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Warning: Cannot modify header information - headers already sent in /usr/local/www/mediawiki/includes/WebResponse.php on line 38 http://fileformats.archiveteam.org/api.php?action=feedcontributions&feedformat=atom&user=KamomeJust Solve the File Format Problem - User contributions [en]2025-01-11T13:55:01ZUser contributionsMediaWiki 1.19.2http://fileformats.archiveteam.org/wiki/IGBIGB2018-01-12T22:27:54Z<p>Kamome: Created page with "{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|igb}} }} An IGB file is a 3D Model File for Google Earth. Oddly enough it also appears in t..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|igb}}<br />
}}<br />
An IGB file is a 3D Model File for Google Earth. Oddly enough it also appears in the game "ZooCube" on the Nintendo Gamecube.<br />
<br />
<br />
== Links ==<br />
*[http://forum.xentax.com/viewtopic.php?f=16&t=6345 XeNTaX Forum post on IGB file]<br />
*[http://www.cute.or.jp/~makuchan/pce/diva2b.html IGB Data Layout (Incomplete)]</div>Kamomehttp://fileformats.archiveteam.org/wiki/YobjYobj2018-01-12T21:58:34Z<p>Kamome: Created page with "{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|yobj}} }} A YOBJ file, [https://datatypes.net/open-yobj-files (also known as a "Yukes 3D Ob..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=3D and CAD/CAM Models<br />
|extensions={{ext|yobj}}<br />
}}<br />
A YOBJ file, [https://datatypes.net/open-yobj-files (also known as a "Yukes 3D Object")] is a 3D model file developed by Yuke's Co. Ltd, best known as the developers of the WWE Smackdown game series.<br />
<br />
== Tools ==<br />
*[https://www.mediafire.com/file/jm6mjnd8dx58wmr/YOBJ_File_Tool_v.1.9.3_Fixed.7z YOBJ File Editor, created by eatrawmeat391]<br />
*[http://sf4mods.blogspot.ca/p/x-rey.html X-Rey by tekken57]<br />
<br />
<br />
== Further Reading ==<br />
*[http://smacktalks.org/forums/topic/60461-yobj-ps2-file-format-details/ YOBJ Specs + Hex Workshop Bookmark File by eri619 & Greg Thordenta (PS2 Only)l]<br />
*[http://forum.xentax.com/viewtopic.php?f=16&t=10762 XeNTaX Forum thread on YOBJ to OBJ Conversion]</div>Kamomehttp://fileformats.archiveteam.org/wiki/RARCRARC2018-01-12T21:14:11Z<p>Kamome: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|arc}}<br />
}}<br />
<br />
RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.<br />
<br />
<br />
== Tools that handle RARC files ==<br />
*[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis contains a "RARC Dump" tool]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by thakis]<br />
* [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/RARCRARC2018-01-12T21:13:24Z<p>Kamome: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|arc}}<br />
}}<br />
<br />
RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.<br />
<br />
<br />
== Tools that handle RARC files ==<br />
*[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis contains a "RARC Dump" tool]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by Thakis]<br />
* [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/RARCRARC2018-01-12T21:13:08Z<p>Kamome: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|arc}}<br />
}}<br />
<br />
RARC is an archive file developed by Nintendo, appearing in many games on the Wii and Gamecube. It is often compressed using the [http://fileformats.archiveteam.org/wiki/Yaz0_(Nintendo) Yaz0] compression format.<br />
<br />
<br />
== Tools that handle RARC files ==<br />
*[http://www.wiibrew.org/wiki/ARCTool ARC Tool by tpw_rules]<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis contain a "RARC Dump" tool]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/Rarc.txt Original documentation and specs written by Thakis]<br />
* [http://wiki.tockdom.com/wiki/RARC_(File_Format) RARC on The Custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/Yaz0Yaz02018-01-12T21:05:40Z<p>Kamome: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Compression<br />
|extensions={{ext|szs}}<br />
}}<br />
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.<br />
<br />
== Tools that handle Yaz0 compressed files ==<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br />
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br />
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/Yaz0Yaz02018-01-12T21:03:12Z<p>Kamome: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Compression<br />
|extensions={{ext|szs}}<br />
}}<br />
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.<br />
<br />
== Tools that handle Yaz0 compressed files ==<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br />
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br />
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/Yaz0Yaz02018-01-12T21:02:43Z<p>Kamome: </p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Compression<br />
|extensions={{ext|szs}}<br />
}}<br />
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. The Legend of Zelda: Majora's Mask, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive file (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.<br />
<br />
== Tools that handle Yaz0 compressed files ==<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br />
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br />
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/Yaz0Yaz02018-01-12T21:01:21Z<p>Kamome: Created page with "{{FormatInfo |formattype=electronic |subcat=Compression |extensions={{ext|szs}} }} '''Yaz0''' is a compression format designed by Nintendo for use in game development. It is f..."</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Compression<br />
|extensions={{ext|szs}}<br />
}}<br />
'''Yaz0''' is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the early 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker Super Mario Sunshine, etc...) and is often used to compress an archive file (like [http://fileformats.archiveteam.org/wiki/RARC_(Nintendo) RARC]) containing model and texture files. It is a form of RLE, or [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding] (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.<br />
<br />
== Tools that handle Yaz0 compressed files ==<br />
*[http://www.amnoid.de/gc/ Szs tools by thakis (Encoder by shevious/daegunlee)]<br />
*[https://szs.wiimm.de/ Wiimms SZS Tools, by Wiimm]<br />
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]<br />
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]<br />
<br />
== Further Reading ==<br />
*[http://www.amnoid.de/gc/yaz0.txt Yaz0 format documentation written by thakis]<br />
*[http://wiki.tockdom.com/wiki/YAZ0_(File_Format) A more in-depth data layout on the custom Mario Kart Wiki]</div>Kamomehttp://fileformats.archiveteam.org/wiki/RARCRARC2018-01-12T20:54:13Z<p>Kamome: Created page with "{{FormatInfo |formattype=electronic |subcat=Archiving |extensions={{ext|arc}} }}"</p>
<hr />
<div>{{FormatInfo<br />
|formattype=electronic<br />
|subcat=Archiving<br />
|extensions={{ext|arc}}<br />
}}</div>Kamome Warning: Cannot modify header information - headers already sent in /usr/local/www/mediawiki/includes/WebResponse.php on line 38
Warning: require(): Unable to allocate memory for pool. in /usr/local/www/mediawiki/includes/AutoLoader.php on line 1007