GCA
From Just Solve the File Format Problem
Revision as of 02:29, 4 March 2013 by Dan Tobias (Talk | contribs)
GCA is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.