Game data files

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
(Individual Game Formats)
(General Game Formats: This formatting is just too weird. Maybe someone could make a page for Terminal Reality POD, whatever it is.)
 
(18 intermediate revisions by 3 users not shown)
Line 69: Line 69:
 
* Allegro (game programming library)
 
* Allegro (game programming library)
 
** [[Allegro packfile]]
 
** [[Allegro packfile]]
 +
 +
* Atari
 +
** [[STOS memory bank]] (.mbk)
  
 
* Bitsboard
 
* Bitsboard
Line 86: Line 89:
  
 
* Electronic Arts
 
* Electronic Arts
 +
** [[Electronic Arts CMV]]
 
** [[Electronic Arts INF]]
 
** [[Electronic Arts INF]]
 +
** [[Electronic Arts MAD]]‎
 
** [[Electronic Arts MOV]]
 
** [[Electronic Arts MOV]]
 +
** [[Electronic Arts MPC‎]]
 +
** [[Electronic Arts TGV]]
 +
** [[Electronic Arts WVE]]
  
 
* Free Hero Mesh
 
* Free Hero Mesh
Line 105: Line 113:
 
** [[Quake PAK]]
 
** [[Quake PAK]]
 
** [[Quake PK3]] (actually [[ZIP]])
 
** [[Quake PK3]] (actually [[ZIP]])
 +
** [[Quake WAD]]
  
 
* Infinity Engine
 
* Infinity Engine
Line 161: Line 170:
 
** [[Sokoban XML]]
 
** [[Sokoban XML]]
  
* [[STOS memory bank]] (.mbk)
+
* Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality]
 +
** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC)
 +
** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]])
 +
** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2)
 +
** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC)
 +
** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2)
  
 
* Tiled
 
* Tiled
Line 231: Line 247:
 
** (also uses [[Inverse Frequency Sound format]])
 
** (also uses [[Inverse Frequency Sound format]])
 
* Dark Reign
 
* Dark Reign
 +
** [[FTG (Dark Reign)]]
 
** [[PAL (Dark Reign)]]
 
** [[PAL (Dark Reign)]]
 
* Dofus
 
* Dofus
Line 243: Line 260:
 
** [[DTX Mania simfile]]
 
** [[DTX Mania simfile]]
 
* Duke Nukem
 
* Duke Nukem
 +
** [[ART (Duke Nukem 3D)]]
 +
** [[DAT (Duke Nukem 3D)]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem level format]]
 
** [[Duke Nukem graphics format]]
 
** [[Duke Nukem graphics format]]
 +
** [[GRP (Duke Nukem 3D)]]
 
* Fallout
 
* Fallout
 
** [[Fallout character description]] (.gcd)
 
** [[Fallout character description]] (.gcd)
Line 359: Line 379:
 
** [[Magic Set Editor style sheet]] (.mse-style)
 
** [[Magic Set Editor style sheet]] (.mse-style)
 
** [[Magic Set Editor symbol font]] (.mse-symbol-font)
 
** [[Magic Set Editor symbol font]] (.mse-symbol-font)
 +
* [[REKO Cardset]]
 
* [[TeXnicard]]
 
* [[TeXnicard]]
 
** [[TeXnicard card database]]
 
** [[TeXnicard card database]]
 
** [[TeXnicard template]]
 
** [[TeXnicard template]]
 +
* [[Wiz Solitaire]]
 +
 +
== Uncategorized ==
 +
 +
* [[RBPACK]]
  
 
== External links ==
 
== External links ==

Latest revision as of 15:18, 12 October 2024

File Format
Name Game data files
Ontology

{{{caption}}}

Contents

[edit] Overview

Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an Emulator it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.

See also: Interactive Fiction for data formats related to text adventure games, Puzzles for puzzle-game files, and Saved Games for data saved by games to store a player's game status.

[edit] References

  • Xentax Wiki
  • ReWiki
  • QuickBMS, a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games

[edit] General Game Formats

This section details formats such as Interplay ACM and Unreal Music Format which are used in a number of games.

[edit] Archiving / Compression

[edit] Audio / Music

(see also Audio and Music)

[edit] Game programming languages

(see also Programming Languages)

[edit] Other

  • Infinity Engine
  • NetImmerse / Gamebryo Engine
  • Raven Software game engine
    • GLA - Ghoul animation (.gla)
    • GLM - Ghoul mesh (.glm)
  • Torque 3D game engine

[edit] Individual Game Formats

This section details formats which are specific to a single game (or perhaps a game series), such as God of Thunder Music Format.

[edit] Game hints

[edit] Board/card games

[edit] Uncategorized

[edit] External links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox