<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://fileformats.archiveteam.org/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://fileformats.archiveteam.org/index.php?action=history&amp;feed=atom&amp;title=MD3</id>
		<title>MD3 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://fileformats.archiveteam.org/index.php?action=history&amp;feed=atom&amp;title=MD3"/>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=MD3&amp;action=history"/>
		<updated>2026-04-13T03:41:09Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.19.2</generator>

	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=MD3&amp;diff=48178&amp;oldid=prev</id>
		<title>Sembiance: Added software and samples</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=MD3&amp;diff=48178&amp;oldid=prev"/>
				<updated>2024-03-07T22:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Added software and samples&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:06, 7 March 2024&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html Description of MD3 format]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html Description of MD3 format]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://linux.ucla.edu/~phaethon/q3/formats/md3format.html Another location of this description]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* [https://linux.ucla.edu/~phaethon/q3/formats/md3format.html Another location of this description]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Software ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* [https://github.com/assimp/assimp assimp]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Sample files ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;* {{DexvertSamples|poly/quake3Model}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Links ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sembiance</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=MD3&amp;diff=34215&amp;oldid=prev</id>
		<title>Dan Tobias at 17:21, 29 December 2019</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=MD3&amp;diff=34215&amp;oldid=prev"/>
				<updated>2019-12-29T17:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 17:21, 29 December 2019&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|released=1997&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;|released=1997&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''MD3''' (Quake 3 model format) is a 3-D modeling format introduced by id Software for the Quake 3: Arena game, and used in some other games as well. It is a binary format using [[Endianness|little endian]] numeric format. An earlier [[MD2]] format was used in Quake 2, and a later [[MD4]] format was introduced for later Quake 3 versions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''MD3''' (Quake 3 model format) is a 3-D modeling format introduced by id Software for the Quake 3: Arena game, and used in some other games as well. It is a binary format using [[Endianness|little endian]] numeric format. An earlier [[MD2]] format was used in Quake 2, and a later [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MD4 (Quake)|&lt;/ins&gt;MD4]] format was introduced for later Quake 3 versions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Format description ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Format description ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/index.php?title=MD3&amp;diff=34213&amp;oldid=prev</id>
		<title>Dan Tobias: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|md3}} |released=1997 }} '''MD3''' (Quake 3 model format) is a 3-D modeling format introduce...&quot;</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/index.php?title=MD3&amp;diff=34213&amp;oldid=prev"/>
				<updated>2019-12-29T17:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|md3}} |released=1997 }} &amp;#039;&amp;#039;&amp;#039;MD3&amp;#039;&amp;#039;&amp;#039; (Quake 3 model format) is a 3-D modeling format introduce...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|md3}}&lt;br /&gt;
|released=1997&lt;br /&gt;
}}&lt;br /&gt;
'''MD3''' (Quake 3 model format) is a 3-D modeling format introduced by id Software for the Quake 3: Arena game, and used in some other games as well. It is a binary format using [[Endianness|little endian]] numeric format. An earlier [[MD2]] format was used in Quake 2, and a later [[MD4]] format was introduced for later Quake 3 versions.&lt;br /&gt;
&lt;br /&gt;
== Format description ==&lt;br /&gt;
* [https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html Description of MD3 format]&lt;br /&gt;
* [https://linux.ucla.edu/~phaethon/q3/formats/md3format.html Another location of this description]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.misfitcode.com/misfitmodel3d/olh_quakemd3.html Quake MD3 notes]&lt;br /&gt;
&lt;br /&gt;
[[Category:id Software]]&lt;br /&gt;
[[Category:Game data files]]&lt;/div&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

	</feed>