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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nosamu</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
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		<updated>2026-05-06T22:29:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-22T00:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Added MC95 type code for older uncompressed casts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|MV93}}, {{Type Code|FGDM}}, {{Type Code|MC95}}, {{Type Code|FGDC}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://web.archive.org/web/2021/https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. An old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some Mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DXR = Protected (compiled &amp;amp; read-only) Director file; most commonly seen on published CD-ROMs. (.DRX extension has also been seen)&lt;br /&gt;
* .DCR = Shockwave (protected &amp;amp; compressed) version of DIR; the normal format for distribution of Shockwave content over the Internet.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (compiled &amp;amp; read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (protected &amp;amp; compressed) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://github.com/n0samu/DirectorCastRipper Director Cast Ripper] - Exports assets and information from Director movies and casts&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and cast files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player for early Director movies. [https://wiki.scummvm.org/index.php?title=Director See their wiki for compatibility information]. &lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave Player installers for Windows &amp;amp; Mac OS X]&lt;br /&gt;
* [https://archive.org/details/ProjectorSkeletonForAdobeDirector12.0.0.111 Standalone Director players for Windows]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-13T07:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Misc fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|MV93}}, {{Type Code|FGDM}}, {{Type Code|FGDC}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://web.archive.org/web/2021/https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. An old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some Mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DXR = Protected (compiled &amp;amp; read-only) Director file; most commonly seen on published CD-ROMs. (.DRX extension has also been seen)&lt;br /&gt;
* .DCR = Shockwave (protected &amp;amp; compressed) version of DIR; the normal format for distribution of Shockwave content over the Internet.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (compiled &amp;amp; read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (protected &amp;amp; compressed) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://github.com/n0samu/DirectorCastRipper Director Cast Ripper] - Exports assets and information from Director movies and casts&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and cast files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player for early Director movies. [https://wiki.scummvm.org/index.php?title=Director See their wiki for compatibility information]. &lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave Player installers for Windows &amp;amp; Mac OS X]&lt;br /&gt;
* [https://archive.org/details/ProjectorSkeletonForAdobeDirector12.0.0.111 Standalone Director players for Windows]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This is backwards.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-13T07:33:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Improved description of file extensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|MV93}}, {{Type Code|FGDM}}, {{Type Code|FGDC}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. AN old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DXR = Protected (compiled &amp;amp; read-only) Director file; most commonly seen on published CD-ROMs. (.DRX extension has also been seen)&lt;br /&gt;
* .DCR = Shockwave (protected &amp;amp; compressed) version of DIR; the normal format for distribution of Shockwave content over the Internet.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (compiled &amp;amp; read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (protected &amp;amp; compressed) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://github.com/n0samu/DirectorCastRipper Director Cast Ripper] - Exports assets and information from Director movies and casts&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and cast files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player for early Director movies. [https://wiki.scummvm.org/index.php?title=Director See their wiki for compatibility information]. &lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave Player installers for Windows &amp;amp; Mac OS X]&lt;br /&gt;
* [https://archive.org/details/ProjectorSkeletonForAdobeDirector12.0.0.111 Standalone Director players for Windows]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This seems backwards. Either PRONOM is wrong, or something else is going on here.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-13T07:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Added type codes for uncompressed movies and compressed casts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|MV93}}, {{Type Code|FGDM}}, {{Type Code|FGDC}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. AN old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DRX = [[Macintosh]] version of the Director file (Contains a &amp;lt;code&amp;gt;MV93&amp;lt;/code&amp;gt; RIFX chunk)&lt;br /&gt;
* .DXR = Protected (i.e., read-only) Director file&lt;br /&gt;
* .DCR = Shockwave (compiled/published) version of DIR; the normal format for distribution of Shockwave applications outside of the organization where they were made.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (compiled/published) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://github.com/n0samu/DirectorCastRipper Director Cast Ripper] - Exports assets and information from Director movies and casts&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and cast files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player for early Director movies. [https://wiki.scummvm.org/index.php?title=Director See their wiki for compatibility information]. &lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave Player installers for Windows &amp;amp; Mac OS X]&lt;br /&gt;
* [https://archive.org/details/ProjectorSkeletonForAdobeDirector12.0.0.111 Standalone Director players for Windows]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This seems backwards. Either PRONOM is wrong, or something else is going on here.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-13T06:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Added Director Cast Ripper and standalone projectors to Software section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|FGDM}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. AN old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DRX = [[Macintosh]] version of the Director file (Contains a &amp;lt;code&amp;gt;MV93&amp;lt;/code&amp;gt; RIFX chunk)&lt;br /&gt;
* .DXR = Protected (i.e., read-only) Director file&lt;br /&gt;
* .DCR = Shockwave (compiled/published) version of DIR; the normal format for distribution of Shockwave applications outside of the organization where they were made.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (compiled/published) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://github.com/n0samu/DirectorCastRipper Director Cast Ripper] - Exports assets and information from Director movies and casts&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and cast files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player for early Director movies. [https://wiki.scummvm.org/index.php?title=Director See their wiki for compatibility information]. &lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave Player installers for Windows &amp;amp; Mac OS X]&lt;br /&gt;
* [https://archive.org/details/ProjectorSkeletonForAdobeDirector12.0.0.111 Standalone Director players for Windows]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This seems backwards. Either PRONOM is wrong, or something else is going on here.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-13T06:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Added link to ScummVM wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|FGDM}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. AN old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DRX = [[Macintosh]] version of the Director file (Contains a &amp;lt;code&amp;gt;MV93&amp;lt;/code&amp;gt; RIFX chunk)&lt;br /&gt;
* .DXR = Protected (i.e., read-only) Director file&lt;br /&gt;
* .DCR = Shockwave (compiled/published) version of DIR; the normal format for distribution of Shockwave applications outside of the organization where they were made.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (compiled/published) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and case files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player for early Director movies. [https://wiki.scummvm.org/index.php?title=Director See their wiki for compatibility information]. &lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave players for Windows/Mac OS X]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This seems backwards. Either PRONOM is wrong, or something else is going on here.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Shockwave_(Director)</id>
		<title>Shockwave (Director)</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Shockwave_(Director)"/>
				<updated>2023-12-13T06:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Replaced dead links with Wayback versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Miscellaneous File Formats&lt;br /&gt;
|extensions={{ext|dcr}}, {{ext|dir}}, {{ext|dxr}}, {{ext|cct}}, {{ext|cst}}, {{ext|cxt}}, {{ext|drx}}&lt;br /&gt;
|mimetypes={{mimetype|application/x-director}}&lt;br /&gt;
|pronom={{PRONOM|x-fmt/341}}, {{PRONOM|fmt/317}}, {{PRONOM|fmt/486}}&lt;br /&gt;
|type code={{Type Code|FGDM}}&lt;br /&gt;
|released=≤1995&lt;br /&gt;
}}&lt;br /&gt;
:''For Shockwave Flash, see [[SWF]].''&lt;br /&gt;
'''Shockwave''' is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words &amp;quot;Macromedia&amp;quot;, &amp;quot;Adobe&amp;quot;, &amp;quot;Shockwave&amp;quot;, and &amp;quot;Director&amp;quot;. ''Director'' is the application usually used to develop it. It is distinct from [[SWF]] (Flash).&lt;br /&gt;
&lt;br /&gt;
The format seems to be based on the [[RIFX]] metaformat, though some DCR files are not[https://sites.google.com/site/reverseshockwave/home/dcr-format] actually valid RIFX files.&lt;br /&gt;
&lt;br /&gt;
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. AN old oreilly[https://docstore.mik.ua/orelly/web2/wdesign/ch26_07.htm] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called &amp;quot;afterburner&amp;quot; before it was a built in feature. Afterburner is available on some mac abandonware sites. &lt;br /&gt;
&lt;br /&gt;
Shockwave also has a plugin system called &amp;quot;xtras&amp;quot; which may complicate the correct interpretation of some files in the future.&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
File extensions:&lt;br /&gt;
* .DIR = Director file (holds an editable project)&lt;br /&gt;
* .DRX = [[Macintosh]] version of the Director file (Contains a &amp;lt;code&amp;gt;MV93&amp;lt;/code&amp;gt; RIFX chunk)&lt;br /&gt;
* .DXR = Protected (i.e., read-only) Director file&lt;br /&gt;
* .DCR = Shockwave (compiled/published) version of DIR; the normal format for distribution of Shockwave applications outside of the organization where they were made.&lt;br /&gt;
&lt;br /&gt;
=== Cast Formats ===&lt;br /&gt;
One major element of Shockwave is &amp;quot;cast members&amp;quot;, objects that can have scripts and other resources attached to them. These can be bundled together into a &amp;quot;cast&amp;quot; file for modularity.&lt;br /&gt;
&lt;br /&gt;
File extensions:&lt;br /&gt;
* .CST = Editable Director cast&lt;br /&gt;
* .CXT = Protected (read-only) Director cast&lt;br /&gt;
* .CCT = Shockwave (compiled/published) cast; to be loaded after a reference by (presumably) a DCR file&lt;br /&gt;
Sources: [https://web.archive.org/web/2021/https://helpx.adobe.com/director/kb/common-questions-director.html] [https://forum.ragezone.com/f338/help-extracting-cct-files-280268/] [https://help.adobe.com/archive/en_US/director/UsingScripting/director_reference.pdf]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
* http://aluigi.org/papers/bms/shockwave.bms - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.&lt;br /&gt;
* [https://github.com/tomysshadow/Movie-Restorer-Xtra Movie-Restorer-Xtra] - &amp;quot;allows Director to open and save Protected and Compressed Movie Files&amp;quot;&lt;br /&gt;
* [https://archive.org/details/recover_cct Recover-CCT] - &amp;quot;recovers&amp;quot; protected movie and case files&lt;br /&gt;
* [https://github.com/System25/drxtract drxextract] - &amp;quot;Script to extract contents from Macromedia Director 4.0 and 5.0 DRX files... [a]lso can extract contents from 'updated' Macromedia Director DRI files&amp;quot;&lt;br /&gt;
* [https://github.com/renaldobf/D4Player D4Player] - Open-source player for Shockwave 4 files&lt;br /&gt;
* [https://github.com/scummvm/scummvm ScummVM] - Open-source player (extent of support unknown)&lt;br /&gt;
* [https://web.archive.org/web/2021/https://www.adobe.com/products/shockwaveplayer/shwv_distribution3.html Adobe Shockwave players for Windows/Mac OS X]&lt;br /&gt;
* [https://archive.org/details/dirOpener300-850-1-PC dirOpener] - Removes the protection from CXT/DXR/DCR files yielding readable files&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* [https://archive.org/details/SfantaScripturabor2001EditieJubiliara Sfanta Scriptura (BOR 2001, editie jubiliara)]&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/macromediaDirector/&lt;br /&gt;
* [https://archive.org/details/CREATOR_201808 Director, CXT and [[SWA]] samples]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave]]&lt;br /&gt;
* [[Wikipedia:Adobe Director]]&lt;br /&gt;
* [[Wikipedia:Adobe Shockwave Player]]&lt;br /&gt;
* [https://web.archive.org/web/2021/https://helpx.adobe.com/shockwave/kb/xtras-installed-shockwave-player.html Xtras installed with Adobe Shockwave Player] - Adobe's list of default extras installed with shockwave&lt;br /&gt;
* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format.&lt;br /&gt;
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.&lt;br /&gt;
* [https://web.archive.org/web/20220310020731/https://zenhax.com/viewtopic.php?t=252 Shockwave .DCR - ZenHAX (Archive.org)] - A thread on a game reverse engineering forum discussing the DCR format&lt;br /&gt;
* [https://nosamu.medium.com/a-tour-of-the-adobe-director-file-format-e375d1e063c0 A Tour of the Adobe Director File Format]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Lingo bytecode]], used in compiled Shockwave files&lt;br /&gt;
&lt;br /&gt;
== Editors' notes ==&lt;br /&gt;
The [[PRONOM]] database claims that the PC version of Director creates files that begin with &amp;quot;RIFX&amp;quot; (i.e. big-endian), and the Macintosh version creates files that begin with &amp;quot;XFIR&amp;quot; (little-endian). This seems backwards. Either PRONOM is wrong, or something else is going on here.&lt;br /&gt;
&lt;br /&gt;
[[Category:RIFF based file formats]]&lt;br /&gt;
[[Category:Document]]&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/SWF</id>
		<title>SWF</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/SWF"/>
				<updated>2022-08-29T05:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nosamu: Corrected Flash movie MIME type, added/reorganized software list, misc. cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|swf}}, {{ext|spl}}&lt;br /&gt;
|mimetypes={{mimetype|application/vnd.adobe.flash.movie}}, {{mimetype|application/x-shockwave-flash}}, {{mimetype|application/futuresplash}}&lt;br /&gt;
|locfdd={{LoCFDD|fdd000248}}, others&lt;br /&gt;
|pronom={{PRONOM|fmt/507}}, others&lt;br /&gt;
|kaitai struct=swf&lt;br /&gt;
|wikidata={{wikidata|Q594447}}, or lots of others for specific versions&lt;br /&gt;
|released=1996&lt;br /&gt;
}}&lt;br /&gt;
'''Adobe Flash''' (or '''Macromedia Flash''', '''Shockwave Flash''', '''FutureSplash''') is a platform for multimedia applications. '''SWF''' ('''Small Web Format''', or '''Shockwave Flash''') is its format for Flash applications that can be run in the browser. Fundamentally it is an animated vector graphics format, but it has many other features, and can contain complete computer programs written in [[ActionScript]]. Among its common uses are advertisements, web site user interfaces, video games and other applets, and video playback.&lt;br /&gt;
&lt;br /&gt;
SWF is not designed to be editable. Instead, SWF files are usually compiled from a source (project) format called [[FLA]]. The [[ActionScript]] programming language is also used.&lt;br /&gt;
&lt;br /&gt;
Flash was at the height of popularity for interactive browser applications in the 2000's, but notoriously suffered from security vulnerabilities (and continues to do so as of this writing). It was also dealt a serious blow when Apple decided not to support it in iOS devices, and Web developers have generally turned to [[HTML]] 5 as a replacement. In July 2017, in perhaps the first Flash update anyone has cared for, Adobe [https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html announced] that Flash will reach its end-of-life in 2020.&lt;br /&gt;
&lt;br /&gt;
The SWF format is only currently useful for building [https://www.adobe.com/products/air.html Adobe AIR] applications and games. Adobe AIR is a somewhat popular (although lesser known) framework for developing cross-platform apps/games. It is used to build Angry Birds and a couple of other games.&lt;br /&gt;
&lt;br /&gt;
The Adobe Animate program is one of the programs from Adobe which works with this format, but it is also one of the programs which Adobe has pushed people into using via their Creative Cloud subscription service, where you only have access to it as long as you keep paying your fees, and don't have access to it at all if they [https://twitter.com/KupoGames/status/1126905276693667841 decide to withdraw access to the version you need].&lt;br /&gt;
&lt;br /&gt;
== Disambiguation ==&lt;br /&gt;
'''SWF''' is not the same format as the one known as '''Shockwave''', '''Adobe Shockwave''', '''Macromedia Shockwave''', or '''Shockwave for Director'''. For that format, see [[Shockwave (Director)]].&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Format&lt;br /&gt;
! PRONOM&lt;br /&gt;
! LoCFDD&lt;br /&gt;
! Wikidata&lt;br /&gt;
|-&lt;br /&gt;
|SWF 1–6 (Macromedia) || {{PRONOM|fmt/104}}, {{PRONOM|fmt/105}}, {{PRONOM|fmt/106}}, {{PRONOM|fmt/107}}, {{PRONOM|fmt/108}}, {{PRONOM|fmt/109}} || - || {{wikidata|Q29011079}}, {{wikidata|Q29011223}}, {{wikidata|Q29011271}}, {{wikidata|Q29011315}}, {{wikidata|Q29011347}}, {{wikidata|Q29011357}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF 7 || {{PRONOM|fmt/110}} || {{LoCFDD|fdd000130}} || {{wikidata|Q29011358}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF 8 (Adobe) || {{PRONOM|fmt/505}} || {{LoCFDD|fdd000248}} || {{wikidata|Q29011361}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF 9–10 || {{PRONOM|fmt/506}}, {{PRONOM|fmt/507}} || - || {{wikidata|Q29011363}}, {{wikidata|Q29011365}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF 11–30 || {{PRONOM|fmt/757}}, {{PRONOM|fmt/758}}, {{PRONOM|fmt/759}}, {{PRONOM|fmt/760}}, {{PRONOM|fmt/761}}, {{PRONOM|fmt/762}}, {{PRONOM|fmt/763}}, {{PRONOM|fmt/764}}, {{PRONOM|fmt/765}}, {{PRONOM|fmt/766}}, {{PRONOM|fmt/767}}, {{PRONOM|fmt/768}}, {{PRONOM|fmt/769}}, {{PRONOM|fmt/770}}, {{PRONOM|fmt/701}}, {{PRONOM|fmt/772}}, {{PRONOM|fmt/773}}, {{PRONOM|fmt/774}}, {{PRONOM|fmt/775}}, {{PRONOM|fmt/776}} || - || {{wikidata|Q29011484}}, {{wikidata|Q29011514}}, {{wikidata|Q29011538}}, {{wikidata|Q29011549}}, {{wikidata|Q29011566}}, {{wikidata|Q29011569}}, {{wikidata|Q29011579}}, {{wikidata|Q29011646}}, {{wikidata|Q29011710}} ,{{wikidata|Q29011774}}, {{wikidata|Q29011824}}, {{wikidata|Q29011892}}, {{wikidata|Q29011977}}, {{wikidata|Q29012054}}, {{wikidata|Q29012120}}, {{wikidata|Q29012190}}, {{wikidata|Q29012206)}}, {{wikidata|Q29012224}} ,{{wikidata|Q29012285}}, {{wikidata|Q29012350}}&lt;br /&gt;
|-&lt;br /&gt;
|SWF 31-36 || - || - || {{wikidata|Q29017304}}, {{wikidata|Q29017306}}, {{wikidata|Q29017309}}, {{wikidata|Q29017311}}, {{wikidata|Q29017312}}, {{wikidata|Q29017314}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
SWF files begin with a 3-byte ASCII signature:&lt;br /&gt;
* &amp;quot;&amp;lt;code&amp;gt;FWS&amp;lt;/code&amp;gt;&amp;quot; is for uncompressed files.&lt;br /&gt;
* &amp;quot;&amp;lt;code&amp;gt;CWS&amp;lt;/code&amp;gt;&amp;quot; is for files that use [[zlib]] compression.&lt;br /&gt;
* &amp;quot;&amp;lt;code&amp;gt;ZWS&amp;lt;/code&amp;gt;&amp;quot; is for files that use [[LZMA]] compression.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ActionScript]]&lt;br /&gt;
* [[F4V]]&lt;br /&gt;
* [[FLA]]&lt;br /&gt;
* [[FLV]]&lt;br /&gt;
* [[FXG]]&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
* [http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf-file-format-spec.pdf SWF File Format Specification, Version 19]&lt;br /&gt;
* [http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/en/devnet/swf/pdf/swf-file-format-spec-v10.pdf SWF File Format Specification, Version 10]&lt;br /&gt;
* [http://web.archive.org/web/20090206171649/http://www.adobe.com/devnet/swf/pdf/swf_file_format_spec_v9.pdf SWF File Format Specification, Version 9] (from archive.org)&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
==== Authoring Software ====&lt;br /&gt;
* [https://www.adobe.com/products/animate.html Adobe Animate] - Creates SWF files from FLA files&lt;br /&gt;
* [https://www.adobe.com/products/flash-builder-family.html Adobe Flash Builder] - IDE for Flash application development&lt;br /&gt;
* [http://www.kindi.com/ secureSWF] - SWF code obfuscator (code security)&lt;br /&gt;
&lt;br /&gt;
==== Inspection and Decompilation Software ====&lt;br /&gt;
* [https://github.com/jindrapetrik/jpexs-decompiler JPEXS Free Flash Decompiler (FFDEC)]&lt;br /&gt;
* [http://www.sothink.com/product/flashdecompiler/ Sothink SWF Decompiler] - Decompiles code and assets of SWF files&lt;br /&gt;
* [http://www.as3sorcerer.com/ AS3Sorcerer] - Decompiles AS3 code inside SWF files&lt;br /&gt;
* [https://github.com/magicalhobo/SWFWire SWFWire] - Inspects SWF files&lt;br /&gt;
* [http://www.swftools.org/ swftools]&lt;br /&gt;
* [http://www.nowrap.de/flasm.html Flasm] - ActionScript assembler and disassembler&lt;br /&gt;
* [[7-Zip]] can convert compressed SWF to uncompressed SWF.&lt;br /&gt;
&lt;br /&gt;
==== Viewer Software ====&lt;br /&gt;
* [http://get.adobe.com/flashplayer/ Adobe Flash Player]&lt;br /&gt;
** [https://helpx.adobe.com/flash-player/kb/archived-flash-player-versions.html Old versions]&lt;br /&gt;
* [https://www.gnu.org/software/gnash/ GNU Gnash] (apparently inactive)&lt;br /&gt;
* [http://lightspark.github.io/ Lightspark] (alpha state)&lt;br /&gt;
* [https://github.com/mozilla/shumway Shumway] (inactive)&lt;br /&gt;
* [https://ruffle.rs/ Ruffle]&lt;br /&gt;
* [https://awayfl.org/ AwayFL]&lt;br /&gt;
&lt;br /&gt;
== Libraries ==&lt;br /&gt;
* AS3: [https://github.com/claus/as3swf AS3swf] - Low level library to parse, create, modify and publish SWF files.&lt;br /&gt;
* AS3: [https://github.com/imcj/as3abc AS3abc] - Low level library to parse, create, modify and publish ABC (Actionscript Block Code) files.&lt;br /&gt;
* AS3: [https://github.com/magicalhobo/SWFWire SWFWire] - SWF Decompiler and Inspector Tools.&lt;br /&gt;
* AS3: [https://github.com/krilnon/abc-abstraction Abc-abstraction] - Allows ABC to be analyzed, manipulated, packaged back into an SWF, and run.&lt;br /&gt;
* C#: [https://sourceforge.net/projects/swfdotnet/ SwfDotNet] - Low level library to parse, create, modify and publish SWF files.&lt;br /&gt;
* C/C++: [https://sourceforge.net/projects/ming/ Ming] - SWF generation library &lt;br /&gt;
* C++: [http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt gameswf] - Library for parsing and rendering SWF movies&lt;br /&gt;
* C++ [http://sswf.sourceforge.net/libsswf/ libsswf] - A complete library to generate Flash animations&lt;br /&gt;
* PHP: [https://sourceforge.net/projects/ming/ Ming] - SWF generation library &lt;br /&gt;
* Python: [https://sourceforge.net/projects/ming/ Ming] - SWF generation library&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
* https://telparia.com/fileFormatSamples/archive/swf/&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia:SWF|Wikipedia: SWF]]&lt;br /&gt;
* [[Wikipedia:Adobe Flash|Wikipedia: Adobe Flash]]&lt;br /&gt;
* [[Wikipedia:FutureSplash Animator|Wikipedia: FutureSplash Animator]]&lt;br /&gt;
* [http://www.adobe.com/devnet/articles/flashplayer-air-feature-list.html Flash Player and Adobe AIR feature list]&lt;br /&gt;
* [http://imgur.com/ZXESihi SWF format mini-poster]&lt;br /&gt;
* [http://motherboard.vice.com/read/gone-in-a-flash-the-race-to-save-the-internets-least-favorite-tool Gone in a Flash: The Race to Save the Internet's Least Favorite Tool]&lt;br /&gt;
* [https://www.vice.com/en/article/wx8y5y/tracing-the-sprawling-roots-of-flash-preservation Tracing the Sprawling Roots of Flash Preservation]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video]]&lt;br /&gt;
[[Category:Web]]&lt;br /&gt;
[[Category:Adobe]]&lt;/div&gt;</summary>
		<author><name>Nosamu</name></author>	</entry>

	</feed>