http://fileformats.archiveteam.org/api.php?action=feedcontributions&user=Mark0&feedformat=atomJust Solve the File Format Problem - User contributions [en]2024-03-28T20:02:51ZUser contributionsMediaWiki 1.19.2http://fileformats.archiveteam.org/wiki/ZipxZipx2024-01-25T14:46:05Z<p>Mark0: Removed outdate/spammy external link</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|zipx}}<br />
|released=2009<br />
}}<br />
'''Zipx''' refers to a [[ZIP]] file that uses advanced compression algorithms that are not universally supported. Among the possible algorithms are [[bzip2]], [[LZMA]], [[WavPack]], and [[PPMd]]. The Zipx "format" originated with the WinZip software.<br />
<br />
== Disambiguation ==<br />
This article is not about the ''ZipX'' compression software, although apparently ZipX does support Zipx files.<br />
<br />
== Software ==<br />
* [[7-Zip]]<br />
* [http://www.winzip.com/ WinZip]<br />
<br />
== Links ==<br />
* [http://kb.winzip.com/kb/entry/7 WinZIP: What is a Zipx file?]</div>Mark0http://fileformats.archiveteam.org/wiki/Compact_(Klaus_Peichl)Compact (Klaus Peichl)2023-11-13T14:00:49Z<p>Mark0: Added author's homepage link</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Compression<br />
|subcat2=Executable compression<br />
|released=1994?<br />
}}<br />
:''See [[Compact]] for other formats with that name.''<br />
<br />
'''Compact''' is an executable compression utility for DOS, developed by Klaus Peichl. It compresses [[DOS executable (.com)|COM]] files. It is designed to have a low overhead. It only supports relatively small files.<br />
<br />
== Identification ==<br />
For v1.05, the first 18 bytes of a compressed file are {{magic|81 fc e8 80 77 04 b4 4c cd 21 fc bf 00 41 be 00 01 b9}}.<br />
<br />
Older versions haven't been evaluated.<br />
<br />
== Software ==<br />
* {{OldskoolDOSEXE}} → DOSEXE Executable Tools Pack → packers/compact.105-kalus peichl.rar - Compact 1.05<br />
<br />
== Links ==<br />
* [https://peichl.leute.server.de/peichl/vipe.htm Homepage (download section)]</div>Mark0http://fileformats.archiveteam.org/wiki/Starlink_Data_FormatStarlink Data Format2023-10-22T15:20:38Z<p>Mark0: Updated links.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Scientific Data formats<br />
|extensions={{ext|sdf}}<br />
}}<br />
== General description ==<br />
<br />
Starlink Data Format (SDF) files are a container format, primarily for astronomical data, developed by the [http://en.wikipedia.org/wiki/Starlink_Project UK Starlink Project] (1980--2005).<br />
<br />
The main 'user' of .sdf files was the same project's higher-level [[N-Dimensional_Data_Format|NDF]] format.<br />
<br />
== Other information ==<br />
<br />
The Starlink Project<ref>The Starlink Project, https://starlink.eao.hawaii.edu/starlink/WelcomePage</ref> ran from 1980 to 2005, and has been supported, since its funding ended, by the [http://en.wikipedia.org/wiki/Joint_Astronomy_Centre Joint Astronomy Centre, Hawai`i]. It's now now maintained by the [https://starlink.eao.hawaii.edu/starlink/WelcomePage East Asian Observatory]. <br />
<br />
There is no standard SDF MIME type. Almost all SDF files used a <code>.sdf</code> file extension.<br />
<br />
== Software ==<br />
<br />
The Starlink software suite reads, writes and manipulates SDF files.<br />
<br />
== Sample files ==<br />
<br />
No collections known.<br />
<br />
== Identification ==<br />
<br />
Not known<br />
<br />
== References ==<br />
<br />
<references/></div>Mark0http://fileformats.archiveteam.org/wiki/SeqBoxSeqBox2023-08-22T00:50:06Z<p>Mark0: </p>
<hr />
<div>{{FormatInfo<br />
| extensions = {{ext|sbx}}, {{ext|seqbox}}<br />
| released = 2017<br />
| image = sbx.png<br />
| caption = SeqBox - Sequenced Box container<br />
| endianness = Big_endian<br />
| developed by = Marco Pontello<br />
| reference impl = http://mark0.net/soft-seqbox-e.html<br />
| error resiliance = {{CRC}}, {{SHA-2}} <br />
| subcat = Archiving<br />
}}<br />
[[SeqBox]] ('''Sequenced Box container'''; '''SBX''') is a single file container/archive that can be reconstructed even after total loss of file system structures.<br />
<br />
An SBX container is composed of a collection of blocks with size sub/equal to that of a sector, so they can survive any level of fragmentation. Each block has a minimal header that includes a unique file identifier, block sequence number, checksum, version. Additional non critical info/[[metadata]] are contained in block 0 (like name, file size, crypto-hash, other attributes, etc.).<br />
<br />
If disaster strikes, recovery can be performed simply scanning a volume/image, reading sector sized slices and checking blocks signatures and then [[CRC]]s to detect valid SBX blocks. Then the blocks can be grouped by UIDs, sorted by sequence number, and reassembled to form the original SeqBox containers.<br />
<br />
Does not work on encrypted filesystems or filesystems that don't have a multiple of 128-byte block size.<br />
<br />
Striping/RAID instead is usually not a problem.<br />
<br />
With password set, can be used for steganography (attach to another file and it won't be recognizable unless password is provided).<br />
<br />
If multiple copies are stored, can automatically pull together all the good segments.<br />
<br />
Adds < 3.5% to file size.<br />
<br />
<br />
== Identification ==<br />
<br />
A SeqBox files start with bytes {{magic|53 42 78}}, or "{{magic|SBx}}" in [[ASCII]].<br />
<br />
== Format description ==<br />
<br />
* [https://github.com/MarcoPon/SeqBox SeqBox] GitHub repository<br />
<br />
== Links ==<br />
<br />
* [http://mark0.net/soft-seqbox-e.html SeqBox], Marco Pontello's Home Page</div>Mark0http://fileformats.archiveteam.org/wiki/DWBDWB2023-04-13T21:44:20Z<p>Mark0: Added mimetype</p>
<hr />
<div>{{FormatInfo<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|dwb}}<br />
|mimetype={{mimetype|application/varicad-dwb}}<br />
|pronom={{PRONOM|fmt/1381}}<br />
|wikidata={{wikidata|Q218700}}<br />
|released=1988<br />
}}<br />
VariCAD is 2D/3D drawing software developed by a Czech company since 1988.<ref>https://en.wikipedia.org/wiki/VariCAD</ref><br />
<br />
==File Information==<br />
VariCAD's native proprietary binary format is in the .DWB format. DWB files have the "{{magic|870100}}" beginning at byte 2. Byte one seems to indicate version. Version 7 header is "{{magic|32870100}}" Version 9 header is "{{magic|34870100}}", the current version of VariCAD 2020, files begin with "{{magic|4C870100}}"<br />
<br />
Starting in version 7, file format was changed.<ref>https://web.archive.org/web/19990219194439/http://www.varicad.com/news.htm</ref><br />
<br />
==Sample Files==<br />
* [https://www.pslib.cz/milan.klejch/Knihovna3D/ Sample DWB files from version 9]<br />
* [https://github.com/jankae/moonlamp/blob/master/hardware/mechanical/drawing.dwb Sample DWB from 2012]<br />
* [https://github.com/tribula-mel/high_freq_alt/ Github project with 2020 Sample files]<br />
<br />
==Software==<br />
* [https://www.varicad.com/en/home/products/download/ VariCAD 2020 trial and free viewer]<br />
* [https://web.archive.org/web/20050215030108/http://ftp.varicad.com/pub/VariCAD/windows/old/ Old versions 7, 8 & 9] <br />
<br />
==References==<br />
<references/></div>Mark0http://fileformats.archiveteam.org/wiki/PACKER_(ImagiSOFT)PACKER (ImagiSOFT)2023-02-11T15:33:55Z<p>Mark0: Added v3.0</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|pak}}<br />
|released=≤1992<br />
}}<br />
'''PACKER''' is a compressed archive utility for DOS, developed by ''ImagiSOFT'' of Albuquerque, NM. It is a component of their installation software named ''The Finishing Touch''.<br />
<br />
PACKER's native file format is just called '''PACKED''' by the Finishing Touch documentation. Some third-party utilities (e.g. [[IDArc]] and LGFV) call it "PFT". It usually uses [[PKWARE DCL Implode]] compression.<br />
<br />
PACKER does not provide a default filename extension, but '''.PAK''' is used by the Finishing Touch documentation and sample scripts.<br />
<br />
== Identification ==<br />
Files begin with bytes (hex) {{magic|00 50 00 14}} for PACKER 2.0, and {{magic|00 50 00 1E}} for 3.0. They seem to always end with {{magic|1e 00}}.<br />
<br />
== Software ==<br />
* {{CdTextfiles|swheaven2/utility/fintouch.zip|The Finishing Touch v2.0}} (1992), includes PACKER v2.0<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|The Finishing Touch v2.6}} (1993), includes PACKER v2.0<br />
* [http://discmaster.textfiles.com/file/6178/PSL%20Monthly%20Shareware%20CD-ROM%20Volume%203%20Number%208%20(Public%20Software%20Library).bin/prgmming/dos/gen_inst/finish30.zip The Finishing Touch v3.0] (1995), includes PACKER v3.0<br />
<br />
== Sample files ==<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|FINISH26.ZIP}} → SAMPLE.PAK<br />
<br />
== Links ==<br />
* [https://www.imagisoft.com/ ImagiSOFT website]</div>Mark0http://fileformats.archiveteam.org/wiki/PACKER_(ImagiSOFT)PACKER (ImagiSOFT)2023-02-11T15:30:54Z<p>Mark0: /* Sample files */</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|pak}}<br />
|released=≤1992<br />
}}<br />
'''PACKER''' is a compressed archive utility for DOS, developed by ''ImagiSOFT'' of Albuquerque, NM. It is a component of their installation software named ''The Finishing Touch''.<br />
<br />
PACKER's native file format is just called '''PACKED''' by the Finishing Touch documentation. Some third-party utilities (e.g. [[IDArc]] and LGFV) call it "PFT". It usually uses [[PKWARE DCL Implode]] compression.<br />
<br />
PACKER does not provide a default filename extension, but '''.PAK''' is used by the Finishing Touch documentation and sample scripts.<br />
<br />
== Identification ==<br />
Files begin with bytes (hex) {{magic|00 50 00 14}} for PACKER 2.0, and {{magic|00 50 00 1E}} for 3.0. They seem to always end with {{magic|1e 00}}.<br />
<br />
== Software ==<br />
* {{CdTextfiles|swheaven2/utility/fintouch.zip|The Finishing Touch v2.0}} (1992), includes PACKER v2.0<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|The Finishing Touch v2.6}} (1993), includes PACKER v2.0<br />
<br />
== Sample files ==<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|FINISH26.ZIP}} → SAMPLE.PAK<br />
<br />
== Links ==<br />
* [https://www.imagisoft.com/ ImagiSOFT website]</div>Mark0http://fileformats.archiveteam.org/wiki/PACKER_(ImagiSOFT)PACKER (ImagiSOFT)2023-02-11T15:30:03Z<p>Mark0: Added v3.0.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|pak}}<br />
|released=≤1992<br />
}}<br />
'''PACKER''' is a compressed archive utility for DOS, developed by ''ImagiSOFT'' of Albuquerque, NM. It is a component of their installation software named ''The Finishing Touch''.<br />
<br />
PACKER's native file format is just called '''PACKED''' by the Finishing Touch documentation. Some third-party utilities (e.g. [[IDArc]] and LGFV) call it "PFT". It usually uses [[PKWARE DCL Implode]] compression.<br />
<br />
PACKER does not provide a default filename extension, but '''.PAK''' is used by the Finishing Touch documentation and sample scripts.<br />
<br />
== Identification ==<br />
Files begin with bytes (hex) {{magic|00 50 00 14}} for PACKER 2.0, and {{magic|00 50 00 1E}} for 3.0. They seem to always end with {{magic|1e 00}}.<br />
<br />
== Software ==<br />
* {{CdTextfiles|swheaven2/utility/fintouch.zip|The Finishing Touch v2.0}} (1992), includes PACKER v2.0<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|The Finishing Touch v2.6}} (1993), includes PACKER v2.0<br />
<br />
== Sample files ==<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|FINISH26.ZIP}} → SAMPLE.PAK<br />
* [http://discmaster.textfiles.com/file/6178/PSL%20Monthly%20Shareware%20CD-ROM%20Volume%203%20Number%208%20(Public%20Software%20Library).bin/prgmming/dos/gen_inst/finish30.zip FINISH30.ZIP] → SAMPLE.PAK<br />
<br />
== Links ==<br />
* [https://www.imagisoft.com/ ImagiSOFT website]</div>Mark0http://fileformats.archiveteam.org/wiki/PACKER_(ImagiSOFT)PACKER (ImagiSOFT)2023-02-11T15:23:36Z<p>Mark0: Added other version.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|pak}}<br />
|released=≤1992<br />
}}<br />
'''PACKER''' is a compressed archive utility for DOS, developed by ''ImagiSOFT'' of Albuquerque, NM. It is a component of their installation software named ''The Finishing Touch''.<br />
<br />
PACKER's native file format is just called '''PACKED''' by the Finishing Touch documentation. Some third-party utilities (e.g. [[IDArc]] and LGFV) call it "PFT". It usually uses [[PKWARE DCL Implode]] compression.<br />
<br />
PACKER does not provide a default filename extension, but '''.PAK''' is used by the Finishing Touch documentation and sample scripts.<br />
<br />
== Identification ==<br />
Files begin with bytes (hex) {{magic|00 50 00 14}} for PACKER 2.0, and {{magic|00 50 00 1E}} for 3.0. They seem to always end with {{magic|1e 00}}.<br />
<br />
== Software ==<br />
* {{CdTextfiles|swheaven2/utility/fintouch.zip|The Finishing Touch v2.0}} (1992), includes PACKER v2.0<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|The Finishing Touch v2.6}} (1993), includes PACKER v2.0<br />
<br />
== Sample files ==<br />
* {{CdTextfiles|somuch/smsharew4/PROG/FINISH26.ZIP|FINISH26.ZIP}} → SAMPLE.PAK<br />
<br />
== Links ==<br />
* [https://www.imagisoft.com/ ImagiSOFT website]</div>Mark0http://fileformats.archiveteam.org/wiki/Audacity_AUAudacity AU2022-11-10T17:25:40Z<p>Mark0: Spelling.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|au}}<br />
}}<br />
Audacity<ref>https://en.wikipedia.org/wiki/Audacity_(audio_editor)</ref> is an FOSS audio editor. Audacity uses the [[Audacity_Project_Format|AUP]] to store projects and up until version 2.4.2 used the '''AU''' audio format to store the project audio.<ref>https://manual.audacityteam.org/man/glossary.html</ref> Not to be confused with the [[AU|Sun/NeXT AU]] files with the same extension.<br />
<br />
==File Information==<br />
'''AU''' block files are lossless/uncompressed PCM data. Metadata on their properties is in the [[Audacity_Project_Format|AUP]] file. '''AU''' block files must be kept in the structure created by Audacity 2.x<ref>https://manual.audacityteam.org/man/audacity_2.html#aup</ref>.<br />
<br />
==References==<br />
<references/></div>Mark0http://fileformats.archiveteam.org/wiki/Zsound_MusicZsound Music2022-10-13T00:48:20Z<p>Mark0: First write-up</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|zsm}}<br />
}}<br />
<br />
== Description ==<br />
A music/module format created by ZeroByte and used with the [https://www.commanderx16.com/forum/index.php?/about-faq/ Commander X16] computer.<br />
<br />
== Identification ==<br />
<br />
A ZSM file start with bytes {{magic|7A 6D}}, or "{{magic|zm}}" in [[ASCII]].<br />
<br />
== Information ==<br />
* [https://github.com/ZeroByteOrg/zsound/blob/main/doc/ZSM%20Format%20Specification.md ZSM format specification]<br />
<br />
== Software ==<br />
<br />
=== Playback ===<br />
* [https://www.commanderx16.com/forum/index.php?/files/file/246-calliope-zsound-music-player/ Calliope Zsound Music Player]<br />
<br />
== Sample files ==<br />
* https://github.com/ZeroByteOrg/zsound/tree/main/resources/zsm</div>Mark0http://fileformats.archiveteam.org/wiki/TD0TD02021-12-08T04:19:00Z<p>Mark0: fixed link</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|td0}}<br />
}}<br />
<br />
==Overview==<br />
TeleDisk was an early PC based disk imaging program. It was often used to image floppy disks from other systems, notably IBM mainframes or DEC workstations<br />
<br />
The file format provides for splitting disk images into multiple parts; in this case, the second part will have a .TD1 extension, the third .TD2, and so on. In practice split disk images are extremely rare.<br />
<br />
==References==<br />
* TeleDisk downloads [http://www.classiccmp.org/dunfield/img54306/teledisk.htm here]<br />
* Format specification by Dave Dunfield [http://dunfield.classiccmp.org/img47321/td0notes.txt here]<br />
* Some reverse engineering and pseudo-code [http://www.fpns.net/willy/wteledsk.htm here]<br />
* MESS [http://git.redump.net/mame/tree/src/lib/formats/td0_dsk.c source code] for reading TD0 files</div>Mark0http://fileformats.archiveteam.org/wiki/LALA2021-07-11T18:37:25Z<p>Mark0: Added id info</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|la}}<br />
}}<br />
<br />
== Identification ==<br />
Files begins with the ASCII signature "{{magic|LA}}".<br />
<br />
== Links ==<br />
* [http://www.lossless-audio.com/ Official homepage, with downloads and sourcecode]<br />
* [http://wiki.multimedia.cx/index.php?title=La_Lossless_Audio LA Multimedia Wiki page]</div>Mark0http://fileformats.archiveteam.org/wiki/BAKABAKA2021-07-11T18:35:35Z<p>Mark0: Added magic header</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|baka}}<br />
}}<br />
'''BAKA''' is a [[Pulse code modulation|PCM]] 16 bit audio format used in computer games. It is supported by some of the programs for playing or converting audio files.<br />
<br />
== Identification ==<br />
Files begins with the ASCII signature "{{magic|BAKA}}".<br />
<br />
== Software ==<br />
* [https://sourceforge.net/p/vgmstream/code/HEAD/tree/ vgmstream] ([http://sophie2.aero.jussieu.fr/distrib/Mandriva/2010.0/i586/media/contrib-release/by-pkgid/b959a6d7f20adcc682c143de99fd9050/files/3 Info on supported formats])<br />
* [https://wiki.vg-resource.com/Video_Game_Sound_Converter Video Game Sound Converter]<br />
<br />
[[Category:Game data files]]</div>Mark0http://fileformats.archiveteam.org/wiki/Talk:Novell_GroupWise_Address_BookTalk:Novell GroupWise Address Book2021-05-09T21:03:20Z<p>Mark0: Minor correction.</p>
<hr />
<div>From some samples I gathered, the first "OFFE0003" (letter O) seems to be a "0FFE0003" (zero) instead.</div>Mark0http://fileformats.archiveteam.org/wiki/MQAMQA2021-04-18T00:17:57Z<p>Mark0: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|released=2016<br />
}}<br />
'''MQA''' (Master Quality Authenticated) is a (supposedly lossless but actually) lossy compressed audio format that supposedly achieves better compression ''and'' higher sound quality than other formats such as [[FLAC]], though just how any lossless audio format would have higher sound quality than any other (given that they all encode the same data) is unclear. It claims to preserve "timing data" that is lost in other formats (then they're not lossless?). Apparently the MQA files can be stored and transmitted in the format of existing audio file formats so as to remain compatible with existing software and devices, though it takes a specifically "MQA supporting" device to take advantage of the supposed enhanced quality. The official website is longer on marketing hype than technical detail, however.<br />
<br />
Its developers are apparently based in the United Kingdom.<br />
<br />
== Links ==<br />
* [http://www.mqa.co.uk/ Official site]<br />
* [http://www.digitaltrends.com/home-theater/mqa-best-high-resolution-file-format-htc/ Article on it]<br />
* [http://www.trustedreviews.com/opinions/what-is-mqa-meridian-s-digital-audio-format-explained Review and explanation]<br />
* [https://rocknerd.co.uk/2017/05/17/mqa-master-quality-authenticated-high-resolution-audio-with-lossy-compression/ Critical commentary]<br />
* [https://www.youtube.com/watch?v=pRjsu9-Vznc YouTube - I published music on Tidal to test MQA - MQA Review - A deep dive into MQA, and its problems]</div>Mark0http://fileformats.archiveteam.org/wiki/MQAMQA2021-04-18T00:16:22Z<p>Mark0: Added a YouTube video on the subject</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|released=2016<br />
}}<br />
'''MQA''' (Master Quality Authenticated) is a lossless compressed audio format that supposedly achieves better compression ''and'' higher sound quality than other formats such as [[FLAC]], though just how any lossless audio format would have higher sound quality than any other (given that they all encode the same data) is unclear. It claims to preserve "timing data" that is lost in other formats (then they're not lossless?). Apparently the MQA files can be stored and transmitted in the format of existing audio file formats so as to remain compatible with existing software and devices, though it takes a specifically "MQA supporting" device to take advantage of the supposed enhanced quality. The official website is longer on marketing hype than technical detail, however.<br />
<br />
Its developers are apparently based in the United Kingdom.<br />
<br />
== Links ==<br />
* [http://www.mqa.co.uk/ Official site]<br />
* [http://www.digitaltrends.com/home-theater/mqa-best-high-resolution-file-format-htc/ Article on it]<br />
* [http://www.trustedreviews.com/opinions/what-is-mqa-meridian-s-digital-audio-format-explained Review and explanation]<br />
* [https://rocknerd.co.uk/2017/05/17/mqa-master-quality-authenticated-high-resolution-audio-with-lossy-compression/ Critical commentary]<br />
* [https://www.youtube.com/watch?v=pRjsu9-Vznc YouTube - I published music on Tidal to test MQA - MQA Review - A deep dive into MQA, and its problems]</div>Mark0http://fileformats.archiveteam.org/wiki/Piston_Collage_noisePiston Collage noise2021-01-25T20:30:49Z<p>Mark0: Added magic info</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|ptnoise}}<br />
|wikidata={{wikidata|Q7262790}}<br />
}}<br />
<br />
'''Piston Collage noise''' is one of the formats for sound clips used in creating songs with the Piston Collage / PxTone music creation program, alongside [[Piston Collage voice]]. (More general sound formats like [[WAV]] can also be used.)<br />
<br />
A Piston Collage noise has 4 oscillators and is generally used for drums or sound effects.<br />
<br />
== Identification ==<br />
<br />
Files start with bytes {{magic|50 54 4E 4F 49 53 45 2D}}, or "{{magic|PTNOISE-}}" in [[ASCII]].<br />
<br />
== Links ==<br />
<br />
* [https://web.archive.org/web/20100617143337/http://pistonsource.iiichan.net/misc/specs.html PISTON COLLAGE (unofficial) SPECS]<br />
* [[Wikipedia:PxTone|Wikipedia article]]<br />
<br />
== See Also ==<br />
<br />
* [[Organya]]<br />
* [[Piston Collage song]]<br />
* [[Piston Collage voice]]<br />
* [[PMD (Pixel)]]</div>Mark0http://fileformats.archiveteam.org/wiki/Piston_Collage_voicePiston Collage voice2021-01-25T20:27:01Z<p>Mark0: Added magic info</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Audio and Music<br />
|extensions={{ext|ptvoice}}<br />
|wikidata={{wikidata|Q7262790}}<br />
}}<br />
<br />
'''Piston Collage noise''' is one of the formats for sound clips used in creating songs with the Piston Collage / PxTone music creation program, alongside [[Piston Collage noise]]. (More general sound formats like [[WAV]] can also be used.)<br />
<br />
A Piston Collage voice has 2 oscillators.<br />
<br />
== Identification ==<br />
<br />
Files start with bytes {{magic|50 54 56 4F 49 43 45 2D}}, or "{{magic|PTVOICE-}}" in [[ASCII]].<br />
<br />
== Links ==<br />
<br />
* [https://web.archive.org/web/20100617143337/http://pistonsource.iiichan.net/misc/specs.html PISTON COLLAGE (unofficial) SPECS]<br />
* [[Wikipedia:PxTone|Wikipedia article]]<br />
<br />
== See Also ==<br />
<br />
* [[Organya]]<br />
* [[Piston Collage song]]<br />
* [[Piston Collage noise]]<br />
* [[PMD (Pixel)]]</div>Mark0http://fileformats.archiveteam.org/wiki/AMBAMB2020-12-13T15:46:35Z<p>Mark0: New format</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Help files<br />
|extensions={{ext|amb}}<br />
|released=2020<br />
}}<br />
[[AMB]] stands for "Ancient Machine's Book". It is an extremely lightweight file format meant to store any kind of hypertext documentation that may be comfortably viewed even on the most ancient PCs: technical manuals, books, etc. Think of it as a retro equivalent of a *.CHM help file.<br />
<br />
== Identification ==<br />
<br />
[[AMB]] files start with bytes {{magic|41 4D 42 31}}, or "{{magic|AMB1}}" in [[ASCII]].<br />
<br />
== Format description ==<br />
<br />
* [http://ambook.sourceforge.net/archiwum/format-20201212.txt AMB archive format specs]<br />
<br />
== Sample file ==<br />
* http://ambook.sourceforge.net/samples/8086set.amb<br />
<br />
== Links and references ==<br />
<br />
* [http://ambook.sourceforge.net/ AMB: the Ancient Machine Book format]<br />
<br />
[[Category:Hypermedia]]</div>Mark0http://fileformats.archiveteam.org/wiki/User_talk:Dan_TobiasUser talk:Dan Tobias2020-10-27T16:52:46Z<p>Mark0: /* BlockHashLoc from ForensicsWiki */</p>
<hr />
<div>== CSS ==<br />
<br />
We need to figure out how to deal with disambiguation pages. It is obvious that [[CSS]] can be either [[Cascading Style Sheets]] or [[Content Scramble System]], and I don't think this particular wiki should give preference to one known value over another if the abbreviation can be expanded to an unambiguous name. That's why I linked to [[CSS]] on the [[DVD]] page, rather than linking directly to [[Content Scramble System]]. Unless we plan to sort this out immediately, it might be best to leave that link in place, so that we don't lose track of it. Thoughts? [[User:Gphemsley|Gphemsley]] ([[User talk:Gphemsley|talk]]) 02:05, 29 November 2012 (UTC)<br />
:Perhaps the current CSS article should be moved to Cascading Style Sheets, and a Content Scramble System article created, with [[CSS]] as a disambig article linking to both. But in that case, any specific links to a particular kind of CSS should link directly to the proper one of the articles, not the disambig one. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 02:18, 29 November 2012 (UTC)<br />
:: Done. And created [[Template:Disambiguation]] to keep track of disambiguation pages. [[User:Gphemsley|Gphemsley]] ([[User talk:Gphemsley|talk]]) 16:00, 29 November 2012 (UTC)<br />
<br />
== Interwiki links ==<br />
<br />
Just a heads-up: You can link to Wikipedia (and a select number of other wikis) using the regular wikilinking syntax by using the relevant wikiprefix. For example: [[Wikipedia:User:GPHemsley]] or [[Wikipedia:Archive Team]]. That way you can differentiate more intimate links to Wikipedia from truly external links to other websites. [[User:Gphemsley|GPHemsley]] ([[User talk:Gphemsley|talk]]) 17:48, 17 December 2012 (UTC)<br />
<br />
:Given this site's founder's opinions of Wikipedia, I'm not sure he'd like to get "more intimate" with it, but I'll keep that in mind anyway. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 23:07, 17 December 2012 (UTC)<br />
<br />
Re: Wikipedia - I had a paid writing gig last year and in the guidlines there was a strict prohibition from using or citing Wikipedia. <br />
They had good reasons for that... [[User:Cipher|Cipher]] ([[User talk:Cipher|talk]])<br />
:It's still a useful reference if you take it with a big grain of salt. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 01:51, 26 January 2013 (UTC)<br />
::If you take Wikipedia with a big grain of salt, then you must take every other wiki (including this one) with a whole salt mine. [[User:Gphemsley|GPHemsley]] ([[User talk:Gphemsley|talk]]) 15:07, 26 January 2013 (UTC)<br />
<br />
== Sidebar ==<br />
<br />
Another wikitip: You can change the links in the sidebar by editing [[MediaWiki:Sidebar]] (admins only). You might choose to remove "Current events" and "Help" and add some of the links from the Main page, for example. It takes a somewhat special syntax, though, so you'll probably want to consult [[mw:Manual:Interface/Sidebar]] for guidance. [[User:Gphemsley|GPHemsley]] ([[User talk:Gphemsley|talk]]) 22:26, 22 December 2012 (UTC)<br />
<br />
:Thanks for the tips. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 23:40, 22 December 2012 (UTC)<br />
<br />
== re [[Talk:Text-based_data]] ==<br />
<br />
How do you feel about splitting the Markup languages section out of [[Document]] and a few of the file formats out of [[Text-based data]] into a [[Markup]] page/category? For instance [[textile]] and [[markdown]] have different ontologies but are more similar than not. I'm willing to move stuff over if you define the category. As you mentioned on [[Talk:Text-based data]], 'Categorization is getting pretty chaotic' [[User:Sethwoodworth|Sethwoodworth]] ([[User talk:Sethwoodworth|talk]]) 00:58, 18 January 2013 (UTC)<br />
<br />
:A lot of stuff in the ontology probably needs rethinking... any attempt to categorize things starts to get messy and inconsistent after a while, and shows the biases of whoever set them up in the first place and whatever lines of thought they happened to be having at the time, which might not end up being relevant later. (See the Dewey Decimal System categories, for instance; it devotes lots of number space to different aspects of Christian churches, then shoves all "Other Religions" in a small section.) Yes, markup probably deserves its own category (though HTML then would belong there, but it's also in the Web category; should things be in just one category or multiple ones?) [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 02:01, 18 January 2013 (UTC)<br />
<br />
:Hrrm, I see. Maybe things need multiple categories. The CDC's public health image library uses multiple ontologies pretty effectively [http://imgur.com/lqd6p] For now I wont sweat it too much. Search works pretty well. [[User:Sethwoodworth|Sethwoodworth]] ([[User talk:Sethwoodworth|talk]]) 16:14, 18 January 2013 (UTC)<br />
<br />
:OK, I added a [[Markup]] page. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 15:58, 19 January 2013 (UTC)<br />
<br />
== IPA ==<br />
<br />
I noticed that you created [[IPA]] to describe some iOS/iTunes format that I'm not familiar with. However, IPA can also refer to the [[Wikipedia:International Phonetic Alphabet|International Phonetic Alphabet]], which probably falls under the text encoding/language script portion of this project. It should probably be disambiguated. [[User:Gphemsley|GPHemsley]] ([[User talk:Gphemsley|talk]]) 03:23, 3 February 2013 (UTC)<br />
<br />
== Deletion request ==<br />
<br />
Hey Dan, [[:Category:File_formats_with_extension_.dcs|this category was created in error]]. Would you mind nuking it for me? [[User:Lewis Collard|Lewis Collard]] ([[User talk:Lewis Collard|talk]]) 22:42, 16 March 2013 (UTC)<br />
<br />
== Self-links ==<br />
<br />
You may not be aware, but explicitly bolded "self-links" (like this - '''[[User talk:Dan Tobias]]''') aren't handled consistently by different web browsers. In some they are bold, and in some (IE, and sometimes Firefox) they are really-really bold. I don't think the wiki software expects you to do that.<br />
<br />
:Yes, I've noticed that... I kind of like the font Firefox (sometimes) uses for this, which is what got me to start doing it (in imitation of somebody else who first started doing it here a while back; I don't remember who), but perhaps that's an unintended effect? On Firefox on a different machine it doesn't show up, so it seems to depend on system-specific things (like what fonts are installed maybe?). It would be good to be consistent in style, though, so how do you think main titles should be marked up? [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 18:25, 4 January 2014 (UTC)<br />
<br />
::I have no preference as to how they're marked up, but I do prefer to see them rendered as normal bold (like Wikipedia), not extra bold. [[User:Jsummers|Jsummers]] ([[User talk:Jsummers|talk]]) 18:56, 4 January 2014 (UTC)<br />
:::Fair enough. I think I'll do it that way from now on; my main concern is to stay consistent, not so much to favor one style or another. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 19:08, 4 January 2014 (UTC)<br />
<br />
== SVG uploads ==<br />
<br />
Hi,<br />
<br />
As you have noticed i've been doing error codes, fault codes, and other messages and i have now come across [http://www.appliancepartspros.com/repair-help/kitchenaid-fault-codes.html#Kitchen%20Aid%20Cooktop%20Fault%20Codes%2030%20in this]. As you see there are icons displaying an indicator, but i wouldn't want to copy it from their site. I do think that it can be argued that simple shapes are not protected by copyright, but their quality is shit, and i have already recreated the display in SVG (proper SVG, not one of those 'picture-to-svg' things). However, when i attempt to upload it here i find that this wiki doesn't accept SVG at all, which is very strange.<br />
<br />
You are the only active admin at the moment, and i was hoping you can help me with this or at least tell me who do i need to sexually gratify to allow me to help this project by uploading some circles )))<br />
<br />
Thanks in advance. [[User:VolodyA! V Anarhist|VolodyA! V Anarhist]] ([[User talk:VolodyA! V Anarhist|talk]]) 15:36, 19 April 2015 (UTC)<br />
<br />
:I don't think I have any way of changing that; at least, I don't see anything about it in the array of tools I can see as an admin. Maybe it's a sysadmin-level config thing requiring access to the server. Jason Scott is the owner of the site, but he doesn't show up here much. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 17:13, 19 April 2015 (UTC)<br />
<br />
::Yeah, it is in the LocalSettings file... will ask Jason Scott for help. [[User:VolodyA! V Anarhist|VolodyA! V Anarhist]] ([[User talk:VolodyA! V Anarhist|talk]]) 19:13, 19 April 2015 (UTC)<br />
<br />
== DISPLAYTITLE ==<br />
<br />
Hi, i see you tried to add DISPLAYTITLE to [[C Sharp]] and noticed that it didn't work. Just wanted to explain why (if you are wondering). Basically the default MediaWiki settings only permit to change the display title if it was potentially possible to interpret title this way. For example, when you change the case of the first letter (that gets altered automatically) or when you change space into an underscore (because software would otherwise do the opposite). It is potentially possible to change [https://www.mediawiki.org/wiki/Manual:$wgRestrictDisplayTitle $wgRestrictDisplayTitle] to false, but that would open us to trolling and other bad things. [[User:VolodyA! V Anarhist|VolodyA! V Anarhist]] ([[User talk:VolodyA! V Anarhist|talk]]) 05:50, 12 May 2015 (UTC)<br />
<br />
:OK, thanks. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 12:01, 12 May 2015 (UTC)<br />
<br />
== FTM ==<br />
Just came back to create those additional Family tree maker categories and found that you'd done it, Thank you [[User:Sam888|Sam888]] ([[User talk:Sam888|talk]]) 00:38, 9 March 2016 (UTC)<br />
:You're welcome! [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 02:30, 9 March 2016 (UTC)<br />
::Thanks again, lighting Dan :) [[User:Sam888|Sam888]] ([[User talk:Sam888|talk]]) 23:06, 29 April 2016 (UTC)<br />
<br />
== Pages in multiple categories ==<br />
<br />
Hey, I noticed you just created a [[Saved Games]] page. I assume any game save formats from the [[Game data files]] page should be moved over, but what about if a format falls into both of these categories? For example, [[Cities Skylines CRP]] files are used for both save games, as well as community made mods and maps. Can a page be in multiple subcategories, or should it remain in the category it fits best? I'm not really sure who to turn to on formatting issues, so hopefully im in the right place.<br />
--[[User:Hamhock666|Hamhock666]] ([[User talk:Hamhock666|talk]]) 05:03, 25 September 2016 (UTC)<br />
<br />
:That page has actually been there all along; I just added an entry to it for the newly created "orphan page" that wasn't linked anywhere but was in that category. Pages are sometimes in multiple categories, but the two game-related pages do cross-link to one another. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 05:27, 25 September 2016 (UTC)<br />
<br />
== Thank You... ==<br />
<br />
...for changing those links on the list page. I had completely forgotten about that. [[User:Effect2|Effect2]] ([[User talk:Effect2|talk]]) 07:06, 11 February 2019 (UTC) (06:27)<br />
:No problem... I'm always loooking out for "orphan pages" being created without links in the index/list pages. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 14:18, 11 February 2019 (UTC)<br />
<br />
== BlockHashLoc from ForensicsWiki ==<br />
<br />
I am not sure whether or not to create a page here for this: https://web.archive.org/web/20190911115527/http://www.forensicswiki.org/wiki/BlockHashLoc . It seems to be a neat, but not necessarily widely (or at all) used idea someone came up with (and implemented). Your thoughts welcomed. [[User:JesseW|JesseW]] ([[User talk:JesseW|talk]]) 01:01, 26 October 2020 (UTC)<br />
:Sure... we're not Wikipedia, and don't gatekeep for "notability"; anything that's been used as a file format somewhere is fair game. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 02:59, 26 October 2020 (UTC)<br />
:: OK, will add it when I get a chance. [[User:JesseW|JesseW]] ([[User talk:JesseW|talk]]) 14:57, 26 October 2020 (UTC)<br />
::: There's already a page for [[BlockHashLoc]]. I have created it about 1 month after I published the code on GitHub. Hope it's OK.</div>Mark0http://fileformats.archiveteam.org/wiki/Talk:ChiefLZTalk:ChiefLZ2020-09-29T14:19:16Z<p>Mark0: Note on signatures.</p>
<hr />
<div>I created some .LZA & .LZZ files with the linked LZA v1.01 tool, and the signatures I see are identically to the ones listed for v2.</div>Mark0http://fileformats.archiveteam.org/wiki/NavisworksNavisworks2020-09-08T12:21:51Z<p>Mark0: Removed redundant dots on extensions in the file format box</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|nwd}}, {{ext|nwf}}, {{ext|nwc}}<br />
|wikidata={{wikidata|Q59631410}}<br />
}}<br />
'''Navisworks''' is project review software from Autodesk (originally from a separate company which was later acquired by them) to improve BIM (Building Information Modeling) coordination. It generates 3D models with both design and construction data. It is offered on a subscription model. It supports a number of file formats in addition to its own native NWD/NWF/NWC formats.<br />
<br />
== File formats ==<br />
* '''NWF''' files contain an index to model files and other Navisworks data. It requires the original CAD files to accompany it.<br />
<br />
* '''NWD''' files store all the information of an NWF file, as well as the geometry of the model; it makes a self-contained file which doesn't require other files. Only licensed users can create these.<br />
<br />
* '''NWC''' files are created by import/output features, and use cached geometries in a form that can be loaded quickly. It is not a format you can save to.<br />
<br />
== Software ==<br />
* [https://www.autodesk.com/products/navisworks/3d-viewers?plc=NAVSIM&term=1-YEAR&support=ADVANCED&quantity=1 Free viewer and export software]<br />
* [https://www.autodesk.com/products/navisworks/free-trial Navisworks free trial]<br />
<br />
== Links ==<br />
* [https://www.autodesk.com/products/navisworks/3d-viewers?plc=NAVSIM&term=1-YEAR&support=ADVANCED&quantity=1 What is Navisworks?]<br />
* [https://knowledge.autodesk.com/support/navisworks-products/troubleshooting/caas/sfdcarticles/sfdcarticles/NavisWorks-JetStream-file-formats-NWC-NWF-NWD-and-NWP.html Navisworks file format info]<br />
* [[Wikipedia:Navisworks|Wikipedia article]]<br />
<br />
[[Category:Autodesk]]</div>Mark0http://fileformats.archiveteam.org/wiki/GigascreenGigascreen2020-08-18T23:03:27Z<p>Mark0: Added Wikipedia link</p>
<hr />
<div>{{FormatInfo<br />
|name=Gigascreen<br />
|formattype=electronic<br />
|subcat=Graphics<br />
|extensions={{ext|img}}<br />
}}<br />
'''Gigascreen''' is a graphics format for the ZX Spectrum.<br />
<br />
== Identification ==<br />
<code>.img</code> files are exactly 13824 bytes long<br />
<br />
== Software ==<br />
* [[RECOIL]]<br />
<br />
== Sample files ==<br />
* https://telparia.com/fileFormatSamples/image/zxGigascreen/<br />
* [https://zxart.ee/eng/graphics/database/pictureType:gigascreen/sortParameter:date/sortOrder:desc/resultsType:zxitem/ zxart.ee]<br />
<br />
== Links ==<br />
* [https://en.wikipedia.org/wiki/ZX_Spectrum_graphic_modes#GigaScreen Wikipedia - ZX Spectrum graphic modes - GigaScreen]</div>Mark0http://fileformats.archiveteam.org/wiki/HLRHLR2020-08-18T22:59:03Z<p>Mark0: Added Wikipedia link</p>
<hr />
<div>{{FormatInfo<br />
|name=HLR<br />
|formattype=electronic<br />
|subcat=Graphics<br />
|extensions={{ext|hlr}}<br />
}}<br />
'''HLR''' is a graphics format for the ZX Spectrum. It's also known as a "Attributes Gigascreen" image.<br />
<br />
== Identification ==<br />
<code>.hlr</code> files are exactly 1628 bytes long<br />
<br />
== Software ==<br />
* [[RECOIL]]<br />
<br />
== Sample files ==<br />
* https://telparia.com/fileFormatSamples/image/hlr/<br />
<br />
== Links ==<br />
* [https://en.wikipedia.org/wiki/ZX_Spectrum_graphic_modes#GigaScreen Wikipedia - ZX Spectrum graphic modes - GigaScreen]</div>Mark0http://fileformats.archiveteam.org/wiki/EnCase_hash_mapEnCase hash map2020-06-01T16:17:20Z<p>Mark0: Updated Forensicswiki Links</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Forensics and Law Enforcement<br />
}}<br />
The '''[[EnCase hash map]]''' is used by the Encase forensic software (early versions are known as Expert Witness) to store hash tables of data stored for the purpose of investigation, such as files and disk images taken from suspect hard drives.<br />
<br />
== File identification ==<br />
<br />
The file begins with the hex header <code>45 4e 4d 41 50 20 56 34 0b 00 00 00</code>, which spells <code>ENMAP V4</code> in ASCII. (That's presumably for version 4; other versions may differ.)<br />
<br />
== Format ==<br />
<br />
The [[MD5]] hash format is used. A hash of the entire file is stored, followed by three zero bytes and then piecewise file-part hashes. The entire-file hash is preceded by the header given above, then the original filename in Unicode.<br />
<br />
== Links ==<br />
* [https://forensicswiki.xyz/wiki/index.php?title=Encase_hash_map Forensics wiki page on hash map]<br />
* [https://forensicswiki.xyz/wiki/index.php?title=EnCase Forensics wiki page on EnCase]<br />
* [http://clientui-kb.symantec.com/resources/sites/BUSINESS/content/live/TECHNICAL_SOLUTION/136000/TECH136997/en_US/358082.pdf EnCase Ingest Connector Implementation Guide]<br />
* [http://www.evolvediscovery.com/technology/encase_forensics.php EnCase forensics description]<br />
* [https://github.com/volatilityfoundation/volatility/wiki/EWF-Address-Space EWF Address Space]</div>Mark0http://fileformats.archiveteam.org/wiki/TSCompTSComp2020-05-27T20:48:33Z<p>Mark0: /* Identification */</p>
<hr />
<div>{{FormatInfo<br />
|name=TSComp<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|tsc}}<br />
}}<br />
'''TSComp''' is a archive format with a full name of "The Sterling COMPressor archive"<br />
<br />
== Identification ==<br />
Files begin with bytes: {{magic|65 5D 13 8C 08 01}}<br />
<br />
== Sample files ==<br />
* https://telparia.com/fileFormatSamples/archive/TWOFILES.TSC</div>Mark0http://fileformats.archiveteam.org/wiki/ICEDrawICEDraw2020-05-26T15:48:32Z<p>Mark0: Some IDF files didn't agree with the last 2 bytes.</p>
<hr />
<div>{{FormatInfo<br />
|name=iCEDraw<br />
|formattype=electronic<br />
|subcat=Graphics<br />
|extensions={{ext|idf}}<br />
|released=~1995<br />
}}<br />
'''iCEDraw''' (also spelled '''iCE Draw''') format is a character graphics format associated with the [[ANSI Art]] community, and the ''iCEView'' software.<br />
<br />
== Identification ==<br />
According to FFmpeg, iCEDraw files begin with bytes {{magic|04 31 2e 34 00 00 00 00 4f 00}}.<br />
<br />
== Software ==<br />
* [[FFmpeg]] (codec named "idf")<br />
* [https://www.ansilove.org/ Ansilove]<br />
* [http://archive.scene.org/pub/resources/graphics/icev066.zip iCEView]<br />
See also [[ANSI Art#Software]].<br />
<br />
== Sample files ==<br />
* [http://sixteencolors.net/pack/ice9605a/ICE-9605.IDF ICE-9605.IDF]<br />
** Also available at [http://bbs.ninja/pack/ice9605a/ ice9605a]<br />
* [http://sixteencolors.net/pack/ice9511a/SQ-FORCE.IDF SQ-FORCE.IDF]<br />
** Also available at [http://bbs.ninja/pack/ice9511a/ ice9511a]<br />
{{DISPLAYTITLE:iCEDraw}}<br />
* https://telparia.com/fileFormatSamples/image/test.idf</div>Mark0http://fileformats.archiveteam.org/wiki/PIMPIM2020-02-12T14:21:59Z<p>Mark0: Digged a bit in archived version of PIM / PIMPLE versions to understand headers and capabilities differences.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|pim}}<br />
|released=2004<br />
}}<br />
<br />
'''PIM''' / PIMPLE is a high performance compressor by Ilia Muraviev.<br />
The names and the formats conventions used are somehow confusing. AFAIK, PIMPLE is the compression engine and the name of the first compression tools using it, while PIM is the name of the later multi-file archiver. <br />
There are two version of PIMPLE format, PIMPLE1 and PIMPLE2.<br />
Also, there are two version of PIM format: the first consisted in a concatenation of PIMPLE files, the later introduced a new format with a different header.<br />
<br />
== Identification ==<br />
<br />
PIMPLE1: {{magic|01 50 49 4D}}, or v1 + "{{magic|PIM}}".<br />
<br />
PIMPLE2: {{magic|02 50 49 4D}}, or v2 + "{{magic|PIM}}".<br />
<br />
PIM2: {{magic|50 49 4D 32}}, or "{{magic|PIM2}}".<br />
<br />
== Sample data ==<br />
* [https://www.dan.info/sampledata/test.pim Test archive]<br />
<br />
== Links ==<br />
* [http://download.cnet.com/PIM-Archiver/3000-2250_4-10673641.html Review and download]<br />
* [http://www.youtube.com/watch?v=a8-JXHOqnms Video on how to use it by program's author]<br />
* [http://www.softpedia.com/get/Compression-tools/PIM-archiver.shtml Softpedia download page]</div>Mark0http://fileformats.archiveteam.org/wiki/U3DU3D2020-02-08T21:00:08Z<p>Mark0: Added magic</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|u3d}}<br />
|released=2005<br />
|wikidata={{wikidata|Q974182}}<br />
}}<br />
'''U3D''' (Universal 3D) is a standardized format for storing compressed 3D graphical data. It was developed by a consortium of companies including Intel, Adobe, and Boeing, and issued as an ECMA standard (ECMA-363). It is supported for embedding in [[PDF]] files.<br />
<br />
== Identification ==<br />
<br />
U3D files start with bytes {{magic|55 33 44}}, or "{{magic|U3D}}" in [[ASCII]].<br />
<br />
<br />
== Specs ==<br />
* [https://www.ecma-international.org/publications/standards/Ecma-363.htm ECMA standards index]<br />
** [https://www.ecma-international.org/publications/files/ECMA-ST/ECMA-363%201st%20edition.pdf 1st edition of standard]<br />
** [https://www.ecma-international.org/publications/files/ECMA-ST/ECMA-363%202nd%20Edition.pdf 2nd edition of standard]<br />
** [https://www.ecma-international.org/publications/files/ECMA-ST/ECMA-363%203rd%20edition.pdf 3rd edition of standard]<br />
** [https://www.ecma-international.org/publications/files/ECMA-ST/ECMA-363%204th%20Edition.pdf 4th edition of standard]<br />
<br />
== Links ==<br />
* [[Wikipedia:Universal 3D|Wikipedia article]]<br />
* [https://sourceforge.net/projects/u3d/ Sourceforge page]</div>Mark0http://fileformats.archiveteam.org/wiki/CZ_HelpCZ Help2020-02-08T15:13:37Z<p>Mark0: First draft.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Help files<br />
|extensions={{ext|hlp}}<br />
}}<br />
'''CZ Help''' is the context-sensitive Online Help Manager used by the Bullet compiler libraries.<br />
<br />
== Identification ==<br />
<br />
A CZ Help files start with bytes {{magic|43 5a 5f 48 45 4c 50 21}}, or "{{magic|CZ_HELP!}}" in [[ASCII]].</div>Mark0http://fileformats.archiveteam.org/wiki/Help_filesHelp files2020-02-08T15:09:41Z<p>Mark0: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Help files<br />
|image=Helpkey.jpg<br />
}}<br />
<br />
Formats specific to the storage and transmission of Help files.<br />
<br />
* [[AmigaGuide]]<br />
* [[CHM]] (Microsoft Compiled HTML Help)<br />
* [[CZ Help]]<br />
* [[HLP (WinHelp)]]<br />
* [[HotHelp]]<br />
* [[INF/HLP (OS/2)]]<br />
* [[man page]]<br />
* [[Microsoft Advisor Help]]<br />
* [[Microsoft Help 2]] (.hxs, etc.)<br />
* [[Microsoft Quick Help]]<br />
* [[texinfo]]<br />
<br />
See also:<br />
* [[Document#Documentation combined with source code]]</div>Mark0http://fileformats.archiveteam.org/wiki/Microsoft_Quick_HelpMicrosoft Quick Help2020-02-08T15:07:50Z<p>Mark0: First draft.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Help files<br />
|extensions={{ext|hlp}}<br />
}}<br />
'''Microsoft Quick Help file''' is a very old help file format used by the first releases of Microsoft's development tools like Quick Basic and Quick Pascal. It was later replaced by [[Microsoft Advisor Help]].<br />
<br />
== Identification ==<br />
Known files begin with {{magic|8b 92}}.<br />
<br />
[[Category:Microsoft]]</div>Mark0http://fileformats.archiveteam.org/wiki/Help_filesHelp files2020-02-08T15:07:00Z<p>Mark0: Modified Quick Help</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Help files<br />
|image=Helpkey.jpg<br />
}}<br />
<br />
Formats specific to the storage and transmission of Help files.<br />
<br />
* [[AmigaGuide]]<br />
* [[CHM]] (Microsoft Compiled HTML Help)<br />
* [[HLP (WinHelp)]]<br />
* [[HotHelp]]<br />
* [[INF/HLP (OS/2)]]<br />
* [[man page]]<br />
* [[Microsoft Advisor Help]]<br />
* [[Microsoft Help 2]] (.hxs, etc.)<br />
* [[Microsoft Quick Help]]<br />
* [[texinfo]]<br />
<br />
See also:<br />
* [[Document#Documentation combined with source code]]</div>Mark0http://fileformats.archiveteam.org/wiki/DIET_(compression)DIET (compression)2020-02-04T21:22:53Z<p>Mark0: Removed v1.43 link because even if the SFX file was named DIET143.EXE, it actually contained version 1.44.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Compression<br />
|subcat2=Executable compression<br />
|released=1991<br />
}}<br />
'''DIET''' is an executable compression and file compression utility for DOS, developed by Teddy Matsumoto. It does executable compression of [[MS-DOS EXE|EXE]] and [[DOS executable (.com)|COM]] files.<br />
<br />
It can also compress arbitrary data files. Such files can be transparently decompressed by DIET's TSR utility.<br />
<br />
Both types of files can be decompressed using the <code>-ra</code> option.<br />
<br />
== Identification ==<br />
Compressed data files apparently start with bytes {{magic|b4 4c cd 21 9d 89 64 6c 7a}}.<br />
<br />
EXE files most likely have ASCII "{{magic|diet}}" at offset 28.<br />
<br />
== Software ==<br />
* DIET<br />
** {{CdTextfiles|garbo/PC/EXECOMP/DIET120.ZIP|v1.20}}<br />
** {{CdTextfiles|ftp.wwiv.com/pub/COMPRESS/DIET144.ZIP|v1.44}}<br />
** {{CdTextfiles|pdos9606/ARCHIVER/EXECOMP/DIET145F.ZIP|v1.45f}}</div>Mark0http://fileformats.archiveteam.org/wiki/PPTPPT2020-01-29T20:00:30Z<p>Mark0: Fixed Forensik Wiki link</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Document<br />
|subcat2=Presentation<br />
|extensions={{ext|ppt}}, {{ext|pps}}, {{ext|pot}}<br />
|mimetypes={{mimetype|application/vnd.ms-powerpoint}}<br />
|pronom={{PRONOM|fmt/126}}, {{PRONOM|x-fmt/87}}<br />
|wikidata={{wikidata|Q24834502}}<br />
|locfdd={{LoCFDD|fdd000511}}<br />
}}<br />
PowerPoint Binary file ('''PPT''') is the default file format used in the [[Microsoft PowerPoint]] presentation system from [[Microsoft Office|Office]] 97 to Office 2003 (later versions use [[PPTX]]). Earlier versions (PowerPoint 4.0 and earlier) had the same file format name and extension (.ppt), but were incompatible. The file format specifications for PowerPoint 4.0 and earlier versions are not available. Microsoft made backwards compatibility an optional add-on after Office 2003, and appears to have [https://technet.microsoft.com/en-us/library/dd797428%28v=office.14%29.aspx removed] it altogether in Office 2010. Migration routes involve using emulation or older hardware in conjunction with a copy of Office 2001/2003. Alternatively, at least one company can provide free migration services ([http://www.zamzar.com Zamzar]).<br />
<br />
PPT (97-2003) files can be read by the Open Source OpenOffice and LibreOffice suites; included objects from other Microsoft applications (eg graphs from Excel) may not be handled properly.<br />
<br />
== Sample files==<br />
* [https://web.archive.org/web/20020313074855/http://ftp.sunet.se/pub/Internet-documents/isoc/charts/presentations/ Old PowerPoint files from around 1995] <br />
<br />
== References ==<br />
* [http://msdn.microsoft.com/en-us/library/cc313106%28v=office.12%29.aspx Microsoft spec for PowerPoint 97, 2000, 2002, and 2003]<br />
* [http://download.microsoft.com/download/0/B/E/0BE8BDD7-E5E8-422A-ABFD-4342ED7AD886/PowerPoint97-2007BinaryFileFormat(ppt)Specification.pdf PPT 97-2007 specs]<br />
* [https://forensicswiki.xyz/wiki/index.php?title=PowerPoint_Presentation_(PPT) Forensics Wiki article]<br />
* [http://norvig.com/Gettysburg/ The Gettysburg Powerpoint Presentation] (by Abraham Lincoln)<br />
* [http://decalage.info/file_formats_security/office MS Office 97-2003 legacy/binary formats security] - article with lots of resources on MS Office formats, including analysis techniques, tools and parsing libraries<br />
* [http://www.computerhistory.org/collections/catalog/102745695 Beginnings of PowerPoint: A Personal Technical Story]<br />
* [https://technet.microsoft.com/en-us/library/dd797428%28v=office.14%29.aspx File formats supported in Office 2010]<br />
<br />
[[Category:Microsoft]]<br />
[[Category:Microsoft Compound File]]</div>Mark0http://fileformats.archiveteam.org/wiki/TrIDTrID2020-01-28T02:15:50Z<p>Mark0: Changed external links to HTTPS</p>
<hr />
<div>{|<br />
|[[Software]]<br />
| ><br />
|[[File identification software]]<br />
| ><br />
|[[TrID]]<br />
|}<br />
'''TrID''' is a file format identification utility, similar in concept to the [[file command]].<br />
<br />
There are versions for Windows and Linux, plus an online version. It is free for noncommercial use.<br />
<br />
== External links ==<br />
* [https://mark0.net/soft-trid-e.html TrID website]<br />
* [https://mark0.net/onlinetrid.html Online TrID File Identifier]<br />
* [https://mark0.net/soft-trid-deflist.html Online definition database]<br />
* [https://mark0.net/soft-tridscan-e.html Actual mechanisms of identification, including a script that makes definition files as well as the database]<br />
<br />
[[Category:File Format Identification]]</div>Mark0http://fileformats.archiveteam.org/wiki/MM3DMM3D2020-01-18T20:21:58Z<p>Mark0: Added header info.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|mm3d}}<br />
|wikidata={{wikidata|Q3316316}}<br />
}}<br />
'''MM3D''' (Misfit Model 3D) is the format saved by an OpenGL-based 3D model editor that was in open-source development from 2004 to 2009, with an anouncement in 2011 that it was no longer under active developmennt.<br />
<br />
==FIle Identification==<br />
<br />
MM3D files have the header {{magic|4D 49 53 46 49 54 33 44}} ("MISFIT3D").<br />
<br />
<br />
== Links ==<br />
* [http://www.misfitcode.com/misfitmodel3d/ Official site]<br />
* [https://github.com/zturtleman/mm3d Maverick Model 3D: based on Misfit Model 3D]</div>Mark0http://fileformats.archiveteam.org/wiki/Talk:PDITalk:PDI2019-10-24T12:26:02Z<p>Mark0: /* Changing .pid to .pdi */</p>
<hr />
<div>===Changing .pid to .pdi===<br />
Intuition would tell that the extension of this format would be ".pdi" instead of ".pid" (which is currently listed). The documentation (in the zip whose download page is linked from [https://www.msx.org/forum/msx-talk/software/bomb-bomb-bomb-dsk-pro-116-is-here here]) seems to suggest that as well. (I haven't tested the output of the program itself, though.) I am therefore changing this with the assumption that it is a typo. [[User:Effect2|Effect2]] ([[User talk:Effect2|talk]]) 02:49, 24 October 2019 (UTC)<br />
<br />
:Indeed! Thanks! [[User:Mark0|Mark0]] ([[User talk:Mark0|talk]]) 12:26, 24 October 2019 (UTC)</div>Mark0http://fileformats.archiveteam.org/wiki/PDIPDI2019-10-23T17:54:15Z<p>Mark0: Syntax errors.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|pid}}<br />
}}<br />
<br />
==Overview==<br />
Disk image format used by MSX disk copier DSK-PRO.<br />
<br />
==FIle Identification==<br />
<br />
PDI files have the header {{magic|50 44 49 2D 4D 53 58}} ("PDI-MSX").<br />
<br />
==References==<br />
* DSK-PRO [https://www.msx.org/news/en/dsk-pro-111-deep-impact-version homepage]</div>Mark0http://fileformats.archiveteam.org/wiki/PDIPDI2019-10-23T17:02:46Z<p>Mark0: Added PDI format</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|pid}}<br />
}}<br />
<br />
==Overview==<br />
Disk image format used by DSK-PRO, and MSX disk copier.<br />
<br />
==FIle Identification==<br />
<br />
PDI files have the header {{magic|50 44 49 2D 4D 53 58}} ("PDI-MSX").<br />
<br />
==References==<br />
* DSK-PRO [https://www.msx.org/news/en/dsk-pro-111-deep-impact-version homepage]</div>Mark0http://fileformats.archiveteam.org/wiki/Disk_Image_FormatsDisk Image Formats2019-10-23T16:59:12Z<p>Mark0: Added MSX section</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Disk Image Formats<br />
|image=Selanit floppy disk download icon.png<br />
}}<br />
<br />
[[Filesystem]]s and other file formats described on this page's parent page describe entities that exist on disks as they would normally be used. <br />
<br />
However, there are also file formats that allow a physical disk (or tape or other medium) to be "imaged" into a file, either to be re-copied onto a physical disk later, or else used by an *emulator* of the computer system that would have originally used that sort of media. <br />
<br />
These file formats represent a data image of one of the physical floppy disk (etc.) formats. In addition to the raw data from the disk/tape/etc, these formats may contain metadata that the corresponding emulator environment uses to correctly access the data.<br />
<br />
Typically, when archiving a physical disk for later use, a physical disk will be imaged into one of these file formats. Sub-pages of this page should contain information on the format itself as well as instructions on how to extract a physical disk into that disk image format, including information about what physical drives are required, what software to use and how and what OS that is run under.<br />
<br />
See also [[ROM and memory images]] for images of memory, and [[Floppy disk]]s for the physical floppies. See [[Archiving]] for archive and backup formats that are filesystem-based rather than raw-sector-based. See [[Filesystem]] for the filesystems. [[Forensics and Law Enforcement]] has formats for preserving drive contents with metadata for investigations.<br />
<br />
==Floppy Disk Image Formats==<br />
Images created directly from floppy disks.<br />
===Generic Sector Images===<br />
<br />
====Acorn====<br />
<br />
* [[Acorn Archimedes Disk Image]]<br />
<br />
====Amiga====<br />
<br />
* [[ADF (Amiga)]]<br />
* [[Disk Imploder]] (Amiga) (.dmp, .dex)<br />
* [[Disk Masher System]] (Amiga) (.dms)<br />
<br />
====Amstrad====<br />
<br />
* [[DSK (CPCEMU)]], used for Amstrad and related disks (typically 3" disks)<br />
<br />
====APF Imagination Machine====<br />
<br />
* [[APD]] (APF Imagination Machine emulated disk) (.apd)<br />
<br />
====Apple II series====<br />
<br />
* [[A2R disk image]]<br />
* [[Apple Disk Image]] (Apple II disk image with header) (.2mg)<br />
* [[Disk Copy 4.2]] (Apple)<br />
* [[Disk Copy 6]] (Apple)<br />
* [[DSK (Apple II)]], used for Apple II disks (typically 5.25" disks)<br />
* [[EDD disk image]]<br />
* [[Nibblized disk image]] (.nib), an Apple II disk image format that works for copy-protected disks<br />
* [[WOZ disk image]]<br />
<br />
====Atari====<br />
<br />
* [[ATR]] (SIO2PC)<br />
* [[DCM]] (Disk Communicator)<br />
* [[DI]] (800XL DJ emulator)<br />
* [[DIM]] (F-Copy)<br />
* [[MSA (Magic Shadow Archiver)]]<br />
* [[PRO]] (APE ProSystem)<br />
* [[SCP]] (Spartados)<br />
* [[ST disk image]]<br />
* [[STT]] (STEEM)<br />
* [[STX]] (Pasti)<br />
* [[XFD]] (Xformer)<br />
<br />
====Commodore 64/128/PET/CBM====<br />
<br />
* [[C64 Nibbler Format]] (.nib) (created by mnib)<br />
* [[D64]] and its variants (D71, D81, all with optional error information) from the C64<br />
* [[G64]] C64 raw (GCR coded) disk image<br />
<br />
====Macintosh====<br />
<br />
* [[Apple Disk Image]] (MacOS or OS X disk image with header) (.dmg, .smi, .img)<br />
* [[DART]] (Apple)<br />
<br />
====MSX====<br />
* [[PDI]] (Protected Disk Image)<br />
<br />
====PC (DOS/Windows)====<br />
<br />
* [[86F]] (86Box)<br />
* [[CopyQM]]<br />
* [[DDI]] (DiskDupe image file)<br />
* [[FDF Image]] (EZ-DisKlone)<br />
* [[FDI]] (Formatted Disk Image)<br />
* [[IMA]]<br />
* [[IMD]] (ImageDisk)<br />
* [[IMG (DOSIMG)|IMG]] (HD-Copy disk image)<br />
* [[Quick Release Sector Transfer]] (Compaq)<br />
* [[RIM]] (EZ-DiskCopy PRO)<br />
* [[TD0]] (TeleDisk)<br />
* [[XPACK]] (.xdi)<br />
<br />
====Tandy====<br />
<br />
* [[DMK]]<br />
* [[JV1/JV3]]<br />
<br />
====ZX Spectrum====<br />
* [[Mirage Microdrive Snapshot]]<br />
* [[TRD]] (see [[TR-DOS filesystem]])<br />
<br />
====Misc.====<br />
* [[Anex86 PC98 floppy image]] (.fdi)<br />
* [[DiscFerret floppy image]] (.dfi)<br />
* [[Famicom Disk System]] (.fds)<br />
* [[LDBS disk image]] (.ldbs)<br />
* [[MESS floppy image]] (.mfi)<br />
* [[Pasopia disk image]] (.d88)<br />
* [[Raw disk image]] (.img) (ie, created with dd)<br />
<br />
===Physical (Hardware) Images===<br />
<br />
* [[DRAFT]] (Software Preservation Society intermediate format)<br />
* [[IPF]] (Software Preservation Society image format)<br />
* [[KryoFlux]]<br />
<br />
==Optical Disc Image Formats==<br />
CD-ROM, DVD-ROM, BluRay, GD-ROM etc.<br />
<br />
* [[BWI]] (BlindWrite Image File)<br />
* [[CDI]] (Disc Juggler)<br />
* [[CloneCD Control File]] (.ccd, .img, .sub)<br />
* [[CUE and BIN]]<br />
* [[DDP]] (Disc Description Protocol)<br />
* [[DMG]] (Apple)<br />
* [[GI]] (Sonic Global Image File)<br />
* [[ISO image]] (.iso)<br />
* [[ISZ]]<br />
* [[MDF and MDS]]<br />
* [[NRG]] (Nero Burning ROM)<br />
<br />
===Optical Disc Project Formats===<br />
Disc Burning Software Project files<br />
<br />
* [[NRI]] (Nero Burning ROM)<br />
* [[CDL]] (Corel CD Creator)<br />
* [[Easy CD Creator]] (CL2, CL3, CL4)<br />
* [[CL5]] (Roxio EasyCD Creator 5)<br />
* [[RCL]] (Roxio Creator Classic)<br />
* [[ROX]] (Roxio Creator NXT)<br />
* [[DMSD]] (Roxio MyDVD)<br />
* [[DISC]] (Roxio TOAST)<br />
<br />
==Hard Disk Image Formats==<br />
<br />
* [[HDV (disk image)|HDV]]<br />
* [[Raw disk image]] (.img)<br />
<br />
==Virtual Machine Disks and Virtualization Image Formats==<br />
* [[OVF (Open Virtualization Format)]]<br />
* [[qcow]] (QEMU)<br />
* [[VDI]] (Virtual Disk Image) (VirtualBox) (.vdi)<br />
* [[VHD (Virtual Hard Disk)]] (Microsoft) (.vhd)<br />
* [[VMDK]] (Virtual Machine Disk) (VMWare) (.vmdk)<br />
<br />
==Tape Image Formats==<br />
<br />
* [[APT]] (APF Imagination Machine emulated tape, logical bits) (.apt)<br />
* [[APW]] (APF Imagination Machine emulated tape, raw audio) (.apw)<br />
* [[CAS (Atari)|CAS]] (Atari; Digital Cassette Image system)<br />
* [[PZX]] (ZX Spectrum)<br />
* [[T64]]<br />
* [[TAP (ZX Spectrum)]]<br />
* [[Tap file]] (contains data from Commodore data cassette)<br />
* [[TZX]] (ZX Spectrum)<br />
* [[Unified Emulator Format]] (UEF; also does Acorn disks and ROMs)<br />
<br />
==Unknown==<br />
* [[lbl]] See here for details: [https://web.archive.org/web/20130103032119/http://classiccmp.org/pipermail/cctalk/2012-December/326747.html]<br />
<br />
==Tools==<br />
* [[The Sleuth Kit and Autopsy]] can read raw, Expert Witness, and AFF formats<br />
* [http://www.winimage.com/ WinImage] to read, write and create images, also lots of info<br />
* [http://foremost.sourceforge.net/ Foremost: console tool to recover files from disk images]<br />
* [http://disktype.sourceforge.net/ disktype: detect format of disk or disk image]<br />
* [[TrID|TrID File Identifier]]: recognize many disk image formats<br />
* [https://github.com/bitcurator/bca-webtools bca-webtools]<br />
* [https://github.com/eaas-framework/xmount xmount: emulates various disk image formats for use in emulators requiring them]<br />
<br />
See also [[Disk Imaging Software & Systems]], and [[Forensics and Law Enforcement]].<br />
<br />
== Links ==<br />
* [http://qanda.digipres.org/20/what-are-the-reasons-for-saving-disk-images?show=183 What are the reasons for saving disk images?]<br />
* [http://ils.unc.edu/digccurr/curategear2016-talks/woods-curategear2016.pdf BCA-Webtools: Accessing and Visualizing Disk Images in a Web Browser]</div>Mark0http://fileformats.archiveteam.org/wiki/Disk_Image_FormatsDisk Image Formats2019-10-17T14:19:47Z<p>Mark0: Added 86F format.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Disk Image Formats<br />
|image=Selanit floppy disk download icon.png<br />
}}<br />
<br />
[[Filesystem]]s and other file formats described on this page's parent page describe entities that exist on disks as they would normally be used. <br />
<br />
However, there are also file formats that allow a physical disk (or tape or other medium) to be "imaged" into a file, either to be re-copied onto a physical disk later, or else used by an *emulator* of the computer system that would have originally used that sort of media. <br />
<br />
These file formats represent a data image of one of the physical floppy disk (etc.) formats. In addition to the raw data from the disk/tape/etc, these formats may contain metadata that the corresponding emulator environment uses to correctly access the data.<br />
<br />
Typically, when archiving a physical disk for later use, a physical disk will be imaged into one of these file formats. Sub-pages of this page should contain information on the format itself as well as instructions on how to extract a physical disk into that disk image format, including information about what physical drives are required, what software to use and how and what OS that is run under.<br />
<br />
See also [[ROM and memory images]] for images of memory, and [[Floppy disk]]s for the physical floppies. See [[Archiving]] for archive and backup formats that are filesystem-based rather than raw-sector-based. See [[Filesystem]] for the filesystems. [[Forensics and Law Enforcement]] has formats for preserving drive contents with metadata for investigations.<br />
<br />
==Floppy Disk Image Formats==<br />
Images created directly from floppy disks.<br />
===Generic Sector Images===<br />
<br />
====Acorn====<br />
<br />
* [[Acorn Archimedes Disk Image]]<br />
<br />
====Amiga====<br />
<br />
* [[ADF (Amiga)]]<br />
* [[Disk Imploder]] (Amiga) (.dmp, .dex)<br />
* [[Disk Masher System]] (Amiga) (.dms)<br />
<br />
====Amstrad====<br />
<br />
* [[DSK (CPCEMU)]], used for Amstrad and related disks (typically 3" disks)<br />
<br />
====APF Imagination Machine====<br />
<br />
* [[APD]] (APF Imagination Machine emulated disk) (.apd)<br />
<br />
====Apple II series====<br />
<br />
* [[A2R disk image]]<br />
* [[Apple Disk Image]] (Apple II disk image with header) (.2mg)<br />
* [[Disk Copy 4.2]] (Apple)<br />
* [[Disk Copy 6]] (Apple)<br />
* [[DSK (Apple II)]], used for Apple II disks (typically 5.25" disks)<br />
* [[EDD disk image]]<br />
* [[Nibblized disk image]] (.nib), an Apple II disk image format that works for copy-protected disks<br />
* [[WOZ disk image]]<br />
<br />
====Atari====<br />
<br />
* [[ATR]] (SIO2PC)<br />
* [[DCM]] (Disk Communicator)<br />
* [[DI]] (800XL DJ emulator)<br />
* [[DIM]] (F-Copy)<br />
* [[MSA (Magic Shadow Archiver)]]<br />
* [[PRO]] (APE ProSystem)<br />
* [[SCP]] (Spartados)<br />
* [[ST disk image]]<br />
* [[STT]] (STEEM)<br />
* [[STX]] (Pasti)<br />
* [[XFD]] (Xformer)<br />
<br />
====Commodore 64/128/PET/CBM====<br />
<br />
* [[C64 Nibbler Format]] (.nib) (created by mnib)<br />
* [[D64]] and its variants (D71, D81, all with optional error information) from the C64<br />
* [[G64]] C64 raw (GCR coded) disk image<br />
<br />
====Macintosh====<br />
<br />
* [[Apple Disk Image]] (MacOS or OS X disk image with header) (.dmg, .smi, .img)<br />
* [[DART]] (Apple)<br />
<br />
====PC (DOS/Windows)====<br />
<br />
* [[86F]] (86Box)<br />
* [[CopyQM]]<br />
* [[DDI]] (DiskDupe image file)<br />
* [[FDF Image]] (EZ-DisKlone)<br />
* [[FDI]] (Formatted Disk Image)<br />
* [[IMA]]<br />
* [[IMD]] (ImageDisk)<br />
* [[IMG (DOSIMG)|IMG]] (HD-Copy disk image)<br />
* [[Quick Release Sector Transfer]] (Compaq)<br />
* [[RIM]] (EZ-DiskCopy PRO)<br />
* [[TD0]] (TeleDisk)<br />
* [[XPACK]] (.xdi)<br />
<br />
====Tandy====<br />
<br />
* [[DMK]]<br />
* [[JV1/JV3]]<br />
<br />
====ZX Spectrum====<br />
* [[Mirage Microdrive Snapshot]]<br />
* [[TRD]] (see [[TR-DOS filesystem]])<br />
<br />
====Misc.====<br />
* [[Anex86 PC98 floppy image]] (.fdi)<br />
* [[DiscFerret floppy image]] (.dfi)<br />
* [[Famicom Disk System]] (.fds)<br />
* [[LDBS disk image]] (.ldbs)<br />
* [[MESS floppy image]] (.mfi)<br />
* [[Pasopia disk image]] (.d88)<br />
* [[Raw disk image]] (.img) (ie, created with dd)<br />
<br />
===Physical (Hardware) Images===<br />
<br />
* [[DRAFT]] (Software Preservation Society intermediate format)<br />
* [[IPF]] (Software Preservation Society image format)<br />
* [[KryoFlux]]<br />
<br />
==Optical Disc Image Formats==<br />
CD-ROM, DVD-ROM, BluRay, GD-ROM etc.<br />
<br />
* [[BWI]] (BlindWrite Image File)<br />
* [[CDI]] (Disc Juggler)<br />
* [[CloneCD Control File]] (.ccd, .img, .sub)<br />
* [[CUE and BIN]]<br />
* [[DDP]] (Disc Description Protocol)<br />
* [[DMG]] (Apple)<br />
* [[GI]] (Sonic Global Image File)<br />
* [[ISO image]] (.iso)<br />
* [[ISZ]]<br />
* [[MDF and MDS]]<br />
* [[NRG]] (Nero Burning ROM)<br />
<br />
===Optical Disc Project Formats===<br />
Disc Burning Software Project files<br />
<br />
* [[NRI]] (Nero Burning ROM)<br />
* [[CDL]] (Corel CD Creator)<br />
* [[Easy CD Creator]] (CL2, CL3, CL4)<br />
* [[CL5]] (Roxio EasyCD Creator 5)<br />
* [[RCL]] (Roxio Creator Classic)<br />
* [[ROX]] (Roxio Creator NXT)<br />
* [[DMSD]] (Roxio MyDVD)<br />
* [[DISC]] (Roxio TOAST)<br />
<br />
==Hard Disk Image Formats==<br />
<br />
* [[HDV (disk image)|HDV]]<br />
* [[Raw disk image]] (.img)<br />
<br />
==Virtual Machine Disks and Virtualization Image Formats==<br />
* [[OVF (Open Virtualization Format)]]<br />
* [[qcow]] (QEMU)<br />
* [[VDI]] (Virtual Disk Image) (VirtualBox) (.vdi)<br />
* [[VHD (Virtual Hard Disk)]] (Microsoft) (.vhd)<br />
* [[VMDK]] (Virtual Machine Disk) (VMWare) (.vmdk)<br />
<br />
==Tape Image Formats==<br />
<br />
* [[APT]] (APF Imagination Machine emulated tape, logical bits) (.apt)<br />
* [[APW]] (APF Imagination Machine emulated tape, raw audio) (.apw)<br />
* [[CAS (Atari)|CAS]] (Atari; Digital Cassette Image system)<br />
* [[PZX]] (ZX Spectrum)<br />
* [[T64]]<br />
* [[TAP (ZX Spectrum)]]<br />
* [[Tap file]] (contains data from Commodore data cassette)<br />
* [[TZX]] (ZX Spectrum)<br />
* [[Unified Emulator Format]] (UEF; also does Acorn disks and ROMs)<br />
<br />
==Unknown==<br />
* [[lbl]] See here for details: [https://web.archive.org/web/20130103032119/http://classiccmp.org/pipermail/cctalk/2012-December/326747.html]<br />
<br />
==Tools==<br />
* [[The Sleuth Kit and Autopsy]] can read raw, Expert Witness, and AFF formats<br />
* [http://www.winimage.com/ WinImage] to read, write and create images, also lots of info<br />
* [http://foremost.sourceforge.net/ Foremost: console tool to recover files from disk images]<br />
* [http://disktype.sourceforge.net/ disktype: detect format of disk or disk image]<br />
* [[TrID|TrID File Identifier]]: recognize many disk image formats<br />
* [https://github.com/bitcurator/bca-webtools bca-webtools]<br />
* [https://github.com/eaas-framework/xmount xmount: emulates various disk image formats for use in emulators requiring them]<br />
<br />
See also [[Disk Imaging Software & Systems]], and [[Forensics and Law Enforcement]].<br />
<br />
== Links ==<br />
* [http://qanda.digipres.org/20/what-are-the-reasons-for-saving-disk-images?show=183 What are the reasons for saving disk images?]<br />
* [http://ils.unc.edu/digccurr/curategear2016-talks/woods-curategear2016.pdf BCA-Webtools: Accessing and Visualizing Disk Images in a Web Browser]</div>Mark0http://fileformats.archiveteam.org/wiki/86F86F2019-10-17T14:18:46Z<p>Mark0: First edit.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|86f}}<br />
}}<br />
<br />
==Overview==<br />
PC based disk image format used by the PC emulator 86Box.<br />
<br />
==FIle Identification==<br />
<br />
86F files have the header {{magic|38 36 42 46}} ("86BF"), or possibly {{magic|38 36 62 66}} ("86bf") if compressed.<br />
<br />
==References==<br />
* 86Box [https://86box.github.io/ homepage]</div>Mark0http://fileformats.archiveteam.org/wiki/Disk_Image_FormatsDisk Image Formats2019-10-17T14:14:55Z<p>Mark0: Added RIM format.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|thiscat=Disk Image Formats<br />
|image=Selanit floppy disk download icon.png<br />
}}<br />
<br />
[[Filesystem]]s and other file formats described on this page's parent page describe entities that exist on disks as they would normally be used. <br />
<br />
However, there are also file formats that allow a physical disk (or tape or other medium) to be "imaged" into a file, either to be re-copied onto a physical disk later, or else used by an *emulator* of the computer system that would have originally used that sort of media. <br />
<br />
These file formats represent a data image of one of the physical floppy disk (etc.) formats. In addition to the raw data from the disk/tape/etc, these formats may contain metadata that the corresponding emulator environment uses to correctly access the data.<br />
<br />
Typically, when archiving a physical disk for later use, a physical disk will be imaged into one of these file formats. Sub-pages of this page should contain information on the format itself as well as instructions on how to extract a physical disk into that disk image format, including information about what physical drives are required, what software to use and how and what OS that is run under.<br />
<br />
See also [[ROM and memory images]] for images of memory, and [[Floppy disk]]s for the physical floppies. See [[Archiving]] for archive and backup formats that are filesystem-based rather than raw-sector-based. See [[Filesystem]] for the filesystems. [[Forensics and Law Enforcement]] has formats for preserving drive contents with metadata for investigations.<br />
<br />
==Floppy Disk Image Formats==<br />
Images created directly from floppy disks.<br />
===Generic Sector Images===<br />
<br />
====Acorn====<br />
<br />
* [[Acorn Archimedes Disk Image]]<br />
<br />
====Amiga====<br />
<br />
* [[ADF (Amiga)]]<br />
* [[Disk Imploder]] (Amiga) (.dmp, .dex)<br />
* [[Disk Masher System]] (Amiga) (.dms)<br />
<br />
====Amstrad====<br />
<br />
* [[DSK (CPCEMU)]], used for Amstrad and related disks (typically 3" disks)<br />
<br />
====APF Imagination Machine====<br />
<br />
* [[APD]] (APF Imagination Machine emulated disk) (.apd)<br />
<br />
====Apple II series====<br />
<br />
* [[A2R disk image]]<br />
* [[Apple Disk Image]] (Apple II disk image with header) (.2mg)<br />
* [[Disk Copy 4.2]] (Apple)<br />
* [[Disk Copy 6]] (Apple)<br />
* [[DSK (Apple II)]], used for Apple II disks (typically 5.25" disks)<br />
* [[EDD disk image]]<br />
* [[Nibblized disk image]] (.nib), an Apple II disk image format that works for copy-protected disks<br />
* [[WOZ disk image]]<br />
<br />
====Atari====<br />
<br />
* [[ATR]] (SIO2PC)<br />
* [[DCM]] (Disk Communicator)<br />
* [[DI]] (800XL DJ emulator)<br />
* [[DIM]] (F-Copy)<br />
* [[MSA (Magic Shadow Archiver)]]<br />
* [[PRO]] (APE ProSystem)<br />
* [[SCP]] (Spartados)<br />
* [[ST disk image]]<br />
* [[STT]] (STEEM)<br />
* [[STX]] (Pasti)<br />
* [[XFD]] (Xformer)<br />
<br />
====Commodore 64/128/PET/CBM====<br />
<br />
* [[C64 Nibbler Format]] (.nib) (created by mnib)<br />
* [[D64]] and its variants (D71, D81, all with optional error information) from the C64<br />
* [[G64]] C64 raw (GCR coded) disk image<br />
<br />
====Macintosh====<br />
<br />
* [[Apple Disk Image]] (MacOS or OS X disk image with header) (.dmg, .smi, .img)<br />
* [[DART]] (Apple)<br />
<br />
====PC (DOS/Windows)====<br />
<br />
* [[CopyQM]]<br />
* [[DDI]] (DiskDupe image file)<br />
* [[FDF Image]] (EZ-DisKlone)<br />
* [[FDI]] (Formatted Disk Image)<br />
* [[IMA]]<br />
* [[IMD]] (ImageDisk)<br />
* [[IMG (DOSIMG)|IMG]] (HD-Copy disk image)<br />
* [[Quick Release Sector Transfer]] (Compaq)<br />
* [[RIM]] (EZ-DiskCopy PRO)<br />
* [[TD0]] (TeleDisk)<br />
* [[XPACK]] (.xdi)<br />
<br />
====Tandy====<br />
<br />
* [[DMK]]<br />
* [[JV1/JV3]]<br />
<br />
====ZX Spectrum====<br />
* [[Mirage Microdrive Snapshot]]<br />
* [[TRD]] (see [[TR-DOS filesystem]])<br />
<br />
====Misc.====<br />
* [[Anex86 PC98 floppy image]] (.fdi)<br />
* [[DiscFerret floppy image]] (.dfi)<br />
* [[Famicom Disk System]] (.fds)<br />
* [[LDBS disk image]] (.ldbs)<br />
* [[MESS floppy image]] (.mfi)<br />
* [[Pasopia disk image]] (.d88)<br />
* [[Raw disk image]] (.img) (ie, created with dd)<br />
<br />
===Physical (Hardware) Images===<br />
<br />
* [[DRAFT]] (Software Preservation Society intermediate format)<br />
* [[IPF]] (Software Preservation Society image format)<br />
* [[KryoFlux]]<br />
<br />
==Optical Disc Image Formats==<br />
CD-ROM, DVD-ROM, BluRay, GD-ROM etc.<br />
<br />
* [[BWI]] (BlindWrite Image File)<br />
* [[CDI]] (Disc Juggler)<br />
* [[CloneCD Control File]] (.ccd, .img, .sub)<br />
* [[CUE and BIN]]<br />
* [[DDP]] (Disc Description Protocol)<br />
* [[DMG]] (Apple)<br />
* [[GI]] (Sonic Global Image File)<br />
* [[ISO image]] (.iso)<br />
* [[ISZ]]<br />
* [[MDF and MDS]]<br />
* [[NRG]] (Nero Burning ROM)<br />
<br />
===Optical Disc Project Formats===<br />
Disc Burning Software Project files<br />
<br />
* [[NRI]] (Nero Burning ROM)<br />
* [[CDL]] (Corel CD Creator)<br />
* [[Easy CD Creator]] (CL2, CL3, CL4)<br />
* [[CL5]] (Roxio EasyCD Creator 5)<br />
* [[RCL]] (Roxio Creator Classic)<br />
* [[ROX]] (Roxio Creator NXT)<br />
* [[DMSD]] (Roxio MyDVD)<br />
* [[DISC]] (Roxio TOAST)<br />
<br />
==Hard Disk Image Formats==<br />
<br />
* [[HDV (disk image)|HDV]]<br />
* [[Raw disk image]] (.img)<br />
<br />
==Virtual Machine Disks and Virtualization Image Formats==<br />
* [[OVF (Open Virtualization Format)]]<br />
* [[qcow]] (QEMU)<br />
* [[VDI]] (Virtual Disk Image) (VirtualBox) (.vdi)<br />
* [[VHD (Virtual Hard Disk)]] (Microsoft) (.vhd)<br />
* [[VMDK]] (Virtual Machine Disk) (VMWare) (.vmdk)<br />
<br />
==Tape Image Formats==<br />
<br />
* [[APT]] (APF Imagination Machine emulated tape, logical bits) (.apt)<br />
* [[APW]] (APF Imagination Machine emulated tape, raw audio) (.apw)<br />
* [[CAS (Atari)|CAS]] (Atari; Digital Cassette Image system)<br />
* [[PZX]] (ZX Spectrum)<br />
* [[T64]]<br />
* [[TAP (ZX Spectrum)]]<br />
* [[Tap file]] (contains data from Commodore data cassette)<br />
* [[TZX]] (ZX Spectrum)<br />
* [[Unified Emulator Format]] (UEF; also does Acorn disks and ROMs)<br />
<br />
==Unknown==<br />
* [[lbl]] See here for details: [https://web.archive.org/web/20130103032119/http://classiccmp.org/pipermail/cctalk/2012-December/326747.html]<br />
<br />
==Tools==<br />
* [[The Sleuth Kit and Autopsy]] can read raw, Expert Witness, and AFF formats<br />
* [http://www.winimage.com/ WinImage] to read, write and create images, also lots of info<br />
* [http://foremost.sourceforge.net/ Foremost: console tool to recover files from disk images]<br />
* [http://disktype.sourceforge.net/ disktype: detect format of disk or disk image]<br />
* [[TrID|TrID File Identifier]]: recognize many disk image formats<br />
* [https://github.com/bitcurator/bca-webtools bca-webtools]<br />
* [https://github.com/eaas-framework/xmount xmount: emulates various disk image formats for use in emulators requiring them]<br />
<br />
See also [[Disk Imaging Software & Systems]], and [[Forensics and Law Enforcement]].<br />
<br />
== Links ==<br />
* [http://qanda.digipres.org/20/what-are-the-reasons-for-saving-disk-images?show=183 What are the reasons for saving disk images?]<br />
* [http://ils.unc.edu/digccurr/curategear2016-talks/woods-curategear2016.pdf BCA-Webtools: Accessing and Visualizing Disk Images in a Web Browser]</div>Mark0http://fileformats.archiveteam.org/wiki/RIMRIM2019-10-17T14:13:12Z<p>Mark0: First edit.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|rim}}<br />
}}<br />
<br />
==Overview==<br />
Old PC based disk image format created by EZ-DiskCopy PRO.<br />
<br />
==FIle Identification==<br />
<br />
RIM files have the header {{magic|45 5A 43 50}} ("EZCP").<br />
<br />
==References==<br />
* EZ-DiskCopy PRO [http://www.ez-forms.com/ezcp.htm homepage]</div>Mark0http://fileformats.archiveteam.org/wiki/Talk:IMG_(DOSIMG)Talk:IMG (DOSIMG)2019-10-17T00:53:03Z<p>Mark0: </p>
<hr />
<div>I think there's a superimposition of info from different programs here.<br />
<br />
I just played a bit with HD-Copy 2.0 (by Oliver Fromme, see here: https://web.archive.org/web/20160304075734/http://www.asiawide.or.jp/HD_COPY.htm ) and the disk images files <br />
<br />
it produces are definitely not the one described here.It starts with a constant 3 bytes header FF 18 17, then 11 bytes for the name of the disk images, and then space from some other data. <br />
The real image data starts at offset 0xBB. Doesn't seems to be compressed, but the are probably just the actually used sectors, and the file size is variable.<br />
<br />
Update:<br />
I tried an older version of HD-Copy (1.6), and its image format is as described in the page. So it probably changed with version 2.</div>Mark0http://fileformats.archiveteam.org/wiki/Talk:IMG_(DOSIMG)Talk:IMG (DOSIMG)2019-10-17T00:52:47Z<p>Mark0: Note about different versions/formats.</p>
<hr />
<div>I think there's a superimposition of info from different programs here.<br />
<br />
I just played a bit with HD-Copy 2.0 (by Oliver Fromme, see here: https://web.archive.org/web/20160304075734/http://www.asiawide.or.jp/HD_COPY.htm ) and the disk images files <br />
<br />
it produces are definitely not the one described here.It starts with a constant 3 bytes header FF 18 17, then 11 bytes for the name of the disk images, and then space from some other data. <br />
The real image data starts at offset 0xBB. Doesn't seems to be compressed, but the are probably just the actually used sectors, and the file size is variable.<br />
<br />
Update:<br />
I tried an older version of HD-Copy (1.6), and it's image format is as described in the page. So it probably changed with version 2.</div>Mark0http://fileformats.archiveteam.org/wiki/Talk:IMG_(DOSIMG)Talk:IMG (DOSIMG)2019-10-14T14:45:04Z<p>Mark0: Info about HD-Copy images.</p>
<hr />
<div>I think there's a superimposition of info from different programs here.<br />
I just played a bit with HD-Copy 2.0 (by Oliver Fromme, see here: https://web.archive.org/web/20160304075734/http://www.asiawide.or.jp/HD_COPY.htm ) and the disk images files it produces are definitely not the one described here.<br />
It starts with a constant 3 bytes header FF 18 17, then 11 bytes for the name of the disk images, and then space from some other data. <br />
The real image data starts at offset 0xBB. Doesn't seems to be compressed, but the are probably just the actually used sectors, and the file size is variable.</div>Mark0http://fileformats.archiveteam.org/wiki/IMAIMA2019-10-14T14:34:33Z<p>Mark0: Changed link to archived ver.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|ima}}, {{ext|img}}<br />
}}<br />
<br />
'''IMA''' is a format for raw floppy-disk dumps. Many different disk formats can be expressed in this manner, but it is most commonly used for [[PC-DOS 1.2M format|1.44 MB PC format 3.5" floppy disks]].<br />
<br />
This is a raw, unformatted set of binary data corresponding to what is on the disk, with no headers or metadata.<br />
<br />
This format is supported by Winimage, among other software.<br />
<br />
.ima is the usual extension, but .img is sometimes found (though this is ambiguous since it is used for other things).<br />
<br />
== Format info ==<br />
* [http://web.archive.org/web/20140220004505/http://www.undisker.com:80/products/undisker/help/disk-image-formats.html Description of disk image formats]<br />
<br />
== Sample files ==<br />
* [http://archive.org/download/Riki1295/Riki1295-15.ima Magazine cover disk from the 1990s, at Internet Archive]<br />
<br />
== Software ==<br />
* [http://winimage.com/ Winimage]<br />
* [[7-Zip]] can read some IMA files<br />
<br />
== Other links ==<br />
* [[Wikipedia:IMA (file format)|Wikipedia article]]</div>Mark0http://fileformats.archiveteam.org/wiki/LDBS_disk_imageLDBS disk image2019-06-09T14:49:59Z<p>Mark0: Some initial info.</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Disk Image Formats<br />
|extensions={{ext|ldbs}}<br />
|released=2016<br />
}}<br />
'''LDBS''' s a disk image format originally designed by John Elliott for internal use in LibDsk, with the intended use case being for archiving FM / MFM floppy disks.<br />
<br />
== Format reference ==<br />
* [http://www.seasip.info/Unix/LibDsk/ldbs.html LDBS specifications reference 0.3]<br />
<br />
== Test files ==<br />
* [http://www.seasip.info/Unix/LibDsk/examples.zip Some example LDBS files]</div>Mark0