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		<title>High Level Shading Language - Revision history</title>
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		<title>Dan Tobias: Created page with &quot;{{FormatInfo |formattype=Languages |subcat=Programming Languages |extensions={{ext|hlsl}}, {{ext|cso}}, {{ext|h}} }} '''High Level Shading Language''' (HLSL) is a programming ...&quot;</title>
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				<updated>2014-10-23T03:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{FormatInfo |formattype=Languages |subcat=Programming Languages |extensions={{ext|hlsl}}, {{ext|cso}}, {{ext|h}} }} &amp;#039;&amp;#039;&amp;#039;High Level Shading Language&amp;#039;&amp;#039;&amp;#039; (HLSL) is a programming ...&amp;quot;&lt;/p&gt;
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'''High Level Shading Language''' (HLSL) is a programming language developed by Microsoft for shader effects connected with the Direct3D API. It is able to use shader data in the form of a byte array within a header (.h) file. Shaders can also be compiled into .cso objects.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:High-level shader language|Wikipedia article]]&lt;br /&gt;
* [http://msdn.microsoft.com/en-us/library/windows/desktop/bb509638%28v=vs.85%29.aspx Language Reference]&lt;br /&gt;
* [http://msdn.microsoft.com/en-us/library/windows/desktop/bb509633%28v=vs.85%29.aspx Compiling shaders]&lt;br /&gt;
* [http://www.neatware.com/lbstudio/web/hlsl.html HLSL introduction]&lt;br /&gt;
&lt;br /&gt;
[[Category:Microsoft]]&lt;br /&gt;
[[Category:Graphics]]&lt;/div&gt;</summary>
		<author><name>Dan Tobias</name></author>	</entry>

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