TexFont
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* The TexFont software listed above includes some samples. | * The TexFont software listed above includes some samples. | ||
* https://github.com/CelestiaProject/Celestia/tree/master/fonts | * https://github.com/CelestiaProject/Celestia/tree/master/fonts | ||
+ | * {{DexvertSamples|font/texFont}} | ||
== Links == | == Links == | ||
* [https://web.archive.org/web/20010721223318/http://reality.sgi.com/mjk_asd/tips/TexFont/TexFont.html A Simple OpenGL-based API for Texture Mapped Text] (from archive.org) | * [https://web.archive.org/web/20010721223318/http://reality.sgi.com/mjk_asd/tips/TexFont/TexFont.html A Simple OpenGL-based API for Texture Mapped Text] (from archive.org) |
Latest revision as of 20:13, 16 February 2024
TexFont (TXF) is a "texture mapped" font format, and associated software, designed to work well with the OpenGL API. It was developed by Mark Kilgard. It is presumably not related to TeX.
Contents |
[edit] Identification
Files begin with bytes 0xff 't' 'x' 'f'
, followed by either 0x12 0x34 0x56 0x78
or 0x78 0x56 0x34 0x12
.
[edit] Software
[edit] Sample files
- The TexFont software listed above includes some samples.
- https://github.com/CelestiaProject/Celestia/tree/master/fonts
- dexvert samples — font/texFont
[edit] Links
- A Simple OpenGL-based API for Texture Mapped Text (from archive.org)