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Warning: Cannot modify header information - headers already sent by (output started at /usr/local/www/mediawiki/includes/WebStart.php:103) in /usr/local/www/mediawiki/includes/WebResponse.php on line 38 http://fileformats.archiveteam.org/api.php?action=feedcontributions&feedformat=atom&user=Rhetoric+XJust Solve the File Format Problem - User contributions [en]2025-05-22T11:48:40ZUser contributionsMediaWiki 1.19.2http://fileformats.archiveteam.org/wiki/User:Rhetoric_X/IF_StructureUser:Rhetoric X/IF Structure2014-09-05T00:13:51Z<p>Rhetoric X: </p>
<hr />
<div><pre><br />
<nowiki><br />
{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
|extensions={{ext|}}<br />
}}<br />
<br />
<DESCRIPTION><br />
<br />
<br />
== Extensions ==<br />
*<br />
<br />
== Interpreters ==<br />
* <br />
<br />
== Other Tools ==<br />
* <br />
<br />
== Sample Files ==<br />
* [http://www.example.com example.ext] Title, by Author<br />
<br />
== Information ==<br />
* [http://www.example.com/ Website]<br />
</nowiki><br />
</pre></div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_X/IF_StructureUser:Rhetoric X/IF Structure2014-09-05T00:09:00Z<p>Rhetoric X: </p>
<hr />
<div><nowiki><br />
{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
|extensions={{ext|}}<br />
}}<br />
<br />
<DESCRIPTION><br />
<br />
<br />
== Extensions ==<br />
*<br />
<br />
== Interpreters ==<br />
* <br />
<br />
== Other Tools ==<br />
* <br />
<br />
== Sample Files ==<br />
* [http://www.example.com example.ext] Title, by Author<br />
<br />
== Information ==<br />
* [http://www.example.com/ Website]<br />
</nowiki></div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_X/IF_StructureUser:Rhetoric X/IF Structure2014-09-05T00:07:35Z<p>Rhetoric X: Interactive fiction page template</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
|extensions={{ext|}}<br />
}}<br />
<br />
<DESCRIPTION><br />
<br />
<br />
== Extensions ==<br />
*<br />
<br />
== Interpreters ==<br />
* <br />
<br />
== Other Tools ==<br />
* <br />
<br />
== Sample Files ==<br />
* [http://www.example.com example.ext] Title, by Author<br />
<br />
== Information ==<br />
* [http://www.example.com/ Website]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AASAAS2014-09-05T00:02:45Z<p>Rhetoric X: /* Resources */</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
|extensions={{ext|aas}}<br />
|mimetypes=application/x-authorware-seg<br />
}}<br />
<br />
AAS (Advanced Authoring System) is an [[Interactive Fiction]] development system, created as a hoax. The GUI editor and game interpreter both run in Java. The game source is an XML file that is run directly by the interpreter.<br />
<br />
== Software ==<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXaas.html IF Archive: AAS Programming]<br />
<br />
== Sample Files ==<br />
* [http://ifarchive.org/if-archive/games/aas/aasmasters.aas aasmasters.aas]: AAS Masters, by "David Banner" (Stephen Granade)<br />
* [http://ifarchive.org/if-archive/games/aas/darkness.aas darkness.aas]: Cloak of Ultimate Darkness, by "Roddy Ramieson" (Ian Merrick)<br />
<br />
== Resources ==<br />
* [http://web.archive.org/web/20100117174742/http://diden.net/if/aas AAS homepage]: an archive of the original hoax site<br />
* [http://www.ifwiki.org/index.php/AAS IFwiki: AAS]<br />
<br />
[[Category:XML based file formats]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_XUser:Rhetoric X2014-09-04T23:56:04Z<p>Rhetoric X: /* Utilities */</p>
<hr />
<div>Just moving in. Looking forward to this project!<br />
<br />
== To Do ==<br />
<br />
=== [[Interactive Fiction]] ===<br />
<br />
* Chase down any missing formats/development systems<br />
* <strike>Write up the low-hanging fruit: [[Inform]]/[[Inform 7]] ([[Z-code]]/[[Glulx]]), [[TADS]]/[[TADS 3]], [[ADRIFT]], [[Hugo]]</strike><br />
* stub entries for all listed formats<br />
<br />
=== Other ===<br />
* Start cataloguing [[Operating Systems]]<br />
* [[Genealogical data]]<br />
<br />
== Utilities ==<br />
* [[Template:FormatInfo]]<br />
* [[/IF Structure]]<br />
<br />
== Fringe Benefits ==<br />
''Benefits to other projects because of work I'm doing here''<br />
<br />
* Missing stuff uploaded to the IF Archive<br />
** [[Adventure Editor]] creation tools ''(retrieved from Wayback Machine)''<br />
** Last four issues of Inside[[ADRIFT]] magazine<br />
** [[Eamon]] Deluxe newsletters, plus a collection of walkthroughs.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/PALPAL2014-09-04T02:29:23Z<p>Rhetoric X: New page</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Video<br />
}}<br />
<br />
'''P'''hase '''A'''ltering '''L'''ine, a video color system used for analog television, and was used in the most countries outside of the Americas. Unlike [[NTSC]], PAL did not suffer from hue shifting.<br />
<br />
== Related ==<br />
* [[NTSC]]<br />
* [[SECAM]]<br />
<br />
== Resources ==<br />
* [https://en.wikipedia.org/wiki/PAL Wikipedia: PAL]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AGTAGT2013-11-04T15:47:26Z<p>Rhetoric X: /* Software */</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
}}<br />
<br />
'''AGT''' (Adventure Game Toolkit) is an [[Interactive Fiction]] development system written by David Malmberg. It is based on Mark Welch's [[GAGS]] system.<br />
<br />
== Software ==<br />
* AGiliTy (cross-platform, open source, [http://ifarchive.org/indexes/if-archiveXprogrammingXagtXagility.html IF Archive]): a cross-platform interpreter for all version of AGT game files<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html IF Archive: AGT Programming]: AGT compiler and documentation<br />
<br />
== Resources ==<br />
* [http://www.ifwiki.org/index.php/AGT IFwiki: AGT]<br />
* [http://www.markwelchblog.com/1997/05/24/adventure-game-toolkit/ Mark Welch's AGT page]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/IAGEIAGE2013-01-19T00:01:05Z<p>Rhetoric X: Created page with "{{FormatInfo |formattype=electronic |subcat=Interactive Fiction |extensions={{ext|iage}} {{ext|ic}} }} ''IAGE'' (Internet Adventure Game Engine) is an Interactive Fiction..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
|extensions={{ext|iage}} {{ext|ic}}<br />
}}<br />
<br />
''IAGE'' (Internet Adventure Game Engine) is an [[Interactive Fiction]] development system by Robin Rawson-Tetley. [[Source code]] files are created in [[TXT|plain text}, and then compiled by the IAGE compiler. The compiled games can then be played using the IAGE interpreter. IAGE is written in [[Java]], and a Java Runtime Environment is needed to run the software.<br />
<br />
== Extensions ==<br />
* .iage: a compiled IAGE game<br />
* .ic: IAGE source code<br />
<br />
== Software ==<br />
[http://www.ifarchive.org/indexes/if-archiveXprogrammingXiage.html IF Archive: IAGE] - The complete IAGE system, available for multiple platforms<br />
<br />
<br />
== Sample Files ==<br />
=== Source Code ==<br />
*[http://www.ifarchive.org/if-archive/programming/iage/cloakofdarkness.ic cloakofdarkness.ic]: Cloak of Darkness, by Robin Rawson-Tetley<br />
*[http://www.ifarchive.org/if-archive/programming/iage/dbm.ic dbm.ic]: Death by Monkey, by Robin Rawson-Tetley<br />
<br />
=== Compiled Games ===<br />
*[http://www.ifarchive.org/if-archive/programming/iage/alice.iage alice.iage]: Alice Through the Looking Glass, originally by Gareth Rees, converted to IAGE by Robin Rawson-Tetley<br />
*[http://www.ifarchive.org/if-archive/programming/iage/ruins.iage ruins.iage]: Ruins, originally by Graham Nelson, converted to IAGE by Robin Rawson-Tetley<br />
<br />
== Resources ==<br />
* [http://www.firthworks.com/roger/cloak/iage/index.html Cloak of Darkness: IAGE]<br />
* [http://wayback.archive.org/web/20030425021903/http://www.iage.homeip.net/ IAGE homepage] (from the Internet Archive)</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/BAGSBAGS2013-01-18T23:39:17Z<p>Rhetoric X: Created page with "{{FormatInfo |formattype=electronic |subcat=Interactive Fiction }} '''BAGS''' (Adventure Game Toolkit) is an Interactive Fiction development system written by Aaron Wadle..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Interactive Fiction<br />
}}<br />
<br />
'''BAGS''' (Adventure Game Toolkit) is an [[Interactive Fiction]] development system written by Aaron Wadley. It is written in [http://www.beanshell.org/ BeanShell], a [[Java]]-based scripting language.<br />
<br />
== Software ==<br />
* [http://www.ifarchive.org/if-archive/programming/bags/bags-0.1.tar.gz BAGS 0.1] from the IF Archive</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Just_Solve_the_File_Format_Problem:Community_portalJust Solve the File Format Problem:Community portal2013-01-18T12:31:02Z<p>Rhetoric X: </p>
<hr />
<div>: ''please add your signature by typing <nowiki>~~~~</nowiki> if you add or reply<br />
<br />
== Open issues ==<br />
<br />
Below is a list of "issues" which would ordinarily be in a ticketing system of some kind, but are here on the Wiki instead, because that's how we roll. As things are resolved, they will be moved to the Discussion page. If there's an appeal or an issue, the conversation can continue there - this page will be for open issues.<br />
<br />
Use of case in URLS / links. I went through all the electronic format types pages, and tried to normalise all the pages where I could (there was a mix of link structures - I've tried to get them all (apart from animation - I've been at it all day!) so they are [[file extension]] - [[file type name]]. <br />
I notice that we have a mix of upper and lower case file extension through out. This means we may have 2 links which should point to the same URL (e.g. [[mix]] and [[MIX]]) is this a known issue with the current layout? --[[User:JaygattusoNLNZ|JaygattusoNLNZ]] ([[User talk:JaygattusoNLNZ|talk]]) 01:32, 20 November 2012 (UTC)<br />
:Since you're linking both the extension and the name, does that mean that there are supposed to be separate articles for each? I don't know if there's really a need for "mainspace" articles by extension, since there are already categories for that purpose; you can browse them through [[:Category:File formats by extension]]. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 02:12, 20 November 2012 (UTC)<br />
::I just copied the most common model that I found on the formats pages. The problem is, if you don't homogenize the method, the linking/crosslinking doesn't work properly. All instances of .doc (for example) should point to the same resource page / disambiguation page. If someone has linked to only format in one place (e.g. [[MS Word]] (.doc)), and someone else the extension (MS Word - [[doc]]), we can't makes sure they point to the same place. The problem occurs because format names and extensions are used interchangeably. You raise an interesting question about the relationship between the ext and the format name. I would argue they are not equal (1:1), nor (1:many) / (many:1) so it makes sense to protect both aspects as definable things - the extension because that's whats most commonly searched for and referred to by users and 'format name' because its more accurate. How is the [[:Category:File formats by extension]] populated? --[[User:JaygattusoNLNZ|JaygattusoNLNZ]] ([[User talk:JaygattusoNLNZ|talk]]) 18:31, 20 November 2012 (UTC)<br />
:::The categories are inserted when you use the ext template in the infobox. My preference is to have articles by actual format name and use multiple navigation aids (menus, cats, etc.) to get to them. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 01:38, 21 November 2012 (UTC)<br />
<br />
== Article naming convention ==<br />
<br />
As mentioned above, there's some dispute over whether to name articles after the full name of a format or its file extension. If using full names, you then get into issues of whether to use the full technical name or a shorter thing that's more popularly used, and in some cases that's even the same as the extension (GIF, for instance). And you also get into tricky issues of capitalization: all-caps like an acronym, all-lowercase like filenames are often done (though this is OS-dependent; some, like MS-DOS, use all-uppercase), or mixed case (proper names capitalized)? And then there's the disambiguation issue of how to name articles on different things that have the same name, which happens sometimes even with long official names, but even more often with short acronyms and file extensions. But there's also yet another issue of which things get separate articles and which are combined, like formats that have had many different versions, etc.<br />
<br />
Currently you have things like [[CI]] and [[CT]], recently-created articles that represent two different file types within the data of one type of music tracker. The spec document they link to is the same one, which documents all the file types used in that tracker. Unless there's going to be really a lot to say about each of the specific file types, my own preference would be to have one article called [[CyberTracker]] that discusses all the formats used by the program in question, with subheaders within the article for the different file types, and all the extensions listed in the infobox (and hence in associated categories). If any other indices by extension are built up, they'd also have entries for both CI and CT. For instance, when I documented [[Softdisk Family Tree]], I covered all the various file formats in one article, though there are several versions and multiple files for each. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 13:39, 21 November 2012 (UTC)<br />
: I realise I'm as guilty of this as anyone, having used both forms at some point (e.g. [[Surprise! Adlib Tracker v2.0]] and [[CI]]). Indeed, the two articles - [[CI]] and [[CT]] - you refer to were created by me. I guess in general I would favour using a descriptive page name rather than simply the file extension - that seems to be something that's being taken care of by infoboxes and categories.<br />
<br />
:On the issue of what gets a separate page and what doesn't, I guess that just comes down to individual discretion. There will be instances where a format has undergone a number of minor revisions over time or has a number of minor variants (e.g. the variant forms of Chaos Music Composer's [[CMC]]) where it would make sense to keep them all to a single page, while a major revision would necessitate a multi-page approach (e.g. the shift with Capella from the binary [[CAP]] to the XML-based [[CapXML]] format).<br />
<br />
:However, I'm not sure I agree with [[CI]] and [[CT]] having a single [[CyberTracker]] page. While both link to the same spec document and both are used by the same program, they are different formats serving different purposes. I think in general we should try and distinguish between program and file format - [[S3M]] doesn't belong on the [[ScreamTracker]] page, although each should link to the other. [[User:Halftheisland|Halftheisland]] ([[User talk:Halftheisland|talk]]) 14:04, 21 November 2012 (UTC)<br />
<br />
:Since the purpose of the wiki is to document file formats, I think it's good that as many formats as possible are listed in the category pages and that you can browse these pages for format extensions. Sometimes it might be better to link multiple extension to the same article (e.g. a specific application), but not always. I think it is difficult to come up with a strict rule for this (but maybe recommendations and, even better, good examples). --[[User:PN|PN]] ([[User talk:PN|talk]]) 15:08, 21 November 2012 (UTC)<br />
<br />
::It's a judgment call, certainly. It depends on how the files are typically encountered, distributed, used, etc., and how they're thought of by people who use them; if a bunch of file types related to a particular program are usually found together as part of a larger data set, they most likely belong together in one article (with subsections to describe the function of the particular files), but if they're distinct entities with their own particular treatment (like separate areas of file trading sites for enthusiasts) they should have separate articles, though more descriptive names like "CyberTracker instrument file" might be better than a cryptic and likely ambiguous CI. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 15:46, 21 November 2012 (UTC)<br />
::And then, somebody has also used a robot to create pages in a separate namespace devoted to file extensions, like [[Ext:cin]]. That's yet another navigational system for getting to information by extension, though those pages oddly don't actually have direct links to the normal pages here about those file formats. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 15:56, 21 November 2012 (UTC)<br />
::: Yes, that was me with Bender the bot. Still experimenting with it and working on creating a list of all pages in relation to extensions. [[User:Maurice.de.rooij|Maurice.de.rooij]] ([[User talk:Maurice.de.rooij|talk]]) 15:22, 22 November 2012 (UTC)<br />
::What I'd like to avoid is the messy format somebody did to a few index pages like [[Compression]], where each line has separately hyperlinked format names and extensions (not always in a consistent order) where often one or the other is a redlink, or one redirects to the other, or one is just a disambiguation page, making a somewhat confusing hodgepodge. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 16:22, 21 November 2012 (UTC)<br />
:::I've started rearranging the Compression page to be a little less messy. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 16:56, 22 November 2012 (UTC)<br />
<br />
== So now what? ==<br />
The official month of this project is now over... what are the plans for the site now? It's made a good start at documenting file formats, but has a good long way to go yet. (A project like this can never possibly be "finished", since there are always more file formats coming out of the woodwork, both new ones that are introduced, and old ones that are discovered.) [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 05:10, 1 December 2012 (UTC)<br />
: This is an awesome project and I will stay committed to it. Of course this first month is just a start. Let's roll people! [[User:Maurice.de.rooij|Maurice.de.rooij]] ([[User talk:Maurice.de.rooij|talk]]) 23:22, 3 December 2012 (UTC)<br />
<br />
== Anybody else still around? ==<br />
Everybody else seems to have vanished around the middle of December... I'm the only one editing here lately. I hate to put more effort into improving a ghost town... anyone else even reading this? [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 23:16, 2 January 2013 (UTC)<br />
<br />
: I will be editing more once I get back to work - still don't have a home internet connection and working from the local library computers / girlfriend's netbook over public wi-fi is a pain. It would be nice to see more contributions from others - you can see how much work is left to do on the music section alone, and I've really only been creating stub entries for most things. [[User:Halftheisland|Halftheisland]] ([[User talk:Halftheisland|talk]]) 13:51, 3 January 2013 (UTC)<br />
<br />
:Well, I still stop by on occasion, and I've vowed to use the site as my first stop when I come across a file format I don't recognize, but I never made any substantial additions, so I'm not sure if that gives you any useful information. (My edits were mostly technical or editorial.) [[User:Gphemsley|GPHemsley]] ([[User talk:Gphemsley|talk]]) 00:18, 13 January 2013 (UTC)<br />
<br />
:I'll be editing from time-to-time. Currently a bit snowed under with other work, but planning to do more later in the year. Would also like to review the InfoBox(es) at some point, to ensure the information on this site can be reliably linked up to other information sources. [[User:AndyJackson|AndyJackson]] ([[User talk:AndyJackson|talk]]) 12:10, 18 January 2013 (UTC)<br />
<br />
:I'm here. Like Andy, my workload is quite high, but I'll be popping in and out. --[[User:Rhetoric X|Rhetoric X]] ([[User talk:Rhetoric X|talk]]) 12:31, 18 January 2013 (UTC)</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AdvSysAdvSys2012-11-13T19:24:27Z<p>Rhetoric X: </p>
<hr />
<div>{{FormatInfo<br />
| name = AdvSys<br />
| formattype = electronic<br />
| subcat = Interactive Fiction<br />
| subcat2 = <br />
| subcat3 = <br />
| subcat4 = <br />
| subcat5 = <br />
| extensions = {{ext|DAT}} {{ext|ADV}}<br />
| mimetypes = <br />
| pronom = <br />
}}<br />
<br />
AdvSys is an [[Interactive Fiction]] development system written by David Betts. AdvSys [[source code]] files can be created using a [[TXT|plain text]] editor, and then compiled into a system-independent game file that can be run on any platform with an appropriate AdvSys interpreter.<br />
<br />
== Extensions ==<br />
* .DAT: a compiled AdvSys game file<br />
* .ADV: the main source code module for an AdvSys game<br />
<br />
AdvSys source code files can have any (or no) extension. The source code files for a given game are defined in the .ADV file.<br />
<br />
== Software ==<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXadvsys.html IF Archive: AdvSys programming]<br />
<br />
== Sample Files ==<br />
* [http://ifarchive.org/if-archive/games/advsys/busted.dat busted.dat]: Busted!, by Jon Drukman<br />
* [http://ifarchive.org/if-archive/games/advsys/elves87.zip elves87.zip]: Elves '87, by Bruce MacKay and Marlene Abriel. Compiled game file and source code included. File is a [[ZIP]] archive.<br />
<br />
== Resources ==<br />
* [http://www.ifwiki.org/index.php/AdvSys IFwiki: AdvSys]<br />
* [http://www.ifarchive.org/if-archive/articles/byte87_betz.html An Adventure Authoring System: A Tour of AdvSys], by David Betz. BYTE Magazine, May 1987</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AdvSysAdvSys2012-11-13T19:21:08Z<p>Rhetoric X: Created page with "{{FormatInfo | name = AdvSys | formattype = electronic | subcat = Interactive Fiction | subcat2 = | subcat3 ..."</p>
<hr />
<div>{{FormatInfo<br />
| name = AdvSys<br />
| formattype = electronic<br />
| subcat = Interactive Fiction<br />
| subcat2 = <br />
| subcat3 = <br />
| subcat4 = <br />
| subcat5 = <br />
| extensions = {{ext|DAT}} {{ext|ADV}}<br />
| mimetypes = <br />
| pronom = <br />
}}<br />
<br />
AdvSys is an [[Interactive Fiction]] development system written by David Betts. AdvSys [[source code]] files can be created using a [[TXT|plain text]] editor, and then compiled into a system-independent game file that can be run on any platform with an appropriate AdvSys interpreter.<br />
<br />
== Extensions ==<br />
* .DAT: a compiled AdvSys game file<br />
* .ADV: the main source code module for an AdvSys game<br />
<br />
AdvSys source code files can have any (or no) extension. The source code files for a given game are defined in the .ADV file.<br />
<br />
== Software ==<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXadvsys.html IF Archive: AdvSys programming]<br />
<br />
== Sample Files ==<br />
* [http://ifarchive.org/if-archive/games/advsys/busted.dat busted.dat]: Busted!, by Jon Drukman<br />
* [http://ifarchive.org/if-archive/games/advsys/elves87.zip elves87.zip]: Elves '87, by Bruce MacKay and Marlene Abriel. Compiled game file and source code included. File is a [[ZIP]] archive.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GAGSGAGS2012-11-13T07:01:40Z<p>Rhetoric X: Created page with "GAGS (Generic Adventure Game System) is an Interactive Fiction development system written by Mark J. Welch. It served as the basis for AGT. GAGS game files can be comp..."</p>
<hr />
<div>GAGS (Generic Adventure Game System) is an [[Interactive Fiction]] development system written by Mark J. Welch. It served as the basis for [[AGT]]. GAGS game files can be compiled by the [[AGT]] compiler and run using an AGT interpreter.<br />
<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXgags.html IF Archive: GAGS programming]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AGTAGT2012-11-13T06:59:16Z<p>Rhetoric X: </p>
<hr />
<div>AGT (Adventure Game Toolkit) is an [[Interactive Fiction]] development system written by David Malmberg. It is based on Mark Welch's [[GAGS]] system.<br />
<br />
== Software ==<br />
* AGiliTy (cross-platform, open source, [IF Archive]): a cross-platform interpreter for all version of AGT game files<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html IF Archive: AGT Programming]: AGT compiler and documentation<br />
<br />
== Resources ==<br />
* [http://www.ifwiki.org/index.php/AGT IFwiki: AGT]<br />
* [http://www.markwelchblog.com/1997/05/24/adventure-game-toolkit/ Mark Welch's AGT page]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AGTAGT2012-11-13T06:54:51Z<p>Rhetoric X: Created page with "AGT (Adventure Game Toolkit) is an Interactive Fiction development system written by David Malmberg. It is based on Mark Welch's GAGS system. == Software == * AGiliTy..."</p>
<hr />
<div>AGT (Adventure Game Toolkit) is an [[Interactive Fiction]] development system written by David Malmberg. It is based on Mark Welch's [[GAGS]] system.<br />
<br />
== Software ==<br />
* AGiliTy (cross-platform, open source, [IF Archive]): a cross-platform interpreter for all version of AGT game files<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html IF Archive: AGT Programming]: AGT compiler and documentation</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Adventure_Definition_LanguageAdventure Definition Language2012-11-13T06:27:52Z<p>Rhetoric X: Created page with "ADL (Adventure Definition Language) is an Interactive Fiction development system written by Ross Cunniff. * [http://diden.net/if/aas/ IF Archive: ADL Programming]"</p>
<hr />
<div>ADL (Adventure Definition Language) is an [[Interactive Fiction]] development system written by Ross Cunniff.<br />
<br />
* [http://diden.net/if/aas/ IF Archive: ADL Programming]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/AASAAS2012-11-13T06:25:02Z<p>Rhetoric X: Created page with "AAS (Advanced Authoring System) is an Interactive Fiction development system, created as a hoax. The GUI editor and game interpreter both run in Java. The game source is a..."</p>
<hr />
<div>AAS (Advanced Authoring System) is an [[Interactive Fiction]] development system, created as a hoax. The GUI editor and game interpreter both run in Java. The game source is an XML file that is run directly by the interpreter.<br />
<br />
== Software ==<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXaas.html IF Archive: AAS Programming]<br />
<br />
== Sample Files ==<br />
* [http://ifarchive.org/if-archive/games/aas/aasmasters.aas aasmasters.aas]: AAS Masters, by "David Banner" (Stephen Granade)<br />
* [http://ifarchive.org/if-archive/games/aas/darkness.aas darkness.aas]: Cloak of Ultimate Darkness, by "Roddy Ramieson" (Ian Merrick)<br />
<br />
== Resources ==<br />
* [http://diden.net/if/aas/ AAS homepage]: an archive of the original hoax site<br />
* [http://www.ifwiki.org/index.php/AAS IFwiki: AAS]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_XUser:Rhetoric X2012-11-13T03:16:44Z<p>Rhetoric X: /* Interactive Fiction */</p>
<hr />
<div>Just moving in. Looking forward to this project!<br />
<br />
== To Do ==<br />
<br />
=== [[Interactive Fiction]] ===<br />
<br />
* Chase down any missing formats/development systems<br />
* <strike>Write up the low-hanging fruit: [[Inform]]/[[Inform 7]] ([[Z-code]]/[[Glulx]]), [[TADS]]/[[TADS 3]], [[ADRIFT]], [[Hugo]]</strike><br />
* stub entries for all listed formats<br />
<br />
=== Other ===<br />
* Start cataloguing [[Operating Systems]]<br />
* [[Genealogical data]]<br />
<br />
== Utilities ==<br />
* [[Template:FormatInfo]]<br />
<br />
== Fringe Benefits ==<br />
''Benefits to other projects because of work I'm doing here''<br />
<br />
* Missing stuff uploaded to the IF Archive<br />
** [[Adventure Editor]] creation tools ''(retrieved from Wayback Machine)''<br />
** Last four issues of Inside[[ADRIFT]] magazine<br />
** [[Eamon]] Deluxe newsletters, plus a collection of walkthroughs.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_XUser:Rhetoric X2012-11-13T03:16:14Z<p>Rhetoric X: /* Utilities */</p>
<hr />
<div>Just moving in. Looking forward to this project!<br />
<br />
== To Do ==<br />
<br />
=== [[Interactive Fiction]] ===<br />
<br />
* Chase down any missing formats/development systems<br />
* <strike>Write up the low-hanging fruit: [[Inform]]/[[Inform 7]] ([[Z-code]]/[[Glulx]]), [[TADS]]/[[TADS 3]], [[ADRIFT]], [[Hugo]]</strike><br />
<br />
=== Other ===<br />
* Start cataloguing [[Operating Systems]]<br />
* [[Genealogical data]]<br />
<br />
== Utilities ==<br />
* [[Template:FormatInfo]]<br />
<br />
== Fringe Benefits ==<br />
''Benefits to other projects because of work I'm doing here''<br />
<br />
* Missing stuff uploaded to the IF Archive<br />
** [[Adventure Editor]] creation tools ''(retrieved from Wayback Machine)''<br />
** Last four issues of Inside[[ADRIFT]] magazine<br />
** [[Eamon]] Deluxe newsletters, plus a collection of walkthroughs.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GraphicsGraphics2012-11-13T03:15:08Z<p>Rhetoric X: </p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Graphics]]<br />
|}<br />
__NOTOC__<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br />
<br />
== Categories ==<br />
<br />
* see also: [[3D and CAD/CAM Models]], and [[Cameras and Digital Image Sensors]]<br />
<br />
== Animated image formats ==<br />
<br />
* [[ANI (Windows Cursor)]]<br />
* [[DVM]] (DVM Movie/Magic Software DVM)<br />
* [[FLC]]<br />
* [[FLI]]<br />
* [[GIF]] (graphical interchange format; also used in single-image form)<br />
<br />
== Raster Graphics Formats ==<br />
<br />
* [[Acorn Sprite]]<br />
* [[BDF]] (Bitmap Distribution Format)<br />
* [[BMP]] (Windows BMP)<br />
* [[DjVu]]<br />
* [[DNG]]<br />
* [[GEM Raster]]<br />
* [[GIF]] (graphical interchange format; also used in animated form)<br />
* [[OS/2 BMP]] (different from Windows BMP)<br />
* [[ICO]]<br />
* [[IFF]] ([[ILBM]])<br />
* [[JIF]]<br />
* [[JPEG]] (Joint Photographic Experts Group) <br />
* [[JP2]] (JPEG2000 Part 1: Core Coding System)<br />
* [[JPF]] (JPEG2000 Part 2: Extensions)<br />
* [[JPX]] (JPEG2000 Part 2: Extensions)<br />
* [[MIFF]] (Machine Independent File Format)<br />
* [[MrSID]]<br />
* [[PCX]] (PC Paintbrush)<br />
* [[PSD]] Adobe Photoshop (might also contain vector layers, but it is mainly a bitmap file format)<br />
* [[PICtor]] file format (.pic; used by PCPaint and other ancient DOS software)<br />
* [[PNG]] (Portable Network Graphics)<br />
* [[RFF]] (Dore Raster File Format)<br />
* [[RLE]] (Run-Length Encoded BMP)<br />
* [[TGA]] Truevision Targa image<br />
* [[TIFF]] (Tagged Image File Format)<br />
<br />
== Vector Graphics Formats ==<br />
<br />
* [[Acorn Draw]]<br />
* [[CDR]] (CorelDRAW!, a variant of the [[OASIS]] document format)<br />
* [[fig]] (xfig format, also supports embedded raster images)<br />
* [[Plot-10]] (or Tek Plot-10)<br />
* [[POV]] (Persistence of Vision, POV-Ray)<br />
* [[SVG]] (Scalable Vector Graphics)<br />
<br />
== Uncategorized ==<br />
<br />
* [[.D]]<br />
* [[3DS/ASC]] Autodesk 3D Studio<br />
* [[8BIM]]<br />
* [[AAI]]<br />
* [[Acorn Font]]<br />
* [[AFP]]<br />
* [[AI]] Adobe Illustrator (same as AAI?)<br />
* [[ALIAS]]<br />
* [[AMBER ARR]]<br />
* [[AMC]]<br />
* [[Analyze]]<br />
* [[ANI (NeoChrome)]]<br />
* [[ANPA]]<br />
* [[ANS (ANSI Art]]<br />
* [[Apple File Icon]]<br />
* [[Apple Preferred]]<br />
* [[ART]]<br />
* [[ARW]]<br />
* [[ASCII (graphics)]]<br />
* [[Atari Portfolio]]<br />
* [[Autodesk Slide]]<br />
* [[B3D]]<br />
* [[Bio]]<br />
* [[BioRad]]<br />
* [[BLD]]<br />
* [[BRL-CAD]] (Ballistic Research Laboratory CAD Package)<br />
* [[BSB]]<br />
* [[BSP]]<br />
* [[BUF]]<br />
* [[BUFR]] (Binary Universal Form for the Representation of Meteorological Data)<br />
* [[BUM]]<br />
* [[Byte Array Header File]]<br />
* [[c4]]<br />
* [[CALS]]<br />
* [[CAM]]<br />
* [[CEL]]<br />
* [[CGM]]<br />
* [[DXF]]<br />
* [[Chyron]]<br />
* [[cicn]]<br />
* [[CINEON]]<br />
* [[CISCOIpPhoneImages]]<br />
* [[CLP]]<br />
* [[CMU]] (Carnegie Mellon University - Andrew Formats, CMU Bitmap)<br />
* [[cri]]<br />
* [[CRW]]<br />
* [[CR2]]<br />
* [[csource]]<br />
* [[CT]]<br />
* [[CUR]]<br />
* [[CVG]]<br />
* [[CWK]]<br />
* [[DCS]]<br />
* [[DCR]]<br />
* [[DCX]]<br />
* [[DDS]]<br />
* [[DeltaVision]]<br />
* [[DESR VFF]]<br />
* [[DICoM]]<br />
* [[Direct icns]]<br />
* [[Diskus YUV]]<br />
* [[DJ1000]]<br />
* [[DKB]] (David K. Buck)<br />
* [[DL]]<br />
* [[dm2]]<br />
* [[dm3]]<br />
* [[Doodle]]<br />
* [[DPX]]<br />
* [[Dr. Halo]]<br />
* [[DrawIT]]<br />
* [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br />
* [[ECW]]<br />
* [[ElectronicImage]]<br />
* [[Epson Printer Bitmaps]]<br />
* [[EPSF]] (Encapsulated PostScript file)<br />
* [[ESM]]<br />
* [[Facesaver]]<br />
* [[Favicon ICO]]<br />
* [[Fascimilie]]<br />
* [[FaxSFT]]<br />
* [[fep]]<br />
* [[First Publisher art]]<br />
* [[FireViewer PDB]]<br />
* [[FITS]] (Flexible Image Transport System)<br />
* [[FLH]]<br />
* [[FPX]]<br />
* [[Freehand 10]]<br />
* [[FUJI]]<br />
* [[GATAN]]<br />
* [[GEM Bit Image]]<br />
* [[GEM VDI]] (GEM Vector, VDI, .GDI)<br />
* [[GFX]]<br />
* [[Grasp GL]]<br />
* [[GrayPaint]]<br />
* [[GRIB]] (Gridded Binary)<br />
* [[GRP]]<br />
* [[HAM]]<br />
* [[Harvard Graphics]]<br />
* [[HD Photo]]<br />
* [[HDF]] (Hierarchical Data Format)<br />
* [[HDR]]<br />
* [[HGT]]<br />
* [[HMR]]<br />
* [[HPGL]] (Hewlett-Packard Graphics Language)<br />
* [[HPGL/2]]<br />
* [[HP Paintjet]]<br />
* [[HTC splashscreen]]<br />
* [[IBL]]<br />
* [[IBM PIC]]<br />
* [[IC Magic]]<br />
* [[Icd5]]<br />
* [[ICN]]<br />
* [[IGES]]<br />
* [[IM]]<br />
* [[ImageLab/PrintTechnic]]<br />
* [[IMG]]<br />
* [[IMQ]]<br />
* [[IPLab]]<br />
* [[IRIS]]<br />
* [[Island Graphics TIFF]]<br />
* [[ISS]]<br />
* [[ithmb]]<br />
* [[J2K]] (JPEG2000 code stream)<br />
* [[j6i]]<br />
* [[JBI]]<br />
* [[JEDMICS C4]]<br />
* [[JP2|JPC]] (JPEG2000 code stream)<br />
* [[KDC]]<br />
* [[Keynote PICT]]<br />
* [[KISS CEL]]<br />
* [[Koala]]<br />
* [[Kodak DCS]]<br />
* [[Kodak ICC]]<br />
* [[KoNTRoN]]<br />
* [[LDF]]<br />
* [[Liberty IM]]<br />
* [[LIFF]]<br />
* [[LOGO]]<br />
* [[Lotus PIC]]<br />
* [[LuraDocument]]<br />
* [[LWF]]<br />
* [[MacDraw I]]<br />
* [[MacPaint]]<br />
* [[MAG]]<br />
* [[MAYA-IFF]]<br />
* [[MBM]]<br />
* [[MET]] (Presentation Manager Metafile)<br />
* [[Meteosat 5]]<br />
* [[MHT]]<br />
* [[Microsoft Windows Device Independent Bitmap]]<br />
* [[Microsoft Windows Icon]]<br />
* [[Microsoft Windows Paint]]<br />
* [[MonkeyLogo]]<br />
* [[MonkeyCard]]<br />
* [[MPO]]<br />
* [[MRC]]<br />
* [[MRW]]<br />
* [[MSP]]<br />
* [[MSX]]<br />
* [[MSX2]]<br />
* [[MSX+]]<br />
* [[MSX2+]]<br />
* [[MTV]]<br />
* [[NAA/IPTC]]<br />
* [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br />
* [[NASA Raster Metafile]]<br />
* [[NCG]]<br />
* [[NEF]]<br />
* [[NEO]]<br />
* [[NFF]] (Haines NFF, Neutral File Format)<br />
* [[NGG]]<br />
* [[NIF]]<br />
* [[NIST PCT]]<br />
* [[Nokia .pict]]<br />
* [[NOL]]<br />
* [[NV12]]<br />
* [[ODF]]<br />
* [[OFF]]<br />
* [[oNCoR]]<br />
* [[ORF]]<br />
* [[OTA]]<br />
* [[P3D]] (Pittsburgh Supercomputer Center 3D Metafile)<br />
* [[PI1 Degas]]<br />
* [[PC1 Degas]]<br />
* [[PI2 Degas]]<br />
* [[PC2 Degas]]<br />
* [[PI3 Degas]]<br />
* [[PC4 Degas]]<br />
* [[Palette]]<br />
* [[Palm image stream]]<br />
* [[PAC STAD]]<br />
* [[PAM]]<br />
* [[PaperPort (MAX)]]<br />
* [[PBM]]<br />
* [[PC Paint]]<br />
* [[PCD]]<br />
* [[PCL]]<br />
* [[PDB]]<br />
* [[PDF]] (Portable Document Format)<br />
* [[PDS]]<br />
* [[PDS3]]<br />
* [[PDES]]<br />
* [[PEF]]<br />
* [[PFM]]<br />
* [[PGC]]<br />
* [[PGF]]<br />
* [[PGM]]<br />
* [[PIC]] (multiple B&W Atari, PC Paint, Psion<br />
* [[PICS]]<br />
* [[PICT]]<br />
* [[PIX]]<br />
* [[Pixar PIC]]<br />
* [[Postscript]] (.ps)<br />
* [[PM]]<br />
* [[PoRST]]<br />
* [[Ppat]]<br />
* [[PPM]]<br />
* [[The Print Shop]] (Broderbund)<br />
* [[PRT]] (Parallel Ray Trace)<br />
* [[PSP]]<br />
* [[PTG]]<br />
* [[PWP]]<br />
* [[QDV]]<br />
* [[QNT]]<br />
* [[QRT]] (Quick Ray Trace)<br />
* [[QTIF]]<br />
* [[QTL]]<br />
* [[Quicktime]]<br />
* [[RAF]]<br />
* [[Radiance]]<br />
* [[Rayshade]]<br />
* [[RDC]]<br />
* [[RIB]]<br />
* [[RIFF]]<br />
* [[RIX]] (RIX Image File, ColoRIX VGA Paint)<br />
* [[RLA]]<br />
* [[RLE]]<br />
* [[RW2]]<br />
* [[SAF]] (Standard Archive Format, AMSC Archive Format)<br />
* [[SCR (Sinclair)]]<br />
* [[SCR (Word for DOS)]]<br />
* [[Scrap]]<br />
* [[ScreenShot Hack PDB]]<br />
* [[SCX]]<br />
* [[Sense8 NFF]] (WorkdToolkit Neutral File Format)<br />
* [[SFF]]<br />
* [[SFW]]<br />
* [[SGI]]<br />
* [[SGI YAODL]] (Yet Another Object Description Language, Power-Flip Format)<br />
* [[SHP]]<br />
* [[SHS]]<br />
* [[Sinclair QL]]<br />
* [[Sixel]]<br />
* [[SKETCH]]<br />
* [[SMV]]<br />
* [[SNX]]<br />
* [[SoFTIMAGE]]<br />
* [[SPC]]<br />
* [[SPIFF]] (Still Picture Interchange File Format, SPF<br />
* [[SRF]]<br />
* [[ST X SBIG]]<br />
* [[StartupScreen s]]<br />
* [[STV]]<br />
* [[Sun Rasterfiles]]<br />
* [[SWF]]<br />
* [[SLK]] (Microsoft SYLK, Symbolic Link Format)<br />
* [[System 7 clip]]<br />
* [[TBC]]<br />
* [[TCL]]<br />
* [[TealPaint PDB]]<br />
* [[TEX]]<br />
* [[TCL]]<br />
* [[TIM PSX]]<br />
* [[Tiny Viewer PDB]]<br />
* [[TN]]<br />
* [[TSR-80]]<br />
* [[UNIX Plot Format]]<br />
* [[Utah RLE]]<br />
* [[VBM]]<br />
* [[VFF]]<br />
* [[VGS-8]]<br />
* [[VICAR]]<br />
* [[CITRoNIC]]<br />
* [[VoXEL]]<br />
* [[VPB]]<br />
* [[VPM]]<br />
* [[WBIN]]<br />
* [[WBMP]]<br />
* [[wbz]]<br />
* [[Webp]]<br />
* [[Winfax FXM]]<br />
* [[WMF]]<br />
* [[WordPerfect Graphics]]<br />
* [[X Windows Bitmap]]<br />
* [[X Window Dump]]<br />
* [[X3F]]<br />
* [[XBM]]<br />
* [[XCF]]<br />
* [[X-Face]]<br />
* [[XIMG]]<br />
* [[XPM]]<br />
* [[YUV]]<br />
* [[Z04]]<br />
* [[Z08]]<br />
* [[Z16]]<br />
* [[Z24]]<br />
* [[Z32]]<br />
<br />
==Resources==<br />
* Encyclopedia of Graphics File Formats[http://www.fileformat.info/resource/book/1565921615/index.htm]<br />
<br />
[[Category:Graphics| ]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GraphicsGraphics2012-11-13T03:10:41Z<p>Rhetoric X: </p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Graphics]]<br />
|}<br />
__NOTOC__<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br />
<br />
== Categories ==<br />
<br />
* see also: [[3D and CAD/CAM Models]], and [[Cameras and Digital Image Sensors]]<br />
<br />
== Animated image formats ==<br />
<br />
* [[ANI (Windows Cursor)]]<br />
* [[DVM]] (DVM Movie/Magic Software DVM)<br />
* [[FLC]]<br />
* [[FLI]]<br />
* [[GIF]] (graphical interchange format; also used in single-image form)<br />
<br />
== Raster Graphics Formats ==<br />
<br />
* [[Acorn Sprite]]<br />
* [[BDF]] (Bitmap Distribution Format)<br />
* [[BMP]] (Windows BMP)<br />
* [[DNG]]<br />
* [[GEM Raster]]<br />
* [[GIF]] (graphical interchange format; also used in animated form)<br />
* [[OS/2 BMP]] (different from Windows BMP)<br />
* [[ICO]]<br />
* [[IFF]] ([[ILBM]])<br />
* [[JIF]]<br />
* [[JPEG]] (Joint Photographic Experts Group) <br />
* [[JP2]] (JPEG2000 Part 1: Core Coding System)<br />
* [[JPF]] (JPEG2000 Part 2: Extensions)<br />
* [[JPX]] (JPEG2000 Part 2: Extensions)<br />
* [[MIFF]] (Machine Independent File Format)<br />
* [[MrSID]]<br />
* [[PCX]] (PC Paintbrush)<br />
* [[PSD]] Adobe Photoshop (might also contain vector layers, but it is mainly a bitmap file format)<br />
* [[PICtor]] file format (.pic; used by PCPaint and other ancient DOS software)<br />
* [[PNG]] (Portable Network Graphics)<br />
* [[RFF]] (Dore Raster File Format)<br />
* [[RLE]] (Run-Length Encoded BMP)<br />
* [[TGA]] Truevision Targa image<br />
* [[TIFF]] (Tagged Image File Format)<br />
<br />
== Vector Graphics Formats ==<br />
<br />
* [[Acorn Draw]]<br />
* [[CDR]] (CorelDRAW!, a variant of the [[OASIS]] document format)<br />
* [[Plot-10]] (or Tek Plot-10)<br />
* [[POV]] (Persistence of Vision, POV-Ray)<br />
* [[SVG]] (Scalable Vector Graphics)<br />
<br />
== Uncategorized ==<br />
<br />
* [[.D]]<br />
* [[3DS/ASC]] Autodesk 3D Studio<br />
* [[8BIM]]<br />
* [[AAI]]<br />
* [[Acorn Font]]<br />
* [[AFP]]<br />
* [[AI]] Adobe Illustrator (same as AAI?)<br />
* [[ALIAS]]<br />
* [[AMBER ARR]]<br />
* [[AMC]]<br />
* [[Analyze]]<br />
* [[ANI (NeoChrome)]]<br />
* [[ANPA]]<br />
* [[ANS (ANSI Art]]<br />
* [[Apple File Icon]]<br />
* [[Apple Preferred]]<br />
* [[ART]]<br />
* [[ARW]]<br />
* [[ASCII (graphics)]]<br />
* [[Atari Portfolio]]<br />
* [[Autodesk Slide]]<br />
* [[B3D]]<br />
* [[Bio]]<br />
* [[BioRad]]<br />
* [[BLD]]<br />
* [[BRL-CAD]] (Ballistic Research Laboratory CAD Package)<br />
* [[BSB]]<br />
* [[BSP]]<br />
* [[BUF]]<br />
* [[BUFR]] (Binary Universal Form for the Representation of Meteorological Data)<br />
* [[BUM]]<br />
* [[Byte Array Header File]]<br />
* [[c4]]<br />
* [[CALS]]<br />
* [[CAM]]<br />
* [[CEL]]<br />
* [[CGM]]<br />
* [[DXF]]<br />
* [[Chyron]]<br />
* [[cicn]]<br />
* [[CINEON]]<br />
* [[CISCOIpPhoneImages]]<br />
* [[CLP]]<br />
* [[CMU]] (Carnegie Mellon University - Andrew Formats, CMU Bitmap)<br />
* [[cri]]<br />
* [[CRW]]<br />
* [[CR2]]<br />
* [[csource]]<br />
* [[CT]]<br />
* [[CUR]]<br />
* [[CVG]]<br />
* [[CWK]]<br />
* [[DCS]]<br />
* [[DCR]]<br />
* [[DCX]]<br />
* [[DDS]]<br />
* [[DeltaVision]]<br />
* [[DESR VFF]]<br />
* [[DICoM]]<br />
* [[Direct icns]]<br />
* [[Diskus YUV]]<br />
* [[DJ1000]]<br />
* [[DjVu]]<br />
* [[DKB]] (David K. Buck)<br />
* [[DL]]<br />
* [[dm2]]<br />
* [[dm3]]<br />
* [[Doodle]]<br />
* [[DPX]]<br />
* [[Dr. Halo]]<br />
* [[DrawIT]]<br />
* [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br />
* [[ECW]]<br />
* [[ElectronicImage]]<br />
* [[Epson Printer Bitmaps]]<br />
* [[EPSF]] (Encapsulated PostScript file)<br />
* [[ESM]]<br />
* [[Facesaver]]<br />
* [[Favicon ICO]]<br />
* [[Fascimilie]]<br />
* [[FaxSFT]]<br />
* [[fep]]<br />
* [[fig]]<br />
* [[First Publisher art]]<br />
* [[FireViewer PDB]]<br />
* [[FITS]] (Flexible Image Transport System)<br />
* [[FLH]]<br />
* [[FPX]]<br />
* [[Freehand 10]]<br />
* [[FUJI]]<br />
* [[GATAN]]<br />
* [[GEM Bit Image]]<br />
* [[GEM VDI]] (GEM Vector, VDI, .GDI)<br />
* [[GFX]]<br />
* [[Grasp GL]]<br />
* [[GrayPaint]]<br />
* [[GRIB]] (Gridded Binary)<br />
* [[GRP]]<br />
* [[HAM]]<br />
* [[Harvard Graphics]]<br />
* [[HD Photo]]<br />
* [[HDF]] (Hierarchical Data Format)<br />
* [[HDR]]<br />
* [[HGT]]<br />
* [[HMR]]<br />
* [[HPGL]] (Hewlett-Packard Graphics Language)<br />
* [[HPGL/2]]<br />
* [[HP Paintjet]]<br />
* [[HTC splashscreen]]<br />
* [[IBL]]<br />
* [[IBM PIC]]<br />
* [[IC Magic]]<br />
* [[Icd5]]<br />
* [[ICN]]<br />
* [[IGES]]<br />
* [[IM]]<br />
* [[ImageLab/PrintTechnic]]<br />
* [[IMG]]<br />
* [[IMQ]]<br />
* [[IPLab]]<br />
* [[IRIS]]<br />
* [[Island Graphics TIFF]]<br />
* [[ISS]]<br />
* [[ithmb]]<br />
* [[J2K]] (JPEG2000 code stream)<br />
* [[j6i]]<br />
* [[JBI]]<br />
* [[JEDMICS C4]]<br />
* [[JP2|JPC]] (JPEG2000 code stream)<br />
* [[KDC]]<br />
* [[Keynote PICT]]<br />
* [[KISS CEL]]<br />
* [[Koala]]<br />
* [[Kodak DCS]]<br />
* [[Kodak ICC]]<br />
* [[KoNTRoN]]<br />
* [[LDF]]<br />
* [[Liberty IM]]<br />
* [[LIFF]]<br />
* [[LOGO]]<br />
* [[Lotus PIC]]<br />
* [[LuraDocument]]<br />
* [[LWF]]<br />
* [[MacDraw I]]<br />
* [[MacPaint]]<br />
* [[MAG]]<br />
* [[MAYA-IFF]]<br />
* [[MBM]]<br />
* [[MET]] (Presentation Manager Metafile)<br />
* [[Meteosat 5]]<br />
* [[MHT]]<br />
* [[Microsoft Windows Device Independent Bitmap]]<br />
* [[Microsoft Windows Icon]]<br />
* [[Microsoft Windows Paint]]<br />
* [[MonkeyLogo]]<br />
* [[MonkeyCard]]<br />
* [[MPO]]<br />
* [[MRC]]<br />
* [[MRW]]<br />
* [[MSP]]<br />
* [[MSX]]<br />
* [[MSX2]]<br />
* [[MSX+]]<br />
* [[MSX2+]]<br />
* [[MTV]]<br />
* [[NAA/IPTC]]<br />
* [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br />
* [[NASA Raster Metafile]]<br />
* [[NCG]]<br />
* [[NEF]]<br />
* [[NEO]]<br />
* [[NFF]] (Haines NFF, Neutral File Format)<br />
* [[NGG]]<br />
* [[NIF]]<br />
* [[NIST PCT]]<br />
* [[Nokia .pict]]<br />
* [[NOL]]<br />
* [[NV12]]<br />
* [[ODF]]<br />
* [[OFF]]<br />
* [[oNCoR]]<br />
* [[ORF]]<br />
* [[OTA]]<br />
* [[P3D]] (Pittsburgh Supercomputer Center 3D Metafile)<br />
* [[PI1 Degas]]<br />
* [[PC1 Degas]]<br />
* [[PI2 Degas]]<br />
* [[PC2 Degas]]<br />
* [[PI3 Degas]]<br />
* [[PC4 Degas]]<br />
* [[Palette]]<br />
* [[Palm image stream]]<br />
* [[PAC STAD]]<br />
* [[PAM]]<br />
* [[PaperPort (MAX)]]<br />
* [[PBM]]<br />
* [[PC Paint]]<br />
* [[PCD]]<br />
* [[PCL]]<br />
* [[PDB]]<br />
* [[PDF]] (Portable Document Format)<br />
* [[PDS]]<br />
* [[PDS3]]<br />
* [[PDES]]<br />
* [[PEF]]<br />
* [[PFM]]<br />
* [[PGC]]<br />
* [[PGF]]<br />
* [[PGM]]<br />
* [[PIC]] (multiple B&W Atari, PC Paint, Psion<br />
* [[PICS]]<br />
* [[PICT]]<br />
* [[PIX]]<br />
* [[Pixar PIC]]<br />
* [[Postscript]] (.ps)<br />
* [[PM]]<br />
* [[PoRST]]<br />
* [[Ppat]]<br />
* [[PPM]]<br />
* [[The Print Shop]] (Broderbund)<br />
* [[PRT]] (Parallel Ray Trace)<br />
* [[PSP]]<br />
* [[PTG]]<br />
* [[PWP]]<br />
* [[QDV]]<br />
* [[QNT]]<br />
* [[QRT]] (Quick Ray Trace)<br />
* [[QTIF]]<br />
* [[QTL]]<br />
* [[Quicktime]]<br />
* [[RAF]]<br />
* [[Radiance]]<br />
* [[Rayshade]]<br />
* [[RDC]]<br />
* [[RIB]]<br />
* [[RIFF]]<br />
* [[RIX]] (RIX Image File, ColoRIX VGA Paint)<br />
* [[RLA]]<br />
* [[RLE]]<br />
* [[RW2]]<br />
* [[SAF]] (Standard Archive Format, AMSC Archive Format)<br />
* [[SCR (Sinclair)]]<br />
* [[SCR (Word for DOS)]]<br />
* [[Scrap]]<br />
* [[ScreenShot Hack PDB]]<br />
* [[SCX]]<br />
* [[Sense8 NFF]] (WorkdToolkit Neutral File Format)<br />
* [[SFF]]<br />
* [[SFW]]<br />
* [[SGI]]<br />
* [[SGI YAODL]] (Yet Another Object Description Language, Power-Flip Format)<br />
* [[SHP]]<br />
* [[SHS]]<br />
* [[Sinclair QL]]<br />
* [[Sixel]]<br />
* [[SKETCH]]<br />
* [[SMV]]<br />
* [[SNX]]<br />
* [[SoFTIMAGE]]<br />
* [[SPC]]<br />
* [[SPIFF]] (Still Picture Interchange File Format, SPF<br />
* [[SRF]]<br />
* [[ST X SBIG]]<br />
* [[StartupScreen s]]<br />
* [[STV]]<br />
* [[Sun Rasterfiles]]<br />
* [[SWF]]<br />
* [[SLK]] (Microsoft SYLK, Symbolic Link Format)<br />
* [[System 7 clip]]<br />
* [[TBC]]<br />
* [[TCL]]<br />
* [[TealPaint PDB]]<br />
* [[TEX]]<br />
* [[TCL]]<br />
* [[TIM PSX]]<br />
* [[Tiny Viewer PDB]]<br />
* [[TN]]<br />
* [[TSR-80]]<br />
* [[UNIX Plot Format]]<br />
* [[Utah RLE]]<br />
* [[VBM]]<br />
* [[VFF]]<br />
* [[VGS-8]]<br />
* [[VICAR]]<br />
* [[CITRoNIC]]<br />
* [[VoXEL]]<br />
* [[VPB]]<br />
* [[VPM]]<br />
* [[WBIN]]<br />
* [[WBMP]]<br />
* [[wbz]]<br />
* [[Webp]]<br />
* [[Winfax FXM]]<br />
* [[WMF]]<br />
* [[WordPerfect Graphics]]<br />
* [[X Windows Bitmap]]<br />
* [[X Window Dump]]<br />
* [[X3F]]<br />
* [[XBM]]<br />
* [[XCF]]<br />
* [[X-Face]]<br />
* [[XIMG]]<br />
* [[XPM]]<br />
* [[YUV]]<br />
* [[Z04]]<br />
* [[Z08]]<br />
* [[Z16]]<br />
* [[Z24]]<br />
* [[Z32]]<br />
<br />
==Resources==<br />
* Encyclopedia of Graphics File Formats[http://www.fileformat.info/resource/book/1565921615/index.htm]<br />
<br />
[[Category:Graphics| ]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Talk:GraphicsTalk:Graphics2012-11-12T19:40:02Z<p>Rhetoric X: </p>
<hr />
<div>in this list (http://justsolve.archiveteam.org/index.php/Graphics) JPG is listed as a BMP format. I would argue its not a bit mapped image format. Raster yes, bmp no....<br />
<br />
:Does 'Raster' need to be a separate category then? [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 07:36, 12 November 2012 (UTC)<br />
<br />
:Is this distinction (which I understand from a technical point of view, I should add) really relevant enough to warrant a separate category? Perhaps the solution is to rename the whole category to raster graphics formats? --[[User:Nitro2k01|Nitro2k01]] ([[User talk:Nitro2k01|talk]]) 12:41, 12 November 2012 (UTC)<br />
<br />
:I'd support renaming category to Raster. [[User:swanQ|swanQ]]<br />
<br />
:: Done. -- [[User:Rhetoric X|Rhetoric X]] ([[User talk:Rhetoric X|talk]]) 19:40, 12 November 2012 (UTC)</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GraphicsGraphics2012-11-12T18:43:37Z<p>Rhetoric X: /* Bitmap Graphics Formats */ changed to Raster</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Graphics]]<br />
|}<br />
__NOTOC__<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br />
<br />
== Categories ==<br />
<br />
* see also: [[3D and CAD/CAM Models]], and [[Cameras and Digital Image Sensors]]<br />
<br />
== Animated image formats ==<br />
<br />
* [[ANI (Windows Cursor)]]<br />
* [[DVM]] (DVM Movie/Magic Software DVM)<br />
* [[FLC]]<br />
* [[FLI]]<br />
* [[GIF]] (graphical interchange format; also used in single-image form)<br />
<br />
== Raster Graphics Formats ==<br />
<br />
* [[BDF]] (Bitmap Distribution Format)<br />
* [[BMP]] (Windows BMP)<br />
* [[DNG]]<br />
* [[GEM Raster]]<br />
* [[GIF]] (graphical interchange format; also used in animated form)<br />
* [[OS/2 BMP]] (different from Windows BMP)<br />
* [[ICO]]<br />
* [[IFF]] ([[ILBM]])<br />
* [[JIF]]<br />
* [[JPEG]] (Joint Photographic Experts Group) <br />
* [[JP2]]<br />
* [[JPX]]<br />
* [[MIFF]] (Machine Independent File Format)<br />
* [[PCX]] (PC Paintbrush)<br />
* [[PSD]] Adobe Photoshop (might also contain vector layers, but it is mainly a bitmap file format)<br />
* [[PICtor]] file format (.pic; used by PCPaint and other ancient DOS software)<br />
* [[PNG]] (Portable Network Graphics)<br />
* [[RFF]] (Dore Raster File Format)<br />
* [[RLE]] (Run-Length Encoded BMP)<br />
* [[TGA]] Truevision Targa image<br />
* [[TIFF]] (Tagged Image File Format)<br />
<br />
== Vector Graphics Formats ==<br />
<br />
* [[CDR]] (CorelDRAW!, a variant of the [[OASIS]] document format)<br />
* [[SVG]] (Scalable Vector Graphics)<br />
<br />
<br />
== Uncategorized ==<br />
<br />
* [[.D]]<br />
* [[3DS/ASC]] Autodesk 3D Studio<br />
* [[8BIM]]<br />
* [[AAI]]<br />
* [[Acorn Draw]]<br />
* [[Acorn Font]]<br />
* [[Acorn Sprite]]<br />
* [[AFP]]<br />
* [[AI]] Adobe Illustrator (same as AAI?)<br />
* [[ALIAS]]<br />
* [[AMBER ARR]]<br />
* [[AMC]]<br />
* [[Analyze]]<br />
* [[ANI (NeoChrome)]]<br />
* [[ANPA]]<br />
* [[ANS (ANSI Art]]<br />
* [[Apple File Icon]]<br />
* [[Apple Preferred]]<br />
* [[ART]]<br />
* [[ARW]]<br />
* [[ASCII (graphics)]]<br />
* [[Atari Portfolio]]<br />
* [[Autodesk Slide]]<br />
* [[B3D]]<br />
* [[Bio]]<br />
* [[BioRad]]<br />
* [[BLD]]<br />
* [[BRL-CAD]] (Ballistic Research Laboratory CAD Package)<br />
* [[BSB]]<br />
* [[BSP]]<br />
* [[BUF]]<br />
* [[BUFR]] (Binary Universal Form for the Representation of Meteorological Data)<br />
* [[BUM]]<br />
* [[Byte Array Header File]]<br />
* [[c4]]<br />
* [[CALS]]<br />
* [[CAM]]<br />
* [[CEL]]<br />
* [[CGM]]<br />
* [[DXF]]<br />
* [[Chyron]]<br />
* [[cicn]]<br />
* [[CINEON]]<br />
* [[CISCOIpPhoneImages]]<br />
* [[CLP]]<br />
* [[CMU]] (Carnegie Mellon University - Andrew Formats, CMU Bitmap)<br />
* [[cri]]<br />
* [[CRW]]<br />
* [[CR2]]<br />
* [[csource]]<br />
* [[CT]]<br />
* [[CUR]]<br />
* [[CVG]]<br />
* [[CWK]]<br />
* [[DCS]]<br />
* [[DCR]]<br />
* [[DCX]]<br />
* [[DDS]]<br />
* [[DeltaVision]]<br />
* [[DESR VFF]]<br />
* [[DICoM]]<br />
* [[Direct icns]]<br />
* [[Diskus YUV]]<br />
* [[DJ1000]]<br />
* [[DjVu]]<br />
* [[DKB]] (David K. Buck)<br />
* [[DL]]<br />
* [[dm2]]<br />
* [[dm3]]<br />
* [[Doodle]]<br />
* [[DPX]]<br />
* [[Dr. Halo]]<br />
* [[DrawIT]]<br />
* [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)<br />
* [[ECW]]<br />
* [[ElectronicImage]]<br />
* [[Epson Printer Bitmaps]]<br />
* [[EPSF]] (Encapsulated PostScript file)<br />
* [[ESM]]<br />
* [[Facesaver]]<br />
* [[Favicon ICO]]<br />
* [[Fascimilie]]<br />
* [[FaxSFT]]<br />
* [[fep]]<br />
* [[fig]]<br />
* [[First Publisher art]]<br />
* [[FireViewer PDB]]<br />
* [[FITS]] (Flexible Image Transport System)<br />
* [[FLH]]<br />
* [[FPX]]<br />
* [[Freehand 10]]<br />
* [[FUJI]]<br />
* [[GATAN]]<br />
* [[GEM Bit Image]]<br />
* [[GEM VDI]] (GEM Vector, VDI, .GDI)<br />
* [[GFX]]<br />
* [[Grasp GL]]<br />
* [[GrayPaint]]<br />
* [[GRIB]] (Gridded Binary)<br />
* [[GRP]]<br />
* [[HAM]]<br />
* [[Harvard Graphics]]<br />
* [[HD Photo]]<br />
* [[HDF]] (Hierarchical Data Format)<br />
* [[HDR]]<br />
* [[HGT]]<br />
* [[HMR]]<br />
* [[HPGL]] (Hewlett-Packard Graphics Language)<br />
* [[HPGL/2]]<br />
* [[HP Paintjet]]<br />
* [[HTC splashscreen]]<br />
* [[IBL]]<br />
* [[IBM PIC]]<br />
* [[IC Magic]]<br />
* [[Icd5]]<br />
* [[ICN]]<br />
* [[IGES]]<br />
* [[IM]]<br />
* [[ImageLab/PrintTechnic]]<br />
* [[IMG]]<br />
* [[IMQ]]<br />
* [[IPLab]]<br />
* [[IRIS]]<br />
* [[Island Graphics TIFF]]<br />
* [[ISS]]<br />
* [[ithmb]]<br />
* [[j6i]]<br />
* [[JBI]]<br />
* [[JEDMICS C4]]<br />
* [[JPF]]<br />
* [[JPX]]<br />
* [[KDC]]<br />
* [[Keynote PICT]]<br />
* [[KISS CEL]]<br />
* [[Koala]]<br />
* [[Kodak DCS]]<br />
* [[Kodak ICC]]<br />
* [[KoNTRoN]]<br />
* [[LDF]]<br />
* [[Liberty IM]]<br />
* [[LIFF]]<br />
* [[LOGO]]<br />
* [[Lotus PIC]]<br />
* [[LuraDocument]]<br />
* [[LWF]]<br />
* [[MacDraw I]]<br />
* [[MacPaint]]<br />
* [[MAG]]<br />
* [[MAYA-IFF]]<br />
* [[MBM]]<br />
* [[Meteosat 5]]<br />
* [[MHT]]<br />
* [[Microsoft Windows Device Independent Bitmap]]<br />
* [[Microsoft Windows Icon]]<br />
* [[Microsoft Windows Paint]]<br />
* [[MonkeyLogo]]<br />
* [[MonkeyCard]]<br />
* [[MPO]]<br />
* [[MRC]]<br />
* [[MrSID]]<br />
* [[MRW]]<br />
* [[MSP]]<br />
* [[MSX]]<br />
* [[MSX2]]<br />
* [[MSX+]]<br />
* [[MSX2+]]<br />
* [[MTV]]<br />
* [[NAA/IPTC]]<br />
* [[NAPLPS]] (North American Presentation Layer Protocol Syntax)<br />
* [[NASA Raster Metafile]]<br />
* [[NCG]]<br />
* [[NEF]]<br />
* [[NEO]]<br />
* [[NFF]] (Haines NFF, Neutral File Format)<br />
* [[NGG]]<br />
* [[NIF]]<br />
* [[NIST PCT]]<br />
* [[Nokia .pict]]<br />
* [[NOL]]<br />
* [[NV12]]<br />
* [[ODF]]<br />
* [[OFF]]<br />
* [[oNCoR]]<br />
* [[ORF]]<br />
* [[OTA]]<br />
* [[PI1 Degas]]<br />
* [[PC1 Degas]]<br />
* [[PI2 Degas]]<br />
* [[PC2 Degas]]<br />
* [[PI3 Degas]]<br />
* [[PC4 Degas]]<br />
* [[Palette]]<br />
* [[Palm image stream]]<br />
* [[PAC STAD]]<br />
* [[PAM]]<br />
* [[PaperPort (MAX)]]<br />
* [[PBM]]<br />
* [[PC Paint]]<br />
* [[PCD]]<br />
* [[PCL]]<br />
* [[PDB]]<br />
* [[PDF]] (Portable Document Format)<br />
* [[PDS]]<br />
* [[PDS3]]<br />
* [[PDES]]<br />
* [[PEF]]<br />
* [[PFM]]<br />
* [[PGC]]<br />
* [[PGF]]<br />
* [[PGM]]<br />
* [[PIC]] (multiple B&W Atari, PC Paint, Psion<br />
* [[PICS]]<br />
* [[PICT]]<br />
* [[PIX]]<br />
* [[Pixar PIC]]<br />
* [[Postscript]] (.ps)<br />
* [[PM]]<br />
* [[PoRST]]<br />
* [[Ppat]]<br />
* [[PPM]]<br />
* [[The Print Shop]] (Broderbund)<br />
* [[PSP]]<br />
* [[PTG]]<br />
* [[PWP]]<br />
* [[QDV]]<br />
* [[QNT]]<br />
* [[QTIF]]<br />
* [[QTL]]<br />
* [[Quicktime]]<br />
* [[RAF]]<br />
* [[RDC]]<br />
* [[RIB]]<br />
* [[RIFF]]<br />
* [[RLA]]<br />
* [[RLE]]<br />
* [[RW2]]<br />
* [[SCR (Sinclair)]]<br />
* [[SCR (Word for DOS)]]<br />
* [[Scrap]]<br />
* [[ScreenShot Hack PDB]]<br />
* [[SCX]]<br />
* [[SFF]]<br />
* [[SFW]]<br />
* [[SGI]]<br />
* [[SHP]]<br />
* [[SHS]]<br />
* [[Sinclair QL]]<br />
* [[Sixel]]<br />
* [[SKETCH]]<br />
* [[SMV]]<br />
* [[SNX]]<br />
* [[SoFTIMAGE]]<br />
* [[SPC]]<br />
* [[SRF]]<br />
* [[ST X SBIG]]<br />
* [[StartupScreen s]]<br />
* [[STV]]<br />
* [[Sun Rasterfiles]]<br />
* [[SWF]]<br />
* [[SLK]] (Microsoft SYLK, Symbolic Link Format)<br />
* [[System 7 clip]]<br />
* [[TBC]]<br />
* [[TCL]]<br />
* [[TealPaint PDB]]<br />
* [[TEX]]<br />
* [[TCL]]<br />
* [[TIM PSX]]<br />
* [[Tiny Viewer PDB]]<br />
* [[TN]]<br />
* [[TSR-80]]<br />
* [[UNIX Plot Format]]<br />
* [[Utah RLE]]<br />
* [[VBM]]<br />
* [[VFF]]<br />
* [[VGS-8]]<br />
* [[VICAR]]<br />
* [[CITRoNIC]]<br />
* [[VoXEL]]<br />
* [[VPB]]<br />
* [[VPM]]<br />
* [[WBIN]]<br />
* [[WBMP]]<br />
* [[wbz]]<br />
* [[Webp]]<br />
* [[Winfax FXM]]<br />
* [[WMF]]<br />
* [[WordPerfect Graphics]]<br />
* [[X Windows Bitmap]]<br />
* [[X Window Dump]]<br />
* [[X3F]]<br />
* [[XBM]]<br />
* [[XCF]]<br />
* [[X-Face]]<br />
* [[XIMG]]<br />
* [[XPM]]<br />
* [[YUV]]<br />
* [[Z04]]<br />
* [[Z08]]<br />
* [[Z16]]<br />
* [[Z24]]<br />
* [[Z32]]<br />
<br />
==Resources==<br />
* Encyclopedia of Graphics File Formats[http://www.fileformat.info/resource/book/1565921615/index.htm]<br />
<br />
[[Category:Graphics| ]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_XUser:Rhetoric X2012-11-09T22:22:41Z<p>Rhetoric X: </p>
<hr />
<div>Just moving in. Looking forward to this project!<br />
<br />
== To Do ==<br />
<br />
=== [[Interactive Fiction]] ===<br />
<br />
* Chase down any missing formats/development systems<br />
* <strike>Write up the low-hanging fruit: [[Inform]]/[[Inform 7]] ([[Z-code]]/[[Glulx]]), [[TADS]]/[[TADS 3]], [[ADRIFT]], [[Hugo]]</strike><br />
<br />
=== Other ===<br />
* Start cataloguing [[Operating Systems]]<br />
* [[Genealogical data]]<br />
<br />
== Utilities ==<br />
* [[/IF page template]]<br />
* [[Template:FormatInfo]]<br />
<br />
== Fringe Benefits ==<br />
''Benefits to other projects because of work I'm doing here''<br />
<br />
* Missing stuff uploaded to the IF Archive<br />
** [[Adventure Editor]] creation tools ''(retrieved from Wayback Machine)''<br />
** Last four issues of Inside[[ADRIFT]] magazine<br />
** [[Eamon]] Deluxe newsletters, plus a collection of walkthroughs.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/TADSTADS2012-11-09T22:06:31Z<p>Rhetoric X: </p>
<hr />
<div>{{FormatInfo<br />
| name = TADS<br />
| extensions = {{ext|t}} {{ext|gam}}<br />
| mimetypes = application/x-tads<br />
}}<br />
<br />
{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
| '''TADS'''<br />
|}<br />
<br />
<br />
== Description ==<br />
TADS (Text Adventure Development System) is an [[Interactive Fiction]] development system by Michael J. Roberts. [[TXT|Plain text]] source code files are created using the TADS programming language, and then compiled into a system-independent game file. Compiled game files can be played on any system that has an appropriate interpreter.<br />
<br />
The term "TADS", unqualified, generally refers to TADS version 2 and below. [[TADS 3]], the current version, is a complete redesign of the system and is incompatible with previous versions. See the [[TADS 3]] page for more information.<br />
<br />
== Extensions ==<br />
* .t: Source code<br />
*.gam: Compiled game file<br />
<br />
== Compilers ==<br />
<br />
* TADS 2 Author's Kit (Windows, freeware, [http://www.tads.org/tads2.htm website]: the official TADS 2 implementation<br />
* FrobTADS (Unix-like, freeware, [http://www.tads.org/frobtads.htm website]: ports of TADS 2 and TADS 3 compilers for Unix systems (including Mac OS X)<br />
<br />
== Interpreters ==<br />
* HTML TADS Interpreter (Windows, freeware, [http://www.tads.org/tads3.htm website]): the official TADS 2 and TADS 3 interpreter with full multimedia support. Despite the name, it does not run on the web.<br />
* Jetty (cross-platform, open source, [http://inky.org/if/jetty/index.html website]: a TADS 2 interpreter written in Java<br />
* QTads (cross-platform, open source, [http://www.tads.org/frobtads.htm website]): a TADS 2 and TADS 3 interpreter with full multimedia support<br />
<br />
== Other Tools ==<br />
*[http://ifarchive.org/indexes/if-archiveXprogrammingXtads2.html IF Archive: TADS 2 programming]<br />
<br />
== Sample Files ==<br />
<br />
=== Source Code ===<br />
* [http://www.ifarchive.org/if-archive/games/source/tads/ditchday.zip ditchday.zip]: Ditch Day Drifter, by Michael J. Roberts. Source code and compiled .gam file included.<br />
* [http://www.ifarchive.org/if-archive/games/source/tads/zeb3src.zip zeb3src.zip]: Uncle Zebulon's Will, by Magnus Olsson. Full source code.<br />
<br />
=== Compiled Games ===<br />
* [http://ifarchive.org/if-archive/games/tads/1893Demo.gam 1893Demo.gam]: 1893: A World's Fair Mystery (demo), by Peter Nepstad<br />
* [http://ifarchive.org/if-archive/games/tads/grip.gam grip.gam]: Losing Your Grip, by Stephen Grande<br />
<br />
== Further Information ==<br />
* [http://www.firthworks.com/roger/cloak/tads/index.html Cloak of Darkness: TADS]<br />
* [http://www.tads.org/t2doc/doc/index.html TADS 2 Author's Manual]<br />
* [http://www.tads.org/tads2.htm TADS 2 Homepage]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/TADS_3TADS 32012-11-09T22:03:14Z<p>Rhetoric X: </p>
<hr />
<div>{{FormatInfo<br />
| name = TADS 3<br />
| extensions = {{ext|t}} {{ext|t3}}<br />
| mimetypes = application/x-t3vm-image<br />
}}<br />
<br />
<br />
{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
| '''TADS 3'''<br />
|}<br />
<br />
<br />
== Description ==<br />
TADS 3 (Text Adventure Development System) is an [[Interactive Fiction]] development system by Michael J. Roberts. [[TXT|Plain text]] source code files are created using the TADS 3 programming language, and then compiled into a system-independent game file. Compiled game files can be played on any system that has an appropriate interpreter.<br />
<br />
TADS 3 is the current version of TADS, and is not compatible with previous versions. See [[TADS]] for information on the older system.<br />
<br />
== Extensions ==<br />
<br />
* .t: Source code file<br />
* .t3: Compiled game file<br />
<br />
== Compilers ==<br />
<br />
* TADS 3 Author's Kit (Windows, freeware, [http://www.tads.org/tads3.htm website]): the official TADS 3 implementation<br />
* FrobTADS (Unix-like, freeware, [http://www.tads.org/frobtads.htm website]): ports of TADS 2 and TADS 3 compilers for Unix systems (including [[Mac OSX]])<br />
<br />
== Interpreters ==<br />
* HTML TADS Interpreter (Windows, freeware, [http://www.tads.org/tads3.htm website]): the official TADS 2 and TADS 3 interpreter with full multimedia support. Despite the name, it does not run on the web.<br />
* QTads (cross-platform, open source, [http://www.tads.org/frobtads.htm website]): a TADS 2 and TADS 3 interpreter with full multimedia support<br />
<br />
== Other Tools ==<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXtads3.html IF Archive: TADS 3 Programming]<br />
<br />
== Sample Files ==<br />
<br />
=== Source Code ===<br />
* [http://www.ifarchive.org/if-archive/games/source/tads/return-to-ditch-day-src.zip return-to-ditch-day-src.zip]: Return to Ditch Day (source code), by Michael J. Roberts<br />
* [http://www.ifarchive.org/if-archive/games/source/tads/SquareCircleSrc.zip SquareCircleSrc.zip]: Square Circle (source code), by Eric Eve<br />
<br />
=== Compiled Games ===<br />
* [http://www.ifarchive.org/if-archive/games/competition2006/tads3/elysium/Elysium.t3 Elysium.t3]: The Elysium Enigma, by Eric Eve<br />
* [http://www.ifarchive.org/if-archive/games/tads/indigo.t3 indigo.t3]: Indigo, by Emily Short<br />
<br />
== Further Information ==<br />
* [http://www.tads.org/ TADS 3 Homepage]<br />
* [http://www.tads.org/t3doc/doc/index.htm TADS 3 Manuals]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/TADS_3TADS 32012-11-09T21:58:11Z<p>Rhetoric X: /* Compilers */</p>
<hr />
<div>{{FormatInfo<br />
| name = TADS 3<br />
| extensions = .t3<br />
| mimetypes = application/x-t3vm-image<br />
}}<br />
<br />
<br />
{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
| '''TADS 3'''<br />
|}<br />
<br />
<br />
== Description ==<br />
TADS 3 (Text Adventure Development System) is an [[Interactive Fiction]] development system by Michael J. Roberts. [[TXT|Plain text]] source code files are created using the TADS 3 programming language, and then compiled into a system-independent game file. TADS 3 source code files typically have the extension .t. Compiled game files can be played on any system that has an appropriate interpreter.<br />
<br />
TADS 3 is the current version of TADS, and is a radical departure from previous versions. See [[TADS]] for more information.<br />
<br />
== Compilers ==<br />
<br />
* TADS 3 Author's Kit (Windows, freeware, [http://www.tads.org/tads3.htm website]): the official TADS 3 implementation<br />
* FrobTADS (Unix-like, freeware, [http://www.tads.org/frobtads.htm website]): ports of TADS 2 and TADS 3 compilers for Unix systems (including Mac OS X)<br />
<br />
== Interpreters ==<br />
* HTML TADS Interpreter (Windows, freeware, [http://www.tads.org/tads3.htm website]): the official TADS 2 and TADS 3 interpreter with full multimedia support. Despite the name, it does not run on the web.<br />
* QTads (cross-platform, open source, [http://www.tads.org/frobtads.htm website]): a TADS 2 and TADS 3 interpreter with full multimedia support<br />
<br />
== Other Tools ==<br />
* [http://ifarchive.org/indexes/if-archiveXprogrammingXtads3.html IF Archive: TADS 3 Programming]<br />
<br />
== Sample Files ==<br />
<br />
=== Source Code ===<br />
* [http://www.ifarchive.org/if-archive/games/source/tads/return-to-ditch-day-src.zip return-to-ditch-day-src.zip]: Return to Ditch Day (source code), by Michael J. Roberts<br />
* [http://www.ifarchive.org/if-archive/games/source/tads/SquareCircleSrc.zip SquareCircleSrc.zip]: Square Circle (source code), by Eric Eve<br />
<br />
=== Compiled Games ===<br />
* [http://www.ifarchive.org/if-archive/games/competition2006/tads3/elysium/Elysium.t3 Elysium.t3]: The Elysium Enigma, by Eric Eve<br />
* [http://www.ifarchive.org/if-archive/games/tads/indigo.t3 indigo.t3]: Indigo, by Emily Short<br />
<br />
== Further Information ==<br />
* [http://www.tads.org/ TADS 3 Homepage]<br />
* [http://www.tads.org/t3doc/doc/index.htm TADS 3 Manuals]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/DevelopmentDevelopment2012-11-09T20:36:44Z<p>Rhetoric X: build automation</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Development]]<br />
|}<br />
<br />
File formats concerning compilers, interpreters, linkers, IDEs, etc.<br />
<br />
See also: [[Source code]], [[Executables]]<br />
<br />
== Build Automation ==<br />
* [[Apache Ant build file]]<br />
* [[Apache Maven POM file]]<br />
* [[Jamfile]]<br />
* [[Makefile]]<br />
<br />
== Compiling ==<br />
* [[BSC]] (Browser code file)<br />
* [[IDB]] (State file)<br />
* [[IDL]] (Interface definition language file)<br />
* [[SBR]] (Visual Studio source browser intermediate file)<br />
<br />
== Debug ==<br />
* [[GDB]] (GNU debugger file)<br />
* [[PDB]] (Program debug database)<br />
* [[Precompiled header file]] (.gch, .pch)<br />
<br />
== Intermediate ==<br />
* [[CLASS]] (Java bytecode)<br />
* [[AR|LIB]] (Static library file, a variant of the UNIX ar format)<br />
* [[Object file format]] (.o, .obj)<br />
* [[PYC]] (Python bytecode)<br />
* [[SREC]] (.sre, .s19)<br />
* [[TPU]] (Turbo Pascal Unit)<br />
<br />
== Linking ==<br />
* [[IIK]] (Incremental link file)<br />
* [[MAP]] (Memory map link information)<br />
<br />
== Project ==<br />
* [[DSP]] (Developer Studio project)<br />
* [[DSW]] (Developer Studio workspace)<br />
* [[NCB]] (Visual Studio no compile browser file)<br />
* [[PRJ]] (UltraEdit project file)<br />
* [[SDF]] (Visual Studio IntelliSense database file)<br />
* [[SLN]] (Visual Studio solution file)<br />
* [[SUO]] (Visual Studio solution options file)<br />
* [[VCPROJ]] (Visual Studio project file)<br />
* [[VCXPROJ]] (Visual Studio project file)<br />
* [[VDPROJ]] (Visual Studio deployment project file)<br />
<br />
<br />
== Resource ==<br />
* [[Resource script file]] (.rc, .rc2)</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/SDFSDF2012-11-09T20:25:30Z<p>Rhetoric X: Visual Studio IntelliSense database file</p>
<hr />
<div>This is a disambiguation page. SDF as a Scientific Data format could refer to<br />
<br />
* [[Simple Data format]]: By George H. Fisher, Space Sciences Lab, UC Berkeley,<br />
* [[Simple Data format-DPT]]: A new format from the Data Protocols Team for publishing and sharing data,<br />
* [[Standard Delay Format]]: A standard data structure for timing data,<br />
* [[Structure Data File]]: A file format for a chemical table file.<br />
* [[Starlink Data Format]]: A format for astronomical data, developed by the Starlink Project<br />
* [[Visual Studio IntelliSense Database File]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Talk:DocumentTalk:Document2012-11-09T20:20:18Z<p>Rhetoric X: </p>
<hr />
<div>Should this page be a bit more structured? In particular, the link TO this page seems to suggest it is "office document format" rather than simply documents. Should there be a list of genres such as: Word Processing document, Spreadsheet, Presentation, etc?<br />
:Probably. Other than the few editing guidelines Jason has put up, we're playing things by ear. Feel free to take a stab at it. -- [[User:Rhetoric X|Rhetoric X]] ([[User talk:Rhetoric X|talk]]) 19:11, 31 October 2012 (UTC)<br />
:I made a few headings for a start. -- [[User:Rhetoric X|Rhetoric X]] ([[User talk:Rhetoric X|talk]]) 19:18, 31 October 2012 (UTC)<br />
<br />
There are a whole heap of old word processors in existence for Apple IIs and Commodores and TRS-80s and Ataris and so on... [http://en.wikipedia.org/wiki/List_of_word_processors Wikipedia lists some], but I think they even missed some of them... I remember using one called Screenwriter II on the Apple II (probably still have the disk and manual around somewhere, but don't have a working Apple to run it on), but can't find any reference to that. I don't know any details on the file formats used by any of those, however. [[User:Dan Tobias|Dan Tobias]] ([[User talk:Dan Tobias|talk]]) 17:43, 9 November 2012 (UTC)<br />
<br />
:Well, add it to the list. As long as we know it exists, we can work on tracking down more information. -- [[User:Rhetoric X|Rhetoric X]] ([[User talk:Rhetoric X|talk]]) 20:20, 9 November 2012 (UTC)</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GlulxGlulx2012-11-09T18:15:40Z<p>Rhetoric X: /* Interpreters */</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
|[[Glulx]]<br />
|}<br />
<br />
{{FormatInfo<br />
| name = Glulx<br />
| extensions = {{ext|ulx}} {{ext|blb}} {{ext|blorb}} {{ext|glb}} {{ext|gblorb}}<br />
| mimetypes = application/x-glulx<br />
}}<br />
<br />
== Description ==<br />
<br />
Glulx is a story file format for [[Interactive Fiction]] (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original [[Z-code]] format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a [[Blorb]] archive.<br />
== Extensions ==<br />
<br />
* .ulx: standard extension for a stand-alone Glulx file<br />
* .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the [[Blorb]] container format. Usually along with other resources such as [[Graphics|images]] and [[Audio|sounds]].<br />
<br />
== Compilers ==<br />
<br />
* Glulxa (C source code, open source, [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb IF Archive]: a Glulx assembler by Simon Stapleton<br />
* [[Inform]]: an IF development system by Graham Nelson<br />
* [[Superglus]]: a Spanish IF development system<br />
<br />
== Interpreters ==<br />
<br />
* Git (cross-platform, open source, [http://diden.net/if/git/ website]): not to be confused with the source code control software of the same name<br />
* Glulxe (cross-platform, open source, [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html IF Archive])<br />
* Quixe (web, open source, [http://eblong.com/zarf/glulx/quixe/ website]): a Javascript Glulx interpreter<br />
<br />
== Sample Files ==<br />
<br />
* [http://ifarchive.org/if-archive/games/glulx/sensory.blb sensory.blb]: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration.<br />
* [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb DeadCities.gblorb]: Dead Cities, by Jon Ingold<br />
<br />
== Resources ==<br />
<br />
* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html Glulx website]<br />
* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html IF Archive: Glulx programming]<br />
* [http://ifwiki.org/index.php/Glulx IFwiki: Glulx]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Interactive_FictionInteractive Fiction2012-11-09T17:33:55Z<p>Rhetoric X: Inform 7 merged with Inform</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
|}<br />
<br />
Also known as "adventure games" or "text adventures" after the Original (Colossal Cave) Adventure.<br />
<br />
* [[A-code]]<br />
* [[AAS]] (Advanced Authoring System)<br />
* [[ACE]]<br />
* [[ADL]] (Adventure Definition Language)<br />
* [[ADMS]]<br />
* [[ADRIFT]] (Adventure Developer & Runner - Interactive Fiction Toolkit)<br />
* [[AdvBuilder]]<br />
* [[Adven-80]]<br />
* [[Advent]] (not to be confused with ADVENT the game)<br />
* [[Adentura]]<br />
* [[Adventure Contruction Set]]<br />
* [[Adventure Editor]]<br />
* [[Adventure International]] (Scott Adams)<br />
* [[Adventure Master]]<br />
* [[Adventure Simulator]]<br />
* [[Adventurescape]]<br />
* [[AdvSys]] (Adventure System)<br />
* [[AGI]] (Adventure Game Interpreter)<br />
* [[AGIFG]] (Adventure Game and Interactive Fiction Generator)<br />
* [[AGT]] (Adventure Game Toolkit)<br />
** [[GAGS]] (Generic Adventure Game System)<br />
* [[Aiee!]] (An Interactive Environment Engine!)<br />
* [[ALAN]] (Adventure Language)<br />
** [[ALAN 3]]<br />
*[[Amstrad Pentacle Adventure Creator]]<br />
* [[Archetype]]<br />
* [[Aventuro]]<br />
* [[BAGS]] (Beany Adventure Game System)<br />
* [[Blorb]]<br />
* [[Brainex Door Manager]]<br />
* [[C-Adventure Toolkit]]<br />
* [[CAECHO]] (Creador de Aventuras de Errata CHOft)<br />
* [[CAT]] (Creative Adventure Toolkit)<br />
* [[CAW]] (Creative Adventure Writer)<br />
* [[CUTRA]] (Creador Ultra Raro de Aventuras)<br />
* [[DAP]]<br />
* [[Drool]] (David's Reworked Object-Oriented Language)<br />
* [[Eamon]]<br />
* [[Figment]]<br />
* [[GAC]] (Graphic Adventure Creator)<br />
* [[Gamescape]]<br />
* [[Genesis]]<br />
* [[GINAS]] (Generic Interactive Narrative Authoring System)<br />
* [[Glulx]]<br />
* [[GTAC]] (Graphic Text Adventure Creator)<br />
* [[Hugo]]<br />
* [[IAGE]] (Internet Adventure Game Engine)<br />
* [[Inform]]<br />
* [[JACL]] (JACL Adventure Creation Language)<br />
* [[LADS]] (Levy's Adventure Development System)<br />
* [[Level9]]<br />
* [[Magnetic Scrolls]]<br />
* [[MDL (Interactive Fiction)|MDL]]<br />
* [[MechiQue]]<br />
* [[Mipric]]<br />
* [[Nemlin]]<br />
* [[NM Parser]]<br />
* [[OASYS]] (Object-oriented Adventure System)<br />
* [[Professional Adventure Writer]] (PAW)<br />
* [[Prometeo]]<br />
* [[Python Adventure Writing System)]] (PAWS)<br />
* [[Quest]]<br />
* [[QuestMaker]]<br />
* [[Quill]] (aka AdventureWriter)<br />
* [[REXX Adenture]]<br />
* [[R.A.G.S.]]<br />
* [[SKC]]<br />
* [[SUDS]] (Single User Dungeon System)<br />
* [[Superglus]]<br />
* [[TAB]]<br />
* [[T.A.G.]] (Text Adventure Generator)<br />
* [[TADS]] (Text Adventure Development System)<br />
** [[TADS 3]]<br />
* [[Textopia]]<br />
* [[Twine]]<br />
* [[TxA]]<br />
* [[Visual SINTAC]]<br />
* [[World Builder]]<br />
* [[Z-code]]<br />
<br />
== Resources ==<br />
* [http://www.firthworks.com/roger/cloak/ Cloak of Darkness]: sample implementation of a single game in a variety of IF systems<br />
* [http://ifarchive.org The Interactive Fiction Archive]<br />
* [http://www.ifwiki.org Interactive Fiction Wiki]<br />
* [http://www.ifarchive.org/misc/htaccess MIME types list for the IF Archive]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_XUser:Rhetoric X2012-11-09T17:33:00Z<p>Rhetoric X: /* Interactive Fiction */</p>
<hr />
<div>Just moving in. Looking forward to this project!<br />
<br />
== To Do ==<br />
<br />
=== [[Interactive Fiction]] ===<br />
<br />
* Chase down any missing formats/development systems<br />
* <strike>Write up the low-hanging fruit: [[Inform]]/[[Inform 7]] ([[Z-code]]/[[Glulx]]), [[TADS]]/[[TADS 3]], [[ADRIFT]], [[Hugo]]</strike><br />
<br />
=== Other ===<br />
* Start cataloging [[Operating Systems]]<br />
* [[Genealogical data]]<br />
------<br />
<br />
== Fringe Benefits ==<br />
''Benefits to other projects because of work I'm doing here''<br />
<br />
* Missing stuff uploaded to the IF Archive<br />
** [[Adventure Editor]] creation tools ''(retrieved from Wayback Machine)''<br />
** Last four issues of Inside[[ADRIFT]] magazine<br />
** [[Eamon]] Deluxe newsletters, plus a collection of walkthroughs.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GlulxGlulx2012-11-09T17:31:26Z<p>Rhetoric X: expansion, etc</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
|[[Glulx]]<br />
|}<br />
<br />
{{FormatInfo<br />
| name = Glulx<br />
| extensions = {{ext|ulx}} {{ext|blb}} {{ext|blorb}} {{ext|glb}} {{ext|gblorb}}<br />
| mimetypes = application/x-glulx<br />
}}<br />
<br />
== Description ==<br />
<br />
Glulx is a story file format for [[Interactive Fiction]] (IF) games. It is developed and maintained by Andrew Plotkin. The purpose of Glulx is to eliminate some limitations of the original [[Z-code]] format, most notably the file size limit. Glulx files may be stand-alone or they may be included in a [[Blorb]] archive.<br />
== Extensions ==<br />
<br />
* .ulx: standard extension for a stand-alone Glulx file<br />
* .blb, .blorb, .glb, .gblorb: used for Glulx files packaged in the [[Blorb]] container format. Usually along with other resources such as [[Graphics|images]] and [[Audio|sounds]].<br />
<br />
== Compilers ==<br />
<br />
* Glulxa (C source code, open source, [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb IF Archive]: a Glulx assembler by Simon Stapleton<br />
* [[Inform]]: an IF development system by Graham Nelson<br />
* [[Superglus]]: a Spanish IF development system<br />
<br />
== Interpreters ==<br />
<br />
* Git (cross-platform, open source, [http://diden.net/if/git/ website])<br />
* Glulxe (cross-platform, open source, [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulxXinterpretersXglulxe.html IF Archive])<br />
* Quixe (web, open source, [http://eblong.com/zarf/glulx/quixe/ website]): a Javascript Glulx interpreter<br />
<br />
<br />
== Sample Files ==<br />
<br />
* [http://ifarchive.org/if-archive/games/glulx/sensory.blb sensory.blb]: Sensory Jam, by Andrew Plotkin. A short Glulx demonstration.<br />
* [http://ifarchive.org/if-archive/games/glulx/DeadCities.gblorb DeadCities.gblorb]: Dead Cities, by Jon Ingold<br />
<br />
== Resources ==<br />
<br />
* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html Glulx website]<br />
* [http://www.ifarchive.org/indexes/if-archiveXprogrammingXglulx.html IF Archive: Glulx programming]<br />
* [http://ifwiki.org/index.php/Glulx IFwiki: Glulx]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Inform_7Inform 72012-11-09T16:45:49Z<p>Rhetoric X: #REDIRECT Inform</p>
<hr />
<div>#REDIRECT [[Inform]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/InformInform2012-11-09T16:44:52Z<p>Rhetoric X: Inform 7 examples</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
|[[Inform]]<br />
|}<br />
<br />
{{FormatInfo<br />
|extensions={{ext|inf}} {{ext|i7}} {{ext|i6}} {{ext|txt}}<br />
}}<br />
<br />
== Description ==<br />
<br />
'''Inform''' is an authoring system for [[Interactive Fiction]]. It is written and maintained by Graham Nelson, and was first introduced in 1993. It can compile to the [[Z-code]] story file format, and newer versions can also compile to the [[Glulx]] file format. Inform source code files are standard text files. In versions prior to Inform 7, the language is a traditional programming language. In Inform 7, a new "natural language" was introduced, allowing games to be written using simple English sentences.<br />
<br />
== Extensions ==<br />
<br />
* .inf: the standard extension for an Inform source code file in a version earlier than Inform 7.<br />
<br />
* .i7: The standard file extension for an Inform 7 source file.<br />
<br />
* .i6: Sometimes seen to refer to Inform 6 files as opposed to Inform 7 files, usually in projects mixing both Inform 7 and Inform 6 code, and intermediate files generated by the Inform 7 natural language parser.<br />
<br />
* .txt: When Inform 7 is instructed to include the source in the game publishing package, it puts the source code in a [[TXT|plain text]] file.<br />
<br />
== Software ==<br />
<br />
* Inform 6 (cross-platform, [http://www.inform-fiction.org/software/current.html website])<br />
* Inform 7 (cross-platform, [http://inform7.com/download/ website])<br />
<br />
Earlier version of Inform can be downloaded from the [http://www.ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html Interactive Fiction Archive]. For software needed to play games created by Inform, see [[Z-code]] and [[Glulx]].<br />
<br />
== Sample Files ==<br />
<br />
=== Inform 6 ===<br />
* [http://www.ifarchive.org/if-archive/infocom/compilers/inform6/examples/Balances.inf Balances.inf]: Balances (source code), by Graham Nelson<br />
* [http://www.ifarchive.org/if-archive/games/source/inform/vespers.inf vespers.inf]: Vespers (source code), by Jason Devlin<br />
<br />
=== Inform 7 ===<br />
* [http://inform7.com/learn/eg/bronze/source.txt bronze/source.txt]: Bronze (source code), by Emily Short<br />
* [http://mirror.ifarchive.org/if-archive/games/source/inform/FragileShells.txt FragileShells.txt (source code), by Stephen Granade<br />
<br />
== Resources ==<br />
* [http://www.firthworks.com/roger/cloak/inform/index.html Cloak of Darkness: Inform]<br />
* [http://ifwiki.org/index.php/Inform IFWiki: Inform]<br />
* [http://www.inform-fiction.org/inform6.html Inform 6 Homepage] (also for earlier versions)<br />
* [http://www.inform7.com Inform 7 homepage]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/InformInform2012-11-09T01:20:30Z<p>Rhetoric X: compilers, examples (in progress)</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
|[[Inform]]<br />
|}<br />
<br />
== Description ==<br />
<br />
'''Inform''' is an authoring system for [[Interactive Fiction]]. It is written and maintained by Graham Nelson, and was first introduced in 1993. It can compile to the [[Z-code]] story file format, and newer versions can also compile to the [[Glulx]] file format. Inform source code files are standard text files. In versions prior to Inform 7, the language is a traditional programming language. In Inform 7, a new "natural language" was introduced, allowing games to be written using simple English sentences.<br />
<br />
== Extensions ==<br />
<br />
* .inf: the standard extension for an Inform source code file in a version earlier than Inform 7.<br />
<br />
* .i7: The standard file extension for an Inform 7 source file.<br />
<br />
* .i6: Sometimes seen to refer to Inform 6 files as opposed to Inform 7 files, usually in projects mixing both Inform 7 and Inform 6 code, and intermediate files generated by the Inform 7 natural language parser.<br />
<br />
== Software ==<br />
<br />
* Inform 6 (cross-platform, [http://www.inform-fiction.org/software/current.html website])<br />
* Inform 7 (cross-platform, [http://inform7.com/download/ website])<br />
<br />
Earlier version of Inform can be downloaded from the [http://www.ifarchive.org/indexes/if-archiveXinfocomXcompilersXinform5.html Interactive Fiction Archive]. For software needed to play games created by Inform, see [[Z-code]] and [[Glulx]].<br />
<br />
== Sample Files ==<br />
<br />
=== Inform 6 ===<br />
* [http://www.ifarchive.org/if-archive/infocom/compilers/inform6/examples/Balances.inf Balances.inf]: Balances (source code), by Graham Nelson<br />
* [http://www.ifarchive.org/if-archive/games/source/inform/vespers.inf vespers.inf]: Vespers (source code), by Jason Devlin<br />
<br />
=== Inform 7 ===<br />
<br />
<br />
== Resources ==<br />
* [http://www.firthworks.com/roger/cloak/inform/index.html Cloak of Darkness: Inform]<br />
* [http://ifwiki.org/index.php/Inform IFWiki: Inform]<br />
* [http://www.inform-fiction.org/inform6.html Inform 6 Homepage (also for earlier versions)<br />
* [http://www.inform7.com Inform 7 homepage]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/InformInform2012-11-09T00:43:01Z<p>Rhetoric X: /* Resources */</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
|[[Inform]]<br />
|}<br />
<br />
== Description ==<br />
<br />
'''Inform''' is an authoring system for [[Interactive Fiction]]. It is written and maintained by Graham Nelson, and was first introduced in 1993. It can compile to the [[Z-code]] story file format, and newer versions can also compile to the [[Glulx]] file format. Inform source code files are standard text files. In versions prior to Inform 7, the language is a traditional programming language. In Inform 7, a new "natural language" was introduced, allowing games to be written using simple English sentences.<br />
<br />
== Extensions ==<br />
<br />
* .inf: the standard extension for an Inform source code file in a version earlier than Inform 7.<br />
<br />
* .i7: The standard file extension for an Inform 7 source file.<br />
<br />
* .i6: Sometimes seen to refer to Inform 6 files as opposed to Inform 7 files, usually in projects mixing both Inform 7 and Inform 6 code, and intermediate files generated by the Inform 7 natural language parser.<br />
<br />
== Resources ==<br />
<br />
* [http://ifwiki.org/index.php/Inform IFWiki: Inform]<br />
* [http://www.inform-fiction.org/inform6.html Inform 6 Homepage (also for earlier versions)<br />
* [http://www.inform7.com Inform 7 homepage]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/GraphicsGraphics2012-11-09T00:39:37Z<p>Rhetoric X: Alphabetical order, classified SVG</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Graphics]]<br />
|}<br />
<br />
[[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.<br />
<br />
== Categories ==<br />
<br />
* see also: [[3D and CAD/CAM Models]], and [[Cameras and Digital Image Sensors]]<br />
<br />
== Animated image formats ==<br />
<br />
* [[ANI (Windows Cursor)]]<br />
* [[GIF]] (graphical interchange format; also used in single-image form)<br />
<br />
== Bitmap Graphics Formats ==<br />
<br />
* [[BMP]] (Windows BMP)<br />
* [[GIF]] (graphical interchange format; also used in animated form)<br />
* [[OS/2 BMP]] (different from Windows BMP)<br />
* [[ICO]]<br />
* [[IFF]] ([[ILBM]])<br />
* [[JIF]]<br />
* [[JPEG]] (Joint Photographic Experts Group) <br />
* [[JP2]]<br />
* [[PCX]] (PC Paintbrush)<br />
* [[PSD]] Adobe Photoshop (might also contain vector layers, but it is mainly a bitmap file format)<br />
* [[PICtor]] file format (.pic; used by PCPaint and other ancient DOS software)<br />
* [[PNG]] (Portable Network Graphics)<br />
* [[RLE]] (Run-Length Encoded BMP)<br />
* [[TGA]] Truevision Targa image<br />
* [[TIFF]] (Tagged Image File Format)<br />
<br />
== Vector Graphics Formats ==<br />
<br />
* [[CDR]] (CorelDRAW!, a variant of the [[OASIS]] document format)<br />
* [[SVG]] (Scalable Vector Graphics)<br />
<br />
<br />
== Uncategorized ==<br />
<br />
* [[.D]]<br />
* [[8BIM]]<br />
* [[AAI]]<br />
* [[Acorn Draw]]<br />
* [[Acorn Font]]<br />
* [[Acorn Sprite]]<br />
* [[AFP]]<br />
* [[ALIAS]]<br />
* [[AMBER ARR]]<br />
* [[AMC]]<br />
* [[Analyze]]<br />
* [[ANI (NeoChrome)]]<br />
* [[ANPA]]<br />
* [[ANS (ANSI Art]]<br />
* [[Apple File Icon]]<br />
* [[Apple Preferred]]<br />
* [[ART]]<br />
* [[ARW]]<br />
* [[ASCII (graphics)]]<br />
* [[Atari Portfolio]]<br />
* [[Autodesk Slide]]<br />
* [[B3D]]<br />
* [[Bio]]<br />
* [[BioRad]]<br />
* [[BLD]]<br />
* [[BSB]]<br />
* [[BSP]]<br />
* [[BUF]]<br />
* [[BUM]]<br />
* [[Byte Array Header File]]<br />
* [[c4]]<br />
* [[CALS]]<br />
* [[CAM]]<br />
* [[CEL]]<br />
* [[CGM]]<br />
* [[DXF]]<br />
* [[Chyron]]<br />
* [[cicn]]<br />
* [[CINEON]]<br />
* [[CISCOIpPhoneImages]]<br />
* [[CLP]]<br />
* [[cri]]<br />
* [[CRW]]<br />
* [[CR2]]<br />
* [[csource]]<br />
* [[CT]]<br />
* [[CUR]]<br />
* [[CVG]]<br />
* [[CWK]]<br />
* [[DCS]]<br />
* [[DCR]]<br />
* [[DCX]]<br />
* [[DDS]]<br />
* [[DeltaVision]]<br />
* [[DESR VFF]]<br />
* [[DICoM]]<br />
* [[Direct icns]]<br />
* [[Diskus YUV]]<br />
* [[DJ1000]]<br />
* [[DjVu]]<br />
* [[DL]]<br />
* [[dm2]]<br />
* [[dm3]]<br />
* [[DNG]]<br />
* [[Doodle]]<br />
* [[DPX]]<br />
* [[Dr. Halo]]<br />
* [[DrawIT]]<br />
* [[ECW]]<br />
* [[ElectronicImage]]<br />
* [[Epson Printer Bitmaps]]<br />
* [[EPSF]] (Encapsulated PostScript file)<br />
* [[ESM]]<br />
* [[Facesaver]]<br />
* [[Favicon ICO]]<br />
* [[Fascimilie]]<br />
* [[FaxSFT]]<br />
* [[fep]]<br />
* [[fig]]<br />
* [[First Publisher art]]<br />
* [[FireViewer PDB]]<br />
* [[FITS]] (Flexible Image Transport System)<br />
* [[FLC]]<br />
* [[FLH]]<br />
* [[FLI]]<br />
* [[FPX]]<br />
* [[Freehand 10]]<br />
* [[FUJI]]<br />
* [[GATAN]]<br />
* [[GEM Bit Image]]<br />
* [[GFX]]<br />
* [[Grasp GL]]<br />
* [[GrayPaint]]<br />
* [[GRP]]<br />
* [[HAM]]<br />
* [[HD Photo]]<br />
* [[HDR]]<br />
* [[HGT]]<br />
* [[HMR]]<br />
* [[HPGL]] (Hewlett-Packard Graphics Language)<br />
* [[HPGL/2]]<br />
* [[HP Paintjet]]<br />
* [[HTC splashscreen]]<br />
* [[IBL]]<br />
* [[IBM PIC]]<br />
* [[IC Magic]]<br />
* [[Icd5]]<br />
* [[ICN]]<br />
* [[IGES]]<br />
* [[IM]]<br />
* [[ImageLab/PrintTechnic]]<br />
* [[IMG]]<br />
* [[IMQ]]<br />
* [[IPLab]]<br />
* [[IRIS]]<br />
* [[Island Graphics TIFF]]<br />
* [[ISS]]<br />
* [[ithmb]]<br />
* [[j6i]]<br />
* [[JBI]]<br />
* [[JEDMICS C4]]<br />
* [[JPF]]<br />
* [[JPX]]<br />
* [[KDC]]<br />
* [[Keynote PICT]]<br />
* [[KISS CEL]]<br />
* [[Koala]]<br />
* [[Kodak DCS]]<br />
* [[Kodak ICC]]<br />
* [[KoNTRoN]]<br />
* [[LDF]]<br />
* [[Liberty IM]]<br />
* [[LIFF]]<br />
* [[LOGO]]<br />
* [[Lotus PIC]]<br />
* [[LuraDocument]]<br />
* [[LWF]]<br />
* [[MacDraw I]]<br />
* [[MacPaint]]<br />
* [[MAG]]<br />
* [[MAYA-IFF]]<br />
* [[MBM]]<br />
* [[Meteosat 5]]<br />
* [[MHT]]<br />
* [[Microsoft Windows Device Independent Bitmap]]<br />
* [[Microsoft Windows Icon]]<br />
* [[Microsoft Windows Paint]]<br />
* [[MonkeyLogo]]<br />
* [[MonkeyCard]]<br />
* [[MPO]]<br />
* [[MRC]]<br />
* [[MrSID]]<br />
* [[MRW]]<br />
* [[MSP]]<br />
* [[MSX]]<br />
* [[MSX2]]<br />
* [[MSX+]]<br />
* [[MSX2+]]<br />
* [[NAA/IPTC]]<br />
* [[NASA Raster Metafile]]<br />
* [[NCG]]<br />
* [[NEF]]<br />
* [[NEO]]<br />
* [[NGG]]<br />
* [[NIF]]<br />
* [[NIST PCT]]<br />
* [[Nokia .pict]]<br />
* [[NOL]]<br />
* [[NV12]]<br />
* [[ODF]]<br />
* [[OFF]]<br />
* [[oNCoR]]<br />
* [[ORF]]<br />
* [[OTA]]<br />
* [[PI1 Degas]]<br />
* [[PC1 Degas]]<br />
* [[PI2 Degas]]<br />
* [[PC2 Degas]]<br />
* [[PI3 Degas]]<br />
* [[PC4 Degas]]<br />
* [[Palette]]<br />
* [[Palm image stream]]<br />
* [[PAC STAD]]<br />
* [[PAM]]<br />
* [[PaperPort (MAX)]]<br />
* [[PBM]]<br />
* [[PC Paint]]<br />
* [[PCD]]<br />
* [[PCL]]<br />
* [[PDB]]<br />
* [[PDF]] (Portable Document Format)<br />
* [[PDS]]<br />
* [[PDS3]]<br />
* [[PDES]]<br />
* [[PEF]]<br />
* [[PFM]]<br />
* [[PGC]]<br />
* [[PGF]]<br />
* [[PGM]]<br />
* [[PIC]] (multiple B&W Atari, PC Paint, Psion<br />
* [[PICS]]<br />
* [[PICT]]<br />
* [[PIX]]<br />
* [[Pixar PIC]]<br />
* [[Postscript]] (.ps)<br />
* [[PM]]<br />
* [[PoRST]]<br />
* [[Ppat]]<br />
* [[PPM]]<br />
* [[PSP]]<br />
* [[PTG]]<br />
* [[PWP]]<br />
* [[QDV]]<br />
* [[QNT]]<br />
* [[QTIF]]<br />
* [[QTL]]<br />
* [[Quicktime]]<br />
* [[RAF]]<br />
* [[RDC]]<br />
* [[RIB]]<br />
* [[RIFF]]<br />
* [[RLA]]<br />
* [[RLE]]<br />
* [[RW2]]<br />
* [[SCR (Sinclair)]]<br />
* [[SCR (Word for DOS)]]<br />
* [[Scrap]]<br />
* [[ScreenShot Hack PDB]]<br />
* [[SCX]]<br />
* [[SFF]]<br />
* [[SFW]]<br />
* [[SGI]]<br />
* [[SHP]]<br />
* [[SHS]]<br />
* [[Sinclair QL]]<br />
* [[Sixel]]<br />
* [[SKETCH]]<br />
* [[SMV]]<br />
* [[SNX]]<br />
* [[SoFTIMAGE]]<br />
* [[SPC]]<br />
* [[SRF]]<br />
* [[ST X SBIG]]<br />
* [[StartupScreen s]]<br />
* [[STV]]<br />
* [[Sun Rasterfiles]]<br />
* [[SWF]]<br />
* [[System 7 clip]]<br />
* [[TBC]]<br />
* [[TCL]]<br />
* [[TealPaint PDB]]<br />
* [[TEX]]<br />
* [[TCL]]<br />
* [[TIM PSX]]<br />
* [[Tiny Viewer PDB]]<br />
* [[TN]]<br />
* [[TSR-80]]<br />
* [[UNIX Plot Format]]<br />
* [[Utah RLE]]<br />
* [[VBM]]<br />
* [[VFF]]<br />
* [[VGS-8]]<br />
* [[VICAR]]<br />
* [[CITRoNIC]]<br />
* [[VoXEL]]<br />
* [[VPB]]<br />
* [[VPM]]<br />
* [[WBIN]]<br />
* [[WBMP]]<br />
* [[wbz]]<br />
* [[Webp]]<br />
* [[Winfax FXM]]<br />
* [[WMF]]<br />
* [[WordPerfect Graphics]]<br />
* [[X Windows Bitmap]]<br />
* [[X Window Dump]]<br />
* [[X3F]]<br />
* [[XBM]]<br />
* [[XCF]]<br />
* [[X-Face]]<br />
* [[XIMG]]<br />
* [[XPM]]<br />
* [[YUV]]<br />
* [[Z04]]<br />
* [[Z08]]<br />
* [[Z16]]<br />
* [[Z24]]<br />
* [[Z32]]<br />
<br />
==Resources==<br />
* Encyclopedia of Graphics File Formats[http://www.fileformat.info/resource/book/1565921615/index.htm]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/FilesystemFilesystem2012-11-07T04:22:28Z<p>Rhetoric X: more</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Filesystem]]<br />
|}<br />
<br />
Filesystems are [[Electronic_File_Formats|Electronic Formats]] that are a prerequisite to being able to read any file off a digital medium — you have to be able to mount the filesystem, and thus read it, in order to be able to read a file.<br />
<br />
* [[Acer Fast Filesystem]] (SCO OpenServer)<br />
* [[ADFS]] (Acorn MOS, RISC OS)<br />
* [[AdvFS]](Advanced File System, Digital/Tru64 Unix)<br />
* [[Ami File Safe]] (Amiga)<br />
* [[Apple DOS file system]] (Apple II)<br />
* [[AthFS]] (AtheOS/Syllable)<br />
* [[BFS]] (BeOS)<br />
* [[btrfs]] (Linux)<br />
* [[CBMFS]] (Commodore 64)<br />
** [[CMDFS]] (CBMFS extension by Creative Micro Designs)<br />
* [[CP/M file system]]<br />
* [[DDFS]] (Data Domain File System)<br />
* [[DTFS]] (Desktop File System, [[SCO OpenServer]])<br />
* [[EFS]] (Extent File System, SGI IRIX. Replaced by [[XFS]])<br />
* [[exFAT]] (Microsoft, for flash memory)<br />
* [[ext]] (developed for Linux, previously used MINIX fs)<br />
* [[ext2]], [[ext3]], [[ext4]] (these are all just variants of each other)<br />
* [[F2FS]], (Flash Friendly Filesystem)<br />
* [[FAT12]]<br />
* [[FAT16]]<br />
* [[FAT32]]<br />
* [[FFS]] (Amiga Fast File System)<br />
* [[Files-11]] (VMS)<br />
* [[Fossil]] (Plan 9)<br />
* [[HAMMER]] (DragonflyBSD)<br />
* [[HFS]]<br />
* [[HFS+]]<br />
* [[HPFS]] (OS/2 native file system)<br />
* [[ISO 9660]]<br />
* [[JFFS2]]<br />
* [[LanyFS]] (Lanyard Filesystem)<br />
* [[LogFS]]<br />
* [[MDR]] (audio instrument format close to MSDOS)<br />
* [[MFS]] (ancient Macintosh filesystem)<br />
* [[MINIX file system]]<br />
* [[NILFS2]]<br />
* [[NetWare File System]] (Novell NetWare, replaced by [[NSS]])<br />
* [[NSS]] (Novell Storage Services)<br />
* [[NTFS]]<br />
* [[POHMELFS]] (distributed Linux filesystem)<br />
* [[PRAMFS]] (Persistent & Protected RAM File-System)<br />
* [[ProDOS file system]] (Apple)<br />
* [[QFS]]<br />
* [[ReFS]] (Microsoft's new FS- Resilient Filesystem, on Windows 8 Server)<br />
* [[ReiserFS]]<br />
** [[Reiser4]]<br />
* [[SDFS]] (Deduplication based filesystem)<br />
* [[SkyFS]] (SkyOS)<br />
* [[squashfs]]<br />
* [[UDF]]<br />
* [[UFS]] (Unix Files System, Solaris and BSD)<br />
** [[UFS2]]<br />
* [[VMUFAT]] (Filesystem for Dreamcast VMU units)<br />
* [[VxFS]]<br />
* [[WAFL]] (NetApp's commercial file system)<br />
* [[Xiafs]] (Linux, dropped in favour of ext2)<br />
* [[XFS]] (SGI)<br />
* [[XtreemFS]], (Linux, distributed file system)<br />
* [[YAFFS]]<br />
* [[ZFS]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/File_identification_softwareFile identification software2012-11-06T21:24:23Z<p>Rhetoric X: </p>
<hr />
<div>{|<br />
|[[Software]]<br />
| ><br />
|File identification software<br />
|}<br />
<br />
Software that automates the process of [[Identifying Files]].<br />
<br />
* [[Apache Tika]] (cross-platform, open source, [http://http://tika.apache.org/ website]): "The Apache Tikaâ„¢ toolkit detects and extracts metadata and structured text content from various documents using existing parser libraries." Written in [[Java]].<br />
* [[DROID]] (cross-platform, open source, [http://digital-preservation.github.com/droid/ website]): ''"DROID is a software tool developed by The National Archives [of the United Kingdom] to perform automated batch identification of file formats."'' Requires [[Java]] 6, will not run on Java 7 as of 28 Oct 2012.<br />
* [[FIDO]] (cross-platform, open source, [http://www.openplanetsfoundation.org/software/fido website]: Format Identification for Digital Objects, written in [[Python]].<br />
* [[File command]] (various implementations): a standard Unix command, found on almost all Unix and Unix-like (i.e., Linux) systems. See the [http://manpages.debian.net/cgi-bin/man.cgi?query=file&apropos=0&sektion=0&manpath=Debian+6.0+squeeze&format=html&locale=en Debian man page] for an overview.<br />
*[[FI Tools]] (Windows, commercial, [http://www.forensicinnovations.com/fitools.html website])<br />
* [[G-Spot]] (Windows, freeware, [http://www.headbands.com/gspot/ website]): Identifies [[audio]] and [[video]] codecs need to play a media file.<br />
* [[TrID]] (Windows/Linux, free for non-commercial use, [http://mark0.net/soft-trid-e.html website]): identifies files using a database of filetype signatures. Also has an [http://mark0.net/onlinetrid.aspx online version].<br />
<br />
== References ==<br />
* http://www.forensicswiki.org/wiki/File_Format_Identification</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Template_talk:Related_file_format_identificationTemplate talk:Related file format identification2012-11-06T21:15:29Z<p>Rhetoric X: Is there another FITS?</p>
<hr />
<div>Is [[FITS]] supposed to be on this list? Currently, that page is about the astronomy image format. -- [[User:Rhetoric X|Rhetoric X]] ([[User talk:Rhetoric X|talk]]) 21:15, 6 November 2012 (UTC)</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/FIDOFIDO2012-11-06T21:14:08Z<p>Rhetoric X: nav header, links</p>
<hr />
<div>{|<br />
|[[Software]]<br />
| ><br />
|[[File identification software]]<br />
| ><br />
| '''FIDO'''<br />
|}<br />
<br />
:''Not to be confused with the Fido BBS software or FidoNet.''<br />
<br />
Format Identification for Digital Objects (FIDO) is a [[Python]] command-line tool to identify the file formats of digital objects. It is designed for simple integration into automated work-flows. FIDO makes use of [[PRONOM]] signatures to identify file formats.<br />
<br />
==Related==<br />
{{Related file format identification}}<br />
==Resources==<br />
* [https://github.com/openplanets/fido GitHub - FIDO]<br />
* [http://www.openplanetsfoundation.org/software/fido OPF Software - FIDO]<br />
* [http://wiki.opf-labs.org/display/TR/Fido OPF Labs - Tool Registry - FIDO]<br />
[[Category:File Format Identification]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/DROIDDROID2012-11-06T21:12:45Z<p>Rhetoric X: nav header</p>
<hr />
<div><br />
{|<br />
|[[Software]]<br />
| ><br />
|[[File identification software]]<br />
| ><br />
| '''DROID'''<br />
|}<br />
:''Not to be confused with Android or Motorola DROID smartphone.''<br />
<br />
Automated batch identification of file formats using internal and external signatures. Signatures are stored in an XML signature file generated from the [[PRONOM]] technical registry. DROID offers both a commandline interface and a GUI.<br />
<br />
==Related==<br />
{{Related file format identification}}<br />
==Resources==<br />
* [http://digital-preservation.github.com/droid/ GitHub - DROID Project Page]<br />
* [https://github.com/digital-preservation/droid Github - DROID Source Code]<br />
* [http://droid7.wikispaces.com/ WikiSpaces - DROID7 Wiki]<br />
* [http://wiki.opf-labs.org/display/TR/DROID OPF Labs - Tool Registry - DROID]<br />
[[Category:File Format Identification]]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Tape_ArchiveTape Archive2012-11-05T21:22:04Z<p>Rhetoric X: /* Description */ compression options are relatively modern (ie, GNU tar and versions based on it)</p>
<hr />
<div>{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Compression]]<br />
| ><br />
|[[Tape Archive]]<br />
|}<br />
<br />
{{FormatInfo<br />
|extensions={{ext|tar}}<br />
|mimetypes=<br />
{{mimetype|application/x-tar}}<br />
}}<br />
<br />
== Description ==<br />
<br />
[[Tape Archive]], or tar, is a traditional UNIX archive format, defined in POSIX.1-1988 and later POSIX.1-2001. Its original purpose was to archive files on backup tapes. While tar itself does not offer any compression, it's frequently used together with an stream compression format such as [[GZIP]], [[BZIP2]] and sometimes [[XZ]] to provide file archiving plus compression. Most modern implementations of tar, present in UNIX/Linux systems, offer built-in support for this combined operation by using a modifier such as z (GZip) or j (BZip2). Files compressed this way should have a dual file extension such a .tar.gz or tar.bz2. Archived data in the tar format is sometimes referred to as a "tarball".<br />
<br />
For actual physical tape, see [[Magnetic tape]] or [[Punched tape]].<br />
<br />
== Examples ==<br />
<br />
Compressing two files into a .tar.gz archive<br />
<br />
tar cvf output.tar.gz inputfile1 inputfile2<br />
<br />
Extracting a .tar.gz archive to the current directory.<br />
<br />
tar xvf output.tar.gz<br />
<br />
== References ==<br />
<br />
* [http://linux.die.net/man/1/tar Linux man page for tar]<br />
* [http://www.freebsd.org/cgi/man.cgi?query=tar&sektion=5&manpath=FreeBSD+8-current FreeBSD man page giving format info]<br />
* [http://en.wikipedia.org/wiki/Tar_%28file_format%29 tar (file format) (Wikipedia)]</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/File_identification_softwareFile identification software2012-11-05T16:37:05Z<p>Rhetoric X: FIDO</p>
<hr />
<div>{|<br />
|[[Software]]<br />
| ><br />
|File identification software<br />
|}<br />
<br />
Software that automates the process of [[Identifying Files]].<br />
<br />
* [[Apache Tika]] (cross-platform, open source, [http://http://tika.apache.org/ website]): "The Apache Tikaâ„¢ toolkit detects and extracts metadata and structured text content from various documents using existing parser libraries." Written in [[Java]].<br />
* [[DROID]] (cross-platform, open source, [http://digital-preservation.github.com/droid/ website]): ''"DROID is a software tool developed by The National Archives [of the United Kingdom] to perform automated batch identification of file formats."'' Requires [[Java]] 6, will not run on Java 7 as of 28 Oct 2012.<br />
* [[FIDO]] (cross-platform, open source, [http://www.openplanetsfoundation.org/software/fido website]: Format Identification for Digital Objects, written in [[Python]].<br />
* [[File command]] (various implementations): a standard Unix command, found on almost all Unix and Unix-like (i.e., Linux) systems. See the [http://manpages.debian.net/cgi-bin/man.cgi?query=file&apropos=0&sektion=0&manpath=Debian+6.0+squeeze&format=html&locale=en Debian man page] for an overview.<br />
*[[FI Tools]] (commercial, closed source, [http://www.forensicinnovations.com/fitools.html website])<br />
* [[G-Spot]] Information Appliance, a Video Codec Identifier for Windows<br />
* [[TrID]] (Windows/Linux, free for non-commercial use, [http://mark0.net/soft-trid-e.html website]): identifies files using a database of filetype signatures. Also has an [http://mark0.net/onlinetrid.aspx online version].<br />
<br />
== References ==<br />
* http://www.forensicswiki.org/wiki/File_Format_Identification</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/Flexible_Image_Transport_SystemFlexible Image Transport System2012-11-05T16:27:39Z<p>Rhetoric X: /* General description */</p>
<hr />
<div>== General description ==<br />
<br />
FITS (Flexible Image Transport System) is a heavily-used and well-standardised format for storing astronomical data. It can store both images and tables, and has basic but flexible support for metadata.<br />
<br />
The format is fundamentally rather simple; indeed it is simple enough that a basic reader can be constructed with a relatively small amount of effort, but this is rarely necessary, since there are readers and writers for a broad range of scientific programming languages.<br />
<br />
The metadata is stored as a list of key-value pairs, with the keys being up to eight characters long, and the values up to 70 characters. There are some standards, and several conventions, for the choices of keyword. These conventions generally interoperate well, but readers should be aware that collisions are possible.<br />
<br />
The format has been standardised in a sequence of papers in the journal Astronomy and Astrophysics, and a set of conventions for header metadata has been developed, over a number of years.<br />
<br />
== Other information ==<br />
<br />
The format is summarised in [http://en.wikipedia.org/wiki/FITS Wikipedia].<br />
<br />
For further information, see:<br />
* Version 3 of FITS is described in <ref>Pence, William D and Chiappetti, L. and Page, Clive G and Shaw, R.~A. and Stobie, E., ''Definition of the Flexible Image Transport System (FITS), version 3.0'', Astronomy and Astrophysics, '''524''', A42+ (2010) doi:10.1051/0004-6361/201015362, (ADS bibcode: [http://adsabs.harvard.edu/abs/1981A&AS...44..363W 1981A&AS...44..363W])</ref>, and this document has been approved by the [http://en.wikipedia.org/w/index.php?title=International_Astronomical_Union&oldid=520671540 IAU's] [http://fits.gsfc.nasa.gov/iaufwg/iaufwg.html FITS Working Group]. The document is also available [http://fits.gsfc.nasa.gov/standard30/fits_standard30.pdf online].<br />
* The =image/fits= and =application/fits= MIME types were registered in [http://www.ietf.org/rfc/rfc4047.txt RFC 4047].<br />
* Further information, including libraries and file samples, is available at the [http://fits.gsfc.nasa.gov FITS support office]<br />
<br />
== Software ==<br />
<br />
See the [http://fits.gsfc.nasa.gov FITS support office].<br />
<br />
== Sample files ==<br />
<br />
See the [http://fits.gsfc.nasa.gov FITS support office].<br />
<br />
== Identification ==<br />
<br />
FITS files start with the sequence of characters =SIMPLE =.<br />
<br />
The common FITS file extensions are =.fits= and (less often) =.fts=.<br />
<br />
The =image/fits= and =application/fits= MIME types were registered in [http://www.ietf.org/rfc/rfc4047.txt RFC 4047].<br />
<br />
== References ==<br />
<br />
For references, see above.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/User:Rhetoric_XUser:Rhetoric X2012-11-05T06:17:12Z<p>Rhetoric X: /* Interactive Fiction */</p>
<hr />
<div>Just moving in. Looking forward to this project!<br />
<br />
== To Do ==<br />
<br />
=== [[Interactive Fiction]] ===<br />
<br />
* Chase down any missing formats/development systems<br />
* Write up the low-hanging fruit: [[Inform]]/[[Inform 7]] (<strike>[[Z-code]]</strike>/[[Glulx]]), <strike>[[TADS]]/[[TADS 3]]</strike>, <strike>[[ADRIFT]]</strike>, <strike>[[Hugo]]</strike><br />
<br />
=== Other ===<br />
* Start cataloging [[Operating Systems]]<br />
* [[Genealogical data]]<br />
------<br />
<br />
== Fringe Benefits ==<br />
''Benefits to other projects because of work I'm doing here''<br />
<br />
* Missing stuff uploaded to the IF Archive<br />
** [[Adventure Editor]] creation tools ''(retrieved from Wayback Machine)''<br />
** Last four issues of Inside[[ADRIFT]] magazine<br />
** [[Eamon]] Deluxe newsletters, plus a collection of walkthroughs.</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/HugoHugo2012-11-05T06:14:06Z<p>Rhetoric X: /* Further Information */</p>
<hr />
<div>{{FormatInfo<br />
| name = Hugo<br />
| extensions = .hex<br />
| mimetypes = <br />
}}<br />
<br />
<br />
{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
| '''Hugo'''<br />
|}<br />
<br />
<br />
== Description ==<br />
Hugo is an [[Interactive Fiction]] development system by Kent Tessman. [[TXT|Plain text]] source code files are created using the Hugo programming language, and then compiled into a system-independent game file. Hugo source code files typically have the extension .hug. Compiled game files can be played on any system that has an appropriate interpreter.<br />
<br />
Hugo allows for the creation of game with multimedia elements, such as [[Audio|sound]], [[Graphics|images]] and [[Video|video]]. The multimedia resources are normally in separate files, and are distributed with the compiled .hex file in an [[Compression|archive]] file.<br />
<br />
== Compilers ==<br />
<br />
* Hugo Compiler (cross-platform, freeware, [http://ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html IF Archive]: the official Hugo compiler<br />
<br />
== Interpreters ==<br />
* Hugo Run-time Engine (cross-platform, freeware, [http://ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html IF Archive]): the official Hugo interpreter.<br />
* Hugor (cross-platform, freeware, [http://www.ifwiki.org/index.php/Hugor IFwiki]): a third-party Hugo interpreter developed to address issues with the official Linux and Macintosh interpreters<br />
<br />
== Sample Files ==<br />
<br />
=== Source Code ===<br />
* [http://ifarchive.org/if-archive/games/source/hugo/dist_src.zip dist_src.zip]: Distress (source code), by Mike Snyder<br />
* [http://ifarchive.org/if-archive/programming/hugo/examples/sample.hug sample.hug]: The Vault of Hugo (source code), a sample game by Kent Tessman<br />
<br />
=== Compiled Games ===<br />
* [http://ifarchive.org/if-archive/games/hugo/ndrift.zip ndrift.zip]: Necrotic Drift, by Robb Sherwin (includes multimedia resources)<br />
* [http://mirror.ifarchive.org/if-archive/games/competition2006/hugo/tales_ts/tales_ts.hex tales_ts.hex]: Tales of the Traveling Swordsman, by Mike Snyder<br />
<br />
== Further Information ==<br />
* [http://www.firthworks.com/roger/cloak/hugo/index.html Cloak of Darkness: Hugo]<br />
* [http://www.generalcoffee.com/hugo/gethugo.html Hugo Homepage]<br />
* [http://ifarchive.org/if-archive/programming/hugo/manuals/hugo_book.pdf The Hugo Book]: the Hugo programming manual by Kent Tessman</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/HugoHugo2012-11-05T06:13:52Z<p>Rhetoric X: /* Compiled Games */</p>
<hr />
<div>{{FormatInfo<br />
| name = Hugo<br />
| extensions = .hex<br />
| mimetypes = <br />
}}<br />
<br />
<br />
{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
| '''Hugo'''<br />
|}<br />
<br />
<br />
== Description ==<br />
Hugo is an [[Interactive Fiction]] development system by Kent Tessman. [[TXT|Plain text]] source code files are created using the Hugo programming language, and then compiled into a system-independent game file. Hugo source code files typically have the extension .hug. Compiled game files can be played on any system that has an appropriate interpreter.<br />
<br />
Hugo allows for the creation of game with multimedia elements, such as [[Audio|sound]], [[Graphics|images]] and [[Video|video]]. The multimedia resources are normally in separate files, and are distributed with the compiled .hex file in an [[Compression|archive]] file.<br />
<br />
== Compilers ==<br />
<br />
* Hugo Compiler (cross-platform, freeware, [http://ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html IF Archive]: the official Hugo compiler<br />
<br />
== Interpreters ==<br />
* Hugo Run-time Engine (cross-platform, freeware, [http://ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html IF Archive]): the official Hugo interpreter.<br />
* Hugor (cross-platform, freeware, [http://www.ifwiki.org/index.php/Hugor IFwiki]): a third-party Hugo interpreter developed to address issues with the official Linux and Macintosh interpreters<br />
<br />
== Sample Files ==<br />
<br />
=== Source Code ===<br />
* [http://ifarchive.org/if-archive/games/source/hugo/dist_src.zip dist_src.zip]: Distress (source code), by Mike Snyder<br />
* [http://ifarchive.org/if-archive/programming/hugo/examples/sample.hug sample.hug]: The Vault of Hugo (source code), a sample game by Kent Tessman<br />
<br />
=== Compiled Games ===<br />
* [http://ifarchive.org/if-archive/games/hugo/ndrift.zip ndrift.zip]: Necrotic Drift, by Robb Sherwin (includes multimedia resources)<br />
* [http://mirror.ifarchive.org/if-archive/games/competition2006/hugo/tales_ts/tales_ts.hex tales_ts.hex]: Tales of the Traveling Swordsman, by Mike Snyder<br />
<br />
== Further Information ==<br />
* [www.firthworks.com/roger/cloak/hugo/index.html Cloak of Darkness: Hugo]<br />
* [http://www.generalcoffee.com/hugo/gethugo.html Hugo Homepage]<br />
* [http://ifarchive.org/if-archive/programming/hugo/manuals/hugo_book.pdf The Hugo Book]: the Hugo programming manual by Kent Tessman</div>Rhetoric Xhttp://fileformats.archiveteam.org/wiki/HugoHugo2012-11-05T06:13:16Z<p>Rhetoric X: Created page with "{{FormatInfo | name = Hugo | extensions = .hex | mimetypes = }} {| |File Formats | > |Electronic File Formats | > |[[Inte..."</p>
<hr />
<div>{{FormatInfo<br />
| name = Hugo<br />
| extensions = .hex<br />
| mimetypes = <br />
}}<br />
<br />
<br />
{|<br />
|[[File Formats]]<br />
| ><br />
|[[Electronic File Formats]]<br />
| ><br />
|[[Interactive Fiction]]<br />
| ><br />
| '''Hugo'''<br />
|}<br />
<br />
<br />
== Description ==<br />
Hugo is an [[Interactive Fiction]] development system by Kent Tessman. [[TXT|Plain text]] source code files are created using the Hugo programming language, and then compiled into a system-independent game file. Hugo source code files typically have the extension .hug. Compiled game files can be played on any system that has an appropriate interpreter.<br />
<br />
Hugo allows for the creation of game with multimedia elements, such as [[Audio|sound]], [[Graphics|images]] and [[Video|video]]. The multimedia resources are normally in separate files, and are distributed with the compiled .hex file in an [[Compression|archive]] file.<br />
<br />
== Compilers ==<br />
<br />
* Hugo Compiler (cross-platform, freeware, [http://ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html IF Archive]: the official Hugo compiler<br />
<br />
== Interpreters ==<br />
* Hugo Run-time Engine (cross-platform, freeware, [http://ifarchive.org/indexes/if-archiveXprogrammingXhugoXexecutables.html IF Archive]): the official Hugo interpreter.<br />
* Hugor (cross-platform, freeware, [http://www.ifwiki.org/index.php/Hugor IFwiki]): a third-party Hugo interpreter developed to address issues with the official Linux and Macintosh interpreters<br />
<br />
== Sample Files ==<br />
<br />
=== Source Code ===<br />
* [http://ifarchive.org/if-archive/games/source/hugo/dist_src.zip dist_src.zip]: Distress (source code), by Mike Snyder<br />
* [http://ifarchive.org/if-archive/programming/hugo/examples/sample.hug sample.hug]: The Vault of Hugo (source code), a sample game by Kent Tessman<br />
<br />
=== Compiled Games ===<br />
* [http://ifarchive.org/if-archive/games/hugo/ndrift.zip ndrift.zip]: Necrotic Drift, by Robb Sherwin (includes multimedia resources)<br />
* [http://mirror.ifarchive.org/if-archive/games/competition2006/hugo/tales_ts/tales_ts.hex tales.ts.hex]: Tales of the Traveling Swordsman, by Mike Snyder<br />
<br />
== Further Information ==<br />
* [www.firthworks.com/roger/cloak/hugo/index.html Cloak of Darkness: Hugo]<br />
* [http://www.generalcoffee.com/hugo/gethugo.html Hugo Homepage]<br />
* [http://ifarchive.org/if-archive/programming/hugo/manuals/hugo_book.pdf The Hugo Book]: the Hugo programming manual by Kent Tessman</div>Rhetoric X Warning: Cannot modify header information - headers already sent by (output started at /usr/local/www/mediawiki/includes/WebStart.php:103) in /usr/local/www/mediawiki/includes/WebResponse.php on line 38