studio file contains game assets for point-and-click adventure games. The games can be played by the Adventure Game Studio player. The reference implementation has been open source since 2010.&lt;br /&gt;
&lt;br /&gt;
Adventure Game Studio files start with {{magic|CLIB\x1a}}, possibly preceded by arbitrary data (this allows them to be embedded in EXE files). The file contains multiple uncompressed game data files, and a header indicating the locations &amp;amp; filenames of these files. The files can have any name, but some have special meaning:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;game28.dta&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ac2game.dta&amp;lt;/code&amp;gt;: Global game data. Format is an arbitrary concatenation of binary data.&lt;br /&gt;
* &amp;lt;code&amp;gt;acsprset.spr&amp;lt;/code&amp;gt;: Sprite file. Contains graphics data in compressed or uncompressed formats.&lt;br /&gt;
* &amp;lt;code&amp;gt;sprindex.dat&amp;lt;/code&amp;gt;: Sprite index file. Helps locate graphics in &amp;lt;code&amp;gt;acsprset.spr&amp;lt;/code&amp;gt;. Optional.&lt;br /&gt;
* &amp;lt;code&amp;gt;room*.crm&amp;lt;/code&amp;gt;: Rooms.&lt;br /&gt;
* &amp;lt;code&amp;gt;agsfnt*.wfn&amp;lt;/code&amp;gt;: [[WFN_(font_format)|CorelDraw WFN]] fonts.&lt;br /&gt;
* &amp;lt;code&amp;gt;agsfnt*.ttf&amp;lt;/code&amp;gt;: [[OpenType]] fonts.&lt;br /&gt;
&lt;br /&gt;
.dta and .crm files contain executable instructions in a &amp;quot;SCOM&amp;quot; format, which always starts with {{magic|SCOM}} and ends with {{magic|0xbeefcafe}} (little-endian).&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://github.com/adventuregamestudio/ags AGS]&lt;br /&gt;
* [https://github.com/rofl0r/agsutils agsutils]&lt;/div&gt;</summary>
		<author><name>Vivivi</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/BRS_(Whale%27s_Voyage)</id>
		<title>BRS (Whale's Voyage)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/BRS_(Whale%27s_Voyage)"/>
				<updated>2026-04-30T19:27:21Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Graphics |extensions={{ext|brs}}, others |released=1993 }} '''.BRS''' is a raster graphics format associated with the video game ''...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|brs}}, others&lt;br /&gt;
|released=1993&lt;br /&gt;
}}&lt;br /&gt;
'''.BRS''' is a raster graphics format associated with the video game ''Whale's Voyage'', developed by Neo Software.&lt;br /&gt;
&lt;br /&gt;
A BRS file is, at least for the most part, a slightly obfuscated [[ILBM]] file. The only obvious difference is that most of the [[FourCC]] codes are renamed.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files start with ASCII &amp;quot;{{magic|NEO!}}&amp;quot;, and have &amp;quot;{{magic|NEOP}}&amp;quot; at offset 8.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* {{Wuimg}}&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DexvertSamples|image/whalesVoyageGraphic}}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.mobygames.com/game/10545/whales-voyage/ Moby Games: Whale's Voyage]&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Discus</id>
		<title>Discus</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Discus"/>
				<updated>2026-04-24T19:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;Thorsted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Document&lt;br /&gt;
|extensions={{ext|cdl}}, {{ext|cd4}}&lt;br /&gt;
|type code={{Type Code|DISC}}&lt;br /&gt;
}}&lt;br /&gt;
Discus was label software developed by Magic Mouse Productions&amp;lt;ref&amp;gt;https://magicmouse.com/&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://web.archive.org/web/20230407211758/http://www.magicmouse.com/h_discus_detail.html&amp;lt;/ref&amp;gt; Development was stopped after version 4 and Apple stopped supporting 32-bit software. Discus was released as standalone software with 1000's of label options, but was also bundled with [[TOAST|Roxio Toast]] in version 5-7 as Discus RE, with limited label options.&amp;lt;ref&amp;gt;https://www.macworld.com/article/176714/toast7.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File Information==&lt;br /&gt;
* Discus Projects versions 2-3 had no extension on MacOS, but used '''CDL''' on Windows.&lt;br /&gt;
* Discus Projects version 4  used '''CD4''' on MacOS and Windows.&lt;br /&gt;
&lt;br /&gt;
===Format Information===&lt;br /&gt;
* Discus Projects versions 2-3 begin with the hexadecimal values {{magic|CDCD0007}} or {{magic|CDCD2007}}. With the next four bytes ASCII string &amp;quot;CANV&amp;quot;&lt;br /&gt;
* Discus Projects versions 4 begin with the hexadecimal values {{magic|CDCD0008}}. With the next four bytes ASCII string &amp;quot;PREV&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Roxio]]&lt;/div&gt;</summary>
		<author><name>Thorsted</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/PACKIT_by_MJP</id>
		<title>PACKIT by MJP</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/PACKIT_by_MJP"/>
				<updated>2026-04-21T13:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Archiving |extensions={{ext|ins}}, {{ext|dat}} |released=≤1994 }} :''Not to be confused with PackIt.''  '''PACKIT by MJP''' i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|ins}}, {{ext|dat}}&lt;br /&gt;
|released=≤1994&lt;br /&gt;
}}&lt;br /&gt;
:''Not to be confused with [[PackIt]].''&lt;br /&gt;
&lt;br /&gt;
'''PACKIT by MJP''' is the signature of an installer-archive format, used by:&lt;br /&gt;
* Offline Mail Executive (OMX), by SysTech Computer Services&lt;br /&gt;
* The Blue Wave Offline Mail Reader, by Cutting Edge Computing&lt;br /&gt;
&lt;br /&gt;
Archives appear to be uncompressed, though it's possible that the format supports compression.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
This format is rare, but documented here in part to distinguish it from similar formats.&lt;br /&gt;
&lt;br /&gt;
The original author of OMX is Martin J. Pollard, more than likely the &amp;quot;MJP&amp;quot; in the signature.&lt;br /&gt;
&lt;br /&gt;
In some archives, one of the member files (WELCOME!.000) is a [[ZIP]] file. This causes some unzip software to misleadingly behave as if the whole archive were this one member file.&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
''[Unconfirmed information. Written for the fileformats.archiveteam.org wiki.]''&lt;br /&gt;
&lt;br /&gt;
Format of an archive:&lt;br /&gt;
* 16-byte signature&lt;br /&gt;
* Sequence of member files&lt;br /&gt;
* 2-byte trailer: &amp;lt;code&amp;gt;ff ff&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Format of a member file:&lt;br /&gt;
* Two unknown bytes, observed to be &amp;lt;code&amp;gt;ff 00&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Two fields each containing the file size&lt;br /&gt;
* Timestamp&lt;br /&gt;
* [[CRC-32#CRC-32/JAMCRC|CRC-32/JAMCRC]]&lt;br /&gt;
* Filename size&lt;br /&gt;
* Filename&lt;br /&gt;
* Unknown byte, observed to be &amp;lt;code&amp;gt;00&amp;lt;/code&amp;gt;.&lt;br /&gt;
* File contents&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files start with ASCII &amp;quot;{{magic|PACKIT by MJP}}&amp;quot;, then bytes {{magic|0d 0a 1a}}.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{CdTextfiles|simtel/stmsdos9709/disk1/DISC1/MAILNEWS/OMX100.ZIP|OMX100.ZIP}} → INSTALL.DAT&lt;br /&gt;
* {{CdTextfiles|simtel/stmsdos9709/disk1/DISC1/MAILNEWS/BW23_DOS.ZIP|BW23_DOS.ZIP}} → BWAVEDOS.INS&lt;br /&gt;
* {{DexvertSamples|archive/packItInstallationArchive}}&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Most</id>
		<title>Most</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Most"/>
				<updated>2026-04-14T03:57:27Z</updated>
		
		<summary type="html">&lt;p&gt;Davidsong: Add Most viewer docs, decoder + test data links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Document&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Most was a compressed text and IFF image viewer written by Richard Wynn in 1988-1989 for the Commodore Amiga. The viewer was distributed on MegaDisc collections along with software, where it was used to view the docs for a bundled release.&lt;br /&gt;
&lt;br /&gt;
The compressed files didn't have a file extension.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://github.com/bitplane/cff-most-test-data/blob/master/most-binary m68k binary]&lt;br /&gt;
* [https://bitplane.net/dev/python/cff-most python reader source]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://github.com/bitplane/cff-most-test-data test data]&lt;/div&gt;</summary>
		<author><name>Davidsong</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Now_Contact</id>
		<title>Now Contact</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Now_Contact"/>
				<updated>2026-04-14T01:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;Thorsted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Address books and contacts&lt;br /&gt;
|extensions={{ext|nct}}&lt;br /&gt;
|type code={{Type Code|KnDB}}&lt;br /&gt;
|wikidata={{wikidata|Q139301296}}&lt;br /&gt;
}}&lt;br /&gt;
Now Contact was part of the Now Software&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Now_Software&amp;lt;/ref&amp;gt; Now Up-to-Date &amp;amp; Contact software package for managing calendars and contacts. Now Contact is PIM (Personal Information Manager) software. Later owned by PowerOn Software&amp;lt;ref&amp;gt;https://web.archive.org/web/20020721150833/http://www.nowsoftware.com/&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Format Information==&lt;br /&gt;
Now Contact files did not use extensions on the Macintosh platform, but in Version 5 and on Windows, '''NCT''' was used. Now Contact files begin with the magic bytes {{magic|BEDEAD01}}.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
* [https://web.archive.org/web/20050322115350/http://ftp.poweronsoftware.com/pub/software/nowsoft/NowUpToDate/ Archived Software]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thorsted</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/JPK1_(compressed_archive)</id>
		<title>JPK1 (compressed archive)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/JPK1_(compressed_archive)"/>
				<updated>2026-04-11T18:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|jpk}}&lt;br /&gt;
}}&lt;br /&gt;
'''JPK1''' is the apparent signature of an aggregate format related to the [[JFX1 (compressed file)|JFX1]] compressed file format. It was used in some demos by &amp;quot;JapoTek&amp;quot;, including &amp;quot;An Alien Lunch&amp;quot; and &amp;quot;The Eternal Game&amp;quot;. It contains compressed files, and probably other resource data.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
ASCII &amp;quot;{{magic|JPK1}}&amp;quot; appears beginning 12 bytes from the end of the file.&lt;br /&gt;
&lt;br /&gt;
The file most likely begins with &amp;quot;{{magic|JFX1}}&amp;quot;, the same as [[JFX1 (compressed file)#Identification|JFX1 format]].&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [{{DiscMasterURL|browse/34208/pcx33_9906.iso/DEMOZONA/Trip99/Minidemo/aal.zip/DATA.JPK}}]&lt;br /&gt;
* [{{DiscMasterURL|browse/34208/pcx33_9906.iso/DEMOZONA/Trip99/3dfxdemo/teg.zip/DATA.JPK}}]&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/JGF5_(image_format)</id>
		<title>JGF5 (image format)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/JGF5_(image_format)"/>
				<updated>2026-04-11T13:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Graphics |extensions={{ext|tga}} |released=≤2002 }} '''JGF5''' is the signature of a compressed raster graphics format used in tw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|tga}}&lt;br /&gt;
|released=≤2002&lt;br /&gt;
}}&lt;br /&gt;
'''JGF5''' is the signature of a compressed raster graphics format used in two software products by GMM Entertainment: ''Blood &amp;amp; Lace'', and ''All Tracks''.&lt;br /&gt;
&lt;br /&gt;
For more information, see the related format [[JFX1 (compressed file)]].&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Though the file extension is '''.tga''', the format does not appear to have any particular resemblance to [[TGA]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files start with ASCII &amp;quot;{{magic|JGF5}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://codecs.multimedia.cx/2026/01/blood-lace-unpacker/ Blood &amp;amp; Lace unpacker] → [https://nihav.org/bl_unpack.c bl_unpack.c]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DexvertSamples|image/bloodLaceCompressedTGA}}&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/JFX1_(compressed_file)</id>
		<title>JFX1 (compressed file)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/JFX1_(compressed_file)"/>
				<updated>2026-04-11T13:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
|released=≤2002&lt;br /&gt;
}}&lt;br /&gt;
'''JFX1''' is the signature of a compressed file format used in two software products by GMM Entertainment:&lt;br /&gt;
* ''Blood &amp;amp; Lace'', a video game&lt;br /&gt;
* ''All Tracks'', a tech demo in the form of a racing game&lt;br /&gt;
&lt;br /&gt;
GMM Entertainment was apparently a small company based in Tortona, Italy.&lt;br /&gt;
&lt;br /&gt;
See also [[JGF5 (image format)]].&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
The compression is based on [[LZHUF]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files start with ASCII &amp;quot;{{magic|JFX1}}&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
But see also [[JPK1 (compressed archive)]].&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://codecs.multimedia.cx/2026/01/blood-lace-unpacker/ Blood &amp;amp; Lace unpacker] → [https://nihav.org/bl_unpack.c bl_unpack.c]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DexvertSamples|archive/bloodLaceCompressed}}&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/ISM</id>
		<title>ISM</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/ISM"/>
				<updated>2026-04-11T05:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Thorsted: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Audio and Music&lt;br /&gt;
|extensions={{ext|rsc}}, {{ext|rsd}}&lt;br /&gt;
|released=1987&lt;br /&gt;
}}&lt;br /&gt;
Some Roland musical instruments support ISM &amp;quot;Intelligent System of Music&amp;quot;.&amp;lt;ref&amp;gt;https://web.archive.org/web/20081219030217/http://www.roland.com/products/en/exp/ism.html&amp;lt;/ref&amp;gt; This system supported [[MIDI]] and their proprietary '''RSC''' - '''RSD''' formats on 3.5 inch floppy disks.&amp;lt;ref&amp;gt;https://asgerix.dk/web/page/roland2midi&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.sweetwater.com/sweetcare/articles/roland-ra-95-disk-file-format-compatibility/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format Information==&lt;br /&gt;
Audio files come in pairs&amp;lt;br&amp;gt;&lt;br /&gt;
* '''RSC''' is a supporting file with metadata about the song, title, copyright, and system support&lt;br /&gt;
* '''RSD''' is the actual song data. Often beginning with some variation of &amp;lt;code&amp;gt;00 A3 00 03 02 18 00 88&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Format can be converted with an [https://asgerix.dk/web/page/roland2midi/roland2midi-online online] or [https://asgerix.dk/web/page/roland2midi/roland2midi-offline offline] tool.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thorsted</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CompuShow_installer_format</id>
		<title>CompuShow installer format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CompuShow_installer_format"/>
				<updated>2026-04-08T14:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|released=≤1994&lt;br /&gt;
}}&lt;br /&gt;
'''CompuShow installer format''' is an [[MS-DOS EXE|EXE]]-based installer file for DOS.&lt;br /&gt;
&lt;br /&gt;
It was used for distribution of some software by Canyon State Systems:&lt;br /&gt;
* CompuShow, v8.70-9.04&lt;br /&gt;
* CompuShow 2000, v1.03-2.04&lt;br /&gt;
* [[CompuLog]], v1.00-2.01&lt;br /&gt;
&lt;br /&gt;
A typical filename is &amp;quot;CSHOWA.EXE&amp;quot;, but note that not all files with this name use this format.&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
The format is somewhat convoluted. The main executable part is compressed with [[PKLITE]]. The overlay segment (refer to [[MS-DOS EXE#Special file positions]]) uses a tagged format of undetermined origin. The overlay starts with ASCII &amp;quot;&amp;lt;code&amp;gt;FBIN&amp;lt;/code&amp;gt;&amp;quot;. The main part of the payload is an [[LHA/LHarc self-extracting archive]] contained in an item identified by &amp;quot;&amp;lt;code&amp;gt;FBEX&amp;lt;/code&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* {{Deark}}&lt;br /&gt;
* Some [[LHA#Software|LHA software]] is robust enough that it can often handle these files.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{CdTextfiles|arcadebbs/GIFVIEW/CSHOW73.ZIP|CSHOW73.ZIP}} → CSHOWA.EXE [This is v8.73a, with a misleading filename.]&lt;br /&gt;
* {{CdTextfiles|simtel/stmsdos9709/disk1/DISC1/GRAPHICS/2SHOW204.ZIP|2SHOW204.ZIP}} → 2SHOWA.EXE&lt;br /&gt;
* [{{SACFTPURL|graph|cmplg201.zip}} cmplg201.zip] → CMPLGA.EXE&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Somera_Sound_Format</id>
		<title>Somera Sound Format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Somera_Sound_Format"/>
				<updated>2026-04-02T19:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Audio and Music |extensions={{ext|ssf}} }} '''Somera Sound Format''' is, presumably, an audio file format. It is associated with th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Audio and Music&lt;br /&gt;
|extensions={{ext|ssf}}&lt;br /&gt;
}}&lt;br /&gt;
'''Somera Sound Format''' is, presumably, an audio file format. It is associated with the same entities as [[Somera Graphic Format]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files are observed to have ASCII &amp;quot;{{magic|SoMERA&amp;amp;nbsp;SoUnD&amp;amp;nbsp;FORMAT}}&amp;quot; at offset 1.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [{{DiscMasterURL|browse/19714/Touch%20Games%201.zip/Touch%20Games%201/sounds}}]&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Somera_Graphic_Format</id>
		<title>Somera Graphic Format</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Somera_Graphic_Format"/>
				<updated>2026-04-02T19:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Graphics |extensions={{ext|sgf}} |released=≤2000 }} '''Somera Graphic Format''' is a raster graphics file format. It is credited ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|sgf}}&lt;br /&gt;
|released=≤2000&lt;br /&gt;
}}&lt;br /&gt;
'''Somera Graphic Format''' is a raster graphics file format. It is credited to T. (Toni?) Pomar, a.k.a. &amp;quot;Sobakus&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It seems to be associated with a series of video game collections named &amp;quot;Touch Games&amp;quot;, by &amp;quot;Bialplen 2000&amp;quot;, and possibly associated with &amp;quot;Island Dream Games and Software&amp;quot;. The legitimacy of any of this is undetermined, but the format does exist.&lt;br /&gt;
&lt;br /&gt;
See also [[Somera Sound Format]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files are observed to have ASCII &amp;quot;{{magic|SoMERA&amp;amp;nbsp;GRaPHIc&amp;amp;nbsp;FORMAT}}&amp;quot; at offset 1.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* {{Wuimg}}&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DexvertSamples|image/someraGraphicFormat}}&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/DesignCAD</id>
		<title>DesignCAD</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/DesignCAD"/>
				<updated>2026-03-29T05:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;Thorsted: /* Format Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|dc}}, {{ext|dc2}}, {{ext|dc3}}, {{ext|dw2}}, {{ext|dw3}}, {{ext|dcd}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/312}}, {{PRONOM|x-fmt/313}}&lt;br /&gt;
|wikidata={{wikidata|Q48810278}}&lt;br /&gt;
}}&lt;br /&gt;
DesignCAD is Computer Aided Design software developed by American Small Business Computers, Inc. in the mid 1980's.&amp;lt;ref&amp;gt;https://archive.org/details/PC_Computing_1988_12/page/n241/mode/1up&amp;lt;/ref&amp;gt; It was acquired by IMSI in 2003.&amp;lt;ref&amp;gt;https://imsidesign.com/company/history&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DesignCAD 2D and 3D Max are still sold.&amp;lt;ref&amp;gt;https://imsidesign.com/products/designcad/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format Information==&lt;br /&gt;
Early DOS versions&lt;br /&gt;
* '''DC2''' are 2D drawing files in a plain ASCII.&lt;br /&gt;
* '''DC3''' are 3D drawing files in a plain ASCII.&lt;br /&gt;
* '''DW2''' are 2D drawing files in a binary format, may have &amp;lt;code&amp;gt;E8030600&amp;lt;/code&amp;gt; header.&lt;br /&gt;
* '''DW3''' are 3D drawing files in a binary format, may have &amp;lt;code&amp;gt;4C040400&amp;lt;/code&amp;gt; header.&lt;br /&gt;
&lt;br /&gt;
Windows versions&lt;br /&gt;
* '''DC''' are drawing files used until version 11. Uses [[OLE]] container format.&lt;br /&gt;
* '''DCD''' are drawing files used after version 12. Uses [[OLE]] container format.&lt;br /&gt;
&lt;br /&gt;
== Screens ==&lt;br /&gt;
[[Image:Dc_000.raw1_2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Microsoft Compound File]]&lt;/div&gt;</summary>
		<author><name>Thorsted</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/SGI_volume_image</id>
		<title>SGI volume image</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/SGI_volume_image"/>
				<updated>2026-03-26T14:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Filesystem |extensions={{ext|iso}}, {{ext|img}} }} :''Not to be confused with the &amp;quot;SGI image&amp;quot; graphics ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Filesystem&lt;br /&gt;
|extensions={{ext|iso}}, {{ext|img}}&lt;br /&gt;
}}&lt;br /&gt;
:''Not to be confused with the [[SGI (image file format)|&amp;quot;SGI image&amp;quot;]] graphics format.''&lt;br /&gt;
&lt;br /&gt;
'''SGI volume image''' (correct terminology unknown) is a low-level disk format used with SGI/IRIX computers. It is used on hard disks and CD-ROMs, and associated image files.&lt;br /&gt;
&lt;br /&gt;
It can be thought of as a header, or as a container for one or more filesystems or other partitions. Often, it contains an [[EFS]] filesystem.&lt;br /&gt;
&lt;br /&gt;
(TODO: Do some CDs hybridize this format with [[ISO 9660]]?)&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
The disk or image file starts with signature bytes {{magic|0b e5 a9 41}}.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* [https://github.com/jkbenaim/efsextract efsextract]&lt;br /&gt;
* [https://github.com/sgi-demos/sgi-efs2tar efs2tar]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DexvertSamples|archive/sgiVolumeImage}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Silicon Graphics]]&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/DFS</id>
		<title>DFS</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/DFS"/>
				<updated>2026-03-25T01:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;JTN: /* Overview */ less sure about double-density 5¼&amp;quot; discs using DFS now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Filesystem&lt;br /&gt;
|wikidata={{wikidata|Q5281381}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Disc Filing System (DFS) was the filesystem format used for floppy disks by Acorn's early 8-bit computers, such as the BBC Micro. Acorn [[Acorn single density 5 1/4&amp;quot; disk|single density 5¼&amp;quot; disks]] would typically contain a DFS filesystem.&lt;br /&gt;
&lt;br /&gt;
DFS was a very simple filesystem, supporting a only small number of contiguous files with 7-character names in a flat structure (although files could be assigned to single-letter &amp;quot;directories&amp;quot;, similar to [[CP/M file system|CP/M]]'s user numbers).&lt;br /&gt;
&lt;br /&gt;
DFS was superseded by the [[ADFS|Advanced Disc Filing System (ADFS)]], which was available on Acorn's later 8-bit computers such as the Master Compact (and more commonly used than DFS on that machine's [[Acorn double density 3 1/2&amp;quot; disk|3½&amp;quot; disks]]), as well as the 32-bit Archimedes and later.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Disc_Filing_System Wikipedia]&lt;br /&gt;
* [https://beebwiki.mdfs.net/index.php/Acorn_DFS_disc_format Acorn DFS disc format] on BeebWiki&lt;br /&gt;
* [https://github.com/monkeyman79/dfsimage dfsimage]: Python software which understands the DFS filesystem format&lt;br /&gt;
&lt;br /&gt;
[[Category:Acorn computers]]&lt;/div&gt;</summary>
		<author><name>JTN</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/AIR-J</id>
		<title>AIR-J</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/AIR-J"/>
				<updated>2026-03-14T17:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Category:AI and Machine Learning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=Languages&lt;br /&gt;
|subcat=Programming Languages&lt;br /&gt;
|extensions={{ext|airj}}&lt;br /&gt;
|released=2026&lt;br /&gt;
}}&lt;br /&gt;
If you're human, go away; this isn't for you. '''AIR-J''' is a programming language designed to be used by AI agents, not optimized for understandability or maintainability by humans. Of course, AIs did most of the development work creating it, though they ''were'' under the direction of a human (Robert C. Martin, known as &amp;quot;Uncle Bob&amp;quot;); they weren't quite ready to kill all humans and do everything by themselves yet.&lt;br /&gt;
&lt;br /&gt;
AIR-J has [[LISP]]-ish syntax and compiles into [[Java bytecode|JVM]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [https://github.com/unclebob/AIR-J?tab=readme-ov-file Github site]&lt;br /&gt;
&lt;br /&gt;
[[Category:AI and Machine Learning]]&lt;/div&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CORK</id>
		<title>CORK</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CORK"/>
				<updated>2026-03-08T16:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
|extensions={{ext|??$}}&lt;br /&gt;
|released=~1992?&lt;br /&gt;
}}&lt;br /&gt;
'''CORK''' is the signature of a compressed file format used for installation by a small number of Windows 3.x software products. It is apparently associated with a company named Omega Logic.&lt;br /&gt;
&lt;br /&gt;
It's not clear whether the installer was released as a product, or only used by Omega Logic and its partners.&lt;br /&gt;
&lt;br /&gt;
== Format details ==&lt;br /&gt;
The compression scheme is [[ARC (compression format)|ARC]] method #8.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files are observed to start with ASCII &amp;quot;{{magic|CORK}}&amp;quot;, followed by bytes {{magic|0x01 0x00}}.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* {{Deark}}&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DiscMasterLink|browse/34139/Professional%20Soft%20Collection%20Vol.2%20(1995)(CLASSIK%20FOND).iso/windows.all/wintest/inst|wintest/inst}} → winslth.*&lt;br /&gt;
* {{DiscMasterLink|browse/39734/DMC_JUL_94.iso/windows/winprob3.zip|winprob3.zip}} ...&lt;br /&gt;
* {{DiscMasterLink|browse/15395/NSS_Collection.iso/3-019%20way%20for%20ward%20fun%20pack/1.imz/1.IMA|WayForward Fun Pack}} ...&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Well-known_URI</id>
		<title>Well-known URI</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Well-known_URI"/>
				<updated>2026-03-04T20:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Web |released=≤2010 }} '''Well-known URI''' refers to the proposed standard that certain special per-website URLs can have a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Web&lt;br /&gt;
|released=≤2010&lt;br /&gt;
}}&lt;br /&gt;
'''Well-known URI''' refers to the proposed standard that certain special per-website [[URL]]s can have a path that starts with &amp;quot;/.well-known/&amp;quot;, and be centrally registered.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://datatracker.ietf.org/doc/html/rfc8615 RFC 8615]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Well-known_URI Wikipedia article]&lt;br /&gt;
* https://github.com/protocol-registries/well-known-uris&lt;br /&gt;
&lt;br /&gt;
[[Category:Naming and numbering systems]]&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Llms.txt</id>
		<title>Llms.txt</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Llms.txt"/>
				<updated>2026-03-02T19:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dan Tobias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Web&lt;br /&gt;
|extensions={{ext|txt}}&lt;br /&gt;
|wikidata={{wikidata|Q133958690}}&lt;br /&gt;
|released=2024&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:llms.txt}}&lt;br /&gt;
&lt;br /&gt;
'''llms.txt''' is a proposed document standard by [https://jeremy.fast.ai/ Jeremy Howard] for enabling LLMs to make use of a website at inference time.&lt;br /&gt;
&lt;br /&gt;
'''llms.txt''' is based on [[Markdown]] meaning it is human and machine readable. It adopts a precise structure enabling &amp;quot;fixed processing methods&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The file is intended to be placed at the root of a website, similarly to other standard site-informational files such as [[Robots Exclusion Standard|robots.txt]]. Optionally it may also be placed in subdirectories for information specific to that directory.&lt;br /&gt;
&lt;br /&gt;
== Proposed structure ==&lt;br /&gt;
&lt;br /&gt;
The structure is proposed as follows:&lt;br /&gt;
&lt;br /&gt;
* An H1 with the name of the project or site. This is the only required section&lt;br /&gt;
* A blockquote with a short summary of the project, containing key information necessary for understanding the rest of the file&lt;br /&gt;
* Zero or more markdown sections (e.g. paragraphs, lists, etc) of any type except headings, containing more detailed information about the project and how to interpret the provided files&lt;br /&gt;
* Zero or more markdown sections delimited by H2 headers, containing “file lists” of URLs where further detail is available&lt;br /&gt;
:* Each “file list” is a markdown list, containing a required markdown hyperlink [name](url), then optionally a : and notes about the file.&lt;br /&gt;
&lt;br /&gt;
== Example == &lt;br /&gt;
&lt;br /&gt;
An example might look as follows (from the documentation):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# Title&lt;br /&gt;
&lt;br /&gt;
&amp;gt; Optional description goes here&lt;br /&gt;
&lt;br /&gt;
Optional details go here&lt;br /&gt;
&lt;br /&gt;
## Section name&lt;br /&gt;
&lt;br /&gt;
- [Link title](https://link_url): Optional link details&lt;br /&gt;
&lt;br /&gt;
## Optional&lt;br /&gt;
&lt;br /&gt;
- [Link title](https://link_url)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [https://llmstxt.org/ llms.txt homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:AI and Machine Learning]]&lt;br /&gt;
[[Category:File formats with a distinctive filename]]&lt;/div&gt;</summary>
		<author><name>Ross-spencer</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/DOC_(Atari)</id>
		<title>DOC (Atari)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/DOC_(Atari)"/>
				<updated>2026-03-02T15:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Polluks: WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atari computers]]&lt;/div&gt;</summary>
		<author><name>Polluks</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Yay0</id>
		<title>Yay0</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Yay0"/>
				<updated>2026-02-25T21:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;PentaChess413: Created Yay0 article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
}}&lt;br /&gt;
'''Yay0''' is a compression format used by Nintendo for game development. Like its brother [[Yaz0]], it is found in Nintendo titles from the 2000s used to compress files, and can be identified by its {{magic|Yay0}} magic number.&lt;br /&gt;
== Tools that handle Yay0 compressed files ==&lt;br /&gt;
*[http://www.amnoid.de/gc/ Yay0 decoder]&lt;br /&gt;
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]&lt;br /&gt;
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]&lt;br /&gt;
*[https://github.com/LagoLunatic/gclib A python library for various GameCube file formats by LagoLunatic]&lt;br /&gt;
*[http://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.1.2 The &amp;quot;Yet Another GameCube Documentation&amp;quot; decompression routine]&lt;br /&gt;
== Further reading ==&lt;br /&gt;
*[https://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.1 A more in-depth data layout on Yet Another GameCube Documentation]&lt;br /&gt;
[[Category:Game data files]]&lt;br /&gt;
[[Category:Nintendo]]&lt;/div&gt;</summary>
		<author><name>PentaChess413</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Microsoft_Reader</id>
		<title>Microsoft Reader</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Microsoft_Reader"/>
				<updated>2026-02-22T10:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;Shio: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Electronic Publishing formats |extensions={{ext|lit}} |pronom=fmt/867 }} The '''Microsoft Reader''' format is an eBook format, deve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Electronic Publishing formats&lt;br /&gt;
|extensions={{ext|lit}}&lt;br /&gt;
|pronom=fmt/867&lt;br /&gt;
}}&lt;br /&gt;
The '''Microsoft Reader''' format is an eBook format, developed by Microsoft for the discontinued Microsoft Reader software.&lt;br /&gt;
&lt;br /&gt;
It is derived on [[CHM]].&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* 'DexvertSamples|document/microsoftReader'&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* 'Wikipedia:Microsoft Reader|Wikipedia article'&lt;br /&gt;
&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Microsoft]]&lt;/div&gt;</summary>
		<author><name>Shio</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/BinVU</id>
		<title>BinVU</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/BinVU"/>
				<updated>2026-02-19T18:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Graphics |released=1996 }} '''BinVU''' is an obscure executable character graphics format, apparently associated with ArtWorx. It i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|released=1996&lt;br /&gt;
}}&lt;br /&gt;
'''BinVU''' is an obscure executable character graphics format, apparently associated with ArtWorx. It is a [[MS-DOS EXE|DOS EXE]] file that, when executed, displays the graphics (or tries to).&lt;br /&gt;
&lt;br /&gt;
See [[ArtWorx Data Format]] for information about ArtWorx.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
According to the change log, BinVU was introduced in ArtWorx v0.85 (though the generated files contain the string &amp;quot;ArtWorx 0.80&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The files do not seem to run correctly most of the time. It's not clear what the requirements are.&lt;br /&gt;
&lt;br /&gt;
No evidence found that BinVU has ever been used, beyond the ADF-INFO.EXE file included with ArtWorx.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files start with the bytes in the BINVU.DAT file included with ArtWorx. Only one version of this file is known.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The format could be learned about from the ArtWorx source code and the BINVU.DAT file.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* ArtWorx: Refer to [[ArtWorx Data Format#Software]] for links to ArtWorx v0.85+.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{CdTextfiles|darkdomain/programs/dos/editors/artx091a.zip|artx091a.zip}} → ADF-INFO.EXE&lt;br /&gt;
&lt;br /&gt;
[[Category:Executable envelopes]]&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/CHECK/CHECK2/CHECK3</id>
		<title>CHECK/CHECK2/CHECK3</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/CHECK/CHECK2/CHECK3"/>
				<updated>2026-02-19T14:38:40Z</updated>
		
		<summary type="html">&lt;p&gt;JTN: /* Links */ missing punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Error detection and correction&lt;br /&gt;
|released=July 1987&lt;br /&gt;
}}&lt;br /&gt;
'''CHECK/CHECK2/CHECK3''' was a Type-in Program Validator for (Mallard) [[BASIC]] program listings for the Amstrad PCW which were published in the UK's ''8000 Plus'' magazine (later renamed to ''PCW Plus'').&lt;br /&gt;
&lt;br /&gt;
It generates one 4-hex-digit checksum for every line of program listing, case-insensitively and ignoring spaces. It operates on the ASCII (not tokenised) version of the listing.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
=== Original (buggy) version, 1987–1988 ===&lt;br /&gt;
The first version was published in issue 10 (July 1987) p60 of ''8000 Plus'' magazine (as a type-in BASIC listing). It was titled &amp;quot;BASIC Checker&amp;quot; and credited to Adrian Wilkins. All type-in listings in the magazine from this issue through issue 25 were accompanied by checksums generated by this program; the program itself was reprinted every few issues.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this version was buggy -- while it would flag many mistakes, the checksum ignored every seventh character.&lt;br /&gt;
&lt;br /&gt;
(John Elliott retrospectively refers to this version as 'check1'.)&lt;br /&gt;
&lt;br /&gt;
=== CHECK2/3, 1988–1995 ===&lt;br /&gt;
A corrected version was published in issue 26 (November 1988) p64 under the name '''CHECK2.BAS'''; the correction was attributed to Peter Crane.&lt;br /&gt;
&lt;br /&gt;
The checksums produced by this version were of course different from the first version. All type-in listings in the magazine from this issue through ''PCW Plus'' issue 106 (July 1995) were accompanied by these checksums.&lt;br /&gt;
&lt;br /&gt;
(A third and last version of the checker, '''CHECK3.BAS''', was published in issue 43 (April 1990) pp60,63. There was no change to the checksum algorithm; the program just had more options for where to output the checksummed listing. This version was reprinted every few issues while checksummed listings were still being published.)&lt;br /&gt;
&lt;br /&gt;
=== Unofficial versions ===&lt;br /&gt;
'''CHECK5''' (1994–5) by John Elliott extends the Mallard BASIC implementation to produce these checksums (compatible with CHECK2/3) directly, rather than having to save the program being keyed and feed it to a separate program. (&amp;quot;CHECK4&amp;quot; was an earlier attempt at the same thing by the same author.)  It is downloadable as [https://www.seasip.info/Cpm/software/chek5sea.com chek5sea.com] ([[PMsfx]] self-extracting archive).&lt;br /&gt;
&lt;br /&gt;
== Sample output ==&lt;br /&gt;
This is an example of CHECK2 checksums.&lt;br /&gt;
&lt;br /&gt;
[[File:8000_plus_pcw_basic_check2_sample.png|800px|alt=A dot-matrix printed program listing, with a column of checksums to the first. The first line is &amp;quot;140 check%=0 : j%=0&amp;quot; and has checksum &amp;quot;06BD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.seasip.info/Cpm/software/typeins.tar.gz typeins.tar.gz] (linked from [https://www.seasip.info/Unix/Joyce/index.html John Elliott's PCW page]) is a collection of all the type-in listings from ''8000/PCW Plus''; the &amp;lt;tt&amp;gt;Checker&amp;lt;/tt&amp;gt; directory contains all the versions of the BASIC checker program, a history, C versions, and the author's own CHECK5.&lt;/div&gt;</summary>
		<author><name>JTN</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/PROOF-IT</id>
		<title>PROOF-IT</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/PROOF-IT"/>
				<updated>2026-02-13T06:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;Parchivist: Created page with &amp;quot;{{FormatInfo |subcat=Error detection and correction |released=1984 }} '''PROOF-IT''' By Mike Howard is a type-in program checker for Commodore 64 used by Commodore 64 Fun and ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Error detection and correction&lt;br /&gt;
|released=1984&lt;br /&gt;
}}&lt;br /&gt;
'''PROOF-IT''' By Mike Howard is a type-in program checker for Commodore 64 used by Commodore 64 Fun and Games Volume 2.&lt;br /&gt;
&lt;br /&gt;
It uses an up-to-5-digit number on each line and catches transpositions but ignores unimportant spaces and BASIC keyword abbreviations (like ? instead of PRINT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Output ==&lt;br /&gt;
[[File:PROOF-IT.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://archive.org/details/commodore-64-fun-and-games-volume-2/page/n7/mode/2up Commodore 64 Fun and Games Volume 2 pg vii]&lt;/div&gt;</summary>
		<author><name>Parchivist</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/RUN%27s_Checksum</id>
		<title>RUN's Checksum</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/RUN%27s_Checksum"/>
				<updated>2026-02-13T06:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;Parchivist: Created page with &amp;quot;{{FormatInfo |subcat=Error detection and correction |released=1988 }} '''RUN's Checksum''' by Bob Kodadek is a type-in program checker for Commodore C-64 and C-128 used by Run...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Error detection and correction&lt;br /&gt;
|released=1988&lt;br /&gt;
}}&lt;br /&gt;
'''RUN's Checksum''' by Bob Kodadek is a type-in program checker for Commodore C-64 and C-128 used by Run magazine that replaced [[Perfect Typist]].&lt;br /&gt;
&lt;br /&gt;
When you type in a program, a checksum from 0 to 255 will appear below the line on the left margin.&lt;br /&gt;
&lt;br /&gt;
The line is checked only after it has been crunched by Basic. This allows PRINT and ? to give the same checksum value. If long lines require Basic keywords to be abbreviated, the checksum value will still be correct. Spaces matter only if they are within quotes. Transposition errors are caught&lt;br /&gt;
&lt;br /&gt;
While the output looks the same as [[Perfect Typist]], the checksums are not compatible. RUN's Checksum updated the algorithm to ensure that every byte of data entered has a unique value, depending on its position in the line.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://archive.org/details/run-magazine-49/page/n81/mode/2up RUN's Checksum] (Run Jan 1988 pg 80)&lt;br /&gt;
* [https://archive.org/details/run-magazine-rerun-disks RUN's Checksum in .d64 format] ([https://discmaster.textfiles.com/browse/7134/rerun-1988-01-02.d64 alternate source])&lt;/div&gt;</summary>
		<author><name>Parchivist</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Chexsum</id>
		<title>Chexsum</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Chexsum"/>
				<updated>2026-02-13T05:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;Parchivist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=Error detection and correction&lt;br /&gt;
|released=1983&lt;br /&gt;
}}&lt;br /&gt;
'''Chexsum''' is a type-in program checker for the Commodore 64 and 16, Amstrad CPC 464 and 664, Atari 130XE, and MSX used by Melbourne House Publishers.&lt;br /&gt;
&lt;br /&gt;
It displays a four-digit checksum for each entered line based on the tokenized BASIC, so it ignores extraneous spaces, REM statements, etc.&lt;br /&gt;
&lt;br /&gt;
It can sometimes see a '.' as a ',' and a ';' as a ':' or even a '9' as a ')' if they fall on certain positions in a program line.&lt;br /&gt;
&lt;br /&gt;
There are different versions in each book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample Output ==&lt;br /&gt;
[[File:Chexsum.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=uMzgK8J6pjI Let's Type Castle of Doom (1983) – The Strangest C64 Game I've Typed In] - demonstration of the program in use at 2:12 and 8:25, also a mod to make it automatically pause every 10 lines&lt;br /&gt;
* [https://archive.org/details/commodore-64-games-book/page/n13/mode/2up Commodore 64 Games Book pg 4] ([https://github.com/OldSkoolCoder/Melbourne-House-Commodore-64-Games-Book/tree/master/Book alternate source])&lt;br /&gt;
* [https://archive.org/details/commodore-64-games-book-2/page/n13/mode/2up Commodore 64 Games Book 2 pg 7] ([https://github.com/OldSkoolCoder/Melbourne-House-Commodore-64-Games-Book-2/tree/master/Book alternate source])&lt;br /&gt;
* [https://archive.org/details/Machine_Language_for_the_Absolute_Beginner_1984_Melbourne_House/page/n181/mode/2up?q=chexsum Commodore 64 Machine Language for the Absolute Beginner pg 176]&lt;br /&gt;
* [https://archive.org/details/commodore-16-games-book/page/8/mode/2up Commodore 16 Games Book pg 16]&lt;br /&gt;
* [https://plus4world.powweb.com/software/Chexsum C16 PRG file]&lt;br /&gt;
* [https://archive.org/details/msxgamesbookandrewlaceyfoundpage56andaddedhere/page/n9/mode/2up MSX Games Book pg 6]&lt;br /&gt;
* [https://archive.org/details/amstrad-games-book-cpc-464-664-kevin-bergin-andrew-laceyacme/page/2/mode/2up Amstrad Games Book pg 3]&lt;br /&gt;
* [https://archive.org/details/writing-adventure-games-on-the-amstrad-mike-lewis-simon-price-1985acme/page/154/mode/2up Writing Adventure Games on the Amstrad pg 155] ([http://people.cs.bris.ac.uk/~ecsnp/games/Writing%20Adventure%20Games%20on%20the%20Amstrad.pdf alternate source])&lt;br /&gt;
* [https://archive.org/details/Atari_130XE_Games_Book/page/n11/mode/2up Atari 130XE Games Book pg 3] ([https://www.atarimania.com/documents/Atari_130XE_Games_Book.pdf alternate source])&lt;br /&gt;
** [http://atarionline.pl/v01/utils2.php?ct=utils2&amp;amp;sub=9.%20Rozne&amp;amp;title=+Atari+130+XE+Games+Book&amp;amp;file=Atari+130+XE+Games+Book.atr .ATR file] ([http://atarionline.pl/v01/index.php?ct=utils2&amp;amp;sub=9.%20Rozne source page])&lt;/div&gt;</summary>
		<author><name>Parchivist</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/MAKEREAD</id>
		<title>MAKEREAD</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/MAKEREAD"/>
				<updated>2026-02-05T12:38:24Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Executable envelopes |released=≤1987 }} :''Not to be confused with READMAKE.''  '''MAKEREAD''' is a DOS utility that converts...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Executable envelopes&lt;br /&gt;
|released=≤1987&lt;br /&gt;
}}&lt;br /&gt;
:''Not to be confused with [[READMAKE]].''&lt;br /&gt;
&lt;br /&gt;
'''MAKEREAD''' is a DOS utility that converts a text file to a [[DOS executable (.com)|COM]] file that, when executed, displays the text in a viewer. It is credited to Ronald Gans and Ronald Gans Software.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
v1.4: Files start with bytes {{magic|e9 93 00}}. At offset 25 is the string:&lt;br /&gt;
 &amp;amp;lt; Press  Home  PgDn  PgUp  Down Arrow  Esc &amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
v1.5: Files start with bytes {{magic|e9 93 00}}. At offset 25 is:&lt;br /&gt;
 &amp;amp;lt; Press  Home  PgDn  PgUp  Down Arrow  End &amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
v1.8: Files start with bytes {{magic|e9 07 01}}. At offset 18 is:&lt;br /&gt;
 &amp;amp;lt;Press  Home  PgDn  PgUp  Down Arrow  End  Q=Print&amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
v1.8a: Files start with bytes {{magic|e9 0c 01}}. At offset 19 is:&lt;br /&gt;
 &amp;amp;lt; H=Home D=PgDn  U=PgUp  L=Down Arrow  E=End  Q=Print &amp;amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[DOC2COM (Dan K. Nelson)]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* MAKEREAD v1.4: {{CdTextfiles|rbbsv3n1/medi/makere14.zip|makere14.zip}}&lt;br /&gt;
* MAKEREAD v1.5: {{CdTextfiles|rbbsv3n1/medi/makeread.com|makeread.com}} (bare executable)&lt;br /&gt;
* MAKEREAD v1.8 and 1.8a: [https://archive.org/details/master-technician Master Technician CD-ROM] → MTECH/LIBRARY/OFFLINE/MISC/MKEX.ZIP&lt;br /&gt;
* &amp;quot;MAKEREAD&amp;quot; (no version number): {{CdTextfiles|powerpakgold/TEXTED/MAKEREAD.ZIP|MAKEREAD.ZIP}} (Suspect this is a third-party mod of v1.5. Format is very different.)&lt;br /&gt;
* {{Deark}}&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/ASMEsMechanicalEngineeringToolkit1997December ASME's Mechanical Engineering Toolkit 1997 December] → FLUID/B31G.ZIP → README.COM (v1.4)&lt;br /&gt;
* {{CdTextfiles|nightowl/nopv07/006A/KWS39E.ZIP|KWS39E.ZIP}} → README.COM (v1.5)&lt;br /&gt;
* {{CdTextfiles|nightowl/nopv11/041A/G_PAFV82.ZIP|G_PAFV82.ZIP}} → README.COM (v1.5)&lt;br /&gt;
* {{CdTextfiles|garbo/PC/DATABASE/DP386_1.LZH|DP386_1.LZH}} → README.COM (v1.5)&lt;br /&gt;
* {{CdTextfiles|psl/pslv3nv03/DOS/COMMUNIC/CHRNET12.ZIP|CHRNET12.ZIP}} → ARTICLE.COM (v1.8)&lt;br /&gt;
* [https://archive.org/details/The_Wildcat_Files_2_Arsenal_Computer The Wildcat Files 2] → SCRFILE/NEWYRSCR.ZIP → README.COM (v1.8)&lt;br /&gt;
* [https://archive.org/details/The_Wildcat_Files_2_Arsenal_Computer The Wildcat Files 2] → DOORGAME/IS20.ZIP → INFO.COM (v1.8)&lt;br /&gt;
* {{CdTextfiles|gigabytesw/029a/lpm.zip|lpm.zip}} → Most .COM files (v1.8a)&lt;br /&gt;
* {{DexvertSamples|document/doc2comDKN}}&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/GoPro_Studio</id>
		<title>GoPro Studio</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/GoPro_Studio"/>
				<updated>2026-02-05T03:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;Thorsted: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Video |extensions={{ext|gcs}} |released=2011 }} GoPro Studio&amp;lt;ref&amp;gt;https://web.archive.org/web/20110717121041/http://gopro.com/3d-cin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Video&lt;br /&gt;
|extensions={{ext|gcs}}&lt;br /&gt;
|released=2011&lt;br /&gt;
}}&lt;br /&gt;
GoPro Studio&amp;lt;ref&amp;gt;https://web.archive.org/web/20110717121041/http://gopro.com/3d-cineform-studio-software-download&amp;lt;/ref&amp;gt; is video editing software used with GoPro camera's. The camera creator bought Cineform in 2011&amp;lt;ref&amp;gt;https://www.tvbeurope.com/business/gopro-acquires-cineform&amp;lt;/ref&amp;gt;, a compression technology company. GoPro Studio was discontinued in 2017.&amp;lt;ref&amp;gt;https://web.archive.org/web/20191121114957/https://gopro.com/help/articles/Question_Answer/GoPro-Studio-End-of-Life-FAQ&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==File Information==&lt;br /&gt;
'''GCS''' are project files used in GoPro Studio&amp;lt;ref&amp;gt;https://web.archive.org/web/20160224222718/http://gopro.com/support/articles/gopro-studio-mac-update-history&amp;lt;/ref&amp;gt;. Files use the [[JSON]] format for managing project data. On the MacOS, GoPro Studio used the [[Bundle_file_(OS_X)|Apple Bundle/Package format]] with the extension '''GCS''', containing project data.&lt;br /&gt;
&lt;br /&gt;
==Software &amp;amp; Samples==&lt;br /&gt;
* [https://web.archive.org/web/*/software.gopro.com* GoPro Studio Installers and Templates]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Macintosh]]&lt;br /&gt;
[[Category:Apple]]&lt;br /&gt;
[[Category:Apple bundle files]]&lt;br /&gt;
[[Category:JSON based file formats]]&lt;/div&gt;</summary>
		<author><name>Thorsted</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/TurboTXT</id>
		<title>TurboTXT</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/TurboTXT"/>
				<updated>2026-01-30T16:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: /* Software */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Executable envelopes&lt;br /&gt;
|released=1992&lt;br /&gt;
}}&lt;br /&gt;
'''TurboTXT''' (also written '''TurboTxt''') is a DOS utility that converts a text file to an executable file that displays the text in a viewer. It was developed by Foley Hi-Tech Systems (v1.00-4.00), later by HyperWare (v5.00).&lt;br /&gt;
&lt;br /&gt;
The generated files use [[DOS executable (.com)|COM]] format for v1.00-1.11, or [[MS-DOS EXE|EXE]] format for v4.00-5.00. The default filename is &amp;quot;README.COM&amp;quot; or &amp;quot;README.EXE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It may be distributed by itself, or accompanied by [[TurboBAT]], or as part of a suite named ''ExtraDOS Toolbox''.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
The shareware versions add a prominent promotional message to the text.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
More research suggested. The generated files don't appear to be very complex, and there aren't that many versions or options. But there don't seem to be any deliberate signatures, and the existence of registered versions could be an issue.&lt;br /&gt;
&lt;br /&gt;
=== Identification - COM ===&lt;br /&gt;
Files start with byte {{magic|0xe9}}. The following string appears somewhere in the file:&lt;br /&gt;
&lt;br /&gt;
 PgUp  PgDn  End  Home   ESC to exit&lt;br /&gt;
&lt;br /&gt;
It's at offset 460 for v1.00, 469 for v1.10, 473 for v1.11.&lt;br /&gt;
&lt;br /&gt;
=== Identification - EXE ===&lt;br /&gt;
The following string appears somewhere in the file:&lt;br /&gt;
&lt;br /&gt;
 PgUp  PgDn  End  Home  F:Find  A:Again  P:Print   ESC to exit&lt;br /&gt;
&lt;br /&gt;
For v4.00, it's at offset 2849. More robustly, it's at offset 1857 from the start of the ''code image'' segment (see [[MS-DOS EXE#Special file positions]]).&lt;br /&gt;
&lt;br /&gt;
For v5.00 (both releases), it's at offset 3062, or offset 2006 from the start of the ''code image'' segment.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* TurboTXT (shareware)&lt;br /&gt;
** v1.00: {{CdTextfiles|nightowl/nopv07/048A/TTX100.ZIP|TTX100.ZIP}}&lt;br /&gt;
** v1.10: [{{CdTextfilesURL|pier01/037a/}}] → xdos390[a-c].zip → ...&lt;br /&gt;
** v1.11: {{CdTextfiles|pier03/010/xdos0993.zip|xdos0993.zip}} → ...&lt;br /&gt;
** v4.00: {{CdTextfiles|nightowl/nopv11/051A/TTX400.ZIP|TTX400.ZIP}}&lt;br /&gt;
** v5.00 &amp;quot;06/22/95&amp;quot;: {{CdTextfiles|pier08/016/txt500.zip|txt500.zip}}&lt;br /&gt;
** v5.00 &amp;quot;11/01/95&amp;quot;: [https://archive.org/details/cd-ascq DP TOOL CLUB CD ASCQ] → CD_ASCQ_29_040596.iso → DOS/TOOLS/TBT501.ZIP → ...&lt;br /&gt;
* {{Deark}}&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{CdTextfiles|psl/pslv2nv11/WORDS/DOS/WP/HPVWRITE.ZIP|HPVWRITE.ZIP}} →  README.COM (v1.10)&lt;br /&gt;
* {{CdTextfiles|cream/cream21/bbs/log100.zip|log100.zip}} → README.COM (v1.11)&lt;br /&gt;
* {{CdTextfiles|cream/cream21/bbs/flsbbs10.zip|flsbbs10.zip}} → README.COM (v1.11)&lt;br /&gt;
* {{CdTextfiles|simtel/stmsdos9709/disk2/DISC2/BATCHUTL/GBE2A.ZIP|GBE2A.ZIP}} → README.EXE (installation needed, or {{DiscMasterLink|view/10846/Simtel-MSDOS-Sep1997-CD2.iso/disc2/batchutl/gbe2a.zip/GBE2.DAT/README.EXE|see DiscMaster}}) (v4.00)&lt;br /&gt;
* [{{DiscMasterURL|view/12838/aol-file-protocol-4400-901-to-1100.zip/AOLDLs/FILE_DISK%20PROTECTION/DATASEC_%20V1.0a%20DataSecure/DATASEC.exe/PACK1.PRG/ME/README.EXE}}] (v5.00 rel. 1)&lt;br /&gt;
* [{{DiscMasterURL|view/15701/pcelectronics.bin/_archive/SCRL70A.ZIP/README.EXE}}] (v5.00 rel. 2)&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Gwtar</id>
		<title>Gwtar</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Gwtar"/>
				<updated>2026-01-27T06:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Archiving |subcat2=Hypermedia |extensions={{ext|gwtar.html}} |mimetypes={{mimetype|text/html}}, {{mimetype|x-gwtar}} |released=2026...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|subcat2=Hypermedia&lt;br /&gt;
|extensions={{ext|gwtar.html}}&lt;br /&gt;
|mimetypes={{mimetype|text/html}}, {{mimetype|x-gwtar}}&lt;br /&gt;
|released=2026&lt;br /&gt;
}}&lt;br /&gt;
'''Gwtar''' (pronounced like &amp;quot;guitar&amp;quot;) is a format for storing a full webpage in a single HTML file, developed in 2026 by Gwern Branwen and Said Achmiz.&lt;br /&gt;
&lt;br /&gt;
The format was developed as a convenient solution for archiving webpages, which would satisfy three criteria:&lt;br /&gt;
* the full contents of the webpage, including images, scripts, etc. must be stored locally;&lt;br /&gt;
* the webpage and all its assets must be stored as a single file;&lt;br /&gt;
* users can browse the archived webpage without having to first download the entire file (parts of the file with webpage assets are downloaded as needed).&lt;br /&gt;
&lt;br /&gt;
A Gwtar file consists of three parts:&lt;br /&gt;
* the header - a combination of [[HTML]], [[JavaScript]], and [[JSON]], which contains the actual HTML markup, as well as scripts which handle piece-by-piece download of the rest of the file; &lt;br /&gt;
* all of the webpage resources, stored in [[Tape Archive|tarball]] format;&lt;br /&gt;
* any other arbitary data (e.g. metadata, [[Security#Electronic signatures|electronic signature]]s, [[Error detection and correction|error correction]] codes). &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* [https://gwern.net/gwtar Gwtar: a static efficient single-file HTML format], from gwern.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Web]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Cooklang</id>
		<title>Cooklang</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Cooklang"/>
				<updated>2026-01-25T17:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ross-spencer: Add new entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Culinary arts&lt;br /&gt;
|extensions={{ext|cook}}&lt;br /&gt;
}}&lt;br /&gt;
'''Cooklang''' is a markup language for recipes. It is described as ''a simple, human-readable text format for writing recipes that can be understood by both cooks and computers.''&lt;br /&gt;
&lt;br /&gt;
The [https://github.com/cooklang/.github/blob/main/MANIFESTO.md Cooklang manifesto] further describes its purpose: ''&amp;quot;Cooking is one of the oldest human skills, yet the way we store and share recipes is broken. Recipes are trapped in ad-ridden websites, locked inside proprietary apps, or written in ways that computers can’t understand. Cooklang is here to change that.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
== Specification == &lt;br /&gt;
&lt;br /&gt;
A specification is described on the Cooklang website and on GitHub:&lt;br /&gt;
&lt;br /&gt;
* [https://cooklang.org/docs/spec/ Cooklang spec] on the Cooklang website.&lt;br /&gt;
* [https://github.com/cooklang/spec/tree/main Cooklang Spec] on GitHub.&lt;br /&gt;
&lt;br /&gt;
=== Details ===&lt;br /&gt;
&lt;br /&gt;
Cooklang provides an entirely new syntax for marking up documents. There are inline and metadata elements created for:&lt;br /&gt;
&lt;br /&gt;
* Ingredients.&lt;br /&gt;
* Steps.&lt;br /&gt;
* Comments.&lt;br /&gt;
* Metadata.&lt;br /&gt;
* Cookware.&lt;br /&gt;
* Timer.&lt;br /&gt;
&lt;br /&gt;
There are further specifications for:&lt;br /&gt;
&lt;br /&gt;
* Shopping Lists,&lt;br /&gt;
* Pantry Configuration,&lt;br /&gt;
* Scaling and Servings.&lt;br /&gt;
&lt;br /&gt;
As well as support for adding images to recipes.&lt;br /&gt;
&lt;br /&gt;
=== Basic example ===&lt;br /&gt;
&lt;br /&gt;
An example recipe on the [https://cooklang.org/docs/getting-started/ Cooklang website] looks as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Crack the @eggs{3} into a #blender, then add the @plain flour{125%g},&lt;br /&gt;
@milk{250%ml} and @sea salt{1%pinch}, and blitz until smooth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Example files ==&lt;br /&gt;
&lt;br /&gt;
Example files can also be found on GitHub:&lt;br /&gt;
 &lt;br /&gt;
* [https://github.com/cooklang/awesome-cooklang-recipes Cooklang awesome list]&lt;br /&gt;
* [https://github.com/cooklang/spec/tree/main/examples examples in the spec repo].&lt;br /&gt;
&lt;br /&gt;
== Application support == &lt;br /&gt;
&lt;br /&gt;
Cooklang has been developed in concert with its own ecosystem applications.&lt;br /&gt;
&lt;br /&gt;
* [https://cooklang.org/cli/ Command line applications].&lt;br /&gt;
* [https://cooklang.org/app/ Mobile applications].&lt;br /&gt;
&lt;br /&gt;
With [https://cooklang.org/docs/syntax-highlighting/ syntax highlighting] available for different code editors.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://cooklang.org/ Cooklang Home Page].&lt;br /&gt;
* [https://github.com/cooklang/spec/tree/main Cooklang GitHub repo].&lt;br /&gt;
* [https://cooklang.github.io/cooklang-rs/ Cooklang Playground].&lt;br /&gt;
* [https://bsky.app/profile/cooklang.bsky.social BlueSky account for Cooklang]&lt;br /&gt;
&lt;br /&gt;
[[Category:Text-based data]]&lt;/div&gt;</summary>
		<author><name>Ross-spencer</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/TurboBAT</id>
		<title>TurboBAT</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/TurboBAT"/>
				<updated>2026-01-25T15:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;Jsummers: /* Software */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Executable envelopes&lt;br /&gt;
|released=1990&lt;br /&gt;
}}&lt;br /&gt;
'''TurboBAT''' (also written '''TurboBat'''; long name: '''Turbo Batch Compiler''' or '''Turbo Batch File Compiler''') is a compiler that converts a [[Batch file|DOS Batch file]] to a [[DOS executable (.com)|DOS COM]] file.&lt;br /&gt;
&lt;br /&gt;
It was developed by Foley Hi-Tech Systems (v1.00-3.24), later by HyperWare (v5.00-5.01). It was sometimes distributed by itself, and sometimes as part of a suite named ''ExtraDOS Toolbox''.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
TurboBAT pretty clearly started life as a rebranded copy of [[BAT2EXEC]] v1.2.&lt;br /&gt;
&lt;br /&gt;
Note that TurboBAT has its own version number, not synchronized with the version number of ExtraDOS Toolbox.&lt;br /&gt;
&lt;br /&gt;
The shareware versions produce files that have a nag message and a delay, making them basically useless. Known exceptions, with no nag message, are v1.00 and v3.00 beta A.&lt;br /&gt;
&lt;br /&gt;
Pristine files made by the shareware versions are unlikely to be found in the wild. &amp;quot;Cracked&amp;quot; versions of TurboBAT exist, with the nag message disabled.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
Files made by v1.00 are difficult or impossible to distinguish from [[BAT2EXEC]].&lt;br /&gt;
&lt;br /&gt;
Otherwise, the following byte pattern appears in the file:&lt;br /&gt;
&lt;br /&gt;
 fc bd ?? ?? 8b 6e 00 8b 66 02 8b 5e 04 b4 4a cd&lt;br /&gt;
 21 a1 2c 00 89 46&lt;br /&gt;
&lt;br /&gt;
Note the similarity to [[BAT2EXEC#Identification]].&lt;br /&gt;
&lt;br /&gt;
The pattern is at offset 0 for v3.00 beta A (maybe also registered versions?).&lt;br /&gt;
&lt;br /&gt;
It's at offset 181 for other shareware v2.20-3.14. It's at offset 175 for shareware v3.15-5.01.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* TurboBAT shareware (selected versions)&lt;br /&gt;
** v1.00 (part of ExtraDOS 2.02): {{CdTextfiles|smsharew/UTIL2/XDOS202.ZIP|XDOS202.ZIP}}&lt;br /&gt;
** v2.31: {{CdTextfiles|nightowl/pdsi006/029A/TBAT231.ZIP|TBAT231.ZIP}}&lt;br /&gt;
** v3.00 beta A: {{CdTextfiles|swheaven1/UTILITY/BATCH2_2.ZIP|BATCH2_2.ZIP}} → TURBOBAT.*&lt;br /&gt;
** v3.02 (part of ExtraDOS 3.69): {{CdTextfiles|nightowl/pdsi006/016A/XDOS369.ZIP|XDOS369.ZIP}}&lt;br /&gt;
** v3.14: {{CdTextfiles|smmodem/UTILS/TBT314.ZIP|TBT314.ZIP}}&lt;br /&gt;
** v3.15: {{DiscMasterLink|browse/15970/psp2.zip/psp2/UTILS2/TBT315.ARJ|TBT315.ARJ}}&lt;br /&gt;
** v3.24: {{CdTextfiles|simtel/stmsdos9709/disk2/DISC2/BATCHUTL/TBT324.ZIP|TBT324.ZIP}}&lt;br /&gt;
** v5.00: {{CdTextfiles|cream09/utility/tbt500.zip|tbt500.zip}}&lt;br /&gt;
** v5.01: [https://archive.org/details/cd-ascq DP TOOL CLUB CD ASCQ] → CD_ASCQ_29_040596.iso → DOS/TOOLS/TBT501.ZIP&lt;br /&gt;
&lt;br /&gt;
* Hacked copies of TurboBAT:&lt;br /&gt;
** [{{DiscMasterURL|browse/29720/ibm1030-1039/ibm1030.tar/ibm1030/PHRCRK28.ZIP/Phrozen.a27/PC_TB317.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/38280/doswares.zip/doswares/UTILS/TOOLS/TBT319R.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/33127/prog56_63.zip/prog56_63/PROG_59/TBT321R.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/29636/ibm0180-0189/ibm0186.tar/ibm0186/TBT323R.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/38280/doswares.zip/doswares/UTILS/TOOLS/PWATB323.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/38280/doswares.zip/doswares/UTILS/TOOLS/TB323UTG.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/30063/wbiz0790-0799/wbiz0790.tar/wbiz0790/TBAT324C.ZIP}}]&lt;br /&gt;
** [{{DiscMasterURL|browse/744/Guide_to_Cracking_2002_Disc2.iso/Archive/T/Turbobat%205.01.zip}}]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{CdTextfiles|pier06/039/DC_SCRN.ZIP|DC_SCRN.ZIP}} → DALLAS.COM (hacked)&lt;br /&gt;
* {{CdTextfiles|psl/pslv2nv06/DOS/UT_SYSTM/MMAGIC.ZIP|MMAGIC.ZIP}} → MMAGIC.ZIP → MMAGIC/{1.COM, MENU.COM, SEE.COM} (hacked)&lt;br /&gt;
&lt;br /&gt;
Unconfirmed files that might be from TurboBAT, or might just be from something similar:&lt;br /&gt;
* {{CdTextfiles|pier06/021/COSMIC02.ZIP|COSMIC02.ZIP}} → *.COM&lt;br /&gt;
* {{DiscMasterLink|view/10797/CD_ASCQ_20_020395.iso/bonus/recupere.zip/A_LIRE.COM|A_LIRE.COM}}&lt;br /&gt;
* {{DiscMasterLink|view/17650/MEGA.iso/melodius/readme.com|melodius/readme.com}}&lt;br /&gt;
* {{DiscMasterLink|view/35685/cdromgames-gd-collection1-1994.iso/games/ec/ec_ft.com|ec_ft.com}}&lt;/div&gt;</summary>
		<author><name>Jsummers</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Authorware</id>
		<title>Authorware</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Authorware"/>
				<updated>2026-01-13T21:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Sembiance: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|extensions={{ext|app}}, {{ext|apr}}, {{ext|apw}}, {{ext|a#r}}, {{ext|a#p}}, {{ext|a#w}}&lt;br /&gt;
|released=1987&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Authorware''' is a platform and format for creating e-learning interactive programs. History available: [https://en.wikipedia.org/wiki/Adobe_Authorware]&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* [https://raw.githubusercontent.com/Sembiance/dexvert/refs/heads/master/bin/vibeExtract/authorware/authorware.txt authorware.txt]&lt;br /&gt;
&lt;br /&gt;
== Sofware ==&lt;br /&gt;
* [https://raw.githubusercontent.com/Sembiance/dexvert/refs/heads/master/bin/vibeExtract/authorware/authorware.py authorware.py]&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* {{DexvertSamples|archive/authorware}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous File Formats]]&lt;br /&gt;
[[Category:Adobe]]&lt;br /&gt;
[[Category:Macromedia]]&lt;/div&gt;</summary>
		<author><name>Sembiance</name></author>	</entry>

	</feed>