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http://fileformats.archiveteam.org/api.php?action=feedcontributions&feedformat=atom&user=Sigurdler Just Solve the File Format Problem - User contributions [en] 2024-06-10T14:54:25Z User contributions MediaWiki 1.19.2 http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2018-06-22T22:08:22Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format.<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> 'STDY' means the file is one of the Animation Studio Sample files (copyright Disney)<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200=NTSC, 256=PAL, 400=NTSC interlaced, 512=PAL interlaced)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> Frames are compressed individually (frames are NOT delta compressed from the previous frame)<br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> <br /> <br /> RLE compression:<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-07-19T11:53:30Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application (now owned by Autodesk)<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with [[zlib]] to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - total layer size in bytes<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - layer type: 0=bitmap, 1=text (text layer also contains bitmap)<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible<br /> 2 bytes - blendmode<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> 4 bytes - size in bytes of layer mask data (0 if no mask)<br /> 1 byte - number of layer style effects<br /> for every effect<br /> 4 bytes - size in bytes of effect data<br /> 1 byte - type of effect<br /> n bytes - effect data (TODO)<br /> end every effect<br /> <br /> 2 bytes - unknown<br /> if text layer<br /> text + font data (TODO)<br /> end if<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-24T16:35:06Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - total layer size in bytes<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - layer type: 0=bitmap, 1=text (text layer also contains bitmap)<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible<br /> 2 bytes - blendmode<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> 4 bytes - size in bytes of layer mask data (0 if no mask)<br /> 1 byte - number of layer style effects<br /> for every effect<br /> 4 bytes - size in bytes of effect data<br /> 1 byte - type of effect<br /> n bytes - effect data (TODO)<br /> end every effect<br /> <br /> 2 bytes - unknown<br /> if text layer<br /> text + font data (TODO)<br /> end if<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-23T20:29:44Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - layer type: 0=bitmap, 1=text (text layer also contains bitmap)<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible<br /> 2 bytes - blendmode<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> 4 bytes - size in bytes of layer mask data (0 if no mask)<br /> 1 byte - number of layer style effects<br /> for every effect<br /> 4 bytes - size in bytes of effect data<br /> 1 byte - type of effect<br /> n bytes - effect data (TODO)<br /> end every effect<br /> <br /> 2 bytes - unknown<br /> if text layer<br /> text + font data (TODO)<br /> end if<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-23T20:29:03Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - layer type: 0=bitmap, 1=text (text layer also contains bitmap)<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible<br /> 2 bytes - blendmode<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> 4 bytes - size in bytes of layer mask data (0 if no mask)<br /> 1 byte - number of layer style effects<br /> for every effect<br /> 4 bytes - size in bytes of effect data<br /> 1 byte - type of effect<br /> n bytes - effect data (TODO)<br /> end every effect<br /> <br /> 2 bytes - unknown<br /> if text layer<br /> text + font data here (TODO)<br /> end if<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-23T20:28:51Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - layer type: 0=bitmap, 1=text (text layer also contains bitmap)<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 bytes - blendmode<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> 4 bytes - size in bytes of layer mask data (0 if no mask)<br /> 1 byte - number of layer style effects<br /> for every effect<br /> 4 bytes - size in bytes of effect data<br /> 1 byte - type of effect<br /> n bytes - effect data (TODO)<br /> end every effect<br /> <br /> 2 bytes - unknown<br /> if text layer<br /> text + font data here (TODO)<br /> end if<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-23T16:12:55Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - layer type: 0=bitmap, 1=text (text layer also contains bitmap)<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 bytes - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> (TODO: Layer masks and Layer styles)<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:32:38Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 bytes - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> (TODO: Layer masks and Layer styles)<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:32:03Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 byte - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> (TODO: Layer masks and Layer styles)<br /> <br /> end every layer<br /> <br /> (TODO: Merged image data may be at the end ?)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:31:39Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 byte - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> <br /> TODO: Layer masks and Layer styles<br /> <br /> end every layer<br /> <br /> Merged image data may be at the end ?<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:30:31Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 byte - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer bitmap data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> end every layer<br /> <br /> Merged image data may be at the end ?<br /> TODO: Layer masks and Layer styles<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:29:32Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible (TODO: flags ?)<br /> 2 byte - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> end every layer<br /> <br /> Merged image data may be at the end ?<br /> TODO: Layer masks and Layer styles<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:29:06Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible , flags ??<br /> 2 byte - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> end every layer<br /> <br /> Merged image data may be at the end ?<br /> TODO: Layer masks and Layer styles<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:28:25Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible , flags ??<br /> 2 byte - blendmode ?<br /> (TODO: layer protected flag?)<br /> <br /> 4 bytes - size in bytes of layer data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> end for every layer<br /> <br /> Merged image data may be at the end ?<br /> TODO: Layer masks and Layer styles<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:27:03Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> 4 bytes - The total size of the layers in bytes<br /> <br /> for every layer<br /> 4 bytes - layer size in bytes (including layer bitmap data)<br /> 2 bytes - namelen<br /> n bytes - name<br /> 1 byte - always zero?<br /> <br /> 4 bytes - layer x-pos<br /> 4 bytes - layer y-pos<br /> 4 bytes - layer width<br /> 4 bytes - layer height<br /> 1 byte - opacity (0..100)<br /> 1 byte - visible , flags ??<br /> 2 byte - blendmode ?<br /> <br /> 4 bytes - size in bytes of layer data<br /> n bytes - layer bitmap data in ARGB format (not premultiplied)<br /> end for every layer<br /> <br /> Merged image data may be at the end ?<br /> TODO: Layer masks and Layer styles<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:20:58Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information (after inflating the file):<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> <br /> ... (TODO)<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:20:37Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;br&gt;&lt;i&gt;<br /> Pixlr document format&lt;br&gt;<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information:<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> <br /> ... (TODO)<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:20:18Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;i&gt;<br /> Pixlr document format<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.&lt;br&gt;<br /> It all comes down to quality, speed and file size.&lt;br&gt;<br /> The pxd file is compressed with zlib to reduce the file size.&lt;br&gt;<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.&lt;br&gt;<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information:<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> <br /> ... (TODO)<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:19:43Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> &lt;i&gt;<br /> Pixlr document format<br /> The pixlr format is a compressed binary format, why we choose this and not a xml/jpg ish format is due to many reasons.<br /> It all comes down to quality, speed and file size.<br /> The pxd file is compressed with zlib to reduce the file size.<br /> The uncompressed data are then ordered into two main sections. The Header and the Layer section.<br /> The header includes, pxd version, color-mode, width, height and number of layers.<br /> &lt;/i&gt;<br /> <br /> &lt;pre&gt;<br /> Reverse engineered information:<br /> <br /> 2 bytes - version = 3<br /> 2 bytes - colorMode = 0<br /> 4 bytes - width<br /> 4 bytes - height<br /> 2 bytes - numLayers<br /> <br /> ... (TODO)<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:17:31Z <p>Sigurdler: /* Software */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> <br /> &lt;pre&gt;<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/ https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:17:10Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd pixlr.com limited documentation]]<br /> <br /> &lt;pre&gt;<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:16:55Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd] pixlr.com limited documentation]<br /> <br /> &lt;pre&gt;<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Pixlr_document Pixlr document 2017-06-22T18:16:27Z <p>Sigurdler: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=Graphics |extensions={{ext|pxd}} }} '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application...&quot;</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |extensions={{ext|pxd}}<br /> }}<br /> '''Pixlr''' is a layered raster graphics format associated with Web based ''Pixlr'' application.<br /> <br /> == Format Specification ==<br /> <br /> [[https://apps.pixlr.com/developer/pxd]]<br /> <br /> &lt;pre&gt;<br /> <br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [https://pixlr.com/editor/]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Graphics Graphics 2017-06-22T18:12:41Z <p>Sigurdler: /* Raster Graphics Formats */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |thiscat=Graphics<br /> |image=Mona Lisa, by Leonardo da Vinci, from C2RMF retouched.jpg<br /> |caption=Mona Lisa<br /> }}<br /> __NOTOC__<br /> [[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br /> <br /> ''See also:''<br /> * [[3D and CAD/CAM Models]]<br /> * [[Cameras and Digital Image Sensors]]<br /> * [[Fonts]]<br /> * [[Geospatial]]<br /> * [[Page description languages]]<br /> * [[Video]]<br /> <br /> == Adjustment data ==<br /> <br /> * [[AAE sidecar format]] (Apple iOS 8 / OS X Yosemite)<br /> <br /> == Animated image formats ==<br /> See also [[Video]].<br /> <br /> * [[NEOchrome Animation|ANI (NEOchrome)]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[ANIM]]<br /> * [[Animatic Film‎]] (.flm)<br /> * [[ANSIMation]]<br /> * [[APNG]]<br /> * [[BAM]] (Infinity Engine)<br /> * [[CFAST Disney Animation Studio]] (.cft)<br /> * [[Cyber Paint Sequence]] (.seq)<br /> * [[DeluxePaint Animation]] (ANM or Anim)<br /> * [[DVM]] (DVM Movie/Magic Software DVM)<br /> * [[EVA]]<br /> * [[FLIC]] (FLI, FLC)<br /> * [[GIF]]<br /> * [[GIFV]]<br /> * [[GFY]]<br /> * [[GRASP GL]]<br /> * [[IFF-DEEP]]<br /> * [[Imagic Film/Picture]] (Atari ST frames used in animation)<br /> * [[JPX]]<br /> * [[MNG]]<br /> * [[PGX (Portfolio)]]<br /> * [[PICS]]<br /> * [[QTL]] (YUV SECAM or PAL image)<br /> * [[Spectrum 512 Anispec‎]]<br /> * [[SWF]] (Flash)<br /> * [[XNG]]<br /> <br /> == Character-based graphics ==<br /> See [[Character encoding]] for details of character sets, some of which include graphical or line-and-box-drawing characters.<br /> <br /> * [[ANSI Art]] (.ans)<br /> * [[AN2]]<br /> * [[ArtWorx Data Format]] (.adf)<br /> * [[ASCII Art]]<br /> * [[AVATAR]] (FidoNet)<br /> * [[BIN (Binary Text)]]<br /> * [[BSAVE Image]]<br /> * [[iCEDraw]] (.idf)<br /> * [[PCBoard]] (.pcb)<br /> * [[RIPscrip]] (or RIPscript)<br /> * [[TheDraw Save File]] (.td)<br /> * [[TUNDRA]] (.tnd)<br /> * [[XBIN]] (.xb)<br /> <br /> == Colors ==<br /> (Profiles, color spaces, palettes, swatches)<br /> * [[Adobe RGB (1998)]]<br /> * [[Adobe Swatch Exchange]] (.ase)<br /> * [[Atari ST color palette]]<br /> * [[Commodore 64 color palette]]<br /> * [[DNG camera profile]]<br /> * [[GIMP Palette]]<br /> * [[ICC profile]]<br /> * [[Photoshop Curve]]<br /> * [[Photoshop Transfer Function]]<br /> * [[RIFF Palette File]]<br /> * [[sRGB]]<br /> * [[YUV]]<br /> <br /> == Comics creation ==<br /> * [[Manga Studio]]<br /> <br /> == Compression ==<br /> <br /> Special-purpose compression algorithms and formats that may be used in multiple image file formats.<br /> <br /> See also [[Compression]], for general-purpose algorithms.<br /> <br /> * [[CCITT Group 3]]<br /> * [[CCITT Group 4]]<br /> * [[DCT compression]] (e.g. lossy [[JPEG]])<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JPEG]]<br /> * [[JPEG 2000 codestream]]<br /> * [[JPEG-LS]]<br /> * [[Lepton]]<br /> * [[LOCO-I]] (Low Complexity Lossless Compression for Images)<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[Modified Huffman]]<br /> * [[Modified Modified READ]]<br /> * [[Modified READ]]<br /> * [[NeXT 2-bit RLE]]<br /> * [[PackBits]]<br /> * [[packJPG]] (.pjg)<br /> * [[packPNM]] (.ppn)<br /> * [[Rawzor]]<br /> * [[Run-length colour encoding]] (T.45)<br /> * [[Run-length encoding]]<br /> * [[ThunderScan compression]]<br /> * [[Wavelet compression]]<br /> <br /> == Icon, Cursor, and Avatar files ==<br /> (Formats often used for icons, cursors, avatars, thumbnails, etc.)<br /> <br /> * [[Amiga Workbench icon]] (.info)<br /> * [[AMOS Icon Bank]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[Apple File and App Icons]]<br /> * [[CUR]] (Microsoft Windows cursors)<br /> ** [[Windows 1.0 Cursor]]<br /> * [[DEGAS Elite icon]] (.icn)<br /> * [[EPOC AIF]]<br /> * [[Favicon]]<br /> * [[GEM resource file]] (.rsc)<br /> * [[GlowIcons]]<br /> * [[Haiku Vector Icon Format]]<br /> * [[HP 100LX/200LX icon]] (.icn)<br /> * [[ICDRAW icon]]<br /> * [[ICNS]] (Apple/Macintosh Icon)<br /> * [[ICO]] (Microsoft Windows icons)<br /> ** [[Windows 1.0 Icon]]<br /> * [[Icon library]] (.icl)<br /> * [[iThmb]] (iOS thumbnail images)<br /> * [[Micrografx Icon]] (.icn)<br /> * [[NeoDesk icon]] (.nic)<br /> * [[NewIcons]]<br /> * [[Nokia Group Graphic]] (.ngg)<br /> * [[Nokia Logo Manager bitmap‎]] (.nlm)<br /> * [[Nokia Operator Logo]] (.nol)<br /> * [[Nokia Picture Message]] (.npm)<br /> * [[Nokia Startup Logo]] (.nsl)<br /> * [[OLPC 565]]<br /> * [[OS/2 Icon]]<br /> * [[OS/2 Pointer]] (.ptr)<br /> * [[PaintShop Pro Browser Cache]] (pspbrwse.jbf)<br /> * [[Photoshop Thumbnail Cache]]<br /> * [[RIPscrip Icon]] (RIPterm Image, .icn)<br /> * [[Sony Mavica 411]]<br /> * [[Sun icon]]<br /> * [[SuperJPG thumbnail cache]] (superjpg.tnc)<br /> * [[Windows thumbnail cache]] (Thumbs.db)<br /> * [[Xbox Live Avatar]]<br /> * [[Xcursor]]<br /> * [[X-Face]]<br /> * [[XV thumbnail]]<br /> * [[ZoomBrowser Ex thumbnail cache]] (ZbThumbnail.info)<br /> <br /> == Metadata Formats ==<br /> <br /> * [[Exif]]<br /> * [[IPTC]] (or NAA)<br /> * [[MakerNote]]<br /> * [[MIX (metadata)|MIX]]<br /> * [[Photoshop Image Resources]]<br /> * [[SAUCE]]<br /> * [[XMP]]<br /> <br /> == Programming languages (graphic-specific) ==<br /> <br /> * [[CEEMAC]]<br /> * [[High Level Shading Language]] (HLSL) (uses byte array header files)<br /> * [[OpenGL Shading Language]] (GLSL)<br /> * [[Processing]]<br /> <br /> == Raster Graphics Formats ==<br /> <br /> * [[AAI]] (Dune image)<br /> * [[Abekas YUV]] (.yuv) (Diskus and Quantel QNV varieties of YUV files are apparently similar)<br /> * [[Ability Office PhotoPaint]] (.apx)<br /> * [[Acorn Sprite]]<br /> * [[ADRG]]<br /> * [[AIPD]]<br /> * [[Alias PIX]]<br /> * [[Alpha Microsystems BMP]]<br /> * [[Amber ARR Bitmap Image]]<br /> * [[AMOS Picture Bank]]<br /> * [[AMOS Sprite Bank]]<br /> * [[Analyze AVW]]<br /> * [[Aperio SVS]]<br /> * [[Apple volume label image]]<br /> * [[Applixware Bitmap]]<br /> * [[ARF (Axon Raw Format)]]<br /> * [[ART (AOL compressed image)]]<br /> * [[ART (PFS: First Publisher)]]<br /> * [[Async Professional Fax]] (.apf)<br /> * [[AVS X image]]<br /> * [[Award BIOS logo]]<br /> * [[AWD (Artweaver)]]<br /> * [[AWD (At Work Document)]]<br /> * [[BCIF]]<br /> * [[BEF]]<br /> * [[BFLI]]<br /> * [[BGI image]]<br /> * [[BIF (Image Alchemy)]]<br /> * [[BigTIFF]]<br /> * [[BioRad confocal image]]<br /> * [[BMP]] (Windows BMP and OS/2 BMP)<br /> * [[Bob ray tracer bitmap]]<br /> * [[BPG]]<br /> * [[BRender PIX]]<br /> * [[BSAVE Image]]<br /> * [[BSB]] (BSB/KAP)<br /> * [[CADRG]]<br /> * [[Calamus Raster Graphic]] (.crg)<br /> * [[CALS raster]]<br /> * [[Canvas (Atari)‎]] (.cpt, .cnv)<br /> * [[Cartesian Perceptual Compression]] (CPC)<br /> * [[CD5]] (Chasys Draw)<br /> * [[CgBI]]<br /> * [[Cineon]]<br /> * [[Cisco IP Phone image]]<br /> * [[Cloé picture]]<br /> * [[CMU Andrew Toolkit image]] (.cmu)<br /> * [[CMU Window Manager bitmap]]<br /> * [[COKE (Atari Falcon)]]<br /> * [[ColoRIX]] (RIX)<br /> * [[CompuServe RLE]]<br /> * [[CompW]]<br /> * [[Corel Photo-Paint image]] (.cpt)<br /> * [[Crack Art]] (.ca1, .ca2, .ca3)<br /> * [[CUPS Raster]]<br /> * [[CUT (Amstrad)]]<br /> * [[DCS]] (Desktop Color Separation)<br /> * [[DCX]] (ZSoft IBM PC multi-page Paintbrush)<br /> * [[DEGAS image]] (.pi1, .pi2, .pi3, .pc1, .pc2, .pc3)<br /> * [[DESR VFF]]<br /> * [[DGI (Digi-Pic)]]<br /> * [[DICOM]] (.dcm)<br /> * [[Diddle sketch]]<br /> * [[DiddleBug sketch]]<br /> * [[DirectDraw Surface]] (.dds)<br /> * [[DjVu]]<br /> * [[DNG]]<br /> * [[Doodle (Atari)]] (.doo)<br /> * [[Doodle! (C64)]] (.dd, .jj)<br /> * [[Doré Raster]]<br /> * [[DPX]] (SMTPE DPX)<br /> * [[Dr. Halo]] (.cut)<br /> * [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br /> * [[ECW]] (Enhanced Compression Wavelet)<br /> * [[EggPaint]] (.trp)<br /> * [[Enhanced Simplex]] (.esm)<br /> * [[EPOC MBM]] (Symbian Multibitmap)<br /> * [[EPOC Sketch]]<br /> * [[Epson Printer Bitmaps]]<br /> * [[ERDAS Imagine IMG]]<br /> * [[ERDAS LAN/GIS]]<br /> * [[ER Mapper Raster]] (.ers)<br /> * [[Extended DEGAS image]]<br /> * [[FaceSaver]]<br /> * [[Falcon True Color]] (.ftc)<br /> * [[farbfeld]]<br /> * [[FAXX]] (IFF-FAXX)<br /> * [[FBM image]] (Fuzzy Bitmap)<br /> * [[FFLI]]<br /> * [[FIASCO]]<br /> * [[FIF (Fractal Image Format)]]<br /> * [[FlashPix]] (.fpx)<br /> * [[Flexible Image Transport System]] (FITS)<br /> * [[Flexible Line Interpretation]] (FLI)<br /> * [[FLIF]]<br /> * [[FRA (Fractint)]]<br /> * [[Freedom of Press]]<br /> * [[FSH (EA Sports)]]<br /> * [[G9B]]<br /> * [[GEM Raster]] (.img)<br /> * [[geoPaint]]<br /> * [[GeoTIFF]]<br /> * [[GIF]] (Graphics Interchange Format)<br /> * [[GIMP Animated Brush]] (.gih)<br /> * [[GIMP Brush]] (.gbr)<br /> * [[GIMP Pattern]] (.pat)<br /> * [[GLE]]<br /> * [[GoDot]] (.4bt)<br /> * [[GodPaint]] (.god)<br /> * [[Graph Saurus]]<br /> * [[GrayPaint]]<br /> * [[GRF (Amstrad)]]<br /> * [[GRFX]]<br /> * [[GRIB]] (Gridded Binary)<br /> * [[GROB]]<br /> * [[GX1]]<br /> * [[GX2]]<br /> * [[HEIF]]<br /> * [[HIPS]]<br /> * [[HMR]] (Bentley Systems bitmap file, connected in some way to GeoTIFF)<br /> * [[HP Paintjet]]<br /> * [[HS2 (POSTERING)|HS2]]<br /> * [[HSI JPEG]]<br /> * [[HSI Raw]]<br /> * [[HTC splashscreen]] (also known as NB format)<br /> * [[IBM KIPS bitmap]]<br /> * [[ICR (NCSA Telnet)]]<br /> * [[IFF-DEEP]]<br /> * [[ILBM]] (IFF, LBM, HAM, ACBM, etc.)<br /> * [[Image Cytometry Standard]] (.ics)<br /> * [[Image Exchange Format]]<br /> * [[Imagic Film/Picture]] (Atari ST)<br /> * [[IMG/HDR]] (Analyze 7.5)<br /> * [[Img Software Set]]<br /> * [[ImgStar]]<br /> * [[IndyPaint]] (.tru)<br /> * [[Inset PIX]]<br /> * [[InShape IIM]]<br /> * [[Intergraph Raster]]<br /> * [[Interleaf image]]<br /> * [[IPI]]<br /> * [[IPLab]] (Image Processing Lab)<br /> * [[IRIS CMYK Front End Processor CT]]<br /> * [[Island Graphics TIFF]]<br /> * [[IWC (WaveL)]]<br /> * [[J6I]] (Ricoh Digital Camera image file)<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JEDMICS C4]]<br /> * [[Jeff's Image Format]]<br /> * [[JFIF]] (JPEG File Interchange Format)<br /> * [[JNG]] (JPEG Network Graphics)<br /> * [[Jovian Logic VI]]<br /> * [[JP2]] (JPEG 2000 Part 1 Annex I)<br /> * [[JPC (LuraWave)]]<br /> * [[JPEG]] (JPEG Interchange Format, .jpg)<br /> * [[JPEG 2000]]<br /> * [[JPEG 2000 codestream]] (.j2k, .j2c, .jpc)<br /> * [[JPEG-HDR]]<br /> * [[JPEG-LS]]<br /> * [[JPEG XR]] (HD Photo)<br /> * [[JPEG XT]]<br /> * [[JPM]] (JPEG 2000 Part 6: Compound Image Format)<br /> * [[JPS]]<br /> * [[JPX]] (JPEG 2000 Part 2: Extensions, .jpf)<br /> * [[KIFF]]<br /> * [[KiSS CEL]]<br /> * [[KoalaPainter]] (.koa, .gg)<br /> * [[Kolor Raw]] (.kro)<br /> * [[Krita]] (.kra)<br /> * [[KTX]]<br /> * [[LazPaint]] (.lzp)<br /> * [[LIFF]] (Openlab Layered Image File Format)<br /> * [[Lightning Strike]] (.cod)<br /> * [[Lossless JPEG (original)]]<br /> * [[Lotus Manuscript graphics]] (.bit)<br /> * [[LSM]] (Zeiss Light Speed Microscope)<br /> * [[LSS16]]<br /> * [[Lucasfilm picture]] (.lff)<br /> * [[Lumena CEL]]<br /> * [[Lumena PIX/BPX]]<br /> * [[LuraDocument Format]] (.ldf)<br /> * [[LuraWave]] (LWF)<br /> * [[MacPaint]]<br /> * [[Magick Persistent Cache]] (MPC)<br /> * [[MAKIchan Graphics]] (.mag)<br /> * [[Maya IFF]]<br /> * [[MDA|MDA/MDP]] (MicroDesign Area/Page)<br /> * [[MDI]] (Microsoft Office Document Imaging)<br /> * [[MegaPaint BLD]]<br /> * [[MetaMorph Stack]] (.stk)<br /> * [[MGR bitmap]]<br /> * [[Microsoft Image Composer]] (.mic)<br /> * [[MIF (MSX)]]<br /> * [[MIFF]] (Magick Image File Format)<br /> * [[MIX (Picture It!)]]<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[MRF (Monochrome Recursive Format)]]<br /> * [[MrSID]]<br /> * [[MSP (Microsoft Paint)]]<br /> * [[MSX BASIC graphics]]<br /> * [[MTV ray tracer bitmap]]<br /> * [[Multi Palette Picture]] (MPP)<br /> * [[Multi-Picture Format]] (MPO)<br /> * [[NASA Raster Metafile]]<br /> * [[National Imagery Transmission Format]] (NITFS, NITF, .ntf)<br /> * [[NEOchrome]] (.neo)<br /> * [[Nero CoverDesigner]] (.ncd, .nct)<br /> * [[Netpbm formats]] (PBM, PGM, PPM, PNM)<br /> * [[The Newsroom|Newsroom, The]]<br /> * [[NIFF (Navy Image File Format)]]<br /> * [[NIFF (xloadimage)]]<br /> * [[NIST IHead]] (.pct)<br /> * [[NV12]] (a YUV format)<br /> * [[OpenEXR]] (.exr)<br /> * [[OpenRaster]] (.ora)<br /> * [[OS/2 Bitmap Array]]<br /> * [[OS/2 bitmap family]]<br /> * [[OS/2 Boot Logo]]<br /> * [[OTA bitmap]] (Nokia Over The Air, .otb)<br /> * [[Paint.NET image]] (.pdn)<br /> * [[PaintShop Pro]] (.psp, .jsl, .pfr, .tub)<br /> * [[Palette Master]]<br /> * [[Palm bitmap]]<br /> * [[Palm Database ImageViewer]] / FireViewer PDB (.pdb)<br /> * [[PAX (Pick Ax)]]<br /> * [[PCIF]] (.pcf)<br /> * [[PCO B16]]<br /> * [[PCPaint CLP]]<br /> * [[PCPaint PIC]] (a.k.a. Pictor)<br /> * [[PCX]] (PC Paintbrush)<br /> * [[PDS]] (NASA Planetary Data System, .img, .imq)<br /> * [[PDS4]]<br /> * [[PFM (Portable Float Map)]]<br /> * [[PFS (Portable Floatmap Stream)]]<br /> * [[PGC (Portfolio Graphics Compressed)]]<br /> * [[PGF (Portfolio Graphics)]]<br /> * [[PGF (Progressive Graphics File)]]<br /> * [[PGX (JPEG 2000)]]<br /> * [[Photo CD]] (.pcd)<br /> * [[PhotoChrome]] (.pcs)<br /> * [[PhotoDeluxe]] (.pdd)<br /> * [[PhotoParade slideshow]] (.php, .4pp)<br /> * [[Photoshop brush]] (.abr)<br /> * [[Pi (image format)|Pi]]<br /> * [[PIC (Yanagisawa)]]<br /> * [[PIC2]]<br /> * [[Picture Packer]]<br /> * [[Picture Publisher]]<br /> * [[Pixar picture]] (.pxr)<br /> * [[Pixia]] (.pxa)<br /> * [[Pixlr document]] (*.pxd)<br /> * [[PLD (PhotoLine)]]<br /> * [[PM (XV image)]]<br /> * [[PNG]] (Portable Network Graphics)<br /> * [[Pocket PC Bitmap]] (.2bp)<br /> * [[Poser Bump Map]] (.bum)<br /> * [[Portable Arbitrary Map]] (PAM)<br /> * [[Portable Bitmap Format]] (PBF)<br /> * [[PRF (Fastgraph)]]<br /> * [[PRF (Polychrome Recursive Format)]]<br /> * [[Printfox bitmap]]<br /> * [[PrintMaster]]<br /> * [[The Print Shop|Print Shop, The]]<br /> * [[Prism Paint]] (.pnt)<br /> * [[PSB]] (Adobe Photoshop, large format)<br /> * [[PSD]] (Adobe Photoshop)<br /> * [[PSF (PhotoStudio)]]<br /> * [[Psion PIC]]<br /> * [[PTG]] (ArtRage)<br /> * [[Puzzle image (X11)]]<br /> * [[PWC (Piecewise-Constant Image Model)]]<br /> * [[PWG Raster]]<br /> * [[PXM (Pixelmator)]]<br /> * [[Q0]]<br /> * [[QDV (Giffer)]]<br /> * [[QRT Ray Tracer bitmap]]<br /> * [[QTIF]] (QuickTime image file, .qif)<br /> * [[Quantel VPB image]]<br /> * [[Radiance HDR]] (RGBE, XYZE, .hdr, .pic)<br /> * [[Raw bitmap]]<br /> * [[RDIB]]<br /> * [[RLA]] (Wavefront)<br /> * [[SBIG CCDOPS image]]<br /> * [[Scitex CT]]<br /> * [[SCR (ZX Spectrum)]]<br /> * [[ScreenShot Hack PDB]]<br /> * [[Seattle FilmWorks]] (.sfw, .pwp)<br /> * [[Secret Photos puzzle]] (.xp0)<br /> * [[Segmented Hypergraphics]] (.shg, .mrb)<br /> * [[SGI (image file format)|SGI]] (IRIS, RGB)<br /> * [[SGX]] (SView Graphics, SuperView Graphics)<br /> * [[Sinclair QL screen]]<br /> * [[Sixel]]<br /> * [[Slow-scan television]] (.hrz)<br /> * [[Softimage PIC]]<br /> * [[Spectrum 512 Extended‎]] (.spx)<br /> * [[Spectrum 512 formats]] (.spu, .spc, .sps)<br /> * [[SPIFF]] (Still Picture Interchange File Format)<br /> * [[Spooky Sprites]]<br /> * [[STAD PAC]]<br /> * [[Standard Archive Format]] (military missile data format that includes images among other data)<br /> * [[STOS memory bank]] (.mbk)<br /> * [[Structured Fax File]] (.sff)<br /> * [[Sun Raster]] (.ras, .sun)<br /> * [[Sun TAAC image]]<br /> * [[Synu]] (Synthetic Universe)<br /> * [[TAP (Tencent)]]<br /> * [[TealPaint PDB]]<br /> * [[Technicolor Dream]]<br /> * [[TGA]] (Truevision Targa image)<br /> * [[TIFF]] (Tagged Image File Format)<br /> * [[TIFF/EP]]<br /> * [[TIFF-FX]]<br /> * [[TIFF/IT]]<br /> * [[TIM (PlayStation graphics)]]<br /> * [[Tiny Stuff]]<br /> * [[TI picture file]]<br /> * [[TLG (KiriKiri)|TLG]] (associated with [[KiriKiri Adventure Game System]])<br /> * [[Unirast]] (Apple AirPrint)<br /> * [[Utah RLE]]<br /> * [[Valve Texture Format]] (.vtf)<br /> * [[VBM (VDC BitMap)]]<br /> * [[VEGX]]<br /> * [[Verity Image]] (.vif)<br /> * [[V.Flash PTX]]<br /> * [[VICAR]]<br /> * [[VIFF]] (Khoros Visualization, .xv)<br /> * [[VIPS]] (.v)<br /> * [[Vista data file]]<br /> * [[VITec]]<br /> * [[Vivid IMG]]<br /> * [[VORT file]]<br /> * [[WBMP]] (Wireless Bitmap)<br /> * [[WebP]]<br /> * [[Webshots picture]] (.wbz, .wb1, .wbd, .wbc, .wbp)<br /> * [[WhyPic]] (.ypc)<br /> * [[Wigmore Artist 64]]<br /> * [[Windows DDB]]<br /> * [[WinMiPS]]<br /> * [[Winzle Puzzle]]<br /> * [[WOBA]] (bitmap data extracted from a [[HyperCard stack]])<br /> * [[Word for DOS screen capture]] (.scr)<br /> * [[WPB (openCanvas)]]<br /> * [[WSQ]]<br /> * [[XBM]] (X BitMap)<br /> * [[XCF]] (GIMP image)<br /> * [[Xerox Doodle brush]]<br /> * [[Xerox EDMICS-MMR]]<br /> * [[Xerox EDMICS-RLC]]<br /> * [[XGA (Falcon)]]<br /> * [[XIFF]]<br /> * [[Xim]]<br /> * [[XLD4]] (.q4)<br /> * [[XPM]] (X PixMap)<br /> * [[XWD]] (X Window Dump)<br /> * [[YBM]] (Bennet Yee's face format)<br /> * [[Zeiss BIVAS]]<br /> * [[Zoomify PFF]]<br /> * [[Zoomify ZIF]]<br /> <br /> == Raw camera formats ==<br /> For raw image (digital negative) formats used by cameras (such as .3fr, .ari, .arw, .bay, .cap, .cr2, .crw, .eip, .dcr, .dcs, .drf, .dng, .eip, .erf, .fff, .iiq, .k25, .kdc, .mef, .mos, .mrw, .ndf, .nef, .nrw, .orf, .pef, .ptx, .pxn, .r3d, .raf, .raw, .rw2, .rwl, .rwz, .sr2, .srf, .srw, .x3f), see [[Cameras and Digital Image Sensors]].<br /> <br /> == Software, utilities, libraries, and APIs for graphic manipulation ==<br /> <br /> * [[IIIF]] (International Image Interoperability Framework)<br /> * [[Image Alchemy]]<br /> * [[ImageMagick]]<br /> * [[Netpbm]]<br /> * [[Photoshop]]<br /> * [[RECOIL]] (formerly FAIL)<br /> * [[XnView]]<br /> * [http://imageconverter.rest7.com/ Rest7 Online Image Converter]<br /> <br /> (See [[Graphic software]])<br /> <br /> == System-specific graphic formats and modes ==<br /> <br /> * [[Apple II graphics formats]]<br /> * [[Amiga graphics formats]]<br /> * [[Atari graphics formats]]<br /> * [[Commodore graphics formats]]<br /> * [[HR (TRS-80)]] (.hr)<br /> * [[Windows clipboard]] (.clp)<br /> <br /> == Vector Graphics Formats ==<br /> ''(Including most metafile formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)''<br /> <br /> * [[Acorn Draw]]<br /> * [[Adobe Illustrator Artwork]] (.ai)<br /> * [[Amiga Metafile]] (.amf)<br /> * [[Applixware Graphics]]<br /> * [[Arts &amp; Letters clip art library]] (.yal)<br /> * [[Autodesk Slide]]<br /> * [[AutoSketch]] (.skd)<br /> * [[Calamus Vector Graphic]] (.cvg)<br /> * [[CGM]] (Computer Graphics Metafile)<br /> * [[CorelDRAW]] (.cdr, .cdx, .cdt, .cmx)<br /> * [[DataDiagrammingML]] (Microsoft XML-based format)<br /> * [[Dia]]<br /> * [[DrawingML]] (Microsoft embedded graphics in XML Office formats)<br /> * [[DrawIt]]<br /> * [[Encapsulated PostScript]] (.eps, .epsf, .epsi)<br /> * [[Enhanced Metafile]] (.emf)<br /> * [[ER Mapper Vector]] (.erv)<br /> * [[Fig]] (Xfig format)<br /> * [[FreeHand]] (Aldus/Adobe)<br /> * [[GEM VDI Metafile]] (GEM Vector, VDI, .GDI)<br /> * [[Gerber format]] (used in printed circuit design)<br /> * [[Haiku Vector Icon Format]]<br /> * [[Harvard Graphics]]<br /> * [[Instant Artist GFX]] (.gfx) (also known as Print Artist)<br /> * [[Lotus 1-2-3 Chart]] (.pic)<br /> * [[MacDraw]] (later ClarisDraw)<br /> * [[Micrografx Draw]]<br /> * [[Microsoft Office Drawing]]<br /> * [[MIX (PhotoDraw)]]<br /> * [[MVG]]<br /> * [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br /> * [[OpenDocument Drawing]] (.odg)<br /> * [[PICT]] (Macintosh graphics)<br /> * [[Pixie (vector graphics)|Pixie]] (.pxi)<br /> * [[PLOT-10]] (Tektronix)<br /> * [[Precision Graphics Markup Language]] (PGML)<br /> * [[Presentation Manager Metafile]] (MET)<br /> * [[Scalable Vector Graphics]] (SVG)<br /> * [[SDA (StarOffice)]]<br /> * [[Shapefile]]<br /> * [[Simple Vector Format]] (SVF)<br /> * [[sK1]]<br /> * [[Skencil SK]]<br /> * [[SXD]]<br /> * [[TIFF annotation data]]<br /> * [[UNIX Plot Format]]<br /> * [[Visio]] (.vsd, .vss, .vst)<br /> * [[VML]] (Vector Markup Language)<br /> * [[Windows Metafile]] (.wmf)<br /> * [[WordPerfect Graphics]] (.wpg)<br /> * [[Xar (vector graphics)|Xar]] (Flare)<br /> For modeling formats (such as IGES, NFF, OFF, POV-Ray, PRT, QRT), see [[3D and CAD/CAM Models]].<br /> <br /> See also [[Machine Embroidery]].<br /> <br /> == Miscellaneous ==<br /> ''(Formats and topics that are clearly identified, but which don't fit into another category, or still need to be categorized)''<br /> <br /> * [[ANSI escape code]]<br /> * [[Apple Preferred]] (APF)<br /> * [[BodyPaint 3D]] (Maxon: .b3d)<br /> * [[Chyron]]<br /> * [[DeltaVision]] (medical microscopy format)<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [[Fax formats]]<br /> * [[HDF]] (Hierarchical Data Format)<br /> * [[IBM Audio Visual Connection (AVC) Still Video Image]]<br /> * [[ImageLab/PrintTechnic]]<br /> * [[KONTRON]] (embedded-systems company; apparently has graphic format of its own)<br /> * [[Liberty IM]]<br /> * [[PaperPort (MAX)]]<br /> * [[Photoshop]]<br /> * [[QDV (Random Dot Software)]]<br /> * [[Windows Media Player Skin Package]] (.wmz)<br /> <br /> == Uncategorized ==<br /> ''(Formats that may need to be more clearly identified and named, and moved to other categories)''<br /> <br /> * [[BUF]]<br /> * [[CAM]]<br /> * [[CEL]]<br /> * [[cicn]]<br /> * [[cri]]<br /> * [[csource]]<br /> * [[Direct icns]]<br /> * [[DL]]<br /> * [[ElectronicImage]]<br /> * [[IBL]]<br /> * [[IBM PIC]]<br /> * [[Icd5]]<br /> * [[ISS]] (unidentified; XnView claims to support it)<br /> * [[MHT]]<br /> * [[MonkeyCard]]<br /> * [[MonkeyLogo]]<br /> * [[Oncor]]<br /> * [[PDES]]<br /> * [[Ppat]]<br /> * [[Scrap]]<br /> * [[SHS]]<br /> * [[SNX]]<br /> * [[StartupScreen]] (Macintosh SCRN, .scrn?)<br /> * [[STV]]<br /> * [[System 7 clip]]<br /> * [[TBC]]<br /> * [[TCL]]<br /> * [[TN]]<br /> <br /> == Unknown ==<br /> ''(Formats that are difficult or impossible to identify, and which may be deleted from this page)''<br /> <br /> * [[.D]]<br /> * [[NCG]]<br /> * [[Palette]]<br /> * [[TEX]] ''(Could be any of a number of TEXture formats.)''<br /> <br /> ==Links and Resources==<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/ World's first computer art (1950s pinup image)]<br /> * [http://www.wired.com/underwire/2013/05/star-trek-art-atoms-ibm Art created with atoms]<br /> * [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]<br /> * [http://www.textfiles.com/programming/FORMATS/xga.pro XGA: A New Graphics Standard]<br /> * [http://www.jagregory.com/abrash-black-book/ Michael Abrash’s Graphics Programming Black Book, Special Edition]<br /> * [http://www.squarespace.com/logo Squarespace logo designer tool] (Want a logo for a silly dot-com company you're starting? Create one here!)<br /> * [http://freshome.com/2014/02/27/unconventional-pixel-furniture-adding-intrigue-modern-rooms/ Unconventional Pixel Furniture Adding Intrigue to Modern Rooms]<br /> * [http://skeptools.wordpress.com/2014/03/03/viral-photos-debunked-animal-rights-google-tineye-image-search/ See how to debunk viral photos in seconds using image search]<br /> * [http://boingboing.net/2014/03/12/gettys-free-image-embedding.html Getty's free image embedding comes at a price]<br /> * [http://addyosmani.com/blog/image-optimization-tools/ Image optimization tools]<br /> * [http://www.loc.gov/preservation/resources/rfs/stillimg.html Library of Congress Recommended Format Specifications: Still Image Works]<br /> * [http://www.historyofinformation.com/expanded.php?id=2245 The Most Famous Image in the Early History of Computing]<br /> * [http://ianmilligan.ca/2014/07/21/image-file-extensions-in-the-wide-web-scrape/ Image File Extensions in the Wide Web Scrape]<br /> * [http://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ Databending effects of editing images with a sound editor]<br /> * [http://www.imagemagick.org/script/identify.php ImageMagick Identify Command-line Tool]<br /> * [http://bertolami.com/index.php?engine=blog&amp;content=posts&amp;detail=perceptual-hashing Perceptual Hashing]<br /> * [http://8bitartwork.co.uk/ Retrospecs: iOS app to convert images to imitate old 8-bit systems' graphics]<br /> * [http://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf A Pixel Is Not A Little Square]<br /> * [http://literarymachin.es/deepzoom-osd-server/ Serve deepzoom images from a zip archive with openseadragon]<br /> * [http://iipimage.sourceforge.net/2014/12/iiif IIIF – The International Image Interoperability Framework]<br /> * [http://iiif.io/ IIIF official site]<br /> * [https://stacks.stanford.edu/file/druid:df650pk4327/2015ARCHIVING_IIIF.pdf The International Image Interoperability Framework (IIIF): A community &amp; technology approach for web-based images]<br /> * [http://creativeshory.com/know-use-image-file-types-jpeg-gif-png/ Know When to Use Image File Types: JPEG, GIF &amp; PNG]<br /> * [http://stackoverflow.com/questions/27974945/can-we-programatically-compare-different-images-of-same-resolutions/27976171#27976171 Can we programatically compare different images of same resolutions?]<br /> * [http://www.webdesigndev.com/freebies/best-color-palette-tools 20 Best Color Palette Tools for Web and Graphic Designers]<br /> * [https://www.youtube.com/watch?v=Tfh0ytz8S0k How &quot;oldschool&quot; graphics worked, Part 1] · [https://www.youtube.com/watch?v=_rsycfDliZU Part 2] (videos)<br /> * [http://ninedegreesbelow.com/photography/xyz-rgb.html Completely Painless Programmer's Guide to XYZ, RGB, ICC, xyY, and TRCs]<br /> * [http://potrace.sourceforge.net/ Potrace: Transforming bitmaps into vector graphics]<br /> * [http://cloudinary.com/blog/one_pixel_is_worth_three_thousand_words About a 1x1 image in many file formats]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T09:05:47Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format.<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> 'STDY' means the file is one of the Animation Studio Sample files (copyright Disney)<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> Frames are compressed individually (frames are NOT delta compressed from the previous frame)<br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> <br /> <br /> RLE compression:<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T08:25:05Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format.<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> Frames are compressed individually (frames are NOT delta compressed from the previous frame)<br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> <br /> <br /> RLE compression:<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T08:23:56Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format.<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> Frames are compressed individually (frames are NOT delta compressed from the previous frame)<br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T08:23:41Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format.<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> Frame are compressed individually (frames are NOT delta compressed from the previous frame)<br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T08:21:12Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format.<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T08:20:56Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> <br /> Numbers are stored in big-endian format<br /> <br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> 'LOCK' means the file was meant to be saved as final/non editable.<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data (Run length encoding)<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why these are needed, when we have low/high.<br /> end of every range<br /> end of every frame<br /> <br /> At the end of the file, there may also be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T02:47:56Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why need these, when we have low/high,<br /> end of every range<br /> end of every frame<br /> <br /> At the end of file may be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each column of words (two bytes) are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T02:47:27Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why need these, when we have low/high,<br /> end of every range<br /> end of every frame<br /> <br /> At the end of file may be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each &lt;i&gt;column&lt;/i&gt; of &lt;i&gt;words (two bytes)&lt;/i&gt; are compressed separately.<br /> <br /> 2 bytes - code<br /> if code &lt; 0 then the next word is replicated -code+1 times<br /> else code+1 words are copied literally<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T02:43:35Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why need these, when we have low/high,<br /> end of every range<br /> end of every frame<br /> <br /> At the end of file may be exposure sheet information ... (TODO)<br /> <br /> Bitplanes are compressed with run length encoding. Each *column* of *two bytes* are compressed separately.<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T02:41:01Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - compressed size of bitplane<br /> n bytes - compressed bitplane data<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why need these, when we have low/high,<br /> end of every range<br /> end of every frame<br /> <br /> At the end of file may be exposure sheet information ... (TODO)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T02:40:16Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - encoded size of bitplane<br /> n bytes - compressed bitplane<br /> end of every bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why need these, when we have low/high,<br /> end of every range<br /> end of every frame<br /> <br /> At the end of file may be exposure sheet information ... (TODO)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-18T02:38:08Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{ext|cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> for every frame<br /> for every bitplane<br /> 4 bytes - encoded size of bitplane<br /> n bytes - compressed bitplane<br /> <br /> 1 byte - numColors in frame<br /> 3*numColors bytes<br /> <br /> 1 byte - number of color cycling ranges<br /> for every range<br /> 1 byte - low color index (0..31)<br /> 1 byte - high color index (0..31)<br /> 6 bytes - unknown<br /> 4 bytes - color cycle Rate<br /> 32 bytes - color cycle color indices ?<br /> Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes)<br /> I don't know why need these, when we have low/high,<br /> <br /> <br /> At the end of file may be exposure sheet information ... (TODO)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ] → FLICK.EXE - Player for MS-DOS<br /> <br /> == Sample files ==<br /> * [http://cd.textfiles.com/silvercollection/disc2/GRAPHVEW/DASFLICK.ARJ DASFLICK.ARJ]<br /> ** [https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK.ZIP] - Another copy<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]<br /> [[Category:Amiga]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Video Video 2017-06-09T08:09:02Z <p>Sigurdler: /* Pure video formats */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |thiscat=Video<br /> |image=Clearview-hdtv-20351280340940ssqn.jpg<br /> }}<br /> <br /> == Introduction ==<br /> * For an excellent introduction to the issues around audio and video formats, see [http://www.avpreserve.com/blog/a-primer-on-codecs-for-moving-image-and-sound-archives-2/ A Primer on Codecs for Moving Image and Sound Archives - and 10 Recommendations for Codec Selection &amp; Management] [http://www.avpreserve.com/wp-content/uploads/2010/04/AVPS_Codec_Primer.pdf PDF version]<br /> * [http://www.garymcgath.com/streamingprotocols.html Basics of streaming protocols]<br /> <br /> ==Pure video formats==<br /> These formats are &quot;monolithic&quot; video formats, meaning that the file format and the encoding of the video data are tied to each other.<br /> <br /> See also [[Graphics#Animated image formats|Graphics: Animated image formats]].<br /> <br /> * [[Ace Film]]<br /> * [[AVC (file format)]]<br /> * [[Bink Video]] (BIK)<br /> * [[CFAST Disney Animation Studio]]<br /> * [[Cyber Paint Sequence]]<br /> * [[DPX]]<br /> * [[Enhanced VOB]]<br /> * [[FLIC]] (FLI/FLC; animation format used by older Autodesk products)<br /> * [[GRASP GL]] animation format<br /> * [[IFF-DEEP]]<br /> * [[MJ2]]<br /> * [[RealMedia Variable Bitrate]]<br /> * [[RealVideo]]<br /> * [[Smacker]]/SMK (created by RadGameTools; mostly used in games)<br /> * [[WMV]]<br /> <br /> ==Video container formats==<br /> These formats are only containers for video, which can contain videos in many different encodings (or even other data like audio)<br /> <br /> * [[3G2]]<br /> * [[3GP]]<br /> * [[ASF]]<br /> * [[AVI]]<br /> * [[F4V]]<br /> * [[FLV]]<br /> * [[M4V]]<br /> * [[Matroska]]<br /> * [[MK3D]]<br /> * [[MKV]]<br /> * [[MP4]]<br /> * [[MXF]]<br /> * [[Ogg]] containers (with their variants OGM, OGV, etc.)<br /> * [[QuickTime]]<br /> * [[Acorn Replay|Replay]]<br /> * [[VOB]]<br /> * [[WebM]]<br /> <br /> ==Video stream formats==<br /> These formats are raw bitstream formats commonly contained in one of the above containers (but not necessarily)<br /> <br /> * [[Apple Intermediate Codec]]<br /> * [[Cineform]]<br /> * [[Cinepak]]<br /> * [[Daala]]<br /> * [[Dirac]]<br /> * [[H.264]]<br /> * [[HEVC]] (H.265)<br /> * [[HuffyYUV]]<br /> * [[Indeo]]<br /> * [[Moving Blocks]] - Acorn Replay stream<br /> * [[MPEG]] and all of its variants ([[MPEG-1]], [[MPEG-2]], [[MPEG-4]], [[MPEG-H]], etc.)<br /> ** [[3ivx]] (this is just another fourcc for an MPEG-4 variant)<br /> ** [[DivX]] (this is essentially MPEG-4 with some quirks)<br /> ** [[M2TS]] (MPEG-2 based packet format used on [[Blu-ray Disc]]s)<br /> ** [[Packetized Elementary Stream]] (packet format within MPEG streams)<br /> ** [[XviD]] (another MPEG-4 variant)<br /> * [[QuickTime Animation]]<br /> * [[Sorenson]] Video Codec<br /> * [[Theora]]<br /> * [[Thor]]<br /> * [[VC-1]]<br /> * [[VC-3]]<br /> * [[VP8]]<br /> * [[VP9]]<br /> <br /> ==Metadata formats==<br /> * [[F4M]] (Flash Media Manifest)<br /> * [[SRR]] (reScene files)<br /> * [[SRS]] (reSample files)<br /> <br /> ==Subtitle formats==<br /> * [[CMML]] (Continuous Media Markup Language)<br /> * [[CVD]] (An SVCD subtitle format)<br /> * [[DVD subtitle format]]<br /> * [[DXFP]] (Distribution Format Exchange Profile)<br /> * [[EBU STL]]<br /> * [[EBU Timed Text‎]]<br /> * [[JACOsub]] (Subtitles for Amiga video)<br /> * [[Kate]] (OGG Kate subtitle format)<br /> * [[Matroska subtitles]]<br /> * [[OGT]] (Philips Overlay Graphics Text)<br /> * [[SAMI subtitle format]] (SMI)<br /> * [[Spruce subtitle format]] (STL)<br /> * [[Structured Subtitle Format]] (SSF)<br /> * [[SubRip text file format]] (SRT)<br /> * [[SubStation Alpha]] (SSA, ASS)<br /> * [[SUP]] (HD-DVD subtitle format)<br /> * [[Universal Subtitle Format]] (USF)<br /> * [[VobSub]] subtitle format (.sub, .idx)<br /> * [[WebVTT]] (Web Video Text Tracks Format)<br /> * [[XSUB]] (XSUB subtitle format)<br /> <br /> ==Interactive media files==<br /> (generally accompany video streams and other multimedia, tying them together in a presentation or user-interaction as on a disc)<br /> <br /> * [[BDMV]] (Blu-ray disc files for user interactivity)<br /> * [[CLPI]] (Blu-ray disc clip info files)<br /> * [[MPLS]] (Blu-ray disc playlists)<br /> <br /> ==Video Developer/Editor files==<br /> * [[Heroglyph Project Format]]<br /> * Sony Vegas<br /> ** [[Sony Vegas project format]] (.veg)<br /> ** [[Sony Vegas Movie Studio project format]] (.vf)<br /> ** [[Sony Vegas window layout format]] (.vegaswindowlayout)<br /> <br /> ==Video streaming services==<br /> * [[Amazon Instant Video]]<br /> * [[Hulu]]<br /> * [[Netflix Streaming]]<br /> * [[Vimeo]]<br /> * [[Xfinity On Demand]]<br /> * [[YouTube]]<br /> <br /> ==Television broadcast formats==<br /> * [[BTSC]] (NTSC with multichannel sound carrier)<br /> * [[NTSC]]<br /> * [[PAL]]<br /> * [[SECAM]]<br /> <br /> Also see [[Chyron]] for on-screen graphics.<br /> <br /> See [[Radio]] for more details of how such broadcasts are transmitted.<br /> <br /> == 3D video ==<br /> * [[Side-by-side 3D format]]<br /> * [[Top-and-bottom 3D format]]<br /> * [[SENSIO Hi-Fi 3D format]]<br /> * [[Blu-Ray 3D format]]<br /> <br /> ==Uncategorized==<br /> These formats might eventually get sorted into the above categories, or might not quite fit in any of them.<br /> * [[AVS]]<br /> * [[Canon XF-AVC]]<br /> * [[Canopus ProCoder]]<br /> * [[Cinema Craft Encoder]]<br /> * [[CinemaDNG]]<br /> * [[Elecard]]<br /> * [[FIASCO]]<br /> * [[InterVideo]]<br /> * [[Lotus ScreenCam movie]] (.scm)<br /> * [[MainConcept]]<br /> * [[MSU Lossless Video Codec]]<br /> * [[Protected Interoperable File Format]] (PIFF)<br /> * [[NSD]] (Nero Super Video CD)<br /> * [[SheerVideo]]<br /> * [[TechSmith Screen Capture Codec]]<br /> <br /> == Software ==<br /> Refer to:<br /> * [[Conversion Software#Video]]<br /> * [[Video file creation software]]<br /> <br /> == Links ==<br /> * [http://wiki.multimedia.cx/index.php?title=Category:Video_Codecs MultimediaWiki: Video Codecs]<br /> * [http://wiki.multimedia.cx/index.php?title=Category:Container_Formats MultimediaWiki: Container Formats]<br /> * [http://arstechnica.com/gadgets/2013/06/the-trajectory-of-televisioninternet-rebellion-and-hardware-renaissance/ The trajectory of television]<br /> * [http://www.w3schools.com/html/html5_video.asp HTML5 video tag]<br /> * [http://mpc-hc.org/ MPC-HC: media player for Windows handling just about all video/audio formats]<br /> * [http://doctorbeet.blogspot.co.uk/2013/11/lg-smart-tvs-logging-usb-filenames-and.html LG Smart TVs logging USB filenames and viewing info to LG servers]<br /> * [http://www.youtube.com/watch?v=4LfPWXIF5Ss&amp;feature=youtu.be Lossless vs. corruption (video)]<br /> * [http://www.loc.gov/preservation/resources/rfs/movimg.html Library of Congress Recommended Format Specifications: Moving Image Works]<br /> * [http://www.google.com/get/videoqualityreport/ Video Quality Report (from Google)] - shows how your Internet connection fares with streaming video<br /> * [https://github.com/AyrA/ExcelPlayer Excel sheet that plays video and audio]<br /> * [http://mediaarea.net/en/MediaInfo MediaInfo: software that shows metadata for audio/video files]<br /> * [http://www.encoding.com/html5/ HTML5 video guide]<br /> * [http://dev.iptc.org/Video-Metadata Video metadata standardization project]<br /> * [http://preservationguide.co.uk/?p=244 A Compressed View of Video Compression]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T21:12:49Z <p>Sigurdler: /* Format Specification */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width (320=lores, 640=hires)<br /> 4 bytes - Amiga screen height (200/400, 256/512)<br /> 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes)<br /> <br /> Then follows palette information for the first two colors (if there are more colors, they are specified later in the file)<br /> 3 bytes - rgb for color index 0<br /> 3 bytes - rgb for color index 1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> ... (TODO)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:55:10Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width<br /> 4 bytes - Amiga screen height<br /> 1 byte - number of bitplanes (1..5)<br /> <br /> Then follows palette information for the first 2 colors (if there are more colors, they are specified later in the file)<br /> 1 byte - red #0<br /> 1 byte - green #0<br /> 1 byte - blue #0<br /> 1 byte - red #1<br /> 1 byte - green #1<br /> 1 byte - blue #1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> ... (TODO)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:53:33Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width<br /> 4 bytes - Amiga screen height<br /> 1 byte - number of bitplanes (1..5)<br /> <br /> Then follows palette information for the first 2 colors (if there are more colors, they are specified later in the file)<br /> 1 byte - red #0<br /> 1 byte - green #0<br /> 1 byte - blue #0<br /> 1 byte - red #1<br /> 1 byte - green #1<br /> 1 byte - blue #1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:53:02Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows:<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header:<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width<br /> 4 bytes - Amiga screen height<br /> 1 byte - number of bitplanes (1..5)<br /> <br /> Then follows palette information for the first 2 colors (if there are more colors, they are specified later in the file)<br /> 1 byte - red #0<br /> 1 byte - green #0<br /> 1 byte - blue #0<br /> 1 byte - red #1<br /> 1 byte - green #1<br /> 1 byte - blue #1<br /> <br /> Then follows an extra block of data of varying length<br /> 1 byte - extralen<br /> n bytes (unknown contents)<br /> <br /> Then follows the number of frames<br /> 4 bytes - numFrames<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:50:36Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows:<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header:<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width<br /> 4 bytes - Amiga screen height<br /> 1 byte - number of bitplanes (1..5)<br /> <br /> Then follows palette information for the first 2 colors (if there are more colors, they are specified later in the file)<br /> 1 byte - red #0<br /> 1 byte - green #0<br /> 1 byte - blue #0<br /> 1 byte - red #1<br /> 1 byte - green #1<br /> 1 byte - blue #1<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:44:13Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> <br /> &lt;pre&gt;<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows:<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header:<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width<br /> 4 bytes - Amiga screen height<br /> 1 byte - number of bitplanes (1..5)<br /> <br /> &lt;/pre&gt;<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:42:42Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Format Specification ==<br /> 4 bytes - signature 'GUCF', 'LOCK' or 'STDY'<br /> <br /> If the signature is 'LOCK' or 'STDY' then a copyright/description message follows:<br /> 2 bytes string length<br /> n bytes string<br /> 'LOCK' means the file was meant to be saved as final/non editable<br /> <br /> Then follows the bitmap header:<br /> 4 bytes - image width<br /> 4 bytes - image height<br /> 4 bytes - Amiga screen width<br /> 4 bytes - Amiga screen height<br /> 1 byte - number of bitplanes (1..5)<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:28:22Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Identification ==<br /> Files begin with 'GUCF', 'LOCK' or 'STDY'<br /> <br /> == Specifications ==<br /> * TODO<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/ DASFLICK]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:28:01Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Identification ==<br /> Files begin with 'GUCF', 'LOCK' or 'STDY'<br /> <br /> == Specifications ==<br /> * TODO<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * [[https://www.pcorner.com/list/ANIM/DASFLICK.ZIP/INFO/]]<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Graphics Graphics 2017-06-08T14:20:02Z <p>Sigurdler: /* Animated image formats */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |thiscat=Graphics<br /> |image=Mona Lisa, by Leonardo da Vinci, from C2RMF retouched.jpg<br /> |caption=Mona Lisa<br /> }}<br /> __NOTOC__<br /> [[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br /> <br /> ''See also:''<br /> * [[3D and CAD/CAM Models]]<br /> * [[Cameras and Digital Image Sensors]]<br /> * [[Fonts]]<br /> * [[Geospatial]]<br /> * [[Page description languages]]<br /> * [[Video]]<br /> <br /> == Adjustment data ==<br /> <br /> * [[AAE sidecar format]] (Apple iOS 8 / OS X Yosemite)<br /> <br /> == Animated image formats ==<br /> See also [[Video]].<br /> <br /> * [[NEOchrome Animation|ANI (NEOchrome)]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[ANIM]]<br /> * [[Animatic Film‎]] (.flm)<br /> * [[ANSIMation]]<br /> * [[APNG]]<br /> * [[BAM]] (Infinity Engine)<br /> * [[CFAST Disney Animation Studio]] (.cft)<br /> * [[Cyber Paint Sequence]] (.seq)<br /> * [[DeluxePaint Animation]] (ANM or Anim)<br /> * [[DVM]] (DVM Movie/Magic Software DVM)<br /> * [[EVA]]<br /> * [[FLIC]] (FLI, FLC)<br /> * [[GIF]]<br /> * [[GIFV]]<br /> * [[GFY]]<br /> * [[GRASP GL]]<br /> * [[IFF-DEEP]]<br /> * [[Imagic Film/Picture]] (Atari ST frames used in animation)<br /> * [[JPX]]<br /> * [[MNG]]<br /> * [[PGX (Portfolio)]]<br /> * [[PICS]]<br /> * [[QTL]] (YUV SECAM or PAL image)<br /> * [[Spectrum 512 Anispec‎]]<br /> * [[SWF]] (Flash)<br /> * [[XNG]]<br /> <br /> == Character-based graphics ==<br /> See [[Character encoding]] for details of character sets, some of which include graphical or line-and-box-drawing characters.<br /> <br /> * [[ANSI Art]] (.ans)<br /> * [[AN2]]<br /> * [[ArtWorx Data Format]] (.adf)<br /> * [[ASCII Art]]<br /> * [[AVATAR]] (FidoNet)<br /> * [[BIN (Binary Text)]]<br /> * [[BSAVE Image]]<br /> * [[iCEDraw]] (.idf)<br /> * [[PCBoard]] (.pcb)<br /> * [[RIPscrip]] (or RIPscript)<br /> * [[TheDraw Save File]] (.td)<br /> * [[TUNDRA]] (.tnd)<br /> * [[XBIN]] (.xb)<br /> <br /> == Colors ==<br /> (Profiles, color spaces, palettes, swatches)<br /> * [[Adobe RGB (1998)]]<br /> * [[Adobe Swatch Exchange]] (.ase)<br /> * [[Atari ST color palette]]<br /> * [[Commodore 64 color palette]]<br /> * [[DNG camera profile]]<br /> * [[GIMP Palette]]<br /> * [[ICC profile]]<br /> * [[Photoshop Curve]]<br /> * [[Photoshop Transfer Function]]<br /> * [[RIFF Palette File]]<br /> * [[sRGB]]<br /> * [[YUV]]<br /> <br /> == Comics creation ==<br /> * [[Manga Studio]]<br /> <br /> == Compression ==<br /> <br /> Special-purpose compression algorithms and formats that may be used in multiple image file formats.<br /> <br /> See also [[Compression]], for general-purpose algorithms.<br /> <br /> * [[CCITT Group 3]]<br /> * [[CCITT Group 4]]<br /> * [[DCT compression]] (e.g. lossy [[JPEG]])<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JPEG]]<br /> * [[JPEG 2000 codestream]]<br /> * [[JPEG-LS]]<br /> * [[Lepton]]<br /> * [[LOCO-I]] (Low Complexity Lossless Compression for Images)<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[Modified Huffman]]<br /> * [[Modified Modified READ]]<br /> * [[Modified READ]]<br /> * [[NeXT 2-bit RLE]]<br /> * [[PackBits]]<br /> * [[packJPG]] (.pjg)<br /> * [[packPNM]] (.ppn)<br /> * [[Rawzor]]<br /> * [[Run-length colour encoding]] (T.45)<br /> * [[Run-length encoding]]<br /> * [[ThunderScan compression]]<br /> * [[Wavelet compression]]<br /> <br /> == Icon, Cursor, and Avatar files ==<br /> (Formats often used for icons, cursors, avatars, thumbnails, etc.)<br /> <br /> * [[Amiga Workbench icon]] (.info)<br /> * [[AMOS Icon Bank]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[Apple File and App Icons]]<br /> * [[CUR]] (Microsoft Windows cursors)<br /> ** [[Windows 1.0 Cursor]]<br /> * [[DEGAS Elite icon]] (.icn)<br /> * [[EPOC AIF]]<br /> * [[Favicon]]<br /> * [[GEM resource file]] (.rsc)<br /> * [[GlowIcons]]<br /> * [[Haiku Vector Icon Format]]<br /> * [[HP 100LX/200LX icon]] (.icn)<br /> * [[ICDRAW icon]]<br /> * [[ICNS]] (Apple/Macintosh Icon)<br /> * [[ICO]] (Microsoft Windows icons)<br /> ** [[Windows 1.0 Icon]]<br /> * [[Icon library]] (.icl)<br /> * [[iThmb]] (iOS thumbnail images)<br /> * [[Micrografx Icon]] (.icn)<br /> * [[NeoDesk icon]] (.nic)<br /> * [[NewIcons]]<br /> * [[Nokia Group Graphic]] (.ngg)<br /> * [[Nokia Logo Manager bitmap‎]] (.nlm)<br /> * [[Nokia Operator Logo]] (.nol)<br /> * [[Nokia Picture Message]] (.npm)<br /> * [[Nokia Startup Logo]] (.nsl)<br /> * [[OLPC 565]]<br /> * [[OS/2 Icon]]<br /> * [[OS/2 Pointer]] (.ptr)<br /> * [[PaintShop Pro Browser Cache]] (pspbrwse.jbf)<br /> * [[Photoshop Thumbnail Cache]]<br /> * [[RIPscrip Icon]] (RIPterm Image, .icn)<br /> * [[Sony Mavica 411]]<br /> * [[Sun icon]]<br /> * [[SuperJPG thumbnail cache]] (superjpg.tnc)<br /> * [[Windows thumbnail cache]] (Thumbs.db)<br /> * [[Xbox Live Avatar]]<br /> * [[Xcursor]]<br /> * [[X-Face]]<br /> * [[XV thumbnail]]<br /> * [[ZoomBrowser Ex thumbnail cache]] (ZbThumbnail.info)<br /> <br /> == Metadata Formats ==<br /> <br /> * [[Exif]]<br /> * [[IPTC]] (or NAA)<br /> * [[MakerNote]]<br /> * [[MIX (metadata)|MIX]]<br /> * [[Photoshop Image Resources]]<br /> * [[SAUCE]]<br /> * [[XMP]]<br /> <br /> == Programming languages (graphic-specific) ==<br /> <br /> * [[CEEMAC]]<br /> * [[High Level Shading Language]] (HLSL) (uses byte array header files)<br /> * [[OpenGL Shading Language]] (GLSL)<br /> * [[Processing]]<br /> <br /> == Raster Graphics Formats ==<br /> <br /> * [[AAI]] (Dune image)<br /> * [[Abekas YUV]] (.yuv) (Diskus and Quantel QNV varieties of YUV files are apparently similar)<br /> * [[Ability Office PhotoPaint]] (.apx)<br /> * [[Acorn Sprite]]<br /> * [[ADRG]]<br /> * [[AIPD]]<br /> * [[Alias PIX]]<br /> * [[Alpha Microsystems BMP]]<br /> * [[Amber ARR Bitmap Image]]<br /> * [[AMOS Picture Bank]]<br /> * [[AMOS Sprite Bank]]<br /> * [[Analyze AVW]]<br /> * [[Aperio SVS]]<br /> * [[Apple volume label image]]<br /> * [[Applixware Bitmap]]<br /> * [[ARF (Axon Raw Format)]]<br /> * [[ART (AOL compressed image)]]<br /> * [[ART (PFS: First Publisher)]]<br /> * [[Async Professional Fax]] (.apf)<br /> * [[AVS X image]]<br /> * [[Award BIOS logo]]<br /> * [[AWD (Artweaver)]]<br /> * [[AWD (At Work Document)]]<br /> * [[BCIF]]<br /> * [[BEF]]<br /> * [[BFLI]]<br /> * [[BGI image]]<br /> * [[BIF (Image Alchemy)]]<br /> * [[BigTIFF]]<br /> * [[BioRad confocal image]]<br /> * [[BMP]] (Windows BMP and OS/2 BMP)<br /> * [[Bob ray tracer bitmap]]<br /> * [[BPG]]<br /> * [[BRender PIX]]<br /> * [[BSAVE Image]]<br /> * [[BSB]] (BSB/KAP)<br /> * [[CADRG]]<br /> * [[Calamus Raster Graphic]] (.crg)<br /> * [[CALS raster]]<br /> * [[Canvas (Atari)‎]] (.cpt, .cnv)<br /> * [[Cartesian Perceptual Compression]] (CPC)<br /> * [[CD5]] (Chasys Draw)<br /> * [[CgBI]]<br /> * [[Cineon]]<br /> * [[Cisco IP Phone image]]<br /> * [[Cloé picture]]<br /> * [[CMU Andrew Toolkit image]] (.cmu)<br /> * [[CMU Window Manager bitmap]]<br /> * [[COKE (Atari Falcon)]]<br /> * [[ColoRIX]] (RIX)<br /> * [[CompuServe RLE]]<br /> * [[CompW]]<br /> * [[Corel Photo-Paint image]] (.cpt)<br /> * [[Crack Art]] (.ca1, .ca2, .ca3)<br /> * [[CUPS Raster]]<br /> * [[CUT (Amstrad)]]<br /> * [[DCS]] (Desktop Color Separation)<br /> * [[DCX]] (ZSoft IBM PC multi-page Paintbrush)<br /> * [[DEGAS image]] (.pi1, .pi2, .pi3, .pc1, .pc2, .pc3)<br /> * [[DESR VFF]]<br /> * [[DGI (Digi-Pic)]]<br /> * [[DICOM]] (.dcm)<br /> * [[Diddle sketch]]<br /> * [[DiddleBug sketch]]<br /> * [[DirectDraw Surface]] (.dds)<br /> * [[DjVu]]<br /> * [[DNG]]<br /> * [[Doodle (Atari)]] (.doo)<br /> * [[Doodle! (C64)]] (.dd, .jj)<br /> * [[Doré Raster]]<br /> * [[DPX]] (SMTPE DPX)<br /> * [[Dr. Halo]] (.cut)<br /> * [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br /> * [[ECW]] (Enhanced Compression Wavelet)<br /> * [[EggPaint]] (.trp)<br /> * [[Enhanced Simplex]] (.esm)<br /> * [[EPOC MBM]] (Symbian Multibitmap)<br /> * [[EPOC Sketch]]<br /> * [[Epson Printer Bitmaps]]<br /> * [[ERDAS Imagine IMG]]<br /> * [[ERDAS LAN/GIS]]<br /> * [[ER Mapper Raster]] (.ers)<br /> * [[Extended DEGAS image]]<br /> * [[FaceSaver]]<br /> * [[Falcon True Color]] (.ftc)<br /> * [[farbfeld]]<br /> * [[FAXX]] (IFF-FAXX)<br /> * [[FBM image]] (Fuzzy Bitmap)<br /> * [[FFLI]]<br /> * [[FIASCO]]<br /> * [[FIF (Fractal Image Format)]]<br /> * [[FlashPix]] (.fpx)<br /> * [[Flexible Image Transport System]] (FITS)<br /> * [[Flexible Line Interpretation]] (FLI)<br /> * [[FLIF]]<br /> * [[FRA (Fractint)]]<br /> * [[Freedom of Press]]<br /> * [[FSH (EA Sports)]]<br /> * [[G9B]]<br /> * [[GEM Raster]] (.img)<br /> * [[geoPaint]]<br /> * [[GeoTIFF]]<br /> * [[GIF]] (Graphics Interchange Format)<br /> * [[GIMP Animated Brush]] (.gih)<br /> * [[GIMP Brush]] (.gbr)<br /> * [[GIMP Pattern]] (.pat)<br /> * [[GLE]]<br /> * [[GoDot]] (.4bt)<br /> * [[GodPaint]] (.god)<br /> * [[Graph Saurus]]<br /> * [[GrayPaint]]<br /> * [[GRF (Amstrad)]]<br /> * [[GRFX]]<br /> * [[GRIB]] (Gridded Binary)<br /> * [[GROB]]<br /> * [[GX1]]<br /> * [[GX2]]<br /> * [[HEIF]]<br /> * [[HIPS]]<br /> * [[HMR]] (Bentley Systems bitmap file, connected in some way to GeoTIFF)<br /> * [[HP Paintjet]]<br /> * [[HS2 (POSTERING)|HS2]]<br /> * [[HSI JPEG]]<br /> * [[HSI Raw]]<br /> * [[HTC splashscreen]] (also known as NB format)<br /> * [[IBM KIPS bitmap]]<br /> * [[ICR (NCSA Telnet)]]<br /> * [[IFF-DEEP]]<br /> * [[ILBM]] (IFF, LBM, HAM, ACBM, etc.)<br /> * [[Image Cytometry Standard]] (.ics)<br /> * [[Image Exchange Format]]<br /> * [[Imagic Film/Picture]] (Atari ST)<br /> * [[IMG/HDR]] (Analyze 7.5)<br /> * [[Img Software Set]]<br /> * [[ImgStar]]<br /> * [[IndyPaint]] (.tru)<br /> * [[Inset PIX]]<br /> * [[InShape IIM]]<br /> * [[Intergraph Raster]]<br /> * [[Interleaf image]]<br /> * [[IPI]]<br /> * [[IPLab]] (Image Processing Lab)<br /> * [[IRIS CMYK Front End Processor CT]]<br /> * [[Island Graphics TIFF]]<br /> * [[IWC (WaveL)]]<br /> * [[J6I]] (Ricoh Digital Camera image file)<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JEDMICS C4]]<br /> * [[Jeff's Image Format]]<br /> * [[JFIF]] (JPEG File Interchange Format)<br /> * [[JNG]] (JPEG Network Graphics)<br /> * [[Jovian Logic VI]]<br /> * [[JP2]] (JPEG 2000 Part 1 Annex I)<br /> * [[JPC (LuraWave)]]<br /> * [[JPEG]] (JPEG Interchange Format, .jpg)<br /> * [[JPEG 2000]]<br /> * [[JPEG 2000 codestream]] (.j2k, .j2c, .jpc)<br /> * [[JPEG-HDR]]<br /> * [[JPEG-LS]]<br /> * [[JPEG XR]] (HD Photo)<br /> * [[JPEG XT]]<br /> * [[JPM]] (JPEG 2000 Part 6: Compound Image Format)<br /> * [[JPS]]<br /> * [[JPX]] (JPEG 2000 Part 2: Extensions, .jpf)<br /> * [[KIFF]]<br /> * [[KiSS CEL]]<br /> * [[KoalaPainter]] (.koa, .gg)<br /> * [[Kolor Raw]] (.kro)<br /> * [[Krita]] (.kra)<br /> * [[KTX]]<br /> * [[LazPaint]] (.lzp)<br /> * [[LIFF]] (Openlab Layered Image File Format)<br /> * [[Lightning Strike]] (.cod)<br /> * [[Lossless JPEG (original)]]<br /> * [[Lotus Manuscript graphics]] (.bit)<br /> * [[LSM]] (Zeiss Light Speed Microscope)<br /> * [[LSS16]]<br /> * [[Lucasfilm picture]] (.lff)<br /> * [[Lumena CEL]]<br /> * [[Lumena PIX/BPX]]<br /> * [[LuraDocument Format]] (.ldf)<br /> * [[LuraWave]] (LWF)<br /> * [[MacPaint]]<br /> * [[Magick Persistent Cache]] (MPC)<br /> * [[MAKIchan Graphics]] (.mag)<br /> * [[Maya IFF]]<br /> * [[MDA|MDA/MDP]] (MicroDesign Area/Page)<br /> * [[MDI]] (Microsoft Office Document Imaging)<br /> * [[MegaPaint BLD]]<br /> * [[MetaMorph Stack]] (.stk)<br /> * [[MGR bitmap]]<br /> * [[Microsoft Image Composer]] (.mic)<br /> * [[MIF (MSX)]]<br /> * [[MIFF]] (Magick Image File Format)<br /> * [[MIX (Picture It!)]]<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[MRF (Monochrome Recursive Format)]]<br /> * [[MrSID]]<br /> * [[MSP (Microsoft Paint)]]<br /> * [[MSX BASIC graphics]]<br /> * [[MTV ray tracer bitmap]]<br /> * [[Multi Palette Picture]] (MPP)<br /> * [[Multi-Picture Format]] (MPO)<br /> * [[NASA Raster Metafile]]<br /> * [[National Imagery Transmission Format]] (NITFS, NITF, .ntf)<br /> * [[NEOchrome]] (.neo)<br /> * [[Nero CoverDesigner]] (.ncd, .nct)<br /> * [[Netpbm formats]] (PBM, PGM, PPM, PNM)<br /> * [[The Newsroom|Newsroom, The]]<br /> * [[NIFF (Navy Image File Format)]]<br /> * [[NIFF (xloadimage)]]<br /> * [[NIST IHead]] (.pct)<br /> * [[NV12]] (a YUV format)<br /> * [[OpenEXR]] (.exr)<br /> * [[OpenRaster]] (.ora)<br /> * [[OS/2 Bitmap Array]]<br /> * [[OS/2 bitmap family]]<br /> * [[OS/2 Boot Logo]]<br /> * [[OTA bitmap]] (Nokia Over The Air, .otb)<br /> * [[Paint.NET image]] (.pdn)<br /> * [[PaintShop Pro]] (.psp, .jsl, .pfr, .tub)<br /> * [[Palette Master]]<br /> * [[Palm bitmap]]<br /> * [[Palm Database ImageViewer]] / FireViewer PDB (.pdb)<br /> * [[PAX (Pick Ax)]]<br /> * [[PCIF]] (.pcf)<br /> * [[PCO B16]]<br /> * [[PCPaint CLP]]<br /> * [[PCPaint PIC]] (a.k.a. Pictor)<br /> * [[PCX]] (PC Paintbrush)<br /> * [[PDS]] (NASA Planetary Data System, .img, .imq)<br /> * [[PDS4]]<br /> * [[PFM (Portable Float Map)]]<br /> * [[PFS (Portable Floatmap Stream)]]<br /> * [[PGC (Portfolio Graphics Compressed)]]<br /> * [[PGF (Portfolio Graphics)]]<br /> * [[PGF (Progressive Graphics File)]]<br /> * [[PGX (JPEG 2000)]]<br /> * [[Photo CD]] (.pcd)<br /> * [[PhotoChrome]] (.pcs)<br /> * [[PhotoDeluxe]] (.pdd)<br /> * [[PhotoParade slideshow]] (.php, .4pp)<br /> * [[Photoshop brush]] (.abr)<br /> * [[Pi (image format)|Pi]]<br /> * [[PIC (Yanagisawa)]]<br /> * [[PIC2]]<br /> * [[Picture Packer]]<br /> * [[Picture Publisher]]<br /> * [[Pixar picture]] (.pxr)<br /> * [[Pixia]] (.pxa)<br /> * [[PLD (PhotoLine)]]<br /> * [[PM (XV image)]]<br /> * [[PNG]] (Portable Network Graphics)<br /> * [[Pocket PC Bitmap]] (.2bp)<br /> * [[Poser Bump Map]] (.bum)<br /> * [[Portable Arbitrary Map]] (PAM)<br /> * [[Portable Bitmap Format]] (PBF)<br /> * [[PRF (Fastgraph)]]<br /> * [[PRF (Polychrome Recursive Format)]]<br /> * [[Printfox bitmap]]<br /> * [[PrintMaster]]<br /> * [[The Print Shop|Print Shop, The]]<br /> * [[Prism Paint]] (.pnt)<br /> * [[PSB]] (Adobe Photoshop, large format)<br /> * [[PSD]] (Adobe Photoshop)<br /> * [[PSF (PhotoStudio)]]<br /> * [[Psion PIC]]<br /> * [[PTG]] (ArtRage)<br /> * [[Puzzle image (X11)]]<br /> * [[PWC (Piecewise-Constant Image Model)]]<br /> * [[PWG Raster]]<br /> * [[PXM (Pixelmator)]]<br /> * [[Q0]]<br /> * [[QDV (Giffer)]]<br /> * [[QRT Ray Tracer bitmap]]<br /> * [[QTIF]] (QuickTime image file, .qif)<br /> * [[Quantel VPB image]]<br /> * [[Radiance HDR]] (RGBE, XYZE, .hdr, .pic)<br /> * [[Raw bitmap]]<br /> * [[RDIB]]<br /> * [[RLA]] (Wavefront)<br /> * [[SBIG CCDOPS image]]<br /> * [[Scitex CT]]<br /> * [[SCR (ZX Spectrum)]]<br /> * [[ScreenShot Hack PDB]]<br /> * [[Seattle FilmWorks]] (.sfw, .pwp)<br /> * [[Secret Photos puzzle]] (.xp0)<br /> * [[Segmented Hypergraphics]] (.shg, .mrb)<br /> * [[SGI (image file format)|SGI]] (IRIS, RGB)<br /> * [[SGX]] (SView Graphics, SuperView Graphics)<br /> * [[Sinclair QL screen]]<br /> * [[Sixel]]<br /> * [[Slow-scan television]] (.hrz)<br /> * [[Softimage PIC]]<br /> * [[Spectrum 512 Extended‎]] (.spx)<br /> * [[Spectrum 512 formats]] (.spu, .spc, .sps)<br /> * [[SPIFF]] (Still Picture Interchange File Format)<br /> * [[Spooky Sprites]]<br /> * [[STAD PAC]]<br /> * [[Standard Archive Format]] (military missile data format that includes images among other data)<br /> * [[STOS memory bank]] (.mbk)<br /> * [[Structured Fax File]] (.sff)<br /> * [[Sun Raster]] (.ras, .sun)<br /> * [[Sun TAAC image]]<br /> * [[Synu]] (Synthetic Universe)<br /> * [[TAP (Tencent)]]<br /> * [[TealPaint PDB]]<br /> * [[Technicolor Dream]]<br /> * [[TGA]] (Truevision Targa image)<br /> * [[TIFF]] (Tagged Image File Format)<br /> * [[TIFF/EP]]<br /> * [[TIFF-FX]]<br /> * [[TIFF/IT]]<br /> * [[TIM (PlayStation graphics)]]<br /> * [[Tiny Stuff]]<br /> * [[TI picture file]]<br /> * [[TLG (KiriKiri)|TLG]] (associated with [[KiriKiri Adventure Game System]])<br /> * [[Unirast]] (Apple AirPrint)<br /> * [[Utah RLE]]<br /> * [[Valve Texture Format]] (.vtf)<br /> * [[VBM (VDC BitMap)]]<br /> * [[VEGX]]<br /> * [[Verity Image]] (.vif)<br /> * [[V.Flash PTX]]<br /> * [[VICAR]]<br /> * [[VIFF]] (Khoros Visualization, .xv)<br /> * [[VIPS]] (.v)<br /> * [[Vista data file]]<br /> * [[VITec]]<br /> * [[Vivid IMG]]<br /> * [[VORT file]]<br /> * [[WBMP]] (Wireless Bitmap)<br /> * [[WebP]]<br /> * [[Webshots picture]] (.wbz, .wb1, .wbd, .wbc, .wbp)<br /> * [[WhyPic]] (.ypc)<br /> * [[Wigmore Artist 64]]<br /> * [[Windows DDB]]<br /> * [[WinMiPS]]<br /> * [[Winzle Puzzle]]<br /> * [[WOBA]] (bitmap data extracted from a [[HyperCard stack]])<br /> * [[Word for DOS screen capture]] (.scr)<br /> * [[WPB (openCanvas)]]<br /> * [[WSQ]]<br /> * [[XBM]] (X BitMap)<br /> * [[XCF]] (GIMP image)<br /> * [[Xerox Doodle brush]]<br /> * [[Xerox EDMICS-MMR]]<br /> * [[Xerox EDMICS-RLC]]<br /> * [[XGA (Falcon)]]<br /> * [[XIFF]]<br /> * [[Xim]]<br /> * [[XLD4]] (.q4)<br /> * [[XPM]] (X PixMap)<br /> * [[XWD]] (X Window Dump)<br /> * [[YBM]] (Bennet Yee's face format)<br /> * [[Zeiss BIVAS]]<br /> * [[Zoomify PFF]]<br /> * [[Zoomify ZIF]]<br /> <br /> == Raw camera formats ==<br /> For raw image (digital negative) formats used by cameras (such as .3fr, .ari, .arw, .bay, .cap, .cr2, .crw, .eip, .dcr, .dcs, .drf, .dng, .eip, .erf, .fff, .iiq, .k25, .kdc, .mef, .mos, .mrw, .ndf, .nef, .nrw, .orf, .pef, .ptx, .pxn, .r3d, .raf, .raw, .rw2, .rwl, .rwz, .sr2, .srf, .srw, .x3f), see [[Cameras and Digital Image Sensors]].<br /> <br /> == Software, utilities, libraries, and APIs for graphic manipulation ==<br /> <br /> * [[IIIF]] (International Image Interoperability Framework)<br /> * [[Image Alchemy]]<br /> * [[ImageMagick]]<br /> * [[Netpbm]]<br /> * [[Photoshop]]<br /> * [[RECOIL]] (formerly FAIL)<br /> * [[XnView]]<br /> * [http://imageconverter.rest7.com/ Rest7 Online Image Converter]<br /> <br /> (See [[Graphic software]])<br /> <br /> == System-specific graphic formats and modes ==<br /> <br /> * [[Apple II graphics formats]]<br /> * [[Atari graphics formats]]<br /> * [[Commodore graphics formats]]<br /> * [[HR (TRS-80)]] (.hr)<br /> * [[Windows clipboard]] (.clp)<br /> <br /> == Vector Graphics Formats ==<br /> ''(Including most metafile formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)''<br /> <br /> * [[Acorn Draw]]<br /> * [[Adobe Illustrator Artwork]] (.ai)<br /> * [[Amiga Metafile]] (.amf)<br /> * [[Applixware Graphics]]<br /> * [[Arts &amp; Letters clip art library]] (.yal)<br /> * [[Autodesk Slide]]<br /> * [[AutoSketch]] (.skd)<br /> * [[Calamus Vector Graphic]] (.cvg)<br /> * [[CGM]] (Computer Graphics Metafile)<br /> * [[CorelDRAW]] (.cdr, .cdx, .cdt, .cmx)<br /> * [[DataDiagrammingML]] (Microsoft XML-based format)<br /> * [[Dia]]<br /> * [[DrawingML]] (Microsoft embedded graphics in XML Office formats)<br /> * [[DrawIt]]<br /> * [[Encapsulated PostScript]] (.eps, .epsf, .epsi)<br /> * [[Enhanced Metafile]] (.emf)<br /> * [[ER Mapper Vector]] (.erv)<br /> * [[Fig]] (Xfig format)<br /> * [[FreeHand]] (Aldus/Adobe)<br /> * [[GEM VDI Metafile]] (GEM Vector, VDI, .GDI)<br /> * [[Gerber format]] (used in printed circuit design)<br /> * [[Haiku Vector Icon Format]]<br /> * [[Harvard Graphics]]<br /> * [[Instant Artist GFX]] (.gfx) (also known as Print Artist)<br /> * [[Lotus 1-2-3 Chart]] (.pic)<br /> * [[MacDraw]] (later ClarisDraw)<br /> * [[Micrografx Draw]]<br /> * [[Microsoft Office Drawing]]<br /> * [[MIX (PhotoDraw)]]<br /> * [[MVG]]<br /> * [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br /> * [[OpenDocument Drawing]] (.odg)<br /> * [[PICT]] (Macintosh graphics)<br /> * [[Pixie (vector graphics)|Pixie]] (.pxi)<br /> * [[PLOT-10]] (Tektronix)<br /> * [[Precision Graphics Markup Language]] (PGML)<br /> * [[Presentation Manager Metafile]] (MET)<br /> * [[Scalable Vector Graphics]] (SVG)<br /> * [[SDA (StarOffice)]]<br /> * [[Shapefile]]<br /> * [[Simple Vector Format]] (SVF)<br /> * [[sK1]]<br /> * [[Skencil SK]]<br /> * [[SXD]]<br /> * [[TIFF annotation data]]<br /> * [[UNIX Plot Format]]<br /> * [[Visio]] (.vsd, .vss, .vst)<br /> * [[VML]] (Vector Markup Language)<br /> * [[Windows Metafile]] (.wmf)<br /> * [[WordPerfect Graphics]] (.wpg)<br /> * [[Xar (vector graphics)|Xar]] (Flare)<br /> For modeling formats (such as IGES, NFF, OFF, POV-Ray, PRT, QRT), see [[3D and CAD/CAM Models]].<br /> <br /> See also [[Machine Embroidery]].<br /> <br /> == Miscellaneous ==<br /> ''(Formats and topics that are clearly identified, but which don't fit into another category, or still need to be categorized)''<br /> <br /> * [[ANSI escape code]]<br /> * [[Apple Preferred]] (APF)<br /> * [[BodyPaint 3D]] (Maxon: .b3d)<br /> * [[Chyron]]<br /> * [[DeltaVision]] (medical microscopy format)<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [[Fax formats]]<br /> * [[HDF]] (Hierarchical Data Format)<br /> * [[IBM Audio Visual Connection (AVC) Still Video Image]]<br /> * [[ImageLab/PrintTechnic]]<br /> * [[KONTRON]] (embedded-systems company; apparently has graphic format of its own)<br /> * [[Liberty IM]]<br /> * [[PaperPort (MAX)]]<br /> * [[Photoshop]]<br /> * [[QDV (Random Dot Software)]]<br /> * [[Windows Media Player Skin Package]] (.wmz)<br /> <br /> == Uncategorized ==<br /> ''(Formats that may need to be more clearly identified and named, and moved to other categories)''<br /> <br /> * [[BUF]]<br /> * [[CAM]]<br /> * [[CEL]]<br /> * [[cicn]]<br /> * [[cri]]<br /> * [[csource]]<br /> * [[Direct icns]]<br /> * [[DL]]<br /> * [[ElectronicImage]]<br /> * [[IBL]]<br /> * [[IBM PIC]]<br /> * [[Icd5]]<br /> * [[ISS]] (unidentified; XnView claims to support it)<br /> * [[MHT]]<br /> * [[MonkeyCard]]<br /> * [[MonkeyLogo]]<br /> * [[Oncor]]<br /> * [[PDES]]<br /> * [[Ppat]]<br /> * [[Scrap]]<br /> * [[SHS]]<br /> * [[SNX]]<br /> * [[StartupScreen]] (Macintosh SCRN, .scrn?)<br /> * [[STV]]<br /> * [[System 7 clip]]<br /> * [[TBC]]<br /> * [[TCL]]<br /> * [[TN]]<br /> <br /> == Unknown ==<br /> ''(Formats that are difficult or impossible to identify, and which may be deleted from this page)''<br /> <br /> * [[.D]]<br /> * [[NCG]]<br /> * [[Palette]]<br /> * [[TEX]] ''(Could be any of a number of TEXture formats.)''<br /> <br /> ==Links and Resources==<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/ World's first computer art (1950s pinup image)]<br /> * [http://www.wired.com/underwire/2013/05/star-trek-art-atoms-ibm Art created with atoms]<br /> * [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]<br /> * [http://www.textfiles.com/programming/FORMATS/xga.pro XGA: A New Graphics Standard]<br /> * [http://www.jagregory.com/abrash-black-book/ Michael Abrash’s Graphics Programming Black Book, Special Edition]<br /> * [http://www.squarespace.com/logo Squarespace logo designer tool] (Want a logo for a silly dot-com company you're starting? Create one here!)<br /> * [http://freshome.com/2014/02/27/unconventional-pixel-furniture-adding-intrigue-modern-rooms/ Unconventional Pixel Furniture Adding Intrigue to Modern Rooms]<br /> * [http://skeptools.wordpress.com/2014/03/03/viral-photos-debunked-animal-rights-google-tineye-image-search/ See how to debunk viral photos in seconds using image search]<br /> * [http://boingboing.net/2014/03/12/gettys-free-image-embedding.html Getty's free image embedding comes at a price]<br /> * [http://addyosmani.com/blog/image-optimization-tools/ Image optimization tools]<br /> * [http://www.loc.gov/preservation/resources/rfs/stillimg.html Library of Congress Recommended Format Specifications: Still Image Works]<br /> * [http://www.historyofinformation.com/expanded.php?id=2245 The Most Famous Image in the Early History of Computing]<br /> * [http://ianmilligan.ca/2014/07/21/image-file-extensions-in-the-wide-web-scrape/ Image File Extensions in the Wide Web Scrape]<br /> * [http://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ Databending effects of editing images with a sound editor]<br /> * [http://www.imagemagick.org/script/identify.php ImageMagick Identify Command-line Tool]<br /> * [http://bertolami.com/index.php?engine=blog&amp;content=posts&amp;detail=perceptual-hashing Perceptual Hashing]<br /> * [http://8bitartwork.co.uk/ Retrospecs: iOS app to convert images to imitate old 8-bit systems' graphics]<br /> * [http://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf A Pixel Is Not A Little Square]<br /> * [http://literarymachin.es/deepzoom-osd-server/ Serve deepzoom images from a zip archive with openseadragon]<br /> * [http://iipimage.sourceforge.net/2014/12/iiif IIIF – The International Image Interoperability Framework]<br /> * [http://iiif.io/ IIIF official site]<br /> * [https://stacks.stanford.edu/file/druid:df650pk4327/2015ARCHIVING_IIIF.pdf The International Image Interoperability Framework (IIIF): A community &amp; technology approach for web-based images]<br /> * [http://creativeshory.com/know-use-image-file-types-jpeg-gif-png/ Know When to Use Image File Types: JPEG, GIF &amp; PNG]<br /> * [http://stackoverflow.com/questions/27974945/can-we-programatically-compare-different-images-of-same-resolutions/27976171#27976171 Can we programatically compare different images of same resolutions?]<br /> * [http://www.webdesigndev.com/freebies/best-color-palette-tools 20 Best Color Palette Tools for Web and Graphic Designers]<br /> * [https://www.youtube.com/watch?v=Tfh0ytz8S0k How &quot;oldschool&quot; graphics worked, Part 1] · [https://www.youtube.com/watch?v=_rsycfDliZU Part 2] (videos)<br /> * [http://ninedegreesbelow.com/photography/xyz-rgb.html Completely Painless Programmer's Guide to XYZ, RGB, ICC, xyY, and TRCs]<br /> * [http://potrace.sourceforge.net/ Potrace: Transforming bitmaps into vector graphics]<br /> * [http://cloudinary.com/blog/one_pixel_is_worth_three_thousand_words About a 1x1 image in many file formats]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Graphics Graphics 2017-06-08T14:19:23Z <p>Sigurdler: /* Animated image formats */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |thiscat=Graphics<br /> |image=Mona Lisa, by Leonardo da Vinci, from C2RMF retouched.jpg<br /> |caption=Mona Lisa<br /> }}<br /> __NOTOC__<br /> [[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br /> <br /> ''See also:''<br /> * [[3D and CAD/CAM Models]]<br /> * [[Cameras and Digital Image Sensors]]<br /> * [[Fonts]]<br /> * [[Geospatial]]<br /> * [[Page description languages]]<br /> * [[Video]]<br /> <br /> == Adjustment data ==<br /> <br /> * [[AAE sidecar format]] (Apple iOS 8 / OS X Yosemite)<br /> <br /> == Animated image formats ==<br /> See also [[Video]].<br /> <br /> * [[NEOchrome Animation|ANI (NEOchrome)]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[ANIM]]<br /> * [[Animatic Film‎]] (.flm)<br /> * [[ANSIMation]]<br /> * [[APNG]]<br /> * [[BAM]] (Infinity Engine)<br /> * [[CFAST (Disney Animation Studio)]] (.cft)<br /> * [[Cyber Paint Sequence]] (.seq)<br /> * [[DeluxePaint Animation]] (ANM or Anim)<br /> * [[DVM]] (DVM Movie/Magic Software DVM)<br /> * [[EVA]]<br /> * [[FLIC]] (FLI, FLC)<br /> * [[GIF]]<br /> * [[GIFV]]<br /> * [[GFY]]<br /> * [[GRASP GL]]<br /> * [[IFF-DEEP]]<br /> * [[Imagic Film/Picture]] (Atari ST frames used in animation)<br /> * [[JPX]]<br /> * [[MNG]]<br /> * [[PGX (Portfolio)]]<br /> * [[PICS]]<br /> * [[QTL]] (YUV SECAM or PAL image)<br /> * [[Spectrum 512 Anispec‎]]<br /> * [[SWF]] (Flash)<br /> * [[XNG]]<br /> <br /> == Character-based graphics ==<br /> See [[Character encoding]] for details of character sets, some of which include graphical or line-and-box-drawing characters.<br /> <br /> * [[ANSI Art]] (.ans)<br /> * [[AN2]]<br /> * [[ArtWorx Data Format]] (.adf)<br /> * [[ASCII Art]]<br /> * [[AVATAR]] (FidoNet)<br /> * [[BIN (Binary Text)]]<br /> * [[BSAVE Image]]<br /> * [[iCEDraw]] (.idf)<br /> * [[PCBoard]] (.pcb)<br /> * [[RIPscrip]] (or RIPscript)<br /> * [[TheDraw Save File]] (.td)<br /> * [[TUNDRA]] (.tnd)<br /> * [[XBIN]] (.xb)<br /> <br /> == Colors ==<br /> (Profiles, color spaces, palettes, swatches)<br /> * [[Adobe RGB (1998)]]<br /> * [[Adobe Swatch Exchange]] (.ase)<br /> * [[Atari ST color palette]]<br /> * [[Commodore 64 color palette]]<br /> * [[DNG camera profile]]<br /> * [[GIMP Palette]]<br /> * [[ICC profile]]<br /> * [[Photoshop Curve]]<br /> * [[Photoshop Transfer Function]]<br /> * [[RIFF Palette File]]<br /> * [[sRGB]]<br /> * [[YUV]]<br /> <br /> == Comics creation ==<br /> * [[Manga Studio]]<br /> <br /> == Compression ==<br /> <br /> Special-purpose compression algorithms and formats that may be used in multiple image file formats.<br /> <br /> See also [[Compression]], for general-purpose algorithms.<br /> <br /> * [[CCITT Group 3]]<br /> * [[CCITT Group 4]]<br /> * [[DCT compression]] (e.g. lossy [[JPEG]])<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JPEG]]<br /> * [[JPEG 2000 codestream]]<br /> * [[JPEG-LS]]<br /> * [[Lepton]]<br /> * [[LOCO-I]] (Low Complexity Lossless Compression for Images)<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[Modified Huffman]]<br /> * [[Modified Modified READ]]<br /> * [[Modified READ]]<br /> * [[NeXT 2-bit RLE]]<br /> * [[PackBits]]<br /> * [[packJPG]] (.pjg)<br /> * [[packPNM]] (.ppn)<br /> * [[Rawzor]]<br /> * [[Run-length colour encoding]] (T.45)<br /> * [[Run-length encoding]]<br /> * [[ThunderScan compression]]<br /> * [[Wavelet compression]]<br /> <br /> == Icon, Cursor, and Avatar files ==<br /> (Formats often used for icons, cursors, avatars, thumbnails, etc.)<br /> <br /> * [[Amiga Workbench icon]] (.info)<br /> * [[AMOS Icon Bank]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[Apple File and App Icons]]<br /> * [[CUR]] (Microsoft Windows cursors)<br /> ** [[Windows 1.0 Cursor]]<br /> * [[DEGAS Elite icon]] (.icn)<br /> * [[EPOC AIF]]<br /> * [[Favicon]]<br /> * [[GEM resource file]] (.rsc)<br /> * [[GlowIcons]]<br /> * [[Haiku Vector Icon Format]]<br /> * [[HP 100LX/200LX icon]] (.icn)<br /> * [[ICDRAW icon]]<br /> * [[ICNS]] (Apple/Macintosh Icon)<br /> * [[ICO]] (Microsoft Windows icons)<br /> ** [[Windows 1.0 Icon]]<br /> * [[Icon library]] (.icl)<br /> * [[iThmb]] (iOS thumbnail images)<br /> * [[Micrografx Icon]] (.icn)<br /> * [[NeoDesk icon]] (.nic)<br /> * [[NewIcons]]<br /> * [[Nokia Group Graphic]] (.ngg)<br /> * [[Nokia Logo Manager bitmap‎]] (.nlm)<br /> * [[Nokia Operator Logo]] (.nol)<br /> * [[Nokia Picture Message]] (.npm)<br /> * [[Nokia Startup Logo]] (.nsl)<br /> * [[OLPC 565]]<br /> * [[OS/2 Icon]]<br /> * [[OS/2 Pointer]] (.ptr)<br /> * [[PaintShop Pro Browser Cache]] (pspbrwse.jbf)<br /> * [[Photoshop Thumbnail Cache]]<br /> * [[RIPscrip Icon]] (RIPterm Image, .icn)<br /> * [[Sony Mavica 411]]<br /> * [[Sun icon]]<br /> * [[SuperJPG thumbnail cache]] (superjpg.tnc)<br /> * [[Windows thumbnail cache]] (Thumbs.db)<br /> * [[Xbox Live Avatar]]<br /> * [[Xcursor]]<br /> * [[X-Face]]<br /> * [[XV thumbnail]]<br /> * [[ZoomBrowser Ex thumbnail cache]] (ZbThumbnail.info)<br /> <br /> == Metadata Formats ==<br /> <br /> * [[Exif]]<br /> * [[IPTC]] (or NAA)<br /> * [[MakerNote]]<br /> * [[MIX (metadata)|MIX]]<br /> * [[Photoshop Image Resources]]<br /> * [[SAUCE]]<br /> * [[XMP]]<br /> <br /> == Programming languages (graphic-specific) ==<br /> <br /> * [[CEEMAC]]<br /> * [[High Level Shading Language]] (HLSL) (uses byte array header files)<br /> * [[OpenGL Shading Language]] (GLSL)<br /> * [[Processing]]<br /> <br /> == Raster Graphics Formats ==<br /> <br /> * [[AAI]] (Dune image)<br /> * [[Abekas YUV]] (.yuv) (Diskus and Quantel QNV varieties of YUV files are apparently similar)<br /> * [[Ability Office PhotoPaint]] (.apx)<br /> * [[Acorn Sprite]]<br /> * [[ADRG]]<br /> * [[AIPD]]<br /> * [[Alias PIX]]<br /> * [[Alpha Microsystems BMP]]<br /> * [[Amber ARR Bitmap Image]]<br /> * [[AMOS Picture Bank]]<br /> * [[AMOS Sprite Bank]]<br /> * [[Analyze AVW]]<br /> * [[Aperio SVS]]<br /> * [[Apple volume label image]]<br /> * [[Applixware Bitmap]]<br /> * [[ARF (Axon Raw Format)]]<br /> * [[ART (AOL compressed image)]]<br /> * [[ART (PFS: First Publisher)]]<br /> * [[Async Professional Fax]] (.apf)<br /> * [[AVS X image]]<br /> * [[Award BIOS logo]]<br /> * [[AWD (Artweaver)]]<br /> * [[AWD (At Work Document)]]<br /> * [[BCIF]]<br /> * [[BEF]]<br /> * [[BFLI]]<br /> * [[BGI image]]<br /> * [[BIF (Image Alchemy)]]<br /> * [[BigTIFF]]<br /> * [[BioRad confocal image]]<br /> * [[BMP]] (Windows BMP and OS/2 BMP)<br /> * [[Bob ray tracer bitmap]]<br /> * [[BPG]]<br /> * [[BRender PIX]]<br /> * [[BSAVE Image]]<br /> * [[BSB]] (BSB/KAP)<br /> * [[CADRG]]<br /> * [[Calamus Raster Graphic]] (.crg)<br /> * [[CALS raster]]<br /> * [[Canvas (Atari)‎]] (.cpt, .cnv)<br /> * [[Cartesian Perceptual Compression]] (CPC)<br /> * [[CD5]] (Chasys Draw)<br /> * [[CgBI]]<br /> * [[Cineon]]<br /> * [[Cisco IP Phone image]]<br /> * [[Cloé picture]]<br /> * [[CMU Andrew Toolkit image]] (.cmu)<br /> * [[CMU Window Manager bitmap]]<br /> * [[COKE (Atari Falcon)]]<br /> * [[ColoRIX]] (RIX)<br /> * [[CompuServe RLE]]<br /> * [[CompW]]<br /> * [[Corel Photo-Paint image]] (.cpt)<br /> * [[Crack Art]] (.ca1, .ca2, .ca3)<br /> * [[CUPS Raster]]<br /> * [[CUT (Amstrad)]]<br /> * [[DCS]] (Desktop Color Separation)<br /> * [[DCX]] (ZSoft IBM PC multi-page Paintbrush)<br /> * [[DEGAS image]] (.pi1, .pi2, .pi3, .pc1, .pc2, .pc3)<br /> * [[DESR VFF]]<br /> * [[DGI (Digi-Pic)]]<br /> * [[DICOM]] (.dcm)<br /> * [[Diddle sketch]]<br /> * [[DiddleBug sketch]]<br /> * [[DirectDraw Surface]] (.dds)<br /> * [[DjVu]]<br /> * [[DNG]]<br /> * [[Doodle (Atari)]] (.doo)<br /> * [[Doodle! (C64)]] (.dd, .jj)<br /> * [[Doré Raster]]<br /> * [[DPX]] (SMTPE DPX)<br /> * [[Dr. Halo]] (.cut)<br /> * [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br /> * [[ECW]] (Enhanced Compression Wavelet)<br /> * [[EggPaint]] (.trp)<br /> * [[Enhanced Simplex]] (.esm)<br /> * [[EPOC MBM]] (Symbian Multibitmap)<br /> * [[EPOC Sketch]]<br /> * [[Epson Printer Bitmaps]]<br /> * [[ERDAS Imagine IMG]]<br /> * [[ERDAS LAN/GIS]]<br /> * [[ER Mapper Raster]] (.ers)<br /> * [[Extended DEGAS image]]<br /> * [[FaceSaver]]<br /> * [[Falcon True Color]] (.ftc)<br /> * [[farbfeld]]<br /> * [[FAXX]] (IFF-FAXX)<br /> * [[FBM image]] (Fuzzy Bitmap)<br /> * [[FFLI]]<br /> * [[FIASCO]]<br /> * [[FIF (Fractal Image Format)]]<br /> * [[FlashPix]] (.fpx)<br /> * [[Flexible Image Transport System]] (FITS)<br /> * [[Flexible Line Interpretation]] (FLI)<br /> * [[FLIF]]<br /> * [[FRA (Fractint)]]<br /> * [[Freedom of Press]]<br /> * [[FSH (EA Sports)]]<br /> * [[G9B]]<br /> * [[GEM Raster]] (.img)<br /> * [[geoPaint]]<br /> * [[GeoTIFF]]<br /> * [[GIF]] (Graphics Interchange Format)<br /> * [[GIMP Animated Brush]] (.gih)<br /> * [[GIMP Brush]] (.gbr)<br /> * [[GIMP Pattern]] (.pat)<br /> * [[GLE]]<br /> * [[GoDot]] (.4bt)<br /> * [[GodPaint]] (.god)<br /> * [[Graph Saurus]]<br /> * [[GrayPaint]]<br /> * [[GRF (Amstrad)]]<br /> * [[GRFX]]<br /> * [[GRIB]] (Gridded Binary)<br /> * [[GROB]]<br /> * [[GX1]]<br /> * [[GX2]]<br /> * [[HEIF]]<br /> * [[HIPS]]<br /> * [[HMR]] (Bentley Systems bitmap file, connected in some way to GeoTIFF)<br /> * [[HP Paintjet]]<br /> * [[HS2 (POSTERING)|HS2]]<br /> * [[HSI JPEG]]<br /> * [[HSI Raw]]<br /> * [[HTC splashscreen]] (also known as NB format)<br /> * [[IBM KIPS bitmap]]<br /> * [[ICR (NCSA Telnet)]]<br /> * [[IFF-DEEP]]<br /> * [[ILBM]] (IFF, LBM, HAM, ACBM, etc.)<br /> * [[Image Cytometry Standard]] (.ics)<br /> * [[Image Exchange Format]]<br /> * [[Imagic Film/Picture]] (Atari ST)<br /> * [[IMG/HDR]] (Analyze 7.5)<br /> * [[Img Software Set]]<br /> * [[ImgStar]]<br /> * [[IndyPaint]] (.tru)<br /> * [[Inset PIX]]<br /> * [[InShape IIM]]<br /> * [[Intergraph Raster]]<br /> * [[Interleaf image]]<br /> * [[IPI]]<br /> * [[IPLab]] (Image Processing Lab)<br /> * [[IRIS CMYK Front End Processor CT]]<br /> * [[Island Graphics TIFF]]<br /> * [[IWC (WaveL)]]<br /> * [[J6I]] (Ricoh Digital Camera image file)<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JEDMICS C4]]<br /> * [[Jeff's Image Format]]<br /> * [[JFIF]] (JPEG File Interchange Format)<br /> * [[JNG]] (JPEG Network Graphics)<br /> * [[Jovian Logic VI]]<br /> * [[JP2]] (JPEG 2000 Part 1 Annex I)<br /> * [[JPC (LuraWave)]]<br /> * [[JPEG]] (JPEG Interchange Format, .jpg)<br /> * [[JPEG 2000]]<br /> * [[JPEG 2000 codestream]] (.j2k, .j2c, .jpc)<br /> * [[JPEG-HDR]]<br /> * [[JPEG-LS]]<br /> * [[JPEG XR]] (HD Photo)<br /> * [[JPEG XT]]<br /> * [[JPM]] (JPEG 2000 Part 6: Compound Image Format)<br /> * [[JPS]]<br /> * [[JPX]] (JPEG 2000 Part 2: Extensions, .jpf)<br /> * [[KIFF]]<br /> * [[KiSS CEL]]<br /> * [[KoalaPainter]] (.koa, .gg)<br /> * [[Kolor Raw]] (.kro)<br /> * [[Krita]] (.kra)<br /> * [[KTX]]<br /> * [[LazPaint]] (.lzp)<br /> * [[LIFF]] (Openlab Layered Image File Format)<br /> * [[Lightning Strike]] (.cod)<br /> * [[Lossless JPEG (original)]]<br /> * [[Lotus Manuscript graphics]] (.bit)<br /> * [[LSM]] (Zeiss Light Speed Microscope)<br /> * [[LSS16]]<br /> * [[Lucasfilm picture]] (.lff)<br /> * [[Lumena CEL]]<br /> * [[Lumena PIX/BPX]]<br /> * [[LuraDocument Format]] (.ldf)<br /> * [[LuraWave]] (LWF)<br /> * [[MacPaint]]<br /> * [[Magick Persistent Cache]] (MPC)<br /> * [[MAKIchan Graphics]] (.mag)<br /> * [[Maya IFF]]<br /> * [[MDA|MDA/MDP]] (MicroDesign Area/Page)<br /> * [[MDI]] (Microsoft Office Document Imaging)<br /> * [[MegaPaint BLD]]<br /> * [[MetaMorph Stack]] (.stk)<br /> * [[MGR bitmap]]<br /> * [[Microsoft Image Composer]] (.mic)<br /> * [[MIF (MSX)]]<br /> * [[MIFF]] (Magick Image File Format)<br /> * [[MIX (Picture It!)]]<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[MRF (Monochrome Recursive Format)]]<br /> * [[MrSID]]<br /> * [[MSP (Microsoft Paint)]]<br /> * [[MSX BASIC graphics]]<br /> * [[MTV ray tracer bitmap]]<br /> * [[Multi Palette Picture]] (MPP)<br /> * [[Multi-Picture Format]] (MPO)<br /> * [[NASA Raster Metafile]]<br /> * [[National Imagery Transmission Format]] (NITFS, NITF, .ntf)<br /> * [[NEOchrome]] (.neo)<br /> * [[Nero CoverDesigner]] (.ncd, .nct)<br /> * [[Netpbm formats]] (PBM, PGM, PPM, PNM)<br /> * [[The Newsroom|Newsroom, The]]<br /> * [[NIFF (Navy Image File Format)]]<br /> * [[NIFF (xloadimage)]]<br /> * [[NIST IHead]] (.pct)<br /> * [[NV12]] (a YUV format)<br /> * [[OpenEXR]] (.exr)<br /> * [[OpenRaster]] (.ora)<br /> * [[OS/2 Bitmap Array]]<br /> * [[OS/2 bitmap family]]<br /> * [[OS/2 Boot Logo]]<br /> * [[OTA bitmap]] (Nokia Over The Air, .otb)<br /> * [[Paint.NET image]] (.pdn)<br /> * [[PaintShop Pro]] (.psp, .jsl, .pfr, .tub)<br /> * [[Palette Master]]<br /> * [[Palm bitmap]]<br /> * [[Palm Database ImageViewer]] / FireViewer PDB (.pdb)<br /> * [[PAX (Pick Ax)]]<br /> * [[PCIF]] (.pcf)<br /> * [[PCO B16]]<br /> * [[PCPaint CLP]]<br /> * [[PCPaint PIC]] (a.k.a. Pictor)<br /> * [[PCX]] (PC Paintbrush)<br /> * [[PDS]] (NASA Planetary Data System, .img, .imq)<br /> * [[PDS4]]<br /> * [[PFM (Portable Float Map)]]<br /> * [[PFS (Portable Floatmap Stream)]]<br /> * [[PGC (Portfolio Graphics Compressed)]]<br /> * [[PGF (Portfolio Graphics)]]<br /> * [[PGF (Progressive Graphics File)]]<br /> * [[PGX (JPEG 2000)]]<br /> * [[Photo CD]] (.pcd)<br /> * [[PhotoChrome]] (.pcs)<br /> * [[PhotoDeluxe]] (.pdd)<br /> * [[PhotoParade slideshow]] (.php, .4pp)<br /> * [[Photoshop brush]] (.abr)<br /> * [[Pi (image format)|Pi]]<br /> * [[PIC (Yanagisawa)]]<br /> * [[PIC2]]<br /> * [[Picture Packer]]<br /> * [[Picture Publisher]]<br /> * [[Pixar picture]] (.pxr)<br /> * [[Pixia]] (.pxa)<br /> * [[PLD (PhotoLine)]]<br /> * [[PM (XV image)]]<br /> * [[PNG]] (Portable Network Graphics)<br /> * [[Pocket PC Bitmap]] (.2bp)<br /> * [[Poser Bump Map]] (.bum)<br /> * [[Portable Arbitrary Map]] (PAM)<br /> * [[Portable Bitmap Format]] (PBF)<br /> * [[PRF (Fastgraph)]]<br /> * [[PRF (Polychrome Recursive Format)]]<br /> * [[Printfox bitmap]]<br /> * [[PrintMaster]]<br /> * [[The Print Shop|Print Shop, The]]<br /> * [[Prism Paint]] (.pnt)<br /> * [[PSB]] (Adobe Photoshop, large format)<br /> * [[PSD]] (Adobe Photoshop)<br /> * [[PSF (PhotoStudio)]]<br /> * [[Psion PIC]]<br /> * [[PTG]] (ArtRage)<br /> * [[Puzzle image (X11)]]<br /> * [[PWC (Piecewise-Constant Image Model)]]<br /> * [[PWG Raster]]<br /> * [[PXM (Pixelmator)]]<br /> * [[Q0]]<br /> * [[QDV (Giffer)]]<br /> * [[QRT Ray Tracer bitmap]]<br /> * [[QTIF]] (QuickTime image file, .qif)<br /> * [[Quantel VPB image]]<br /> * [[Radiance HDR]] (RGBE, XYZE, .hdr, .pic)<br /> * [[Raw bitmap]]<br /> * [[RDIB]]<br /> * [[RLA]] (Wavefront)<br /> * [[SBIG CCDOPS image]]<br /> * [[Scitex CT]]<br /> * [[SCR (ZX Spectrum)]]<br /> * [[ScreenShot Hack PDB]]<br /> * [[Seattle FilmWorks]] (.sfw, .pwp)<br /> * [[Secret Photos puzzle]] (.xp0)<br /> * [[Segmented Hypergraphics]] (.shg, .mrb)<br /> * [[SGI (image file format)|SGI]] (IRIS, RGB)<br /> * [[SGX]] (SView Graphics, SuperView Graphics)<br /> * [[Sinclair QL screen]]<br /> * [[Sixel]]<br /> * [[Slow-scan television]] (.hrz)<br /> * [[Softimage PIC]]<br /> * [[Spectrum 512 Extended‎]] (.spx)<br /> * [[Spectrum 512 formats]] (.spu, .spc, .sps)<br /> * [[SPIFF]] (Still Picture Interchange File Format)<br /> * [[Spooky Sprites]]<br /> * [[STAD PAC]]<br /> * [[Standard Archive Format]] (military missile data format that includes images among other data)<br /> * [[STOS memory bank]] (.mbk)<br /> * [[Structured Fax File]] (.sff)<br /> * [[Sun Raster]] (.ras, .sun)<br /> * [[Sun TAAC image]]<br /> * [[Synu]] (Synthetic Universe)<br /> * [[TAP (Tencent)]]<br /> * [[TealPaint PDB]]<br /> * [[Technicolor Dream]]<br /> * [[TGA]] (Truevision Targa image)<br /> * [[TIFF]] (Tagged Image File Format)<br /> * [[TIFF/EP]]<br /> * [[TIFF-FX]]<br /> * [[TIFF/IT]]<br /> * [[TIM (PlayStation graphics)]]<br /> * [[Tiny Stuff]]<br /> * [[TI picture file]]<br /> * [[TLG (KiriKiri)|TLG]] (associated with [[KiriKiri Adventure Game System]])<br /> * [[Unirast]] (Apple AirPrint)<br /> * [[Utah RLE]]<br /> * [[Valve Texture Format]] (.vtf)<br /> * [[VBM (VDC BitMap)]]<br /> * [[VEGX]]<br /> * [[Verity Image]] (.vif)<br /> * [[V.Flash PTX]]<br /> * [[VICAR]]<br /> * [[VIFF]] (Khoros Visualization, .xv)<br /> * [[VIPS]] (.v)<br /> * [[Vista data file]]<br /> * [[VITec]]<br /> * [[Vivid IMG]]<br /> * [[VORT file]]<br /> * [[WBMP]] (Wireless Bitmap)<br /> * [[WebP]]<br /> * [[Webshots picture]] (.wbz, .wb1, .wbd, .wbc, .wbp)<br /> * [[WhyPic]] (.ypc)<br /> * [[Wigmore Artist 64]]<br /> * [[Windows DDB]]<br /> * [[WinMiPS]]<br /> * [[Winzle Puzzle]]<br /> * [[WOBA]] (bitmap data extracted from a [[HyperCard stack]])<br /> * [[Word for DOS screen capture]] (.scr)<br /> * [[WPB (openCanvas)]]<br /> * [[WSQ]]<br /> * [[XBM]] (X BitMap)<br /> * [[XCF]] (GIMP image)<br /> * [[Xerox Doodle brush]]<br /> * [[Xerox EDMICS-MMR]]<br /> * [[Xerox EDMICS-RLC]]<br /> * [[XGA (Falcon)]]<br /> * [[XIFF]]<br /> * [[Xim]]<br /> * [[XLD4]] (.q4)<br /> * [[XPM]] (X PixMap)<br /> * [[XWD]] (X Window Dump)<br /> * [[YBM]] (Bennet Yee's face format)<br /> * [[Zeiss BIVAS]]<br /> * [[Zoomify PFF]]<br /> * [[Zoomify ZIF]]<br /> <br /> == Raw camera formats ==<br /> For raw image (digital negative) formats used by cameras (such as .3fr, .ari, .arw, .bay, .cap, .cr2, .crw, .eip, .dcr, .dcs, .drf, .dng, .eip, .erf, .fff, .iiq, .k25, .kdc, .mef, .mos, .mrw, .ndf, .nef, .nrw, .orf, .pef, .ptx, .pxn, .r3d, .raf, .raw, .rw2, .rwl, .rwz, .sr2, .srf, .srw, .x3f), see [[Cameras and Digital Image Sensors]].<br /> <br /> == Software, utilities, libraries, and APIs for graphic manipulation ==<br /> <br /> * [[IIIF]] (International Image Interoperability Framework)<br /> * [[Image Alchemy]]<br /> * [[ImageMagick]]<br /> * [[Netpbm]]<br /> * [[Photoshop]]<br /> * [[RECOIL]] (formerly FAIL)<br /> * [[XnView]]<br /> * [http://imageconverter.rest7.com/ Rest7 Online Image Converter]<br /> <br /> (See [[Graphic software]])<br /> <br /> == System-specific graphic formats and modes ==<br /> <br /> * [[Apple II graphics formats]]<br /> * [[Atari graphics formats]]<br /> * [[Commodore graphics formats]]<br /> * [[HR (TRS-80)]] (.hr)<br /> * [[Windows clipboard]] (.clp)<br /> <br /> == Vector Graphics Formats ==<br /> ''(Including most metafile formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)''<br /> <br /> * [[Acorn Draw]]<br /> * [[Adobe Illustrator Artwork]] (.ai)<br /> * [[Amiga Metafile]] (.amf)<br /> * [[Applixware Graphics]]<br /> * [[Arts &amp; Letters clip art library]] (.yal)<br /> * [[Autodesk Slide]]<br /> * [[AutoSketch]] (.skd)<br /> * [[Calamus Vector Graphic]] (.cvg)<br /> * [[CGM]] (Computer Graphics Metafile)<br /> * [[CorelDRAW]] (.cdr, .cdx, .cdt, .cmx)<br /> * [[DataDiagrammingML]] (Microsoft XML-based format)<br /> * [[Dia]]<br /> * [[DrawingML]] (Microsoft embedded graphics in XML Office formats)<br /> * [[DrawIt]]<br /> * [[Encapsulated PostScript]] (.eps, .epsf, .epsi)<br /> * [[Enhanced Metafile]] (.emf)<br /> * [[ER Mapper Vector]] (.erv)<br /> * [[Fig]] (Xfig format)<br /> * [[FreeHand]] (Aldus/Adobe)<br /> * [[GEM VDI Metafile]] (GEM Vector, VDI, .GDI)<br /> * [[Gerber format]] (used in printed circuit design)<br /> * [[Haiku Vector Icon Format]]<br /> * [[Harvard Graphics]]<br /> * [[Instant Artist GFX]] (.gfx) (also known as Print Artist)<br /> * [[Lotus 1-2-3 Chart]] (.pic)<br /> * [[MacDraw]] (later ClarisDraw)<br /> * [[Micrografx Draw]]<br /> * [[Microsoft Office Drawing]]<br /> * [[MIX (PhotoDraw)]]<br /> * [[MVG]]<br /> * [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br /> * [[OpenDocument Drawing]] (.odg)<br /> * [[PICT]] (Macintosh graphics)<br /> * [[Pixie (vector graphics)|Pixie]] (.pxi)<br /> * [[PLOT-10]] (Tektronix)<br /> * [[Precision Graphics Markup Language]] (PGML)<br /> * [[Presentation Manager Metafile]] (MET)<br /> * [[Scalable Vector Graphics]] (SVG)<br /> * [[SDA (StarOffice)]]<br /> * [[Shapefile]]<br /> * [[Simple Vector Format]] (SVF)<br /> * [[sK1]]<br /> * [[Skencil SK]]<br /> * [[SXD]]<br /> * [[TIFF annotation data]]<br /> * [[UNIX Plot Format]]<br /> * [[Visio]] (.vsd, .vss, .vst)<br /> * [[VML]] (Vector Markup Language)<br /> * [[Windows Metafile]] (.wmf)<br /> * [[WordPerfect Graphics]] (.wpg)<br /> * [[Xar (vector graphics)|Xar]] (Flare)<br /> For modeling formats (such as IGES, NFF, OFF, POV-Ray, PRT, QRT), see [[3D and CAD/CAM Models]].<br /> <br /> See also [[Machine Embroidery]].<br /> <br /> == Miscellaneous ==<br /> ''(Formats and topics that are clearly identified, but which don't fit into another category, or still need to be categorized)''<br /> <br /> * [[ANSI escape code]]<br /> * [[Apple Preferred]] (APF)<br /> * [[BodyPaint 3D]] (Maxon: .b3d)<br /> * [[Chyron]]<br /> * [[DeltaVision]] (medical microscopy format)<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [[Fax formats]]<br /> * [[HDF]] (Hierarchical Data Format)<br /> * [[IBM Audio Visual Connection (AVC) Still Video Image]]<br /> * [[ImageLab/PrintTechnic]]<br /> * [[KONTRON]] (embedded-systems company; apparently has graphic format of its own)<br /> * [[Liberty IM]]<br /> * [[PaperPort (MAX)]]<br /> * [[Photoshop]]<br /> * [[QDV (Random Dot Software)]]<br /> * [[Windows Media Player Skin Package]] (.wmz)<br /> <br /> == Uncategorized ==<br /> ''(Formats that may need to be more clearly identified and named, and moved to other categories)''<br /> <br /> * [[BUF]]<br /> * [[CAM]]<br /> * [[CEL]]<br /> * [[cicn]]<br /> * [[cri]]<br /> * [[csource]]<br /> * [[Direct icns]]<br /> * [[DL]]<br /> * [[ElectronicImage]]<br /> * [[IBL]]<br /> * [[IBM PIC]]<br /> * [[Icd5]]<br /> * [[ISS]] (unidentified; XnView claims to support it)<br /> * [[MHT]]<br /> * [[MonkeyCard]]<br /> * [[MonkeyLogo]]<br /> * [[Oncor]]<br /> * [[PDES]]<br /> * [[Ppat]]<br /> * [[Scrap]]<br /> * [[SHS]]<br /> * [[SNX]]<br /> * [[StartupScreen]] (Macintosh SCRN, .scrn?)<br /> * [[STV]]<br /> * [[System 7 clip]]<br /> * [[TBC]]<br /> * [[TCL]]<br /> * [[TN]]<br /> <br /> == Unknown ==<br /> ''(Formats that are difficult or impossible to identify, and which may be deleted from this page)''<br /> <br /> * [[.D]]<br /> * [[NCG]]<br /> * [[Palette]]<br /> * [[TEX]] ''(Could be any of a number of TEXture formats.)''<br /> <br /> ==Links and Resources==<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/ World's first computer art (1950s pinup image)]<br /> * [http://www.wired.com/underwire/2013/05/star-trek-art-atoms-ibm Art created with atoms]<br /> * [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]<br /> * [http://www.textfiles.com/programming/FORMATS/xga.pro XGA: A New Graphics Standard]<br /> * [http://www.jagregory.com/abrash-black-book/ Michael Abrash’s Graphics Programming Black Book, Special Edition]<br /> * [http://www.squarespace.com/logo Squarespace logo designer tool] (Want a logo for a silly dot-com company you're starting? Create one here!)<br /> * [http://freshome.com/2014/02/27/unconventional-pixel-furniture-adding-intrigue-modern-rooms/ Unconventional Pixel Furniture Adding Intrigue to Modern Rooms]<br /> * [http://skeptools.wordpress.com/2014/03/03/viral-photos-debunked-animal-rights-google-tineye-image-search/ See how to debunk viral photos in seconds using image search]<br /> * [http://boingboing.net/2014/03/12/gettys-free-image-embedding.html Getty's free image embedding comes at a price]<br /> * [http://addyosmani.com/blog/image-optimization-tools/ Image optimization tools]<br /> * [http://www.loc.gov/preservation/resources/rfs/stillimg.html Library of Congress Recommended Format Specifications: Still Image Works]<br /> * [http://www.historyofinformation.com/expanded.php?id=2245 The Most Famous Image in the Early History of Computing]<br /> * [http://ianmilligan.ca/2014/07/21/image-file-extensions-in-the-wide-web-scrape/ Image File Extensions in the Wide Web Scrape]<br /> * [http://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ Databending effects of editing images with a sound editor]<br /> * [http://www.imagemagick.org/script/identify.php ImageMagick Identify Command-line Tool]<br /> * [http://bertolami.com/index.php?engine=blog&amp;content=posts&amp;detail=perceptual-hashing Perceptual Hashing]<br /> * [http://8bitartwork.co.uk/ Retrospecs: iOS app to convert images to imitate old 8-bit systems' graphics]<br /> * [http://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf A Pixel Is Not A Little Square]<br /> * [http://literarymachin.es/deepzoom-osd-server/ Serve deepzoom images from a zip archive with openseadragon]<br /> * [http://iipimage.sourceforge.net/2014/12/iiif IIIF – The International Image Interoperability Framework]<br /> * [http://iiif.io/ IIIF official site]<br /> * [https://stacks.stanford.edu/file/druid:df650pk4327/2015ARCHIVING_IIIF.pdf The International Image Interoperability Framework (IIIF): A community &amp; technology approach for web-based images]<br /> * [http://creativeshory.com/know-use-image-file-types-jpeg-gif-png/ Know When to Use Image File Types: JPEG, GIF &amp; PNG]<br /> * [http://stackoverflow.com/questions/27974945/can-we-programatically-compare-different-images-of-same-resolutions/27976171#27976171 Can we programatically compare different images of same resolutions?]<br /> * [http://www.webdesigndev.com/freebies/best-color-palette-tools 20 Best Color Palette Tools for Web and Graphic Designers]<br /> * [https://www.youtube.com/watch?v=Tfh0ytz8S0k How &quot;oldschool&quot; graphics worked, Part 1] · [https://www.youtube.com/watch?v=_rsycfDliZU Part 2] (videos)<br /> * [http://ninedegreesbelow.com/photography/xyz-rgb.html Completely Painless Programmer's Guide to XYZ, RGB, ICC, xyY, and TRCs]<br /> * [http://potrace.sourceforge.net/ Potrace: Transforming bitmaps into vector graphics]<br /> * [http://cloudinary.com/blog/one_pixel_is_worth_three_thousand_words About a 1x1 image in many file formats]</div> Sigurdler http://fileformats.archiveteam.org/wiki/Graphics Graphics 2017-06-08T14:18:44Z <p>Sigurdler: /* Animated image formats */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |thiscat=Graphics<br /> |image=Mona Lisa, by Leonardo da Vinci, from C2RMF retouched.jpg<br /> |caption=Mona Lisa<br /> }}<br /> __NOTOC__<br /> [[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br /> <br /> ''See also:''<br /> * [[3D and CAD/CAM Models]]<br /> * [[Cameras and Digital Image Sensors]]<br /> * [[Fonts]]<br /> * [[Geospatial]]<br /> * [[Page description languages]]<br /> * [[Video]]<br /> <br /> == Adjustment data ==<br /> <br /> * [[AAE sidecar format]] (Apple iOS 8 / OS X Yosemite)<br /> <br /> == Animated image formats ==<br /> See also [[Video]].<br /> <br /> * [[NEOchrome Animation|ANI (NEOchrome)]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[ANIM]]<br /> * [[Animatic Film‎]] (.flm)<br /> * [[ANSIMation]]<br /> * [[APNG]]<br /> * [[BAM]] (Infinity Engine)<br /> * [[CFAST (Disney Animation Studio])] (.cft)<br /> * [[Cyber Paint Sequence]] (.seq)<br /> * [[DeluxePaint Animation]] (ANM or Anim)<br /> * [[DVM]] (DVM Movie/Magic Software DVM)<br /> * [[EVA]]<br /> * [[FLIC]] (FLI, FLC)<br /> * [[GIF]]<br /> * [[GIFV]]<br /> * [[GFY]]<br /> * [[GRASP GL]]<br /> * [[IFF-DEEP]]<br /> * [[Imagic Film/Picture]] (Atari ST frames used in animation)<br /> * [[JPX]]<br /> * [[MNG]]<br /> * [[PGX (Portfolio)]]<br /> * [[PICS]]<br /> * [[QTL]] (YUV SECAM or PAL image)<br /> * [[Spectrum 512 Anispec‎]]<br /> * [[SWF]] (Flash)<br /> * [[XNG]]<br /> <br /> == Character-based graphics ==<br /> See [[Character encoding]] for details of character sets, some of which include graphical or line-and-box-drawing characters.<br /> <br /> * [[ANSI Art]] (.ans)<br /> * [[AN2]]<br /> * [[ArtWorx Data Format]] (.adf)<br /> * [[ASCII Art]]<br /> * [[AVATAR]] (FidoNet)<br /> * [[BIN (Binary Text)]]<br /> * [[BSAVE Image]]<br /> * [[iCEDraw]] (.idf)<br /> * [[PCBoard]] (.pcb)<br /> * [[RIPscrip]] (or RIPscript)<br /> * [[TheDraw Save File]] (.td)<br /> * [[TUNDRA]] (.tnd)<br /> * [[XBIN]] (.xb)<br /> <br /> == Colors ==<br /> (Profiles, color spaces, palettes, swatches)<br /> * [[Adobe RGB (1998)]]<br /> * [[Adobe Swatch Exchange]] (.ase)<br /> * [[Atari ST color palette]]<br /> * [[Commodore 64 color palette]]<br /> * [[DNG camera profile]]<br /> * [[GIMP Palette]]<br /> * [[ICC profile]]<br /> * [[Photoshop Curve]]<br /> * [[Photoshop Transfer Function]]<br /> * [[RIFF Palette File]]<br /> * [[sRGB]]<br /> * [[YUV]]<br /> <br /> == Comics creation ==<br /> * [[Manga Studio]]<br /> <br /> == Compression ==<br /> <br /> Special-purpose compression algorithms and formats that may be used in multiple image file formats.<br /> <br /> See also [[Compression]], for general-purpose algorithms.<br /> <br /> * [[CCITT Group 3]]<br /> * [[CCITT Group 4]]<br /> * [[DCT compression]] (e.g. lossy [[JPEG]])<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JPEG]]<br /> * [[JPEG 2000 codestream]]<br /> * [[JPEG-LS]]<br /> * [[Lepton]]<br /> * [[LOCO-I]] (Low Complexity Lossless Compression for Images)<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[Modified Huffman]]<br /> * [[Modified Modified READ]]<br /> * [[Modified READ]]<br /> * [[NeXT 2-bit RLE]]<br /> * [[PackBits]]<br /> * [[packJPG]] (.pjg)<br /> * [[packPNM]] (.ppn)<br /> * [[Rawzor]]<br /> * [[Run-length colour encoding]] (T.45)<br /> * [[Run-length encoding]]<br /> * [[ThunderScan compression]]<br /> * [[Wavelet compression]]<br /> <br /> == Icon, Cursor, and Avatar files ==<br /> (Formats often used for icons, cursors, avatars, thumbnails, etc.)<br /> <br /> * [[Amiga Workbench icon]] (.info)<br /> * [[AMOS Icon Bank]]<br /> * [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]<br /> * [[Apple File and App Icons]]<br /> * [[CUR]] (Microsoft Windows cursors)<br /> ** [[Windows 1.0 Cursor]]<br /> * [[DEGAS Elite icon]] (.icn)<br /> * [[EPOC AIF]]<br /> * [[Favicon]]<br /> * [[GEM resource file]] (.rsc)<br /> * [[GlowIcons]]<br /> * [[Haiku Vector Icon Format]]<br /> * [[HP 100LX/200LX icon]] (.icn)<br /> * [[ICDRAW icon]]<br /> * [[ICNS]] (Apple/Macintosh Icon)<br /> * [[ICO]] (Microsoft Windows icons)<br /> ** [[Windows 1.0 Icon]]<br /> * [[Icon library]] (.icl)<br /> * [[iThmb]] (iOS thumbnail images)<br /> * [[Micrografx Icon]] (.icn)<br /> * [[NeoDesk icon]] (.nic)<br /> * [[NewIcons]]<br /> * [[Nokia Group Graphic]] (.ngg)<br /> * [[Nokia Logo Manager bitmap‎]] (.nlm)<br /> * [[Nokia Operator Logo]] (.nol)<br /> * [[Nokia Picture Message]] (.npm)<br /> * [[Nokia Startup Logo]] (.nsl)<br /> * [[OLPC 565]]<br /> * [[OS/2 Icon]]<br /> * [[OS/2 Pointer]] (.ptr)<br /> * [[PaintShop Pro Browser Cache]] (pspbrwse.jbf)<br /> * [[Photoshop Thumbnail Cache]]<br /> * [[RIPscrip Icon]] (RIPterm Image, .icn)<br /> * [[Sony Mavica 411]]<br /> * [[Sun icon]]<br /> * [[SuperJPG thumbnail cache]] (superjpg.tnc)<br /> * [[Windows thumbnail cache]] (Thumbs.db)<br /> * [[Xbox Live Avatar]]<br /> * [[Xcursor]]<br /> * [[X-Face]]<br /> * [[XV thumbnail]]<br /> * [[ZoomBrowser Ex thumbnail cache]] (ZbThumbnail.info)<br /> <br /> == Metadata Formats ==<br /> <br /> * [[Exif]]<br /> * [[IPTC]] (or NAA)<br /> * [[MakerNote]]<br /> * [[MIX (metadata)|MIX]]<br /> * [[Photoshop Image Resources]]<br /> * [[SAUCE]]<br /> * [[XMP]]<br /> <br /> == Programming languages (graphic-specific) ==<br /> <br /> * [[CEEMAC]]<br /> * [[High Level Shading Language]] (HLSL) (uses byte array header files)<br /> * [[OpenGL Shading Language]] (GLSL)<br /> * [[Processing]]<br /> <br /> == Raster Graphics Formats ==<br /> <br /> * [[AAI]] (Dune image)<br /> * [[Abekas YUV]] (.yuv) (Diskus and Quantel QNV varieties of YUV files are apparently similar)<br /> * [[Ability Office PhotoPaint]] (.apx)<br /> * [[Acorn Sprite]]<br /> * [[ADRG]]<br /> * [[AIPD]]<br /> * [[Alias PIX]]<br /> * [[Alpha Microsystems BMP]]<br /> * [[Amber ARR Bitmap Image]]<br /> * [[AMOS Picture Bank]]<br /> * [[AMOS Sprite Bank]]<br /> * [[Analyze AVW]]<br /> * [[Aperio SVS]]<br /> * [[Apple volume label image]]<br /> * [[Applixware Bitmap]]<br /> * [[ARF (Axon Raw Format)]]<br /> * [[ART (AOL compressed image)]]<br /> * [[ART (PFS: First Publisher)]]<br /> * [[Async Professional Fax]] (.apf)<br /> * [[AVS X image]]<br /> * [[Award BIOS logo]]<br /> * [[AWD (Artweaver)]]<br /> * [[AWD (At Work Document)]]<br /> * [[BCIF]]<br /> * [[BEF]]<br /> * [[BFLI]]<br /> * [[BGI image]]<br /> * [[BIF (Image Alchemy)]]<br /> * [[BigTIFF]]<br /> * [[BioRad confocal image]]<br /> * [[BMP]] (Windows BMP and OS/2 BMP)<br /> * [[Bob ray tracer bitmap]]<br /> * [[BPG]]<br /> * [[BRender PIX]]<br /> * [[BSAVE Image]]<br /> * [[BSB]] (BSB/KAP)<br /> * [[CADRG]]<br /> * [[Calamus Raster Graphic]] (.crg)<br /> * [[CALS raster]]<br /> * [[Canvas (Atari)‎]] (.cpt, .cnv)<br /> * [[Cartesian Perceptual Compression]] (CPC)<br /> * [[CD5]] (Chasys Draw)<br /> * [[CgBI]]<br /> * [[Cineon]]<br /> * [[Cisco IP Phone image]]<br /> * [[Cloé picture]]<br /> * [[CMU Andrew Toolkit image]] (.cmu)<br /> * [[CMU Window Manager bitmap]]<br /> * [[COKE (Atari Falcon)]]<br /> * [[ColoRIX]] (RIX)<br /> * [[CompuServe RLE]]<br /> * [[CompW]]<br /> * [[Corel Photo-Paint image]] (.cpt)<br /> * [[Crack Art]] (.ca1, .ca2, .ca3)<br /> * [[CUPS Raster]]<br /> * [[CUT (Amstrad)]]<br /> * [[DCS]] (Desktop Color Separation)<br /> * [[DCX]] (ZSoft IBM PC multi-page Paintbrush)<br /> * [[DEGAS image]] (.pi1, .pi2, .pi3, .pc1, .pc2, .pc3)<br /> * [[DESR VFF]]<br /> * [[DGI (Digi-Pic)]]<br /> * [[DICOM]] (.dcm)<br /> * [[Diddle sketch]]<br /> * [[DiddleBug sketch]]<br /> * [[DirectDraw Surface]] (.dds)<br /> * [[DjVu]]<br /> * [[DNG]]<br /> * [[Doodle (Atari)]] (.doo)<br /> * [[Doodle! (C64)]] (.dd, .jj)<br /> * [[Doré Raster]]<br /> * [[DPX]] (SMTPE DPX)<br /> * [[Dr. Halo]] (.cut)<br /> * [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br /> * [[ECW]] (Enhanced Compression Wavelet)<br /> * [[EggPaint]] (.trp)<br /> * [[Enhanced Simplex]] (.esm)<br /> * [[EPOC MBM]] (Symbian Multibitmap)<br /> * [[EPOC Sketch]]<br /> * [[Epson Printer Bitmaps]]<br /> * [[ERDAS Imagine IMG]]<br /> * [[ERDAS LAN/GIS]]<br /> * [[ER Mapper Raster]] (.ers)<br /> * [[Extended DEGAS image]]<br /> * [[FaceSaver]]<br /> * [[Falcon True Color]] (.ftc)<br /> * [[farbfeld]]<br /> * [[FAXX]] (IFF-FAXX)<br /> * [[FBM image]] (Fuzzy Bitmap)<br /> * [[FFLI]]<br /> * [[FIASCO]]<br /> * [[FIF (Fractal Image Format)]]<br /> * [[FlashPix]] (.fpx)<br /> * [[Flexible Image Transport System]] (FITS)<br /> * [[Flexible Line Interpretation]] (FLI)<br /> * [[FLIF]]<br /> * [[FRA (Fractint)]]<br /> * [[Freedom of Press]]<br /> * [[FSH (EA Sports)]]<br /> * [[G9B]]<br /> * [[GEM Raster]] (.img)<br /> * [[geoPaint]]<br /> * [[GeoTIFF]]<br /> * [[GIF]] (Graphics Interchange Format)<br /> * [[GIMP Animated Brush]] (.gih)<br /> * [[GIMP Brush]] (.gbr)<br /> * [[GIMP Pattern]] (.pat)<br /> * [[GLE]]<br /> * [[GoDot]] (.4bt)<br /> * [[GodPaint]] (.god)<br /> * [[Graph Saurus]]<br /> * [[GrayPaint]]<br /> * [[GRF (Amstrad)]]<br /> * [[GRFX]]<br /> * [[GRIB]] (Gridded Binary)<br /> * [[GROB]]<br /> * [[GX1]]<br /> * [[GX2]]<br /> * [[HEIF]]<br /> * [[HIPS]]<br /> * [[HMR]] (Bentley Systems bitmap file, connected in some way to GeoTIFF)<br /> * [[HP Paintjet]]<br /> * [[HS2 (POSTERING)|HS2]]<br /> * [[HSI JPEG]]<br /> * [[HSI Raw]]<br /> * [[HTC splashscreen]] (also known as NB format)<br /> * [[IBM KIPS bitmap]]<br /> * [[ICR (NCSA Telnet)]]<br /> * [[IFF-DEEP]]<br /> * [[ILBM]] (IFF, LBM, HAM, ACBM, etc.)<br /> * [[Image Cytometry Standard]] (.ics)<br /> * [[Image Exchange Format]]<br /> * [[Imagic Film/Picture]] (Atari ST)<br /> * [[IMG/HDR]] (Analyze 7.5)<br /> * [[Img Software Set]]<br /> * [[ImgStar]]<br /> * [[IndyPaint]] (.tru)<br /> * [[Inset PIX]]<br /> * [[InShape IIM]]<br /> * [[Intergraph Raster]]<br /> * [[Interleaf image]]<br /> * [[IPI]]<br /> * [[IPLab]] (Image Processing Lab)<br /> * [[IRIS CMYK Front End Processor CT]]<br /> * [[Island Graphics TIFF]]<br /> * [[IWC (WaveL)]]<br /> * [[J6I]] (Ricoh Digital Camera image file)<br /> * [[JBIG]]<br /> * [[JBIG2]]<br /> * [[JEDMICS C4]]<br /> * [[Jeff's Image Format]]<br /> * [[JFIF]] (JPEG File Interchange Format)<br /> * [[JNG]] (JPEG Network Graphics)<br /> * [[Jovian Logic VI]]<br /> * [[JP2]] (JPEG 2000 Part 1 Annex I)<br /> * [[JPC (LuraWave)]]<br /> * [[JPEG]] (JPEG Interchange Format, .jpg)<br /> * [[JPEG 2000]]<br /> * [[JPEG 2000 codestream]] (.j2k, .j2c, .jpc)<br /> * [[JPEG-HDR]]<br /> * [[JPEG-LS]]<br /> * [[JPEG XR]] (HD Photo)<br /> * [[JPEG XT]]<br /> * [[JPM]] (JPEG 2000 Part 6: Compound Image Format)<br /> * [[JPS]]<br /> * [[JPX]] (JPEG 2000 Part 2: Extensions, .jpf)<br /> * [[KIFF]]<br /> * [[KiSS CEL]]<br /> * [[KoalaPainter]] (.koa, .gg)<br /> * [[Kolor Raw]] (.kro)<br /> * [[Krita]] (.kra)<br /> * [[KTX]]<br /> * [[LazPaint]] (.lzp)<br /> * [[LIFF]] (Openlab Layered Image File Format)<br /> * [[Lightning Strike]] (.cod)<br /> * [[Lossless JPEG (original)]]<br /> * [[Lotus Manuscript graphics]] (.bit)<br /> * [[LSM]] (Zeiss Light Speed Microscope)<br /> * [[LSS16]]<br /> * [[Lucasfilm picture]] (.lff)<br /> * [[Lumena CEL]]<br /> * [[Lumena PIX/BPX]]<br /> * [[LuraDocument Format]] (.ldf)<br /> * [[LuraWave]] (LWF)<br /> * [[MacPaint]]<br /> * [[Magick Persistent Cache]] (MPC)<br /> * [[MAKIchan Graphics]] (.mag)<br /> * [[Maya IFF]]<br /> * [[MDA|MDA/MDP]] (MicroDesign Area/Page)<br /> * [[MDI]] (Microsoft Office Document Imaging)<br /> * [[MegaPaint BLD]]<br /> * [[MetaMorph Stack]] (.stk)<br /> * [[MGR bitmap]]<br /> * [[Microsoft Image Composer]] (.mic)<br /> * [[MIF (MSX)]]<br /> * [[MIFF]] (Magick Image File Format)<br /> * [[MIX (Picture It!)]]<br /> * [[Mixed Raster Content]] (MRC, T.44)<br /> * [[MRF (Monochrome Recursive Format)]]<br /> * [[MrSID]]<br /> * [[MSP (Microsoft Paint)]]<br /> * [[MSX BASIC graphics]]<br /> * [[MTV ray tracer bitmap]]<br /> * [[Multi Palette Picture]] (MPP)<br /> * [[Multi-Picture Format]] (MPO)<br /> * [[NASA Raster Metafile]]<br /> * [[National Imagery Transmission Format]] (NITFS, NITF, .ntf)<br /> * [[NEOchrome]] (.neo)<br /> * [[Nero CoverDesigner]] (.ncd, .nct)<br /> * [[Netpbm formats]] (PBM, PGM, PPM, PNM)<br /> * [[The Newsroom|Newsroom, The]]<br /> * [[NIFF (Navy Image File Format)]]<br /> * [[NIFF (xloadimage)]]<br /> * [[NIST IHead]] (.pct)<br /> * [[NV12]] (a YUV format)<br /> * [[OpenEXR]] (.exr)<br /> * [[OpenRaster]] (.ora)<br /> * [[OS/2 Bitmap Array]]<br /> * [[OS/2 bitmap family]]<br /> * [[OS/2 Boot Logo]]<br /> * [[OTA bitmap]] (Nokia Over The Air, .otb)<br /> * [[Paint.NET image]] (.pdn)<br /> * [[PaintShop Pro]] (.psp, .jsl, .pfr, .tub)<br /> * [[Palette Master]]<br /> * [[Palm bitmap]]<br /> * [[Palm Database ImageViewer]] / FireViewer PDB (.pdb)<br /> * [[PAX (Pick Ax)]]<br /> * [[PCIF]] (.pcf)<br /> * [[PCO B16]]<br /> * [[PCPaint CLP]]<br /> * [[PCPaint PIC]] (a.k.a. Pictor)<br /> * [[PCX]] (PC Paintbrush)<br /> * [[PDS]] (NASA Planetary Data System, .img, .imq)<br /> * [[PDS4]]<br /> * [[PFM (Portable Float Map)]]<br /> * [[PFS (Portable Floatmap Stream)]]<br /> * [[PGC (Portfolio Graphics Compressed)]]<br /> * [[PGF (Portfolio Graphics)]]<br /> * [[PGF (Progressive Graphics File)]]<br /> * [[PGX (JPEG 2000)]]<br /> * [[Photo CD]] (.pcd)<br /> * [[PhotoChrome]] (.pcs)<br /> * [[PhotoDeluxe]] (.pdd)<br /> * [[PhotoParade slideshow]] (.php, .4pp)<br /> * [[Photoshop brush]] (.abr)<br /> * [[Pi (image format)|Pi]]<br /> * [[PIC (Yanagisawa)]]<br /> * [[PIC2]]<br /> * [[Picture Packer]]<br /> * [[Picture Publisher]]<br /> * [[Pixar picture]] (.pxr)<br /> * [[Pixia]] (.pxa)<br /> * [[PLD (PhotoLine)]]<br /> * [[PM (XV image)]]<br /> * [[PNG]] (Portable Network Graphics)<br /> * [[Pocket PC Bitmap]] (.2bp)<br /> * [[Poser Bump Map]] (.bum)<br /> * [[Portable Arbitrary Map]] (PAM)<br /> * [[Portable Bitmap Format]] (PBF)<br /> * [[PRF (Fastgraph)]]<br /> * [[PRF (Polychrome Recursive Format)]]<br /> * [[Printfox bitmap]]<br /> * [[PrintMaster]]<br /> * [[The Print Shop|Print Shop, The]]<br /> * [[Prism Paint]] (.pnt)<br /> * [[PSB]] (Adobe Photoshop, large format)<br /> * [[PSD]] (Adobe Photoshop)<br /> * [[PSF (PhotoStudio)]]<br /> * [[Psion PIC]]<br /> * [[PTG]] (ArtRage)<br /> * [[Puzzle image (X11)]]<br /> * [[PWC (Piecewise-Constant Image Model)]]<br /> * [[PWG Raster]]<br /> * [[PXM (Pixelmator)]]<br /> * [[Q0]]<br /> * [[QDV (Giffer)]]<br /> * [[QRT Ray Tracer bitmap]]<br /> * [[QTIF]] (QuickTime image file, .qif)<br /> * [[Quantel VPB image]]<br /> * [[Radiance HDR]] (RGBE, XYZE, .hdr, .pic)<br /> * [[Raw bitmap]]<br /> * [[RDIB]]<br /> * [[RLA]] (Wavefront)<br /> * [[SBIG CCDOPS image]]<br /> * [[Scitex CT]]<br /> * [[SCR (ZX Spectrum)]]<br /> * [[ScreenShot Hack PDB]]<br /> * [[Seattle FilmWorks]] (.sfw, .pwp)<br /> * [[Secret Photos puzzle]] (.xp0)<br /> * [[Segmented Hypergraphics]] (.shg, .mrb)<br /> * [[SGI (image file format)|SGI]] (IRIS, RGB)<br /> * [[SGX]] (SView Graphics, SuperView Graphics)<br /> * [[Sinclair QL screen]]<br /> * [[Sixel]]<br /> * [[Slow-scan television]] (.hrz)<br /> * [[Softimage PIC]]<br /> * [[Spectrum 512 Extended‎]] (.spx)<br /> * [[Spectrum 512 formats]] (.spu, .spc, .sps)<br /> * [[SPIFF]] (Still Picture Interchange File Format)<br /> * [[Spooky Sprites]]<br /> * [[STAD PAC]]<br /> * [[Standard Archive Format]] (military missile data format that includes images among other data)<br /> * [[STOS memory bank]] (.mbk)<br /> * [[Structured Fax File]] (.sff)<br /> * [[Sun Raster]] (.ras, .sun)<br /> * [[Sun TAAC image]]<br /> * [[Synu]] (Synthetic Universe)<br /> * [[TAP (Tencent)]]<br /> * [[TealPaint PDB]]<br /> * [[Technicolor Dream]]<br /> * [[TGA]] (Truevision Targa image)<br /> * [[TIFF]] (Tagged Image File Format)<br /> * [[TIFF/EP]]<br /> * [[TIFF-FX]]<br /> * [[TIFF/IT]]<br /> * [[TIM (PlayStation graphics)]]<br /> * [[Tiny Stuff]]<br /> * [[TI picture file]]<br /> * [[TLG (KiriKiri)|TLG]] (associated with [[KiriKiri Adventure Game System]])<br /> * [[Unirast]] (Apple AirPrint)<br /> * [[Utah RLE]]<br /> * [[Valve Texture Format]] (.vtf)<br /> * [[VBM (VDC BitMap)]]<br /> * [[VEGX]]<br /> * [[Verity Image]] (.vif)<br /> * [[V.Flash PTX]]<br /> * [[VICAR]]<br /> * [[VIFF]] (Khoros Visualization, .xv)<br /> * [[VIPS]] (.v)<br /> * [[Vista data file]]<br /> * [[VITec]]<br /> * [[Vivid IMG]]<br /> * [[VORT file]]<br /> * [[WBMP]] (Wireless Bitmap)<br /> * [[WebP]]<br /> * [[Webshots picture]] (.wbz, .wb1, .wbd, .wbc, .wbp)<br /> * [[WhyPic]] (.ypc)<br /> * [[Wigmore Artist 64]]<br /> * [[Windows DDB]]<br /> * [[WinMiPS]]<br /> * [[Winzle Puzzle]]<br /> * [[WOBA]] (bitmap data extracted from a [[HyperCard stack]])<br /> * [[Word for DOS screen capture]] (.scr)<br /> * [[WPB (openCanvas)]]<br /> * [[WSQ]]<br /> * [[XBM]] (X BitMap)<br /> * [[XCF]] (GIMP image)<br /> * [[Xerox Doodle brush]]<br /> * [[Xerox EDMICS-MMR]]<br /> * [[Xerox EDMICS-RLC]]<br /> * [[XGA (Falcon)]]<br /> * [[XIFF]]<br /> * [[Xim]]<br /> * [[XLD4]] (.q4)<br /> * [[XPM]] (X PixMap)<br /> * [[XWD]] (X Window Dump)<br /> * [[YBM]] (Bennet Yee's face format)<br /> * [[Zeiss BIVAS]]<br /> * [[Zoomify PFF]]<br /> * [[Zoomify ZIF]]<br /> <br /> == Raw camera formats ==<br /> For raw image (digital negative) formats used by cameras (such as .3fr, .ari, .arw, .bay, .cap, .cr2, .crw, .eip, .dcr, .dcs, .drf, .dng, .eip, .erf, .fff, .iiq, .k25, .kdc, .mef, .mos, .mrw, .ndf, .nef, .nrw, .orf, .pef, .ptx, .pxn, .r3d, .raf, .raw, .rw2, .rwl, .rwz, .sr2, .srf, .srw, .x3f), see [[Cameras and Digital Image Sensors]].<br /> <br /> == Software, utilities, libraries, and APIs for graphic manipulation ==<br /> <br /> * [[IIIF]] (International Image Interoperability Framework)<br /> * [[Image Alchemy]]<br /> * [[ImageMagick]]<br /> * [[Netpbm]]<br /> * [[Photoshop]]<br /> * [[RECOIL]] (formerly FAIL)<br /> * [[XnView]]<br /> * [http://imageconverter.rest7.com/ Rest7 Online Image Converter]<br /> <br /> (See [[Graphic software]])<br /> <br /> == System-specific graphic formats and modes ==<br /> <br /> * [[Apple II graphics formats]]<br /> * [[Atari graphics formats]]<br /> * [[Commodore graphics formats]]<br /> * [[HR (TRS-80)]] (.hr)<br /> * [[Windows clipboard]] (.clp)<br /> <br /> == Vector Graphics Formats ==<br /> ''(Including most metafile formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)''<br /> <br /> * [[Acorn Draw]]<br /> * [[Adobe Illustrator Artwork]] (.ai)<br /> * [[Amiga Metafile]] (.amf)<br /> * [[Applixware Graphics]]<br /> * [[Arts &amp; Letters clip art library]] (.yal)<br /> * [[Autodesk Slide]]<br /> * [[AutoSketch]] (.skd)<br /> * [[Calamus Vector Graphic]] (.cvg)<br /> * [[CGM]] (Computer Graphics Metafile)<br /> * [[CorelDRAW]] (.cdr, .cdx, .cdt, .cmx)<br /> * [[DataDiagrammingML]] (Microsoft XML-based format)<br /> * [[Dia]]<br /> * [[DrawingML]] (Microsoft embedded graphics in XML Office formats)<br /> * [[DrawIt]]<br /> * [[Encapsulated PostScript]] (.eps, .epsf, .epsi)<br /> * [[Enhanced Metafile]] (.emf)<br /> * [[ER Mapper Vector]] (.erv)<br /> * [[Fig]] (Xfig format)<br /> * [[FreeHand]] (Aldus/Adobe)<br /> * [[GEM VDI Metafile]] (GEM Vector, VDI, .GDI)<br /> * [[Gerber format]] (used in printed circuit design)<br /> * [[Haiku Vector Icon Format]]<br /> * [[Harvard Graphics]]<br /> * [[Instant Artist GFX]] (.gfx) (also known as Print Artist)<br /> * [[Lotus 1-2-3 Chart]] (.pic)<br /> * [[MacDraw]] (later ClarisDraw)<br /> * [[Micrografx Draw]]<br /> * [[Microsoft Office Drawing]]<br /> * [[MIX (PhotoDraw)]]<br /> * [[MVG]]<br /> * [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br /> * [[OpenDocument Drawing]] (.odg)<br /> * [[PICT]] (Macintosh graphics)<br /> * [[Pixie (vector graphics)|Pixie]] (.pxi)<br /> * [[PLOT-10]] (Tektronix)<br /> * [[Precision Graphics Markup Language]] (PGML)<br /> * [[Presentation Manager Metafile]] (MET)<br /> * [[Scalable Vector Graphics]] (SVG)<br /> * [[SDA (StarOffice)]]<br /> * [[Shapefile]]<br /> * [[Simple Vector Format]] (SVF)<br /> * [[sK1]]<br /> * [[Skencil SK]]<br /> * [[SXD]]<br /> * [[TIFF annotation data]]<br /> * [[UNIX Plot Format]]<br /> * [[Visio]] (.vsd, .vss, .vst)<br /> * [[VML]] (Vector Markup Language)<br /> * [[Windows Metafile]] (.wmf)<br /> * [[WordPerfect Graphics]] (.wpg)<br /> * [[Xar (vector graphics)|Xar]] (Flare)<br /> For modeling formats (such as IGES, NFF, OFF, POV-Ray, PRT, QRT), see [[3D and CAD/CAM Models]].<br /> <br /> See also [[Machine Embroidery]].<br /> <br /> == Miscellaneous ==<br /> ''(Formats and topics that are clearly identified, but which don't fit into another category, or still need to be categorized)''<br /> <br /> * [[ANSI escape code]]<br /> * [[Apple Preferred]] (APF)<br /> * [[BodyPaint 3D]] (Maxon: .b3d)<br /> * [[Chyron]]<br /> * [[DeltaVision]] (medical microscopy format)<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [[Fax formats]]<br /> * [[HDF]] (Hierarchical Data Format)<br /> * [[IBM Audio Visual Connection (AVC) Still Video Image]]<br /> * [[ImageLab/PrintTechnic]]<br /> * [[KONTRON]] (embedded-systems company; apparently has graphic format of its own)<br /> * [[Liberty IM]]<br /> * [[PaperPort (MAX)]]<br /> * [[Photoshop]]<br /> * [[QDV (Random Dot Software)]]<br /> * [[Windows Media Player Skin Package]] (.wmz)<br /> <br /> == Uncategorized ==<br /> ''(Formats that may need to be more clearly identified and named, and moved to other categories)''<br /> <br /> * [[BUF]]<br /> * [[CAM]]<br /> * [[CEL]]<br /> * [[cicn]]<br /> * [[cri]]<br /> * [[csource]]<br /> * [[Direct icns]]<br /> * [[DL]]<br /> * [[ElectronicImage]]<br /> * [[IBL]]<br /> * [[IBM PIC]]<br /> * [[Icd5]]<br /> * [[ISS]] (unidentified; XnView claims to support it)<br /> * [[MHT]]<br /> * [[MonkeyCard]]<br /> * [[MonkeyLogo]]<br /> * [[Oncor]]<br /> * [[PDES]]<br /> * [[Ppat]]<br /> * [[Scrap]]<br /> * [[SHS]]<br /> * [[SNX]]<br /> * [[StartupScreen]] (Macintosh SCRN, .scrn?)<br /> * [[STV]]<br /> * [[System 7 clip]]<br /> * [[TBC]]<br /> * [[TCL]]<br /> * [[TN]]<br /> <br /> == Unknown ==<br /> ''(Formats that are difficult or impossible to identify, and which may be deleted from this page)''<br /> <br /> * [[.D]]<br /> * [[NCG]]<br /> * [[Palette]]<br /> * [[TEX]] ''(Could be any of a number of TEXture formats.)''<br /> <br /> ==Links and Resources==<br /> * [[Encyclopedia of Graphics File Formats]]<br /> * [http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/ World's first computer art (1950s pinup image)]<br /> * [http://www.wired.com/underwire/2013/05/star-trek-art-atoms-ibm Art created with atoms]<br /> * [http://fabiensanglard.net/rayTracing_back_of_business_card/ Raytracer program code that fits on a business card]<br /> * [http://www.textfiles.com/programming/FORMATS/xga.pro XGA: A New Graphics Standard]<br /> * [http://www.jagregory.com/abrash-black-book/ Michael Abrash’s Graphics Programming Black Book, Special Edition]<br /> * [http://www.squarespace.com/logo Squarespace logo designer tool] (Want a logo for a silly dot-com company you're starting? Create one here!)<br /> * [http://freshome.com/2014/02/27/unconventional-pixel-furniture-adding-intrigue-modern-rooms/ Unconventional Pixel Furniture Adding Intrigue to Modern Rooms]<br /> * [http://skeptools.wordpress.com/2014/03/03/viral-photos-debunked-animal-rights-google-tineye-image-search/ See how to debunk viral photos in seconds using image search]<br /> * [http://boingboing.net/2014/03/12/gettys-free-image-embedding.html Getty's free image embedding comes at a price]<br /> * [http://addyosmani.com/blog/image-optimization-tools/ Image optimization tools]<br /> * [http://www.loc.gov/preservation/resources/rfs/stillimg.html Library of Congress Recommended Format Specifications: Still Image Works]<br /> * [http://www.historyofinformation.com/expanded.php?id=2245 The Most Famous Image in the Early History of Computing]<br /> * [http://ianmilligan.ca/2014/07/21/image-file-extensions-in-the-wide-web-scrape/ Image File Extensions in the Wide Web Scrape]<br /> * [http://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ Databending effects of editing images with a sound editor]<br /> * [http://www.imagemagick.org/script/identify.php ImageMagick Identify Command-line Tool]<br /> * [http://bertolami.com/index.php?engine=blog&amp;content=posts&amp;detail=perceptual-hashing Perceptual Hashing]<br /> * [http://8bitartwork.co.uk/ Retrospecs: iOS app to convert images to imitate old 8-bit systems' graphics]<br /> * [http://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf A Pixel Is Not A Little Square]<br /> * [http://literarymachin.es/deepzoom-osd-server/ Serve deepzoom images from a zip archive with openseadragon]<br /> * [http://iipimage.sourceforge.net/2014/12/iiif IIIF – The International Image Interoperability Framework]<br /> * [http://iiif.io/ IIIF official site]<br /> * [https://stacks.stanford.edu/file/druid:df650pk4327/2015ARCHIVING_IIIF.pdf The International Image Interoperability Framework (IIIF): A community &amp; technology approach for web-based images]<br /> * [http://creativeshory.com/know-use-image-file-types-jpeg-gif-png/ Know When to Use Image File Types: JPEG, GIF &amp; PNG]<br /> * [http://stackoverflow.com/questions/27974945/can-we-programatically-compare-different-images-of-same-resolutions/27976171#27976171 Can we programatically compare different images of same resolutions?]<br /> * [http://www.webdesigndev.com/freebies/best-color-palette-tools 20 Best Color Palette Tools for Web and Graphic Designers]<br /> * [https://www.youtube.com/watch?v=Tfh0ytz8S0k How &quot;oldschool&quot; graphics worked, Part 1] · [https://www.youtube.com/watch?v=_rsycfDliZU Part 2] (videos)<br /> * [http://ninedegreesbelow.com/photography/xyz-rgb.html Completely Painless Programmer's Guide to XYZ, RGB, ICC, xyY, and TRCs]<br /> * [http://potrace.sourceforge.net/ Potrace: Transforming bitmaps into vector graphics]<br /> * [http://cloudinary.com/blog/one_pixel_is_worth_three_thousand_words About a 1x1 image in many file formats]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T14:13:03Z <p>Sigurdler: </p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Specifications ==<br /> * TODO<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * TODO<br /> <br /> == Links ==<br /> * [https://www.youtube.com/watch?v=qSeYivHZpB8 Disney Animation Studio on YouTube]<br /> <br /> [[Category:Video]]</div> Sigurdler http://fileformats.archiveteam.org/wiki/CFAST_Disney_Animation_Studio CFAST Disney Animation Studio 2017-06-08T13:58:23Z <p>Sigurdler: Created page with &quot;{{FormatInfo |formattype=electronic |subcat=Graphics |subcat2=Amiga graphics formats |extensions={{cft}} }} '''CFAST''' is an animated raster graphics format associated with t...&quot;</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Graphics<br /> |subcat2=Amiga graphics formats<br /> |extensions={{cft}}<br /> }}<br /> '''CFAST''' is an animated raster graphics format associated with the ''Disney Animation Studio'' application for Amiga computers.<br /> <br /> == Specifications ==<br /> * TODO<br /> <br /> == Software ==<br /> * [[Disney Animation Studio]]<br /> <br /> == Sample files ==<br /> * TODO<br /> <br /> == Links ==<br /> * TODO<br /> <br /> [[Category:Video]]</div> Sigurdler
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