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		<id>http://fileformats.archiveteam.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Havoc+Crow</id>
		<title>Just Solve the File Format Problem - User contributions [en]</title>
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		<updated>2026-04-04T03:32:05Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Hypermedia</id>
		<title>Hypermedia</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Hypermedia"/>
				<updated>2026-01-27T06:54:22Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* HTML */ +Gwtar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Hypermedia&lt;br /&gt;
|image=Hypermedia.png&lt;br /&gt;
}}&lt;br /&gt;
'''Hypermedia''' formats combine text, graphics, audio, video, and executable code, with the ability to link them to one another.&lt;br /&gt;
&lt;br /&gt;
'''Hypertext''' is a subset of hypermedia, in which the document consists entirely or primarily of text.&lt;br /&gt;
&lt;br /&gt;
== Card-stack hypermedia ==&lt;br /&gt;
(hypermedia with a &amp;quot;stack of cards&amp;quot; metaphor)&lt;br /&gt;
&lt;br /&gt;
* HyperCard&lt;br /&gt;
** [[HyperCard stack]]&lt;br /&gt;
** [[HyperCard IIGS stack]]&lt;br /&gt;
* [[HyperStudio stack]]&lt;br /&gt;
* [[MetaCard stack]]&lt;br /&gt;
* [[SuperCard stack]]&lt;br /&gt;
&lt;br /&gt;
== HTML ==&lt;br /&gt;
(Formats closely related to [[HTML]])&lt;br /&gt;
&lt;br /&gt;
* [[Accelerated Mobile Pages]]&lt;br /&gt;
* [[BBCode]]&lt;br /&gt;
* [[Compressed Markup Language]]&lt;br /&gt;
* [[Gwtar]]&lt;br /&gt;
* [[HTML]] (and XHTML)&lt;br /&gt;
* [[MHTML]]&lt;br /&gt;
* [[OBML (Opera Binary Markup Language)]]&lt;br /&gt;
* [[RASH]]&lt;br /&gt;
* [[Scholarly HTML]]&lt;br /&gt;
* [[Wireless Markup Language]] (WML)&lt;br /&gt;
&lt;br /&gt;
== Wikis ==&lt;br /&gt;
(collaboratively-editable hypertext)&lt;br /&gt;
&lt;br /&gt;
* [[Codidact]] (a question/answer format similar to Stack Overflow/Exchange)&lt;br /&gt;
* [[MediaWiki]] (software used in many wikis including Wikipedia and File Formats Wiki)&lt;br /&gt;
* [[Stack Overflow]] / Stack Exchange (a wiki-like portal for professional information in question/answer format)&lt;br /&gt;
* [[Wiki markup]]&lt;br /&gt;
* [[XWiki]] (wiki written in Java)&lt;br /&gt;
&lt;br /&gt;
== Other hypermedia ==&lt;br /&gt;
&lt;br /&gt;
* [[Gemini]]&lt;br /&gt;
* [[Multimedia Viewer Book]] (MVB)&lt;br /&gt;
* [[Project Xanadu]]&lt;br /&gt;
** [[Enfilade]]&lt;br /&gt;
** [[Tumbler]]&lt;br /&gt;
** [[Xanadoc]]&lt;br /&gt;
* [[Asymetrix Toolbook]]&lt;br /&gt;
* [[Mediator]] (.md8)&lt;br /&gt;
* [[Hyperwriter]] [https://archive.org/details/createyourownmul0000mcco/page/398/mode/2up What is Hyperwriter?]&lt;br /&gt;
&lt;br /&gt;
See also [[Web]] (the most well-known hypermedia platform, though most Web formats separate the elements into different files)&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia: Hypermedia]]&lt;br /&gt;
* [[Wikipedia: Hypertext]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Archiving</id>
		<title>Archiving</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Archiving"/>
				<updated>2026-01-27T06:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Compression + archiving */ +Gwtar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Archiving&lt;br /&gt;
|image=Magazine-files.jpg&lt;br /&gt;
}}&lt;br /&gt;
(Lossless, for generic data + file archives)&lt;br /&gt;
&lt;br /&gt;
== Archiving only ==&lt;br /&gt;
(many files =&amp;gt; 1 file, no compression attempted)&lt;br /&gt;
&lt;br /&gt;
* [[AR]] file format (.a, .lib) -- Unix Archiver (ar) format as used by various compilers/linkers&lt;br /&gt;
* [[ARC (Internet Archive)]] (.arc)&lt;br /&gt;
* [[BagIt]]&lt;br /&gt;
** [[Mailbag]]&lt;br /&gt;
* [[BAR (Age of Mythology)]]&lt;br /&gt;
* [[bar]] (SunOS 4)&lt;br /&gt;
* [[CAR (CarComp)]]&lt;br /&gt;
* [[cpio]] (.cpio)&lt;br /&gt;
* [[DPK]]&lt;br /&gt;
* [[FAR (The Sims)]] (.far)&lt;br /&gt;
* [[Flash (Micro TECH Systems)]] (.flh)&lt;br /&gt;
* [[GRP (Build Engine Group Archive)]] (.grp)&lt;br /&gt;
* [[Hamster archive]]&lt;br /&gt;
* [[HMM Packfile]]&lt;br /&gt;
* [[HRX]]&lt;br /&gt;
* [[LBR]] (.lbr)&lt;br /&gt;
* [[LBR (Commodore)]] (.lbr)&lt;br /&gt;
* [[Lynx archive]] (Commodore) (.lnx)&lt;br /&gt;
* [[Mozilla Archive]] (.mar)&lt;br /&gt;
* [[Packaged Activity]] (.apk)&lt;br /&gt;
* [[PACKFILE (Brad Smith)]]&lt;br /&gt;
* [[pax]]&lt;br /&gt;
* [[QFC]]&lt;br /&gt;
* [[Quake PAK]]&lt;br /&gt;
* [[SAVF]]&lt;br /&gt;
* [[SeqBox]] (.sbx)&lt;br /&gt;
* [[siva]] (.siva)&lt;br /&gt;
* [[Tape Archive]] (.tar)&lt;br /&gt;
* [[TPAC (Tim Gordon)]]&lt;br /&gt;
* [[VIV]] (.viv, .big; used in Electronic Arts games)&lt;br /&gt;
* [[Webarchive (Safari)]]&lt;br /&gt;
* [[XMIT]]&lt;br /&gt;
&lt;br /&gt;
=== Text-based ===&lt;br /&gt;
* [[HRA]]&lt;br /&gt;
* [[HRX]]&lt;br /&gt;
&lt;br /&gt;
== Compression + archiving ==&lt;br /&gt;
(Multiple files =&amp;gt; 1 file, makes it smaller. See [[Compression]] for formats that compress single files/streams, and [[Disk Image Formats]] for formats that capture the low-level structure of a disk)&lt;br /&gt;
&lt;br /&gt;
* [[4Q]] (.4q)&lt;br /&gt;
* [[777]]&lt;br /&gt;
* [[7z]] (.7z)&lt;br /&gt;
* [[ACB (compressed archive)|ACB]]&lt;br /&gt;
* [[ACE]] (.ace)&lt;br /&gt;
* [[afio]]&lt;br /&gt;
* [[Ai Archiver]] (.ai)&lt;br /&gt;
* [[AIN]] (.ain)&lt;br /&gt;
* [[AKT]]&lt;br /&gt;
* [[ALZ]] (.alz) (ALZip)&lt;br /&gt;
* [[AMG (compressed archive)|AMG]] (AMGC)&lt;br /&gt;
* [[ar (Haruhiko Okumura)]]&lt;br /&gt;
* [[Apple Archive]] (.aar)[https://developer.apple.com/documentation/applearchive]&lt;br /&gt;
* [[Apple Encrypted Archive]] (.aea)[https://developer.apple.com/documentation/applearchive#3761312]&lt;br /&gt;
* [[AR7]]&lt;br /&gt;
* [[ARC (compression format)|ARC]] (PC/MS-DOS) (.arc)&lt;br /&gt;
* [[ARC (Commodore)]] (.arc)&lt;br /&gt;
* [[ARC (FreeArc)]] (.arc)&lt;br /&gt;
* [[ARC (Internet Archive)]] (gzipped form: .arc.gz)&lt;br /&gt;
* [[ArcFS]] (RISC OS) (.arc)&lt;br /&gt;
* [[ArcMac]]&lt;br /&gt;
* [[ARG]]&lt;br /&gt;
* [[ARHANGEL]]&lt;br /&gt;
* [[ARI (compressed archive)|ARI]]&lt;br /&gt;
* [[ARJ]]&lt;br /&gt;
* [[ARJZ]]&lt;br /&gt;
* [[ARQ]]&lt;br /&gt;
* [[ARX]]&lt;br /&gt;
* [[ASD Archiver]]&lt;br /&gt;
* [[Astrotite]] (.afa)&lt;br /&gt;
* [[B1]]&lt;br /&gt;
* [[B6Z]] (.b6z)&lt;br /&gt;
* [[BGA Archive]] (.bza, .gza)&lt;br /&gt;
* [[BIX]]&lt;br /&gt;
* [[BlakHole]] (.bh)&lt;br /&gt;
* [[BLINK]] (.bli)&lt;br /&gt;
* [[BOA Constrictor Archiver]]&lt;br /&gt;
* [[BRU]] - (RSX-11M backup)&lt;br /&gt;
* [[BSArc and BSA]]&lt;br /&gt;
* [[BTSPK]]&lt;br /&gt;
* [[Cabinet]] (.cab)&lt;br /&gt;
* [[CAR (SAP)|CAR]] (a SAP archive format; also see [[SAR]])&lt;br /&gt;
* [[CAR (MylesHi!)]]&lt;br /&gt;
* [[CAZIPXP]] (.caz)&lt;br /&gt;
* [[CFL]] (Compressed file library) (.cfl)&lt;br /&gt;
* [[ChArc]] (.chz)&lt;br /&gt;
* [[ChiefLZ]] (LZA)&lt;br /&gt;
* [[CMZ (archive format)|CMZ]]&lt;br /&gt;
* [[CODEC (Telvox)]]&lt;br /&gt;
* [[Compact File Set]] (.cfs)&lt;br /&gt;
* [[Compact Pro]] (.cpt)&lt;br /&gt;
* [[Compressia]] (.car)&lt;br /&gt;
* [[The Compressor (John Lauro)|Compressor, The (John Lauro)]]&lt;br /&gt;
* [[CP Shrink]] (.cpz)&lt;br /&gt;
* [[CRUSH]]&lt;br /&gt;
* [[Disk Archiver]] (.dar)&lt;br /&gt;
* [[DGCA]] (.dgc)&lt;br /&gt;
* [[Diamond]]&lt;br /&gt;
* [[Doom WAD]] (.wad)&lt;br /&gt;
* [[DRY]]&lt;br /&gt;
* [[DWC]] (.dwc)&lt;br /&gt;
* [[Dzip]] (.dz)&lt;br /&gt;
* [[Eazel]] (.eaz)&lt;br /&gt;
* [[EGG (ALZip)]] (.egg)&lt;br /&gt;
* [[ELI 5750]]&lt;br /&gt;
* [[ERI (compressed archive)|ERI]]&lt;br /&gt;
* [[ESP (compressed archive)|ESP]]&lt;br /&gt;
* [[Fold (J. Turin)]]&lt;br /&gt;
* [[FOXSQZ]]&lt;br /&gt;
* [[Freeze!]]&lt;br /&gt;
* [[GCA]] (.gca)&lt;br /&gt;
* [[Genus Graphics Library]]&lt;br /&gt;
* [[GFSA]] (.fa)&lt;br /&gt;
* [[Greenleaf ArchiveLib]]&lt;br /&gt;
* [[Gwtar]] (.gwtar.html)&lt;br /&gt;
* [[HA]] (.ha)&lt;br /&gt;
* [[HAP]]&lt;br /&gt;
* [[HIT (compressed archive)|HIT]]&lt;br /&gt;
* [[HKI]] (WinHKI) (.hki)&lt;br /&gt;
* [[HPACK (compressed archive)|HPACK]] (.hpk)&lt;br /&gt;
* [[HUF (CP/M)]]&lt;br /&gt;
* [[Hyper archive]] (.hyp)&lt;br /&gt;
* [[ICE (ICEOWS)]] (.ice)&lt;br /&gt;
* [[IMP]] (.imp)&lt;br /&gt;
* [[JAR (ARJ Software)]] (.j)&lt;br /&gt;
* [[JARCS]] (.jar)&lt;br /&gt;
* [[JRchive]] (.jrc)&lt;br /&gt;
* [[KGB Archiver]] (.kgb)&lt;br /&gt;
* [[Konqueror web archive]] (.war)&lt;br /&gt;
* [[LArc]] (.lzs)&lt;br /&gt;
* [[LHA]] (.lzh, .lha)&lt;br /&gt;
* [[LHARK]]&lt;br /&gt;
* [[LHice]]&lt;br /&gt;
* [[LIMIT]] (.lim)&lt;br /&gt;
* [[LZX]] (.lzx)&lt;br /&gt;
* [[MAFF]] (Mozilla web archive; uses ZIP for compression)&lt;br /&gt;
* [[MAr (Melting-Pot)]]&lt;br /&gt;
* [[MDCD]] (.md)&lt;br /&gt;
* [[Micrognosis Compression Archiver]] (MAR)&lt;br /&gt;
* [[MPC (Marco Czudej)]] (.mp3)&lt;br /&gt;
* [[MSXiE]] (.xie)&lt;br /&gt;
* [[MZP]]&lt;br /&gt;
* [[NaShrinK]] (.nsk)&lt;br /&gt;
* [[Now Compress]]&lt;br /&gt;
* [[NuFX]] / ShrinkIt (.shk)&lt;br /&gt;
* [[OOP]]&lt;br /&gt;
* [[oPAQue]]&lt;br /&gt;
* [[PA (PowerArchiver)]]&lt;br /&gt;
* [[packARC]] (.pja)&lt;br /&gt;
* [[Packdir]] (RISC OS)&lt;br /&gt;
* [[PACKER (ImagiSOFT)‎]] (The Finishing Touch)&lt;br /&gt;
* [[PackIt]] (.pit)&lt;br /&gt;
* [[PAK]] (.pak) - various formats&lt;br /&gt;
* [[PAK (ARC extension)]]&lt;br /&gt;
* [[PAKLEO]]&lt;br /&gt;
* [[PAQ]] (.pa6, .pa7, .pa8, others)&lt;br /&gt;
* [[PAQJ]] (.qar)&lt;br /&gt;
* [[PC-Shrink]] (.shr)&lt;br /&gt;
* [[PCX Library]] (.pcl)&lt;br /&gt;
* [[PEA]] (PeaZIP) (.pea) &lt;br /&gt;
* [[PerfectCompress]] (.uca)&lt;br /&gt;
* [[PIM]] (.pim)&lt;br /&gt;
* [[PKARC/PKPAK]]&lt;br /&gt;
* [[PLA]] (ARCHICAD Archive) (.pla)&lt;br /&gt;
* [[PMA]] (.pma)&lt;br /&gt;
* [[PPMd]]&lt;br /&gt;
* [[Pretty Simple Archiver]] (.psa)&lt;br /&gt;
* [[PUT]] (MicroFox) (.put)&lt;br /&gt;
* [[Quadruple D Archiver]] (.qda)&lt;br /&gt;
* [[Quantum compressed archive]] (.q)&lt;br /&gt;
* [[QuARK]] (.ark)&lt;br /&gt;
* [[RAR]] (.rar)&lt;br /&gt;
* [[RARC (Nintendo)]]&lt;br /&gt;
* [[RAX (compressed archive)|RAX]]&lt;br /&gt;
* [[RK]] (WinRK)&lt;br /&gt;
* [[RKIVE]] (.rkv)&lt;br /&gt;
* [[S7z]] (.s7z)&lt;br /&gt;
* [[SAR]] (a SAP archive format; also see [[CAR (SAP)|CAR]])&lt;br /&gt;
* [[SAR (Streamline Design)]]&lt;br /&gt;
* [[SARJ]] (.srj)&lt;br /&gt;
* [[SBX (SpinnerBaker Software)]] (.sb)&lt;br /&gt;
* [[Scifer]] (.sen, .ba, .xml)&lt;br /&gt;
* [[SKY (compressed archive)|SKY]]&lt;br /&gt;
* [[Slim!]]&lt;br /&gt;
* [[SOF (Spectrum Software)]] (RESOF)&lt;br /&gt;
* [[Softlib]] (Softdisk Publishing) (.slb)&lt;br /&gt;
* [[Spark]] (.spk)&lt;br /&gt;
* [[SQLite Archive]] (SQLAR)&lt;br /&gt;
* [[Squash ARH|Squash]] (.arh)&lt;br /&gt;
* [[Squeeze It]] (.sqz)&lt;br /&gt;
* [[SQWEZ]] 2.x (.sqz)&lt;br /&gt;
* [[SQX]] (.sqx)&lt;br /&gt;
* [[StuffIt]] (.sit)&lt;br /&gt;
* [[StuffIt X]] (.sitx)&lt;br /&gt;
* [[SuperPack]] (.spa)&lt;br /&gt;
* [[TBAFS]] (RISC OS)&lt;br /&gt;
* [[Tome]]&lt;br /&gt;
* [[TPK (compressed archive)|TPK]]&lt;br /&gt;
* [[TSComp]]&lt;br /&gt;
* [[UFA]]&lt;br /&gt;
* [[UHARC]] (.uha) &lt;br /&gt;
* [[UltraCompressor II]] (.uc, .uc0, .uc2, .ucn, .ur2, .ue2)&lt;br /&gt;
* [[VEM]] (Sony Virtual Expander)&lt;br /&gt;
* [[WARC]] (.warc, .warc.gz)&lt;br /&gt;
** [[WACZ]] (packaged warc)&lt;br /&gt;
* [[X (X1)]] (.x)&lt;br /&gt;
* [[xar (Extensible Archive)]] (.xar)&lt;br /&gt;
* [[Xidie archive]] (.zxc)&lt;br /&gt;
* [[XP3]] (.xp3) - used in [[KiriKiri Adventure Game System]]&lt;br /&gt;
* [[xpa32]] (.xpa)&lt;br /&gt;
* [[XPACK archive]] (.xpa)&lt;br /&gt;
* [[YAC]] (.yc)&lt;br /&gt;
* [[Yamazaki zipper archive]] (.yz1) - used in DeepFreezer&lt;br /&gt;
* [[ZAR (Zip-Archiv)]]&lt;br /&gt;
* [[Zet]]&lt;br /&gt;
* [[ZIP]] (.zip)&lt;br /&gt;
* [[Zipx]] (.zipx)&lt;br /&gt;
* [[Zoo]] (.zoo)&lt;br /&gt;
* [[ZPack (LeadRDRK)]]&lt;br /&gt;
* ZPack [Lite] (.zpk) - See [[Z/Install]]&lt;br /&gt;
* [[ZPAQ]]&lt;br /&gt;
* [[Zzip]] (.zz)&lt;br /&gt;
&lt;br /&gt;
== Diff files ==&lt;br /&gt;
(containing only the parts of a file that have changed, so they can be applied to an existing file to update it; used for update distribution and incremental backups)&lt;br /&gt;
&lt;br /&gt;
* [[ACB (compressed archive)|ACB]]&lt;br /&gt;
* [[binpatch (Jaap Korthals Altes)]]&lt;br /&gt;
* [[BinPatch (Kay Hayen)]]&lt;br /&gt;
* [[bsdiff]]&lt;br /&gt;
* [[Courgette]]&lt;br /&gt;
* [[diff]]&lt;br /&gt;
* [[dirpatch]]&lt;br /&gt;
* [[FidoNet nodediff]]&lt;br /&gt;
* [[FXPF]]&lt;br /&gt;
* [[GDIFF]]&lt;br /&gt;
* [[IPS (binary patch format)]]&lt;br /&gt;
* [[JSON Patch]]&lt;br /&gt;
* [[LDArc and LDIFF]] (.lzd)&lt;br /&gt;
* [[rename helper]]&lt;br /&gt;
* [[RTPatch]]&lt;br /&gt;
* [[SmartVersion]] (.svf)&lt;br /&gt;
* [[Unified diff]]&lt;br /&gt;
* [[UPS (binary patch format)]]&lt;br /&gt;
* [[VCDIFF]]&lt;br /&gt;
&lt;br /&gt;
See also [[Wikipedia:Data differencing]].&lt;br /&gt;
&lt;br /&gt;
== Versioning files ==&lt;br /&gt;
(contains multiple versions of files, often just saving the differences to save space)&lt;br /&gt;
&lt;br /&gt;
(often a filesystem-level capability, such as ZFS and Btrfs snapshots and Windows Shadow Copy)&lt;br /&gt;
&lt;br /&gt;
* [[Autodesk Vault]]&lt;br /&gt;
* [[SmartVersion]] (.svf)&lt;br /&gt;
&lt;br /&gt;
See also [[Development#Revision_control_systems_.2F_code_repositories|Revision control systems / code repositories]]&lt;br /&gt;
&lt;br /&gt;
== Encrypted or cryptographically signed archives ==&lt;br /&gt;
* [[DataSAFE]] (.saf, .lbx)&lt;br /&gt;
* [[SDN (SDN Project)]]&lt;br /&gt;
* [[XIP]]&lt;br /&gt;
* [[ZED]]&lt;br /&gt;
&lt;br /&gt;
== File splitting ==&lt;br /&gt;
(1 file =&amp;gt; multiple files. Most file splitting utilities just produce raw file fragments, and don't have a native file format. But some use a container format, and some create a separate &amp;quot;control&amp;quot; file for metadata.)&lt;br /&gt;
&lt;br /&gt;
* [[AS/ZC (Zip Chunker)]]&lt;br /&gt;
* [[AUTOCHOP]]&lt;br /&gt;
* [[LambChop]]&lt;br /&gt;
* [[SLICE (Ziff Communications)]]&lt;br /&gt;
* [[SPLIT (M. Dingacci)]]&lt;br /&gt;
&lt;br /&gt;
Also, the two sorts of [[Horcrux]], [[Horcrux (jesseduffield)]] and [[Horcrux (kndyry)]], are split-and-encrypted files.&lt;br /&gt;
&lt;br /&gt;
== Filesystem backup and restoration ==&lt;br /&gt;
Formats designed for backing up disks, usually specifically targeted at particular [[filesystem]]s (but backing it up in the form of file structures, not raw sector images like [[Disk Image Formats]]).&lt;br /&gt;
* [[BACKUP (MS-DOS)]]&lt;br /&gt;
* [[Partimage]] &lt;br /&gt;
* [[ufsdump]]&lt;br /&gt;
* [[Unix dump]]&lt;br /&gt;
* [[Windows Imaging Format]] (.wim, .swm)&lt;br /&gt;
&lt;br /&gt;
See also [[Backup]].&lt;br /&gt;
&lt;br /&gt;
== Fake archiving ==&lt;br /&gt;
Beware of these; they purport to be archivers but aren't really; you might lose any data you entrust to them. Could be somebody's idea of humor or malware.&lt;br /&gt;
* [[OWS (fake compressed archive)]]&lt;br /&gt;
* [[WIC (fake compressed archive)]]&lt;br /&gt;
&lt;br /&gt;
== Institutional archiving ==&lt;br /&gt;
* [[ARK]] (identifier for archived documents)&lt;br /&gt;
* [[Archive eXchange Format]] (.axf)&lt;br /&gt;
* [[OAIS]] (Open Archival Information System, an organization that does archiving)&lt;br /&gt;
* [[Planets Core Registry]]&lt;br /&gt;
* [[PRONOM]]&lt;br /&gt;
** [[PUID]]&lt;br /&gt;
* [[SIRF]] (Self-Contained Information Retention Format)&lt;br /&gt;
* [[Submission Information Package]]&lt;br /&gt;
* [[UPF]] (Universal Preservation Format)&lt;br /&gt;
&lt;br /&gt;
== Metadata formats ==&lt;br /&gt;
* [[Archive Team hostname file]]&lt;br /&gt;
* [[CDX]] (associated with web archives)&lt;br /&gt;
* [[DFDL]] (Data Format Description Language) - a file format for describing file formats&lt;br /&gt;
* [[FilmConservationMetadata]]&lt;br /&gt;
* [[Internet Archive metadata]]&lt;br /&gt;
* [[mtree]]&lt;br /&gt;
* [[Portland Common Data Model]]&lt;br /&gt;
* [[TOSEC Naming Convention]]&lt;br /&gt;
* [[Web Archive Metadata File]] (metadata for [[WARC]])&lt;br /&gt;
&lt;br /&gt;
(see also [[Metadata]], [[Bibliographic data]])&lt;br /&gt;
&lt;br /&gt;
== Program/App/Applet/Installer specialized archive formats ==&lt;br /&gt;
* [[Adobe Air]]&lt;br /&gt;
* [[APK]] (Android app)&lt;br /&gt;
** [[XAPK]]&lt;br /&gt;
*** [[OBB]]&lt;br /&gt;
* [[Bundle file (Linux)]]&lt;br /&gt;
* [[Bundle file (OS X)]]&lt;br /&gt;
* [[Cabal]]&lt;br /&gt;
* [[Cakewalk Bundle (BUN)]]&lt;br /&gt;
* [[Cakewalk Bundle (CWB)]]&lt;br /&gt;
* [[Cross-Platform Installer Module]]&lt;br /&gt;
* [[deb]] (Debian package)&lt;br /&gt;
* [[EA archive]]&lt;br /&gt;
* [[Eschalon Setup archive]] (.arv)&lt;br /&gt;
* [[FIZ]]&lt;br /&gt;
* [[Garc archive]] (.gar)&lt;br /&gt;
* [[IPS archive|Image Packaging System (IPS) archive]] (.p5p)&lt;br /&gt;
* [[IPS manifest|Image Packaging System (IPS) manifest]] (.p5m)&lt;br /&gt;
* [[Inno Setup self-extracting archive]]&lt;br /&gt;
* [[Installer VISE]]&lt;br /&gt;
* [[InstallShield]]&lt;br /&gt;
** [[InstallShield archive (IBT)]]&lt;br /&gt;
** [[InstallShield CAB]]&lt;br /&gt;
** [[InstallShield installer archive]]&lt;br /&gt;
** [[InstallShield PKG]]&lt;br /&gt;
** [[InstallShield Self-Extracting EXE]]&lt;br /&gt;
** [[InstallShield Z]]&lt;br /&gt;
* [[IPA]] (.ipa) =&amp;gt; iOS app in archived form; actually in zip format&lt;br /&gt;
* [[IPSW]] (.ipsw) Apple OS restore format [https://en.wikipedia.org/wiki/IPSW 1]&lt;br /&gt;
* [[IRIX software distribution format]] (.idb, etc.)&lt;br /&gt;
* [[Jar]] (.j, .jar) (Java) =&amp;gt; this is just a renamed zip file with some mandatory files&lt;br /&gt;
* [[Lead Technologies archive]]&lt;br /&gt;
* [[LIF (Knowledge Dynamics)]]&lt;br /&gt;
* [[MDA (Micrografx)]]&lt;br /&gt;
* [[Meta-Package File]] (.mpkg) (Mac OS X)&lt;br /&gt;
* [[Microsoft Update Standalone Package]]&lt;br /&gt;
* [[MRNZ]]&lt;br /&gt;
* [[NSIS]] (Nullsoft Scriptable Install System)&lt;br /&gt;
* [[Olive]] (executable virtual-machine archive of software)&lt;br /&gt;
* [[OS/2 PACK archive]]&lt;br /&gt;
* [[OS/2 PACK2 archive]] (FTCOMP)&lt;br /&gt;
* [[Packaged Activity]] (Microsoft Train Simulator)&lt;br /&gt;
* [[Package File (OS X)]] (.pkg)&lt;br /&gt;
* [[PackageForTheWeb]]&lt;br /&gt;
* [[PC-Install]] (20/20 Software) - See also [[PC-Shrink]].&lt;br /&gt;
* [[QIP (Quarterdeck)]]&lt;br /&gt;
* [[RED (Knowledge Dynamics)]]&lt;br /&gt;
* [[RPM]] (formerly known as RedHat Package Manager, nowadays RPM Package Manager)&amp;lt;ref&amp;gt;[[wikipedia:RPM_Package_Manager|RPM Package Manager - Wikipedia]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Setup Factory]] (Indigo Rose Software)&lt;br /&gt;
* [[SIS]] (Symbian)&lt;br /&gt;
* [[Snap]]&lt;br /&gt;
* Sweet Home 3D&lt;br /&gt;
** [[Sweet Home 3D Furniture Library]]&lt;br /&gt;
** [[Sweet Home 3D Plug-in]]&lt;br /&gt;
** [[Sweet Home 3D Texture Library]]&lt;br /&gt;
* [[SWG]] (SWAG)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
* [[WAD (Wii)]]&lt;br /&gt;
* [[Windows Installer]] (.msi, .msp)&lt;br /&gt;
* [[Wise installer package]]&lt;br /&gt;
* [[XAR (Executable Archive)]]&lt;br /&gt;
* [[XP3]] (KiriKiri Adventure Game System)&lt;br /&gt;
* [[Z/Install]]&lt;br /&gt;
* [[ZSoft ZPK2]]&lt;br /&gt;
* [[Zune HD Application File]] (.zcp)&lt;br /&gt;
&lt;br /&gt;
== Self-extracting archives ==&lt;br /&gt;
(in addition, some of the other archivers are able to produce executable files for some platform which include the archived data and a program to extract them, and generally have the file extension normal for executables, such as .exe for DOS/Windows. In many cases, if you rename the extension to the appropriate one for the archive type involved, e.g., '''.zip''', the file will open in the appropriate archiver, which is handy for extracting them on systems not compatible with the original executable.)&lt;br /&gt;
* [[ARS]]&lt;br /&gt;
* [[COMPACK]] / BUILDSFX&lt;br /&gt;
* [[LHA/LHarc self-extracting archive]]&lt;br /&gt;
* [[makeself]] [https://github.com/megastep/makeself]&lt;br /&gt;
* [[NETSEND]]&lt;br /&gt;
* [[PMsfx]]&lt;br /&gt;
* [[SCRNCH]] (in &amp;quot;write mode&amp;quot;)&lt;br /&gt;
* [[SDA]] (Self Dissolving Archive)&lt;br /&gt;
* [[SEA (StuffIt)]] (StuffIt Self-Extracting Archive)&lt;br /&gt;
* [[Self-extracting ZIP]]&lt;br /&gt;
* [[SFX]] (Self-Extracting Archive)&lt;br /&gt;
* [[shar]] (Shell Archive, in Unix-like systems)&lt;br /&gt;
* [[SQWEZ]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Refer to [[Compression and archiving software]].&lt;br /&gt;
&lt;br /&gt;
== Transfer formats ==&lt;br /&gt;
(encapsulate a system-specific file structure to make it compatible with foreign systems, file transfer protocols, etc.)&lt;br /&gt;
* [[AppleDouble]]&lt;br /&gt;
* [[AppleSingle]]&lt;br /&gt;
* [[Bento]] (1990s Apple cross-platform compound content format)&lt;br /&gt;
* [[Binary II]] (.bny) (for Apple II series) (often [[squeeze]]d as .bqy)&lt;br /&gt;
* [[BinHex]] (.hqx)&lt;br /&gt;
* [[GEOS Convert]] (.cvt)&lt;br /&gt;
* [[MacBinary]]&lt;br /&gt;
* [[MAR Utility]]&lt;br /&gt;
* [[oric-dsk-manager exported file]]&lt;br /&gt;
* [[TI variable file]]&lt;br /&gt;
&lt;br /&gt;
For low-level transfer encodings, see [[Transfer Encodings]].&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
* [[Cache Directory Tagging Standard]]&lt;br /&gt;
* [[Content Addressable Archive]] (CAR)&lt;br /&gt;
* [[SMART Notebook]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Compression]]&lt;br /&gt;
* [[Disk Image Formats]]&lt;br /&gt;
* [[Executable envelopes#Executable libraries]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.coredumps.de/doc/dump/zwicky/testdump.doc.html Torture-testing Backup and Archive Programs: Things You Ought to Know But Probably Would Rather Not]&lt;br /&gt;
* [http://www.ietf.org/mail-archive/web/apps-discuss/current/msg13094.html Discussion of proposed top-level MIME type for 'archive']&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/02/what-do-you-mean-by-archive-genres-of-usage-for-digital-preservers/ What Do you Mean by Archive? Genres of Usage for Digital Preservers]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Gwtar</id>
		<title>Gwtar</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Gwtar"/>
				<updated>2026-01-27T06:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Archiving |subcat2=Hypermedia |extensions={{ext|gwtar.html}} |mimetypes={{mimetype|text/html}}, {{mimetype|x-gwtar}} |released=2026...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|subcat2=Hypermedia&lt;br /&gt;
|extensions={{ext|gwtar.html}}&lt;br /&gt;
|mimetypes={{mimetype|text/html}}, {{mimetype|x-gwtar}}&lt;br /&gt;
|released=2026&lt;br /&gt;
}}&lt;br /&gt;
'''Gwtar''' (pronounced like &amp;quot;guitar&amp;quot;) is a format for storing a full webpage in a single HTML file, developed in 2026 by Gwern Branwen and Said Achmiz.&lt;br /&gt;
&lt;br /&gt;
The format was developed as a convenient solution for archiving webpages, which would satisfy three criteria:&lt;br /&gt;
* the full contents of the webpage, including images, scripts, etc. must be stored locally;&lt;br /&gt;
* the webpage and all its assets must be stored as a single file;&lt;br /&gt;
* users can browse the archived webpage without having to first download the entire file (parts of the file with webpage assets are downloaded as needed).&lt;br /&gt;
&lt;br /&gt;
A Gwtar file consists of three parts:&lt;br /&gt;
* the header - a combination of [[HTML]], [[JavaScript]], and [[JSON]], which contains the actual HTML markup, as well as scripts which handle piece-by-piece download of the rest of the file; &lt;br /&gt;
* all of the webpage resources, stored in [[Tape Archive|tarball]] format;&lt;br /&gt;
* any other arbitary data (e.g. metadata, [[Security#Electronic signatures|electronic signature]]s, [[Error detection and correction|error correction]] codes). &lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
&lt;br /&gt;
* [https://gwern.net/gwtar Gwtar: a static efficient single-file HTML format], from gwern.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Web]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Tarball</id>
		<title>Tarball</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Tarball"/>
				<updated>2026-01-27T06:49:49Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: common synonym&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tape Archive]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Mah_Jongg_-V-G-A-_tile_set</id>
		<title>Mah Jongg -V-G-A- tile set</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Mah_Jongg_-V-G-A-_tile_set"/>
				<updated>2025-10-28T18:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Further reading */ added MobyGames external link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|tis}}, {{ext|til}}, {{ext|icn}}, {{ext|cfg}}&lt;br /&gt;
|released=≤1989 (TIL/ICN), 1989 (TIS)&lt;br /&gt;
}}&lt;br /&gt;
This article describes the tile set graphics formats associated with '''Mah Jongg VGA''' (stylized as '''Mah Jongg -V-G-A-''', and sometimes abbreviated '''MJVGA'''), a ''Mahjong solitaire'' game for DOS by Ron Balewski. (Note that there are several different accepted spellings of ''Mahjong''.)&lt;br /&gt;
&lt;br /&gt;
A tile set may consist of a single '''.TIS''' file (supported by v2.1+), or it may be broken down into 44 '''.TIL''' files (named V00.TIL to V43.TIL) and one PAL.CFG file.&lt;br /&gt;
&lt;br /&gt;
Early versions of the game use extension '''.ICN''' for the TIL files. It is the same format.&lt;br /&gt;
&lt;br /&gt;
TIS format is also supported by '''Mah Jongg for Windows''' (sometimes abbreviated '''MJ/Windows''' or '''MJWIN'''), by the same author.&lt;br /&gt;
&lt;br /&gt;
Compare to [[Mah Jongg (Nels Anderson) tile set]].&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
TIL files seem to always start with the same 6 bytes: {{magic|a6 05 2b 00 3b 00}}. They are exactly 1448 bytes in size.&lt;br /&gt;
&lt;br /&gt;
A TIS file consists of a 96-byte header, followed by a sequence of 44 embedded TIL files, followed by a variable-sized palette. So, bytes {{magic|a6 05 2b 00 3b 00}} appears at offset 96. Given the structure of the palette, the total file size should be from 63920 to 63968 bytes.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Utilities often included with the software:&lt;br /&gt;
* The Draftsman, a tile set editor&lt;br /&gt;
* VIEWSET.EXE, a pattern set viewer&lt;br /&gt;
* UNPAKTIL.COM/PAKTIL.COM, utilities to convert from TIS to TIL and vice versa&lt;br /&gt;
&lt;br /&gt;
Official software:&lt;br /&gt;
* Mah Jongg -V-G-A-&lt;br /&gt;
** {{CdTextfiles|ccbgames1994/mahjongg/mjvga.zip|v1.1}}&lt;br /&gt;
** {{CdTextfiles|ccbgames1994/mahjongg/mjvga20.zip|v2.0}}&lt;br /&gt;
** {{CdTextfiles|ccbgames1994/mahjongg/mahvga21.zip|v2.1}}&lt;br /&gt;
** {{CdTextfiles|ccbgames1994/mahjongg/mjvga22.zip|v2.2}}&lt;br /&gt;
** {{CdTextfiles|ccbgames1994/mahjongg/mjvga31.zip|v3.1}}&lt;br /&gt;
* {{CdTextfiles|swheaven2/windows/mjvgawin.zip|Mah Jongg for Windows, v1.0}} (for Windows 3.x)&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
* [[Wikipedia: Mahjong solitaire]]&lt;br /&gt;
* [https://www.mobygames.com/game/70874/mah-jongg-v-g-a-/ Mah Jongg -V-G-A-] at MobyGames&lt;br /&gt;
&lt;br /&gt;
[[Category:Game data files]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Attorney_Online</id>
		<title>Attorney Online</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Attorney_Online"/>
				<updated>2025-10-18T11:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Log and demo format */ small clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=E-Mail, newsgroups, and forums&lt;br /&gt;
|extensions={{ext|log}}, {{ext|demo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Attorney Online''' (also known as '''AO''' or '''Ace Attorney Online''') is an open-source chatroom program, designed for online roleplays in a [[wikipedia:visual novel|visual novel]]-like format inspired by the ''[[Wikipedia:Ace Attorney|Ace Attorney]]'' game franchise. In visual novel style, each participant takes on a specific character and can select predefined poses to accompany their dialogue, displayed over a static background.&lt;br /&gt;
&lt;br /&gt;
== Network packet format ==&lt;br /&gt;
AO operates on a client–server model, with a single server exchanging network packets with connected clients (players’ computers). Each packet corresponds to an in-game event, such as a music change, an in-character (IC) line of dialogue, or an out-of-character (OOC) system message.&lt;br /&gt;
&lt;br /&gt;
The network packets are documented here:&lt;br /&gt;
* https://github.com/AttorneyOnline/docs/blob/master/docs/Archive/Network%20Protocol.md&lt;br /&gt;
&lt;br /&gt;
== Log and demo format ==&lt;br /&gt;
&lt;br /&gt;
By default, during a play session Attorney Online records both bare-bones textual log files and complete demo files. These files are created in the /logs/ subfolder, with the extensions &amp;lt;code&amp;gt;.log&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.demo&amp;lt;/code&amp;gt; respectively.&lt;br /&gt;
&lt;br /&gt;
A log is a plain-text dump of all the IC and OOC messages seen by the client, with timestamps.&lt;br /&gt;
&lt;br /&gt;
Example excerpt from a .log file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Sat Aug 2 05:35:35 2025 GMT] Gumshoe: Howdy all&lt;br /&gt;
[Sat Aug 2 05:35:45 2025 GMT] Gumshoe: Here are three dollar signs: $$$&lt;br /&gt;
[Sat Aug 2 05:36:22 2025 GMT] Gumshoe: I am angry now.&lt;br /&gt;
[Sat Aug 2 05:36:36 2025 GMT] Gumshoe: This is my angry face.&lt;br /&gt;
[Sat Aug 2 05:36:53 2025 GMT] Gumshoe has played a song: Ace Attorney/Trial/[AJ] Trial.opus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A .demo file is a plain-text dump of all the network packets received by the client, interspersed with &amp;quot;wait&amp;quot; commands to record the time (in miliseconds) between each packet. Therefore, a demo file records the session (as seen from a single player's point of view) to its smallest detail. Demos can be played back in the client to obtain a near-perfect recreation of the RP session.&lt;br /&gt;
&lt;br /&gt;
Example excerpt from a .demo file (same session as the .log file excerpted above):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MS#1#-#Gumshoe#normal#Howdy all#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#0#||#-1###0#0##%&lt;br /&gt;
wait#10359#%&lt;br /&gt;
MS#1#-#Gumshoe#normal#Here are three dollar signs: &amp;lt;dollar&amp;gt;&amp;lt;dollar&amp;gt;&amp;lt;dollar&amp;gt;#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#0#||#-1###0#0##%&lt;br /&gt;
wait#37404#%&lt;br /&gt;
MS#1#-#Gumshoe#mad#I am angry now.#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#0#||#-1###0#0##%&lt;br /&gt;
wait#13625#%&lt;br /&gt;
MS#1#-#Gumshoe#mad#This is my angry face.#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#0#||#-1###0#0##%&lt;br /&gt;
wait#16923#%&lt;br /&gt;
MC#Ace Attorney/Trial/[AJ] Trial.opus#8##1#0#2#%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In pre-2.9.1 versions of the official Attorney Online client, the demo files are generated incorrectly: the &amp;quot;wait&amp;quot; packet is incorrectly placed ''after'' the message it's meant to delay. This was [https://github.com/AttorneyOnline/AO2-Client/pull/496 fixed in v2.9.1]. Newer Attorney Online versions detect these malformed demo files and offer to fix them before playback.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://aceattorneyonline.com Attorney Online official website]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigwin_piece_template</id>
		<title>Jigwin piece template</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigwin_piece_template"/>
				<updated>2025-09-19T00:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* The format */ clarify max vertex limit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|asc}}&lt;br /&gt;
|released=2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Jigwin piece template''' is a file format used by the [[Jigsaws Galore]] program. It defines the shape of a &amp;quot;fun piece&amp;quot;: a fancifully-shaped puzzle piece which can appear in jigsaw puzzles alongside normal-shaped pieces.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fun piece&amp;quot; feature was added in version 6 (2005), which comes with 22 pre-made Jigwin piece templates and explains the format in its help file. To be recognized by the program, a template file must have the &amp;lt;code&amp;gt;asc&amp;lt;/code&amp;gt; extension and be placed in the Pieces/ subfolder.&lt;br /&gt;
&lt;br /&gt;
The pre-made files all start with the line &amp;lt;code&amp;gt;Jigwin piece template version 1.0&amp;lt;/code&amp;gt;, hence the title of this article. The name &amp;quot;Jigwin&amp;quot; refers to the Jigsaws Galore executable, &amp;lt;code&amp;gt;jigwin.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== The format ==&lt;br /&gt;
&lt;br /&gt;
Jigwin piece template files are plaintext lists of vertex coordinates.&lt;br /&gt;
&lt;br /&gt;
An example Jigwin piece template (&amp;lt;code&amp;gt;square.asc&amp;lt;/code&amp;gt;, one of the default ones bundled with version 6) looks as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Jigwin piece template version 1.0&lt;br /&gt;
Title: Square&lt;br /&gt;
Author: David P. Gray&lt;br /&gt;
Corners: 1,2,3,4&lt;br /&gt;
1, 0.0, 0.0&lt;br /&gt;
2, 1.0, 0.0&lt;br /&gt;
3, 1.0, 1.0&lt;br /&gt;
4, 0.0, 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The format is pretty self-explanatory. Some notes: (Checked as of Jigsaws Galore version 6)&lt;br /&gt;
* The initial metadata section must contain a line starting with &amp;lt;code&amp;gt;Corners:&amp;lt;/code&amp;gt;. This line specifies the ids of the four vertices which are the corners of the piece, in the order: top-left, top-right, bottom-right, bottom-left.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Title:&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Author:&amp;lt;/code&amp;gt; lines are optional. They specify the title and author name that will be displayed by Jigsaws Galore in the fun piece settings dialog.&lt;br /&gt;
* Any other lines in the metadata section are ignored.&lt;br /&gt;
* After the initial metadata, each row contains a vertex id number (integer), and x, y coordinates (floats or integers). Coordinates can be positive or negative, and given to any scale or precision; the program automatically resizes the piece to match the other jigsaw pieces. There can be of course more than four vertices listed (it's unknown if there's any specific limit to their number).&lt;br /&gt;
* The vertices must be listed in increasing order, starting from 1, without repetitions or gaps in id numbers. This section of the file cannot contain any lines other than vertex definitions. The final line can end with a newline character, but this is not required.&lt;br /&gt;
* The piece templates bundled with the program sometimes have additional numbers after the coordinates, e.g. &amp;lt;code&amp;gt;1,0.330000,9.210000,0.000000,1&amp;lt;/code&amp;gt;. However, the help file clarifies that those extra numbers are ignored. (Perhaps they're the leftovers of some cut feature.)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigwin_piece_template</id>
		<title>Jigwin piece template</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigwin_piece_template"/>
				<updated>2025-09-19T00:45:22Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|asc}}&lt;br /&gt;
|released=2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Jigwin piece template''' is a file format used by the [[Jigsaws Galore]] program. It defines the shape of a &amp;quot;fun piece&amp;quot;: a fancifully-shaped puzzle piece which can appear in jigsaw puzzles alongside normal-shaped pieces.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fun piece&amp;quot; feature was added in version 6 (2005), which comes with 22 pre-made Jigwin piece templates and explains the format in its help file. To be recognized by the program, a template file must have the &amp;lt;code&amp;gt;asc&amp;lt;/code&amp;gt; extension and be placed in the Pieces/ subfolder.&lt;br /&gt;
&lt;br /&gt;
The pre-made files all start with the line &amp;lt;code&amp;gt;Jigwin piece template version 1.0&amp;lt;/code&amp;gt;, hence the title of this article. The name &amp;quot;Jigwin&amp;quot; refers to the Jigsaws Galore executable, &amp;lt;code&amp;gt;jigwin.exe&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== The format ==&lt;br /&gt;
&lt;br /&gt;
Jigwin piece template files are plaintext lists of vertex coordinates.&lt;br /&gt;
&lt;br /&gt;
An example Jigwin piece template (&amp;lt;code&amp;gt;square.asc&amp;lt;/code&amp;gt;, one of the default ones bundled with version 6) looks as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Jigwin piece template version 1.0&lt;br /&gt;
Title: Square&lt;br /&gt;
Author: David P. Gray&lt;br /&gt;
Corners: 1,2,3,4&lt;br /&gt;
1, 0.0, 0.0&lt;br /&gt;
2, 1.0, 0.0&lt;br /&gt;
3, 1.0, 1.0&lt;br /&gt;
4, 0.0, 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The format is pretty self-explanatory. Some notes: (Checked as of Jigsaws Galore version 6)&lt;br /&gt;
* The initial metadata section must contain a line starting with &amp;lt;code&amp;gt;Corners:&amp;lt;/code&amp;gt;. This line specifies the ids of the four vertices which are the corners of the piece, in the order: top-left, top-right, bottom-right, bottom-left.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Title:&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Author:&amp;lt;/code&amp;gt; lines are optional. They specify the title and author name that will be displayed by Jigsaws Galore in the fun piece settings dialog.&lt;br /&gt;
* Any other lines in the metadata section are ignored.&lt;br /&gt;
* After the initial metadata, each row contains a vertex id number (integer), and x, y coordinates (floats or integers). Coordinates can be positive or negative, and given to any scale or precision; the program automatically resizes the piece to match the other jigsaw pieces. There's no specific limit on the number of vertices.&lt;br /&gt;
* The vertices must be listed in increasing order, starting from 1, without repetitions or gaps in id numbers. This section of the file cannot contain any lines other than vertex definitions. The final line can end with a newline character, but this is not required.&lt;br /&gt;
* The piece templates bundled with the program sometimes have additional numbers after the coordinates, e.g. &amp;lt;code&amp;gt;1,0.330000,9.210000,0.000000,1&amp;lt;/code&amp;gt;. However, the help file clarifies that those extra numbers are ignored. (Perhaps they're the leftovers of some cut feature.)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigwin_piece_template</id>
		<title>Jigwin piece template</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigwin_piece_template"/>
				<updated>2025-09-19T00:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* The format */ minor clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|asc}}&lt;br /&gt;
|released=2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Jigwin piece template''' is a file format used by the [[Jigsaws Galore]] program. It defines the shape of a &amp;quot;fun piece&amp;quot;: a fancifully-shaped puzzle piece which can appear in jigsaw puzzles alongside normal-shaped pieces.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fun piece&amp;quot; feature was added in version 6 (2005), which comes with 22 pre-made Jigwin piece templates and explains the format in its help file. To be recognized by the program, a template file must have the &amp;lt;code&amp;gt;asc&amp;lt;/code&amp;gt; extension and be placed in the Pieces/ subfolder.&lt;br /&gt;
&lt;br /&gt;
== The format ==&lt;br /&gt;
&lt;br /&gt;
Jigwin piece template files are plaintext lists of vertex coordinates.&lt;br /&gt;
&lt;br /&gt;
An example Jigwin piece template (&amp;lt;code&amp;gt;square.asc&amp;lt;/code&amp;gt;, one of the default ones bundled with version 6) looks as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Jigwin piece template version 1.0&lt;br /&gt;
Title: Square&lt;br /&gt;
Author: David P. Gray&lt;br /&gt;
Corners: 1,2,3,4&lt;br /&gt;
1, 0.0, 0.0&lt;br /&gt;
2, 1.0, 0.0&lt;br /&gt;
3, 1.0, 1.0&lt;br /&gt;
4, 0.0, 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The format is pretty self-explanatory. Some notes:&lt;br /&gt;
* After the initial metadata, each row contains a vertex id number (integer), and x, y coordinates (floats or integers). Coordinates can be positive or negative, and given to any scale or precision; the program automatically resizes the piece to match the other jigsaw pieces. There's no specific limit on the number of vertices.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Corners:&amp;lt;/code&amp;gt; line specifies the ids of the four vertices which are the corners of the piece, in the order: top-left, top-right, bottom-right, bottom-left.&lt;br /&gt;
* The piece templates bundled with the program sometimes have additional numbers after the coordinates, e.g. &amp;lt;code&amp;gt;1,0.330000,9.210000,0.000000,1&amp;lt;/code&amp;gt;. However, the help file clarifies that those extra numbers are ignored. (Perhaps they're the leftovers of some cut feature.)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigwin_piece_template</id>
		<title>Jigwin piece template</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigwin_piece_template"/>
				<updated>2025-09-18T07:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* The format */ add filename for completness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|asc}}&lt;br /&gt;
|released=2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Jigwin piece template''' is a file format used by the [[Jigsaws Galore]] program. It defines the shape of a &amp;quot;fun piece&amp;quot;: a fancifully-shaped puzzle piece which can appear in jigsaw puzzles alongside normal-shaped pieces.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fun piece&amp;quot; feature was added in version 6 (2005), which comes with 22 pre-made Jigwin piece templates and explains the format in its help file. To be recognized by the program, a template file must have the &amp;lt;code&amp;gt;asc&amp;lt;/code&amp;gt; extension and be placed in the Pieces/ subfolder.&lt;br /&gt;
&lt;br /&gt;
== The format ==&lt;br /&gt;
&lt;br /&gt;
Jigwin piece template files are plaintext lists of vertex coordinates.&lt;br /&gt;
&lt;br /&gt;
An example Jigwin piece template (&amp;lt;code&amp;gt;square.asc&amp;lt;/code&amp;gt;, one of the default ones bundled with version 6) looks as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Jigwin piece template version 1.0&lt;br /&gt;
Title: Square&lt;br /&gt;
Author: David P. Gray&lt;br /&gt;
Corners: 1,2,3,4&lt;br /&gt;
1, 0.0, 0.0&lt;br /&gt;
2, 1.0, 0.0&lt;br /&gt;
3, 1.0, 1.0&lt;br /&gt;
4, 0.0, 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The format is pretty self-explanatory. Some notes:&lt;br /&gt;
* After the initial metadata, each row contains a point id number (integer), and x, y coordinates (floats or integers). Coordinates can be positive or negative, and given to any scale or precision; the program automatically resizes the piece to match the other jigsaw pieces.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Corners:&amp;lt;/code&amp;gt; line specifies the ids of the four points which are the corners of the piece, in the order: top-left, top-right, bottom-right, bottom-left.&lt;br /&gt;
* The piece templates bundled with the program sometimes have additional numbers after the coordinates, e.g. &amp;lt;code&amp;gt;1,0.330000,9.210000,0.000000,1&amp;lt;/code&amp;gt;. However, the help file clarifies that those extra numbers are ignored. (Perhaps they're the leftovers of some cut feature.)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigwin_piece_template</id>
		<title>Jigwin piece template</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigwin_piece_template"/>
				<updated>2025-09-18T07:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: some copyediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|asc}}&lt;br /&gt;
|released=2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Jigwin piece template''' is a file format used by the [[Jigsaws Galore]] program. It defines the shape of a &amp;quot;fun piece&amp;quot;: a fancifully-shaped puzzle piece which can appear in jigsaw puzzles alongside normal-shaped pieces.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fun piece&amp;quot; feature was added in version 6 (2005), which comes with 22 pre-made Jigwin piece templates and explains the format in its help file. To be recognized by the program, a template file must have the &amp;lt;code&amp;gt;asc&amp;lt;/code&amp;gt; extension and be placed in the Pieces/ subfolder.&lt;br /&gt;
&lt;br /&gt;
== The format ==&lt;br /&gt;
&lt;br /&gt;
Jigwin piece template files are plaintext lists of vertex coordinates.&lt;br /&gt;
&lt;br /&gt;
An example Jigwin piece template (one of the default ones bundled with version 6) looks as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Jigwin piece template version 1.0&lt;br /&gt;
Title: Square&lt;br /&gt;
Author: David P. Gray&lt;br /&gt;
Corners: 1,2,3,4&lt;br /&gt;
1, 0.0, 0.0&lt;br /&gt;
2, 1.0, 0.0&lt;br /&gt;
3, 1.0, 1.0&lt;br /&gt;
4, 0.0, 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The format is pretty self-explanatory. Some notes:&lt;br /&gt;
* After the initial metadata, each row contains a point id number (integer), and x, y coordinates (floats or integers). Coordinates can be positive or negative, and given to any scale or precision; the program automatically resizes the piece to match the other jigsaw pieces.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Corners:&amp;lt;/code&amp;gt; line specifies the ids of the four points which are the corners of the piece, in the order: top-left, top-right, bottom-right, bottom-left.&lt;br /&gt;
* The piece templates bundled with the program sometimes have additional numbers after the coordinates, e.g. &amp;lt;code&amp;gt;1,0.330000,9.210000,0.000000,1&amp;lt;/code&amp;gt;. However, the help file clarifies that those extra numbers are ignored. (Perhaps they're the leftovers of some cut feature.)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Graphics</id>
		<title>Graphics</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Graphics"/>
				<updated>2025-09-18T07:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Vector Graphics Formats */ +Jigwin piece template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Graphics&lt;br /&gt;
|image=Mona Lisa, by Leonardo da Vinci, from C2RMF retouched.jpg&lt;br /&gt;
|caption=Mona Lisa&lt;br /&gt;
}}&lt;br /&gt;
[[Electronic_File_Formats|Electronic Formats]] concerned with Image Data.&lt;br /&gt;
&lt;br /&gt;
''See also:''&lt;br /&gt;
* [[3D and CAD/CAM Models]]&lt;br /&gt;
* [[Animation]]&lt;br /&gt;
* [[Cameras and Digital Image Sensors]]&lt;br /&gt;
* [[Fonts]]&lt;br /&gt;
* [[Geospatial]]&lt;br /&gt;
* [[Health and Medicine#Medical Imaging]]&lt;br /&gt;
* [[Page description languages]]&lt;br /&gt;
* [[Scientific Data formats]]&lt;br /&gt;
* [[Video]]&lt;br /&gt;
''Other lists of formats:''&lt;br /&gt;
* [[Amiga graphics formats]]&lt;br /&gt;
* [[Apple II graphics formats]]&lt;br /&gt;
* [[Atari graphics formats]]&lt;br /&gt;
* [[Commodore graphics formats]]&lt;br /&gt;
* [[Fax formats]]&lt;br /&gt;
&lt;br /&gt;
== Animated image formats ==&lt;br /&gt;
See also [[Animation]], [[Video]].&lt;br /&gt;
&lt;br /&gt;
* [[APNG]]&lt;br /&gt;
* [[GFY]]&lt;br /&gt;
* [[GIF]]&lt;br /&gt;
* [[GIFV]]&lt;br /&gt;
* [[IFF-DEEP]]&lt;br /&gt;
* [[Just Buttons BTN]]&lt;br /&gt;
* [[MNG]]&lt;br /&gt;
* [[Naïve Image Formats]] (NII, NIA)&lt;br /&gt;
* [[OIL (OpenIL)]]&lt;br /&gt;
* [[PGX (Portfolio)]]&lt;br /&gt;
* [[Ugoira]]&lt;br /&gt;
* [[XNG]]&lt;br /&gt;
&lt;br /&gt;
Other image formats supporting animation, but not usually thought of as animation formats, include [[AVIF]], [[HEIF]], [[JPEG XL]], [[JPX]], and [[WebP]].&lt;br /&gt;
&lt;br /&gt;
== Character-based graphics ==&lt;br /&gt;
See [[Character encoding]] for details of character sets, some of which include graphical or line-and-box-drawing characters.&lt;br /&gt;
&lt;br /&gt;
* [[2500x]]&lt;br /&gt;
* [[ANSI Art]] (.ans)&lt;br /&gt;
* [[ANSI escape code]]&lt;br /&gt;
* [[AN2]]&lt;br /&gt;
* [[ArtWorx Data Format]] (.adf)&lt;br /&gt;
* [[ASCII Art]]&lt;br /&gt;
* [[Ascii-Art Editor]]&lt;br /&gt;
* [[AVATAR]] (FidoNet)&lt;br /&gt;
* [[BIN (Binary Text)]]&lt;br /&gt;
* [[BSAVE Image]]&lt;br /&gt;
* [[CebraText]]&lt;br /&gt;
* [[ComAnsi]] (.anc)&lt;br /&gt;
* [[Dir Logo Maker]]&lt;br /&gt;
* [[Fontastic COM format]]&lt;br /&gt;
* [[iCEDraw]] (.idf)&lt;br /&gt;
* [[Instant Graphics and Sound]] (.ig, .igs)&lt;br /&gt;
* [[Laughing Dog Screen Maker]] (.dog)&lt;br /&gt;
* [[Laughing Dog Screen Maker COM file]]&lt;br /&gt;
* [[MZM]] (.mzm)&lt;br /&gt;
* [[Nitrogen Fingers Paint]] (NFP)&lt;br /&gt;
* [[Nitrogen Fingers Text]] (NFT)&lt;br /&gt;
* [[P-Screen COM Screen]]&lt;br /&gt;
* [[PCBoard]] (.pcb)&lt;br /&gt;
* [[PIX (PIcture in teXt)]] (sets up custom characters to show raster image in text mode)&lt;br /&gt;
* [[RIPscrip]] (or RIPscript)&lt;br /&gt;
* [[Semi-Graphic logos Editor]]&lt;br /&gt;
* [[sMAUG ANSI Executable]]&lt;br /&gt;
* [[TheDraw COM File]]&lt;br /&gt;
* [[TheDraw Save File]] (.td)&lt;br /&gt;
* [[TUNDRA]] (.tnd)&lt;br /&gt;
* [[XBIN]] (.xb)&lt;br /&gt;
&lt;br /&gt;
== Colors ==&lt;br /&gt;
(Profiles, color spaces, [[palettes]], swatches)&lt;br /&gt;
* [[Adobe RGB (1998)]]&lt;br /&gt;
* [[Adobe Swatch Exchange]] (.ase)&lt;br /&gt;
* [[Atari ST color palette]]&lt;br /&gt;
* [[Color Exchange Format]] (.cxf)&lt;br /&gt;
* [[Color format]]&lt;br /&gt;
* [[Commodore 64 color palette]]&lt;br /&gt;
* [[DAT (Build Engine Palette)]]&lt;br /&gt;
* [[DNG camera profile]]&lt;br /&gt;
* [[Dr. Halo PAL]]&lt;br /&gt;
* [[GIMP Palette]]&lt;br /&gt;
* [[ICC profile]]&lt;br /&gt;
* [[PAL (Dark Reign)]]&lt;br /&gt;
* [[Photoshop Curve]]&lt;br /&gt;
* [[Photoshop Transfer Function]]&lt;br /&gt;
* [[RIFF Palette File]]&lt;br /&gt;
* [[sRGB]]&lt;br /&gt;
* [[Web-safe colors]]&lt;br /&gt;
* [[YUV]]&lt;br /&gt;
* [[Look-up Tables]]&lt;br /&gt;
** [[Apple Color 3D LUT]] (.mga)&lt;br /&gt;
** [[AutoDesk 3D LUT]] (.3dl)&lt;br /&gt;
** [[Common LUT Format]] (.clf)&lt;br /&gt;
** [[cineSpace LUT]] (.csp)&lt;br /&gt;
** [[LUTS]] Look-up Tables (.cube)&lt;br /&gt;
** [[SPI LUT]] (.spi1d, .spi3d)&lt;br /&gt;
&lt;br /&gt;
== Compression ==&lt;br /&gt;
&lt;br /&gt;
Graphics compression algorithms, special-purpose compressed graphics formats, etc.&lt;br /&gt;
&lt;br /&gt;
See also [[Compression]], for general-purpose algorithms.&lt;br /&gt;
&lt;br /&gt;
* [[Brunsli]]&lt;br /&gt;
* [[CCITT Group 3]]&lt;br /&gt;
* [[CCITT Group 4]]&lt;br /&gt;
* [[DCT compression]] (e.g. lossy [[JPEG]])&lt;br /&gt;
* [[Genus Graphics Library]]&lt;br /&gt;
* [[GIFBLAST]] (.gfb)&lt;br /&gt;
* [[Gifpress]] (.gps)&lt;br /&gt;
* [[ImageZero]]&lt;br /&gt;
* [[JBIG]]&lt;br /&gt;
* [[JBIG2]]&lt;br /&gt;
* [[JPEG]]&lt;br /&gt;
* [[JPEG 2000 codestream]]&lt;br /&gt;
* [[JPEG-LS]]&lt;br /&gt;
* [[Lepton]]&lt;br /&gt;
* [[LOCO-I]] (Low Complexity Lossless Compression for Images)&lt;br /&gt;
* [[MAG (GIF archiver)]]&lt;br /&gt;
* [[Mixed Raster Content]] (MRC, T.44)&lt;br /&gt;
* [[Modified Huffman]]&lt;br /&gt;
* [[Modified Modified READ]]&lt;br /&gt;
* [[Modified READ]]&lt;br /&gt;
* [[NeXT 2-bit RLE]]&lt;br /&gt;
* [[PackBits]]&lt;br /&gt;
* [[packJPG]] (.pjg)&lt;br /&gt;
* [[packPNM]] (.ppn)&lt;br /&gt;
* [[PKP]]&lt;br /&gt;
* [[Rawzor]]&lt;br /&gt;
* [[RK Image]] (.rki)&lt;br /&gt;
* [[Run-length colour encoding]] (T.45)&lt;br /&gt;
* [[Run-length encoding]]&lt;br /&gt;
* [[StuffIt Image Format]] (SIF)&lt;br /&gt;
* [[ThunderScan compression]]&lt;br /&gt;
* [[UHIC]]&lt;br /&gt;
* [[Wavelet compression]]&lt;br /&gt;
&lt;br /&gt;
== Icon, Cursor, and Avatar files ==&lt;br /&gt;
(Formats often used for icons, cursors, avatars, thumbnails, etc.)&lt;br /&gt;
&lt;br /&gt;
* [[Amiga Workbench icon]] (.info)&lt;br /&gt;
* [[AMOS Icon Bank]]&lt;br /&gt;
* [[Windows Animated Cursor|ANI (Windows Animated Cursor)]]&lt;br /&gt;
* [[Apple File and App Icons]]&lt;br /&gt;
* [[CompuLog]]&lt;br /&gt;
* [[CUR]] (Microsoft Windows cursors)&lt;br /&gt;
** [[Windows 1.0 Cursor]]&lt;br /&gt;
* [[CursorFX]]&lt;br /&gt;
* [[CursorXP]]&lt;br /&gt;
* [[DEGAS Elite icon]] (.icn)&lt;br /&gt;
* [[EPOC AIF]]&lt;br /&gt;
* [[Favicon]]&lt;br /&gt;
* [[Foto-Mosaic-Edda Database]]&lt;br /&gt;
* [[GEM resource file]] (.rsc)&lt;br /&gt;
* [[GlowIcons]]&lt;br /&gt;
* [[Graphic Workshop Thumbnail]] (.thn)&lt;br /&gt;
* [[Haiku Vector Icon Format]]&lt;br /&gt;
* [[HP 100LX/200LX icon]] (.icn)&lt;br /&gt;
* [[HTA (Hemera)]]&lt;br /&gt;
* [[ICDRAW icon]]&lt;br /&gt;
* [[ICN (FM Towns)]]&lt;br /&gt;
* [[ICNS]] (Apple/Macintosh Icon)&lt;br /&gt;
* [[ICO]] (Microsoft Windows icons)&lt;br /&gt;
** [[Windows 1.0 Icon]]&lt;br /&gt;
* [[Icon Heaven library]] (.fim)&lt;br /&gt;
* [[Icon library]]&lt;br /&gt;
** [[Icon library (Easy Icons)]] (.icl)&lt;br /&gt;
** [[Icon library (hDC Icon Designer)]] (.il)&lt;br /&gt;
** [[Icon library (Impact Software)]] (.icl)&lt;br /&gt;
** [[Icon library (Norton Icon Editor)]] (.nil)&lt;br /&gt;
* [[Icon Manager icon archive]] (.ica)&lt;br /&gt;
* [[IconPackager]] (.zip, .iptheme, .ip, .iconpackager)&lt;br /&gt;
* [[IconVG]] (.ivg)&lt;br /&gt;
* [[Ikon|Ikon (Bell Labs)]]&lt;br /&gt;
* [[Image Gallery (Alchemy Mindworks)]] (.gal)&lt;br /&gt;
* [[Imageiio/imaginfo (Ulead)]] (.pe3, .pe4)&lt;br /&gt;
* [[Image Librarian]] (.ril)&lt;br /&gt;
* [[iThmb]] (iOS thumbnail images)&lt;br /&gt;
* [[Lotus Smart Icon]] (.smi)&lt;br /&gt;
* [[Magic Desk icon]] (.icn)&lt;br /&gt;
* [[Micrografx Icon]] (.icn)&lt;br /&gt;
* [[MonkeyLogo]]&lt;br /&gt;
* [[MTN]] (Monu-CAD thumbnail) (.mtn)&lt;br /&gt;
* [[NeoDesk icon]] (.nic)&lt;br /&gt;
* [[NewIcons]]&lt;br /&gt;
* [[Nokia Group Graphic]] (.ngg)&lt;br /&gt;
* [[Nokia Logo Manager bitmap‎]] (.nlm)&lt;br /&gt;
* [[Nokia Operator Logo]] (.nol)&lt;br /&gt;
* [[Nokia Picture Message]] (.npm)&lt;br /&gt;
* [[Nokia Startup Logo]] (.nsl)&lt;br /&gt;
* [[OLPC 565]]&lt;br /&gt;
* [[OS/2 Icon]]&lt;br /&gt;
* [[OS/2 Pointer]] (.ptr)&lt;br /&gt;
* [[PaintShop Pro Browser Cache]] (pspbrwse.jbf)&lt;br /&gt;
* [[Photoshop Thumbnail Cache]]&lt;br /&gt;
* [[PixFolio catalog]]&lt;br /&gt;
* [[Portfolio catalog]]&lt;br /&gt;
* [[RIPscrip Icon]] (RIPterm Image, .icn)&lt;br /&gt;
* [[Sony Mavica 411]]&lt;br /&gt;
* [[SRF (Garmin vehicle)]]&lt;br /&gt;
* [[Sun icon]]&lt;br /&gt;
* [[SuperJPG thumbnail cache]] (superjpg.tnc)&lt;br /&gt;
* [[ThumbsPlus database]]&lt;br /&gt;
* [[ToyBox icon]]&lt;br /&gt;
* [[Windows thumbnail cache]] (Thumbs.db)&lt;br /&gt;
* [[Xbox Live Avatar]]&lt;br /&gt;
* [[Xcursor]]&lt;br /&gt;
* [[X-Face]]&lt;br /&gt;
* [[XV thumbnail]]&lt;br /&gt;
* [[ZoomBrowser Ex thumbnail cache]] (ZbThumbnail.info)&lt;br /&gt;
&lt;br /&gt;
== Metadata Formats ==&lt;br /&gt;
&lt;br /&gt;
* [[AFCP]]&lt;br /&gt;
* [[Exif]]&lt;br /&gt;
* [[IPTC-IIM]] (or NAA)&lt;br /&gt;
* [[IPTC Photo Metadata]]&lt;br /&gt;
* [[MakerNote]]&lt;br /&gt;
* [[MIX (metadata)|MIX]]&lt;br /&gt;
* [[net.CyberCards]]&lt;br /&gt;
* [[Photoshop Image Resources]]&lt;br /&gt;
* [[SAUCE]]&lt;br /&gt;
* [[XMP]]&lt;br /&gt;
&lt;br /&gt;
== Online/Networked Formats ==&lt;br /&gt;
(while any image format can be used online and through a network, these are specifically designed to be accessed remotely via an API)&lt;br /&gt;
* [[IIIF|IIIF – The International Image Interoperability Framework]]&lt;br /&gt;
&lt;br /&gt;
== Programming languages ==&lt;br /&gt;
(Graphic-specific programming languages; see [[Programming Languages]] for general languages)&lt;br /&gt;
&lt;br /&gt;
* [[Anim8or Scripting Language]]&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
* [[CEEMAC]]&lt;br /&gt;
* [[High Level Shading Language]] (HLSL) (uses byte array header files)&lt;br /&gt;
* [[OpenGL Shading Language]] (GLSL)&lt;br /&gt;
* [[PostScript]]&lt;br /&gt;
* [[Processing]]&lt;br /&gt;
* [[RenderWare object]] (.rwx)&lt;br /&gt;
* [[SCODL]]&lt;br /&gt;
&lt;br /&gt;
== Raster Graphics Formats ==&lt;br /&gt;
&lt;br /&gt;
* [[AAI]] (Dune image)&lt;br /&gt;
* [[ABC (LEADTOOLS)]] (Advanced Bitonal Compression)&lt;br /&gt;
* [[Abekas YUV]] (.yuv) (Diskus and Quantel QNV varieties of YUV files are apparently similar)&lt;br /&gt;
* [[Ability Office PhotoPaint]] (.apx)&lt;br /&gt;
* [[ACDSee Image]] (.apd, .acdc)&lt;br /&gt;
* [[Acorn Sprite]]&lt;br /&gt;
* [[ADEX IMG]]&lt;br /&gt;
* [[ADRG]]&lt;br /&gt;
* [[Advanced Art Studio]]&lt;br /&gt;
* [[Affinity Photo]] (.afphoto)&lt;br /&gt;
* [[AFLI-Editor]]&lt;br /&gt;
* [[AIPD]]&lt;br /&gt;
* [[Alias PIX]]&lt;br /&gt;
* [[Alpha Microsystems BMP]]&lt;br /&gt;
* [[Amber ARR Bitmap Image]]&lt;br /&gt;
* [[Amica Paint]]&lt;br /&gt;
* [[AMOS Picture Bank]]&lt;br /&gt;
* [[AMOS Sprite Bank]]&lt;br /&gt;
* [[Analyze AVW]]&lt;br /&gt;
* [[Animator PIC/CEL]]&lt;br /&gt;
* [[Animator Pro PIC]]&lt;br /&gt;
* [[Anime 4ever slideshow]]&lt;br /&gt;
* [[ANSI 379]]&lt;br /&gt;
* [[ANSI 381]]&lt;br /&gt;
* [[AP*]]&lt;br /&gt;
* [[Apac3 APP]]&lt;br /&gt;
* [[Aperio SVS]]&lt;br /&gt;
* [[Apple volume label image]]&lt;br /&gt;
* [[Applixware Bitmap]]&lt;br /&gt;
* [[Adaptive Prediction Trees|APT]]&lt;br /&gt;
* [[ARF (Axon Raw Format)]]&lt;br /&gt;
* [[ARN (Astronomical Research Network)]]&lt;br /&gt;
* [[ART (AOL compressed image)]]&lt;br /&gt;
* [[ART (PFS: First Publisher)]]&lt;br /&gt;
* [[Art Director]]&lt;br /&gt;
* [[ArtMaster88]]&lt;br /&gt;
* [[Async Professional Fax]] (.apf)&lt;br /&gt;
* [[AtariCAD]] (.drg)&lt;br /&gt;
* [[AtariGraphics]]&lt;br /&gt;
* [[Atari Graphics Studio]]&lt;br /&gt;
* [[Atari Interlaced Studio]]&lt;br /&gt;
* [[AtariTools-800]]&lt;br /&gt;
* [[ATR (ZX Spectrum)]]&lt;br /&gt;
* [[Augmented PFM]]&lt;br /&gt;
* [[AVIF]]&lt;br /&gt;
* [[AVS X image]]&lt;br /&gt;
* [[Award BIOS logo]]&lt;br /&gt;
* [[AWD (Artweaver)]]&lt;br /&gt;
* [[AWD (At Work Document)]]&lt;br /&gt;
* [[BBC Micro mode image]]&lt;br /&gt;
* [[BCIF]]&lt;br /&gt;
* [[BEF]]&lt;br /&gt;
* [[BFLI]]&lt;br /&gt;
* [[BGI image]]&lt;br /&gt;
* [[BIF (byLight)]]&lt;br /&gt;
* [[BIF (Image Alchemy)]]&lt;br /&gt;
* [[BigTIFF]]&lt;br /&gt;
* [[BioRad confocal image]]&lt;br /&gt;
* [[Blazing Paddles]] (.pi, .wnd)&lt;br /&gt;
* [[BLP]]&lt;br /&gt;
* [[BMF (Dmitry Shkarin)]]&lt;br /&gt;
* [[BMG (Bert's Coloring Programs)]]&lt;br /&gt;
* [[BMI (Zoner)]]&lt;br /&gt;
* [[BMP]] (Windows BMP and OS/2 BMP)&lt;br /&gt;
* [[Bob ray tracer bitmap]]&lt;br /&gt;
* [[Border Screen]]&lt;br /&gt;
* [[BPG]]&lt;br /&gt;
* [[BRender PIX]]&lt;br /&gt;
* [[BRUHIFF]]&lt;br /&gt;
* [[BSAVE Image]]&lt;br /&gt;
* [[BSB]] (BSB/KAP)&lt;br /&gt;
* [[BSP (ZX Spectrum)]]&lt;br /&gt;
* [[BTPC]]&lt;br /&gt;
* [[Bugbiter APAC239i]]&lt;br /&gt;
* [[CADRG]]&lt;br /&gt;
* [[Calamus Raster Graphic]] (.crg)&lt;br /&gt;
* [[CALS raster]]&lt;br /&gt;
* [[Casio CAM]] (.cam)&lt;br /&gt;
* [[Canvas (Atari)‎]] (.cpt, .cnv)&lt;br /&gt;
* [[Cartesian Perceptual Compression]] (CPC)&lt;br /&gt;
* [[CD5]] (Chasys Draw)&lt;br /&gt;
* [[CD-I IFF IMAG]]&lt;br /&gt;
* [[CDU-Paint]]&lt;br /&gt;
* [[Centauri Logo Editor]]&lt;br /&gt;
* [[CgBI]]&lt;br /&gt;
* [[CH$]]&lt;br /&gt;
* [[Champions' Interlace]]&lt;br /&gt;
* [[CharPad‎]]&lt;br /&gt;
* [[Cheese]] (.che)&lt;br /&gt;
* [[Cineon]]&lt;br /&gt;
* [[Cisco IP Phone image]]&lt;br /&gt;
* [[Clear (RISC OS graphics format)|Clear]]&lt;br /&gt;
* [[Cloé picture]]&lt;br /&gt;
* [[CMP]]&lt;br /&gt;
* [[CMU Andrew Toolkit image]] (.cmu)&lt;br /&gt;
* [[CMU Window Manager bitmap]]&lt;br /&gt;
* [[COKE (Atari Falcon)]]&lt;br /&gt;
* [[ColoRIX]] (RIX)&lt;br /&gt;
* [[ColorViewSquash]] (.rgb)&lt;br /&gt;
* [[C.O.L.R. Object Editor]]&lt;br /&gt;
* [[CompuServe RLE]]&lt;br /&gt;
* [[ComputerEyes]]&lt;br /&gt;
* [[Corel Photo House]] (.cps)&lt;br /&gt;
* [[Corel Photo-Paint image]] (.cpt)&lt;br /&gt;
* [[Corel Wavelet]] (.wi)&lt;br /&gt;
* [[CPA (PRISM)]]&lt;br /&gt;
* [[CPI (ColorLab)]]&lt;br /&gt;
* [[Crack Art]] (.ca1, .ca2, .ca3)&lt;br /&gt;
* [[CUPS Raster]]&lt;br /&gt;
* [[CUT (Amstrad)]]&lt;br /&gt;
* [[Cyber Paint Cell]]&lt;br /&gt;
* [[Dali]]&lt;br /&gt;
* [[DataShow GRA]]&lt;br /&gt;
* [[DataShow Sprite]]&lt;br /&gt;
* [[DaVinci]]&lt;br /&gt;
* [[DCS]] (Desktop Color Separation)&lt;br /&gt;
* [[DCT (Crash Barrier)]]&lt;br /&gt;
* [[DCX]] (ZSoft IBM PC multi-page Paintbrush)&lt;br /&gt;
* [[DEGAS Elite brush]]&lt;br /&gt;
* [[DEGAS image]] (.pi1, .pi2, .pi3, .pc1, .pc2, .pc3)&lt;br /&gt;
* [[DelmPaint]]&lt;br /&gt;
* [[DeskMate Paint]] (.pnt)&lt;br /&gt;
* [[DeskPic]]&lt;br /&gt;
* [[DESR VFF]]&lt;br /&gt;
* [[Dexxa TIFF]]&lt;br /&gt;
* [[DGI (Digi-Pic)]]&lt;br /&gt;
* [[D-GRAPH]]&lt;br /&gt;
* [[DICOM]] (.dcm)&lt;br /&gt;
* [[Diddle sketch]]&lt;br /&gt;
* [[DiddleBug sketch]]&lt;br /&gt;
* [[Digi Paint]]&lt;br /&gt;
* [[DIN]]&lt;br /&gt;
* [[DirectDraw Surface]] (.dds)&lt;br /&gt;
* [[DjVu]]&lt;br /&gt;
* [[DM2]]&lt;br /&gt;
* [[DM3]]&lt;br /&gt;
* [[DM4]]&lt;br /&gt;
* [[DNG]]&lt;br /&gt;
* [[Doodle (Atari)]] (.doo)&lt;br /&gt;
* [[Doodle! (C64)]] (.dd, .jj)&lt;br /&gt;
* [[Doré Raster]]&lt;br /&gt;
* [[DPX]] (SMTPE DPX)&lt;br /&gt;
* [[Draw256]] (.vga)&lt;br /&gt;
* [[DrawIt (Atari)]]&lt;br /&gt;
* [[Drazlace]]&lt;br /&gt;
* [[Drazpaint]] (.drz, .drp)&lt;br /&gt;
* [[Dr. Halo CUT]]&lt;br /&gt;
* [[Dr. Halo PIC]]&lt;br /&gt;
* [[DUO]]&lt;br /&gt;
* [[DuneGraph]]&lt;br /&gt;
* [[DVI]] (Intel DVI, Digital Video Interface, Intel Real-Time Video)&lt;br /&gt;
* [[ECI Graphic Editor]]&lt;br /&gt;
* [[Eclipse TILE]]&lt;br /&gt;
* [[ECW]] (Enhanced Compression Wavelet)&lt;br /&gt;
* [[EggPaint]] (.trp)&lt;br /&gt;
* [[Elecard Wavelet Image]] (.wlt)&lt;br /&gt;
* [[Enhanced Simplex]] (.esm)&lt;br /&gt;
* [[Envision]]&lt;br /&gt;
* [[EPOC MBM]] (Symbian Multibitmap)&lt;br /&gt;
* [[EPOC Sketch]]&lt;br /&gt;
* [[EPSILON]]&lt;br /&gt;
* [[Epson Printer Bitmaps]]&lt;br /&gt;
* [[ERDAS Imagine IMG]]&lt;br /&gt;
* [[ERDAS LAN/GIS]]&lt;br /&gt;
* [[ERI (Lashade Entis)]]&lt;br /&gt;
* [[ER Mapper Raster]] (.ers)&lt;br /&gt;
* [[Esm Software PIX]]&lt;br /&gt;
* [[Extended DEGAS image]]&lt;br /&gt;
* [[EZ-Art Professional]]&lt;br /&gt;
* [[Face Painter]] (.fpt, .fcp)&lt;br /&gt;
* [[FaceSaver]]&lt;br /&gt;
* [[Falcon True Color]] (.ftc)&lt;br /&gt;
* [[farbfeld]]&lt;br /&gt;
* [[Fastgraph Pixel Run Format]]&lt;br /&gt;
* [[FastSpr sprite file]]&lt;br /&gt;
* [[FAXX]] (IFF-FAXX)&lt;br /&gt;
* [[FBM image]] (Fuzzy Bitmap)&lt;br /&gt;
* [[FFLI]]&lt;br /&gt;
* [[FIASCO]]&lt;br /&gt;
* [[FIF (Fractal Image Format)]]&lt;br /&gt;
* [[Fireworks PNG]] (Adobe)&lt;br /&gt;
* [[FL32 (FilmLight)]]&lt;br /&gt;
* [[FlashPix]] (.fpx)&lt;br /&gt;
* [[Flexible Image Transport System]] (FITS)&lt;br /&gt;
* [[Flexible Line Interpretation]] (FLI)&lt;br /&gt;
* [[FLIF]]&lt;br /&gt;
* [[FLI Graph]]&lt;br /&gt;
* [[FLIP]]&lt;br /&gt;
* [[FLI Profi]]&lt;br /&gt;
* [[Floor Designer]]&lt;br /&gt;
* [[FMAC2COM]]&lt;br /&gt;
* [[FONTASY graphics]]&lt;br /&gt;
* [[FRA (Fractint)]]&lt;br /&gt;
* [[Freedom of Press]]&lt;br /&gt;
* [[FSH (EA Sports)]]&lt;br /&gt;
* [[FUIF]]&lt;br /&gt;
* [[Fullscreen Construction Kit]]&lt;br /&gt;
* [[Funpaint]]&lt;br /&gt;
* [[Fun with Art]]&lt;br /&gt;
* [[G9B]]&lt;br /&gt;
* [[GAF (Total Annihilation)]]&lt;br /&gt;
* [[GD image format]]&lt;br /&gt;
* [[GD2 image format]]&lt;br /&gt;
* [[GED]]&lt;br /&gt;
* [[GEM Raster]] (.img)&lt;br /&gt;
* [[GEM-View Dither‎]]&lt;br /&gt;
* [[Gephard Hires Graphics]]&lt;br /&gt;
* [[geoPaint]]&lt;br /&gt;
* [[GeoTIFF]]&lt;br /&gt;
* [[GFA Artist]] (.art)&lt;br /&gt;
* [[GIF]] (Graphics Interchange Format)&lt;br /&gt;
* [[GIFEXE]]&lt;br /&gt;
* [[Giga Cad]]&lt;br /&gt;
* [[Gigascreen]]&lt;br /&gt;
* [[GIMP Animated Brush]] (.gih)&lt;br /&gt;
* [[GIMP Brush]] (.gbr)&lt;br /&gt;
* [[GIMP Pattern]] (.pat)&lt;br /&gt;
* [[GLE]]&lt;br /&gt;
* [[GoDot]] (.4bt)&lt;br /&gt;
* [[GodPaint]] (.god)&lt;br /&gt;
* [[GR*]]&lt;br /&gt;
* [[GRABBER]]&lt;br /&gt;
* [[Graph2Font]]&lt;br /&gt;
* [[Graphics Processor]]&lt;br /&gt;
* [[Graphic Workshop self-displaying picture]]&lt;br /&gt;
* [[Graph Saurus]]&lt;br /&gt;
* [[Grass' Slideshow]]&lt;br /&gt;
* [[GrayPaint]]&lt;br /&gt;
* [[GRF (Amstrad)]]&lt;br /&gt;
* [[GRFX]]&lt;br /&gt;
* [[GRIB]] (Gridded Binary)&lt;br /&gt;
* [[GROB]]&lt;br /&gt;
* [[Gunpaint]]&lt;br /&gt;
* [[GX1]]&lt;br /&gt;
* [[GX2]]&lt;br /&gt;
* [[Hard Interlace Picture]]&lt;br /&gt;
* [[HCI]]&lt;br /&gt;
* [[HEIF]]&lt;br /&gt;
* [[Hemera Photo-Object]]&lt;br /&gt;
* [[Hi-Eddi]] (.hed)&lt;br /&gt;
* [[Hi-Pic Creator]] (.hpc)&lt;br /&gt;
* [[hipix]]&lt;br /&gt;
* [[HIPS]]&lt;br /&gt;
* [[Hires-Bitmap]]&lt;br /&gt;
* [[Hires FLI Designer]]&lt;br /&gt;
* [[Hires Interlace]]&lt;br /&gt;
* [[Hires Manager]]&lt;br /&gt;
* [[HiRes Player Missile]]&lt;br /&gt;
* [[HLR]]&lt;br /&gt;
* [[HMR]] (Bentley Systems bitmap file, connected in some way to GeoTIFF)&lt;br /&gt;
* [[HP Paintjet]]&lt;br /&gt;
* [[HP Photo Album]]&lt;br /&gt;
* [[HR (TRS-80)]] (.hr)&lt;br /&gt;
* [[HRU]]&lt;br /&gt;
* [[HS2 (POSTERING)|HS2]]&lt;br /&gt;
* [[HSI JPEG]]&lt;br /&gt;
* [[HSI Raw]]&lt;br /&gt;
* [[HTC splashscreen]] (also known as NB format)&lt;br /&gt;
* [[IBM Audio Visual Connection (AVC) Still Video Image]]&lt;br /&gt;
* [[IBM KIPS bitmap]]&lt;br /&gt;
* [[ICE (Atari)]]&lt;br /&gt;
* [[ICR (NCSA Telnet)]]&lt;br /&gt;
* [[IFF-DEEP]]&lt;br /&gt;
* [[ILBM]] (IFF, LBM, HAM, ACBM, etc.)&lt;br /&gt;
* [[Image Cytometry Standard]] (.ics)&lt;br /&gt;
* [[Image Exchange Format]]&lt;br /&gt;
* [[Image System]]&lt;br /&gt;
* [[ImageWise Picture]]&lt;br /&gt;
* [[Imagic Film/Picture]] (Atari ST)&lt;br /&gt;
* [[IMG/HDR]] (Analyze 7.5)&lt;br /&gt;
* [[IMG Scan]]&lt;br /&gt;
* [[Img Software Set]]&lt;br /&gt;
* [[ImgStar]]&lt;br /&gt;
* [[IMPACJ]] (.imj)&lt;br /&gt;
* [[IndyPaint]] (.tru)&lt;br /&gt;
* [[ING 15]]&lt;br /&gt;
* [[Inset PIX]]&lt;br /&gt;
* [[InShape IIM]]&lt;br /&gt;
* [[Insta360 INSP]] (.insp)&lt;br /&gt;
* [[INT95a]]&lt;br /&gt;
* [[Intergraph Raster]]&lt;br /&gt;
* [[Interlace Graphics Editor]]&lt;br /&gt;
* [[Interlace Hires Editor]]&lt;br /&gt;
* [[Interlace Logo Designer]]&lt;br /&gt;
* [[Interleaf image]]&lt;br /&gt;
* [[InterPainter]]&lt;br /&gt;
* [[IPI]]&lt;br /&gt;
* [[IPLab]] (Image Processing Lab)&lt;br /&gt;
* [[IRIS CMYK Front End Processor CT]]&lt;br /&gt;
* [[Island Graphics TIFF]]&lt;br /&gt;
* [[IWC (WaveL)]]&lt;br /&gt;
* [[J Wavelet Image Codec]] (.wic)&lt;br /&gt;
* [[J6I]] (Ricoh Digital Camera image file)&lt;br /&gt;
* [[JAM (compressed image)]]&lt;br /&gt;
* [[JAM (Disney's Aladdin)]]&lt;br /&gt;
* [[JBIG]]&lt;br /&gt;
* [[JBIG2]]&lt;br /&gt;
* [[JEDMICS C4]]&lt;br /&gt;
* [[Jeff's Image Format]]&lt;br /&gt;
* [[Jet Graphics Planner]]&lt;br /&gt;
* [[JFIF]] (JPEG File Interchange Format)&lt;br /&gt;
* [[JNG]] (JPEG Network Graphics)&lt;br /&gt;
* [[Jovian Logic VI]]&lt;br /&gt;
* [[JP2]] (JPEG 2000 Part 1 Annex I)&lt;br /&gt;
* [[JPC (LuraWave)]]&lt;br /&gt;
* [[JPEG]] (JPEG Interchange Format, .jpg)&lt;br /&gt;
* [[JPEG 360]]&lt;br /&gt;
* [[JPEG 2000]]&lt;br /&gt;
* [[JPEG 2000 codestream]] (.j2k, .j2c, .jpc)&lt;br /&gt;
* [[JPEG-HDR]]&lt;br /&gt;
* [[JPEG-LS]]&lt;br /&gt;
* [[JPEG Pleno]]&lt;br /&gt;
* [[JPEG XL]]&lt;br /&gt;
* [[JPEG XR]] (HD Photo)&lt;br /&gt;
* [[JPEG XS]]&lt;br /&gt;
* [[JPEG XT]]&lt;br /&gt;
* [[JPEGT]]&lt;br /&gt;
* [[JPM]] (JPEG 2000 Part 6: Compound Image Format)&lt;br /&gt;
* [[JPS]]&lt;br /&gt;
* [[JPX]] (JPEG 2000 Part 2: Extensions, .jpf)&lt;br /&gt;
* [[KEA]]&lt;br /&gt;
* [[KFX (Atari graphics format)]]&lt;br /&gt;
* [[KIFF]]&lt;br /&gt;
* [[KiSS CEL]]&lt;br /&gt;
* [[Koala MicroIllustrator]]&lt;br /&gt;
* [[KoalaPainter]] (.koa, .gg)&lt;br /&gt;
* [[Kolor Raw]] (.kro)&lt;br /&gt;
* [[Kompresor do Animatora]]&lt;br /&gt;
* [[KQP]]&lt;br /&gt;
* [[Krita]] (.kra)&lt;br /&gt;
* [[KSS-Paint]]&lt;br /&gt;
* [[KTX]]&lt;br /&gt;
* [[KYG]]&lt;br /&gt;
* [[Larka Edytor Obiekt]]&lt;br /&gt;
* [[LazPaint]] (.lzp)&lt;br /&gt;
* [[LdPic]]&lt;br /&gt;
* [[LERC]]&lt;br /&gt;
* [[LIFF]] (Openlab Layered Image File Format)&lt;br /&gt;
* [[Lightning Strike]] (.cod)&lt;br /&gt;
* [[LightWork Image]] (.lwi)&lt;br /&gt;
* [[Lisp Machine Bitmap‎]]&lt;br /&gt;
* [[Little Draw]] (.ldw)&lt;br /&gt;
* [[Logo-Painter]]&lt;br /&gt;
* [[Lossless JPEG (original)]]&lt;br /&gt;
* [[Lotus Manuscript graphics]] (.bit)&lt;br /&gt;
* [[LSM]] (Zeiss Light Speed Microscope)&lt;br /&gt;
* [[LSS16]]&lt;br /&gt;
* [[Lucasfilm picture]] (.lff)&lt;br /&gt;
* [[Ludek Maker]]&lt;br /&gt;
* [[Lumena CEL]]&lt;br /&gt;
* [[Lumena PIX/BPX]]&lt;br /&gt;
* [[LuraDocument Format]] (.ldf)&lt;br /&gt;
* [[LuraWave]] (LWF)&lt;br /&gt;
* [[MacPaint]]&lt;br /&gt;
* [[Mad Designer]]&lt;br /&gt;
* [[Mad Studio]]&lt;br /&gt;
* [[MAG (File Magic)]]&lt;br /&gt;
* [[MagicDraw]]&lt;br /&gt;
* [[Magic Painter]]&lt;br /&gt;
* [[Magick Persistent Cache]] (MPC)&lt;br /&gt;
* [[MAKIchan Graphics]] (.mag)&lt;br /&gt;
* [[Mamut]]&lt;br /&gt;
* [[Mapletown Network]]&lt;br /&gt;
* [[Marco Pixel Editor]]&lt;br /&gt;
* [[Maya IFF]]&lt;br /&gt;
* [[McPainter]]&lt;br /&gt;
* [[MCS]]&lt;br /&gt;
* [[MDA|MDA/MDP]] (MicroDesign Area/Page)&lt;br /&gt;
* [[MDI]] (Microsoft Office Document Imaging)&lt;br /&gt;
* [[MDP (FireAlpaca)|MDP]] (FireAlpaca and Medibang Paint)&lt;br /&gt;
* [[MegaPaint BLD]]&lt;br /&gt;
* [[MetaMorph Stack]] (.stk)&lt;br /&gt;
* [[MGR bitmap]]&lt;br /&gt;
* [[MIAF]]&lt;br /&gt;
* [[Micro Illustrator]]&lt;br /&gt;
* [[Microsoft Image Composer]] (.mic)&lt;br /&gt;
* [[MIF (MAXpaint)]]&lt;br /&gt;
* [[MIF (MSX)]]&lt;br /&gt;
* [[MIFF]] (Magick Image File Format)&lt;br /&gt;
* [[MIG]]&lt;br /&gt;
* [[MIX (Picture It!)]]&lt;br /&gt;
* [[Mixed Raster Content]] (MRC, T.44)&lt;br /&gt;
* [[MLDF]]&lt;br /&gt;
* [[Mono Magic]]&lt;br /&gt;
* [[Movie Maker]]&lt;br /&gt;
* [[MPH (MonkeyPhoto)]]&lt;br /&gt;
* [[MRF (Monochrome Recursive Format)]]&lt;br /&gt;
* [[MrSID]]&lt;br /&gt;
* [[MSP (Microsoft Paint)]]&lt;br /&gt;
* [[MSX BASIC graphics]]&lt;br /&gt;
* [[MTV ray tracer bitmap]]&lt;br /&gt;
* [[MultiArtist]]&lt;br /&gt;
* [[Multicolor]] (Commodore 64 graphic mode)&lt;br /&gt;
* [[Multicolor (ZX Spectrum)]]&lt;br /&gt;
* [[Multi-Lace Editor]]&lt;br /&gt;
* [[Multi Palette Picture]] (MPP)&lt;br /&gt;
* [[Multi-Picture Format]] (MPO)&lt;br /&gt;
* [[Naïve Image Formats]] (NIE)&lt;br /&gt;
* [[NAS]]&lt;br /&gt;
* [[NASA Raster Metafile]]&lt;br /&gt;
* [[National Imagery Transmission Format]] (NITFS, NITF, .ntf)&lt;br /&gt;
* [[NEOchrome]] (.neo)&lt;br /&gt;
* [[NEOchrome Master]]&lt;br /&gt;
* [[Nero CoverDesigner]] (.ncd, .nct)&lt;br /&gt;
* [[Netpbm formats]] (PBM, PGM, PPM, PNM)&lt;br /&gt;
* [[NETPIC (Jim Tucker)|NETPIC]]&lt;br /&gt;
* [[The Newsroom|Newsroom, The]]&lt;br /&gt;
* [[NIFF (Navy Image File Format)]]&lt;br /&gt;
* [[NIFF (xloadimage)]]&lt;br /&gt;
* [[NIST IHead]] (.pct)&lt;br /&gt;
* [[NPZ (Npic)]]&lt;br /&gt;
* [[NV12]] (a YUV format)&lt;br /&gt;
* [[NXI]]&lt;br /&gt;
* [[OpenEXR]] (.exr)&lt;br /&gt;
* [[OpenRaster]] (.ora)&lt;br /&gt;
* [[OPTIKS COM image]]&lt;br /&gt;
* [[Oric HIRES screen]]&lt;br /&gt;
* [[OS/2 Bitmap Array]]&lt;br /&gt;
* [[OS/2 bitmap family]]&lt;br /&gt;
* [[OS/2 Boot Logo]]&lt;br /&gt;
* [[OTA bitmap]] (Nokia Over The Air, .otb)&lt;br /&gt;
* [[P4I]]&lt;br /&gt;
* [[PabloPaint]]&lt;br /&gt;
* [[PABX background]]&lt;br /&gt;
* [[Paint Magic]]&lt;br /&gt;
* [[Paint.NET image]] (.pdn)&lt;br /&gt;
* [[Painter RIFF]] (.rif)&lt;br /&gt;
** [[Painter PIX]] (.pix)&lt;br /&gt;
* [[Painter's Apprentice‎]]&lt;br /&gt;
* [[PaintPro]]&lt;br /&gt;
* [[PaintShop (Atari ST)]]&lt;br /&gt;
* [[PaintShop Pro]] (.psp, .jsl, .pfr, .tub)&lt;br /&gt;
* [[PaintTool SAI]]&lt;br /&gt;
* [[Paintworks]]&lt;br /&gt;
* [[Palette Master]]&lt;br /&gt;
* [[Palm bitmap]]&lt;br /&gt;
* [[Palm Database ImageViewer]] / FireViewer PDB (.pdb)&lt;br /&gt;
* [[Paradox (graphics)]]&lt;br /&gt;
* [[PAX (Pick Ax)]]&lt;br /&gt;
* [[PCIF]] (.pcf)&lt;br /&gt;
* [[PCO B16]]&lt;br /&gt;
* [[PCPaint BSAVE]]&lt;br /&gt;
* [[PCPaint CLP]]&lt;br /&gt;
* [[PCPaint PIC]] (a.k.a. Pictor)&lt;br /&gt;
* [[PCR image]]&lt;br /&gt;
* [[PCX]] (PC Paintbrush)&lt;br /&gt;
* [[PDS]] (NASA Planetary Data System, .img, .imq)&lt;br /&gt;
* [[PDS4]]&lt;br /&gt;
* [[Pegasus PIC]]&lt;br /&gt;
* [[Pegasus PIC2]]&lt;br /&gt;
* [[PEP (Prediction-Encoded Pixels)]]&lt;br /&gt;
* [[Perfect Pix]]&lt;br /&gt;
* [[PFM (Portable Float Map)]]&lt;br /&gt;
* [[PFS (Portable Floatmap Stream)]]&lt;br /&gt;
* [[PGC (Portfolio Graphics Compressed)]]&lt;br /&gt;
* [[PGF (Portfolio Graphics)]]&lt;br /&gt;
* [[PGF (Progressive Graphics File)]]&lt;br /&gt;
* [[PGX (JPEG 2000)]]&lt;br /&gt;
* [[PHM]]&lt;br /&gt;
* [[Photo CD]] (.pcd)&lt;br /&gt;
* [[PhotoChrome]] (.pcs)&lt;br /&gt;
* PhotoDefiner&lt;br /&gt;
** [[Compression PhotoDefiner]] (.cpd)&lt;br /&gt;
** [[Graphic PhotoDefiner]] (.gpd)&lt;br /&gt;
** [[Joint PhotoDefiner]] (.jpd)&lt;br /&gt;
* [[PhotoDeluxe]] (.pdd)&lt;br /&gt;
* [[PhotoImpact]]&lt;br /&gt;
* [[PhotoParade slideshow]] (.php, .4pp)&lt;br /&gt;
* [[Photoshop brush]] (.abr)&lt;br /&gt;
* [[PhotoSuite Project]] (.pzp)&lt;br /&gt;
* [[Pi (image format)|Pi]]&lt;br /&gt;
* [[PIC (Yanagisawa)]]&lt;br /&gt;
* [[PIC2]]&lt;br /&gt;
* [[Picasso 64]] (.p64)&lt;br /&gt;
* [[PIC Editor (Andrei Romanov)]]&lt;br /&gt;
* [[PictureGear Pocket]]&lt;br /&gt;
* [[Picture Packer]]&lt;br /&gt;
* [[Picture Publisher]]&lt;br /&gt;
* [[PIF (Portable Image Format)]]&lt;br /&gt;
* [[PIK]]&lt;br /&gt;
* [[PIX (PIcture in teXt)]]&lt;br /&gt;
* [[Pixar picture]] (.pxr)&lt;br /&gt;
* [[PixArt]]&lt;br /&gt;
* [[PixelPaint (SuperMac)]]&lt;br /&gt;
* [[Pixel Perfect]]&lt;br /&gt;
* [[Pixel Studio (FileStream)]] (.ibw)&lt;br /&gt;
* [[Pixia]] (.pxa)&lt;br /&gt;
* [[PIXIT]]&lt;br /&gt;
* [[Pixlr document]] (*.pxd)&lt;br /&gt;
* [[PKI (ImgFun)]]&lt;br /&gt;
* [[PKM]]&lt;br /&gt;
* [[PL4]]&lt;br /&gt;
* [[Plan 9 Image]]&lt;br /&gt;
* [[PLD (PhotoLine)]]&lt;br /&gt;
* [[PM (XV image)]]&lt;br /&gt;
* [[PMG Designer]]&lt;br /&gt;
* [[PNG]] (Portable Network Graphics)&lt;br /&gt;
* [[PNG Plus]] (Microsoft Picture It!)&lt;br /&gt;
* [[Pocket PC Bitmap]] (.2bp)&lt;br /&gt;
* [[Portable Arbitrary Map]] (PAM)&lt;br /&gt;
* [[Portable Bitmap Format]] (PBF)&lt;br /&gt;
* [[Poser Bump Map]] (.bum)&lt;br /&gt;
* [[PowerGraphics]]&lt;br /&gt;
* [[PRF (Polychrome Recursive Format)]]&lt;br /&gt;
* [[Printfox bitmap]]&lt;br /&gt;
* [[PrintMaster]]&lt;br /&gt;
* [[PrintPartner]] (.gph)&lt;br /&gt;
* [[The Print Shop|Print Shop, The]]&lt;br /&gt;
* [[Print-Technik]]&lt;br /&gt;
* [[Prism Paint]] (.pnt)&lt;br /&gt;
* [[PSB]] (Adobe Photoshop, large format)&lt;br /&gt;
* [[PSD]] (Adobe Photoshop)&lt;br /&gt;
* [[PSF (PhotoStudio)]]&lt;br /&gt;
** [[Arcsoft Album/Slide Show]]&lt;br /&gt;
* [[Psion PIC]]&lt;br /&gt;
* [[PTG]] (ArtRage)&lt;br /&gt;
* [[Public Painter]]&lt;br /&gt;
* [[Puzzle image (X11)]]&lt;br /&gt;
* [[PVR Texture]]&lt;br /&gt;
* [[PWC (Piecewise-Constant Image Model)]]&lt;br /&gt;
* [[PWG Raster]]&lt;br /&gt;
* [[PXM (Pixelmator)]]&lt;br /&gt;
* [[Q0]]&lt;br /&gt;
* [[QDV (Giffer)]]&lt;br /&gt;
* [[QOIR]]&lt;br /&gt;
* [[QRT Ray Tracer bitmap]]&lt;br /&gt;
* [[QTIF]] (QuickTime image file, .qif)&lt;br /&gt;
* [[QTL]] (YUV SECAM or PAL image)&lt;br /&gt;
* [[Quake 2 Texture]] (.wal)&lt;br /&gt;
* [[Quantel VPB image]]&lt;br /&gt;
* [[QuantumPaint]] (.pbx)&lt;br /&gt;
* [[Quite OK Image Format]] (.qoi)&lt;br /&gt;
* [[Radiance HDR]] (RGBE, XYZE, .hdr, .pic)&lt;br /&gt;
* [[RAG-D]]&lt;br /&gt;
* [[Rainbow Painter]]&lt;br /&gt;
* [[RAMbrandt]]&lt;br /&gt;
* [[Raster Master RAW]]&lt;br /&gt;
* [[Raw bitmap]]&lt;br /&gt;
* [[RDIB]]&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[Rembrandt]]&lt;br /&gt;
* [[RGB Intermediate Format]]&lt;br /&gt;
* [[RGFX]]&lt;br /&gt;
* [[RLA]] (Wavefront)&lt;br /&gt;
* [[RLI]] (RealWorld)&lt;br /&gt;
* [[Rocky Interlace Picture]]&lt;br /&gt;
* [[RUN Paint]]&lt;br /&gt;
* [[SAMAR Hires Interlace]]&lt;br /&gt;
* [[SAM Coupé Mode 4]]&lt;br /&gt;
* [[Saracen Paint]] (.sar)&lt;br /&gt;
* [[SBIG CCDOPS image]]&lt;br /&gt;
* [[Scitex CT]]&lt;br /&gt;
* [[SCR (ZX Spectrum)]]&lt;br /&gt;
* [[ScreenShot Hack]]&lt;br /&gt;
* [[Seattle FilmWorks]] (.sfw, .pwp)&lt;br /&gt;
* [[Secret Photos puzzle]] (.xp0)&lt;br /&gt;
* [[Segmented Hypergraphics]] (.shg, .mrb)&lt;br /&gt;
* [[Separations output format]]&lt;br /&gt;
* [[Serif PhotoPlus]] (.spp)&lt;br /&gt;
* [[SGI (image file format)|SGI]] (IRIS, RGB)&lt;br /&gt;
* [[SGX]] (SView Graphics, SuperView Graphics)&lt;br /&gt;
* [[SHP (Loadstar)]]&lt;br /&gt;
* [[Signum! Compressed Image (IMC)]]&lt;br /&gt;
* [[SIMIS]] (.ace)[https://james-ross.co.uk/weblog/2010/04/09/01 1]&lt;br /&gt;
* [[Sinbad Slideshow]]&lt;br /&gt;
* [[Sinclair QL screen]]&lt;br /&gt;
* [[Sixel]]&lt;br /&gt;
* [[Sketch-PadDles]]&lt;br /&gt;
* [[SlideShow for VBXE]]&lt;br /&gt;
* [[Slow-scan television]] (.hrz)&lt;br /&gt;
* [[Softimage PIC]]&lt;br /&gt;
* [[Sony PictureGear Studio]]&lt;br /&gt;
* [[Spaceward Graphics]] / Satori (.r, .rir)&lt;br /&gt;
* [[Spectrum 512 Extended‎]] (.spx)&lt;br /&gt;
* [[Spectrum 512 formats]] (.spu, .spc, .sps)&lt;br /&gt;
* [[SPIF]]&lt;br /&gt;
* [[SPIFF]] (Still Picture Interchange File Format)&lt;br /&gt;
* [[Spooky Sprites]]&lt;br /&gt;
* [[Sprite Master]]&lt;br /&gt;
* [[SpritePad]]&lt;br /&gt;
* [[STAD PAC]]&lt;br /&gt;
* [[Standard Archive Format]] (military missile data format that includes images among other data)&lt;br /&gt;
* [[Standard Graphics 3 (Atari)]]&lt;br /&gt;
* [[Starbase bitmap file‎]]&lt;br /&gt;
* [[Star Painter‎]]&lt;br /&gt;
* [[STiNG]] (.stn)&lt;br /&gt;
* [[STL (ZX Spectrum)]]&lt;br /&gt;
* [[Stop Press Canvas]]&lt;br /&gt;
* [[Storyboard PIC/CAP]]&lt;br /&gt;
* [[STOS memory bank]] (.mbk)&lt;br /&gt;
* [[Structured Fax File]] (.sff)&lt;br /&gt;
* [[Sun Raster]] (.ras, .sun)&lt;br /&gt;
* [[Sun TAAC image]]&lt;br /&gt;
* [[Super IRG]]&lt;br /&gt;
* [[SXG (ZX Spectrum)]]&lt;br /&gt;
* [[Syberia Texture]] (.syj)&lt;br /&gt;
* [[SymbOS graphic]] (.sgx)&lt;br /&gt;
* [[Synthetic Arts]]&lt;br /&gt;
* [[Synu]] (Synthetic Universe)&lt;br /&gt;
* [[TAP (Tencent)]]&lt;br /&gt;
* [[Taquart Interlace Picture]]&lt;br /&gt;
* [[TealPaint]]&lt;br /&gt;
* [[Technicolor Dream]]&lt;br /&gt;
* [[TelePaint/Splash graphics]] (.ss)&lt;br /&gt;
* [[Texture Maker0]]&lt;br /&gt;
* [[TG4 (Image Machines)]]&lt;br /&gt;
* [[TGA]] (Truevision Targa image)&lt;br /&gt;
* [[TIFF]] (Tagged Image File Format)&lt;br /&gt;
* [[TIFF/EP]]&lt;br /&gt;
* [[TIFF-FX]]&lt;br /&gt;
* [[TIFF/IT]]&lt;br /&gt;
* [[TilePic]]&lt;br /&gt;
* [[Tilez texture]]&lt;br /&gt;
* [[TIM (PlayStation graphics)]]&lt;br /&gt;
* [[TIM2]]&lt;br /&gt;
* [[Tiny Stuff]]&lt;br /&gt;
* [[TI picture file]]&lt;br /&gt;
* [[Title-Maker]]&lt;br /&gt;
* [[TkImg RAW]]&lt;br /&gt;
* [[TLG (KiriKiri)|TLG]] (associated with [[KiriKiri Adventure Game System]])&lt;br /&gt;
* [[Tobias Richter Fullscreen Slideshow]] (.pci)&lt;br /&gt;
* [[Tricolor RGB]]&lt;br /&gt;
* [[True Paint I]]&lt;br /&gt;
* [[Trzmiel]]&lt;br /&gt;
* [[TXS]]&lt;br /&gt;
* [[Unirast]] (Apple AirPrint)&lt;br /&gt;
* [[UPX/TPX (Photo Express)]]&lt;br /&gt;
* [[Utah RLE]]&lt;br /&gt;
* [[Valve Texture Format]] (.vtf)&lt;br /&gt;
* [[VBM (VDC BitMap)]]&lt;br /&gt;
* [[VEGX]]&lt;br /&gt;
* [[VertiZontal Interlacing]]&lt;br /&gt;
* [[Verity Image]] (.vif)&lt;br /&gt;
* [[V.Flash PTX]]&lt;br /&gt;
* [[VGAPaint 386 COM Program]]&lt;br /&gt;
* [[VGAPaint 386 PCX Self-Extracting Picture]]&lt;br /&gt;
* [[VICAR]]&lt;br /&gt;
* [[Vidcom 64]] (.vid)&lt;br /&gt;
* [[VIFF]] (Khoros Visualization, .xv)&lt;br /&gt;
* [[VIPS]] (.v)&lt;br /&gt;
* [[Vidig Paint]]&lt;br /&gt;
* [[Vista data file]]&lt;br /&gt;
* [[VITec]]&lt;br /&gt;
* [[Vivid IMG]]&lt;br /&gt;
* [[VORT file]]&lt;br /&gt;
* [[WBMP]] (Wireless Bitmap)&lt;br /&gt;
* [[WebP]]&lt;br /&gt;
* [[WebP 2]]&lt;br /&gt;
* [[Webshots picture]] (.wbz, .wb1, .wbd, .wbc, .wbp)&lt;br /&gt;
* [[WGT Block]]&lt;br /&gt;
* [[WGT Sprite]]&lt;br /&gt;
* [[WhyPic]] (.ypc)&lt;br /&gt;
* [[Wigmore Artist 64]]&lt;br /&gt;
* [[Windows clipboard]] (.clp)&lt;br /&gt;
* [[Windows DDB]]&lt;br /&gt;
* [[WinFax Fax Image]]&lt;br /&gt;
* [[WinFax Cover Page]]&lt;br /&gt;
* [[WinMiPS]]&lt;br /&gt;
* [[Winzle Puzzle]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
* [[WLM]] (also known as CompW)&lt;br /&gt;
* [[WOBA]] (bitmap data extracted from a [[HyperCard stack]])&lt;br /&gt;
* [[Word for DOS screen capture]] (.scr)&lt;br /&gt;
* [[WPB (openCanvas)]]&lt;br /&gt;
* [[WSQ]]&lt;br /&gt;
* [[XBM]] (X BitMap)&lt;br /&gt;
* [[XCF]] (GIMP image)&lt;br /&gt;
* [[Xerox Doodle brush]]&lt;br /&gt;
* [[Xerox EDMICS-MMR]]&lt;br /&gt;
* [[Xerox EDMICS-RLC]]&lt;br /&gt;
* [[XGA (Falcon)]]&lt;br /&gt;
* [[XIFF]]&lt;br /&gt;
* [[Xim]]&lt;br /&gt;
* [[XLD4]] (.q4)&lt;br /&gt;
* [[XL-Paint]]&lt;br /&gt;
* [[XPM]] (X PixMap)&lt;br /&gt;
* [[XWD]] (X Window Dump)&lt;br /&gt;
* [[XYZ (RPG Maker)]]&lt;br /&gt;
* [[xRes]] (.lrg)&lt;br /&gt;
* [[YBM]] (Bennet Yee's face format)&lt;br /&gt;
* [[Young Picasso]] (.yp)&lt;br /&gt;
* [[Zeiss BIVAS]]&lt;br /&gt;
* [[Zoomify PFF]]&lt;br /&gt;
* [[Zoomify ZIF]]&lt;br /&gt;
* [[Zpng]]&lt;br /&gt;
* [[ZX-Paintbrush]]&lt;br /&gt;
* [[ZXpaintyONE‎]]&lt;br /&gt;
* [[ZZ ROUGH]]&lt;br /&gt;
&lt;br /&gt;
== Skins / Themes ==&lt;br /&gt;
''(Used to give custom styles, appearances, and themes to software; might be bundled with [[#Icon, Cursor, and Avatar files|Icon, Cursor, and Avatar files]] consistent with the theme)''&lt;br /&gt;
* [[BootSkin Vista]]&lt;br /&gt;
* [[BootSkin XP]]&lt;br /&gt;
* [[eRocket Skin]] (.skn)&lt;br /&gt;
* [[Huawei Theme]] (.hwt)&lt;br /&gt;
* [[Microsoft Comic Chat]]&lt;br /&gt;
* [[Nokia Theme]] (.nth)&lt;br /&gt;
* [[Pocket PC Theme]] (.tsk)&lt;br /&gt;
* [[Sony Ericsson Theme]] (.thm)&lt;br /&gt;
* [[Stardock Tiles Skin]]&lt;br /&gt;
* [[Winamp Skin]]&lt;br /&gt;
* [[Windows Media Player Skin Package]] (.wmz)&lt;br /&gt;
* [[Winstep Xtreme theme]]&lt;br /&gt;
** [[Winstep Workshelf theme]]&lt;br /&gt;
** [[Nextstart theme]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
''(Applications, utilities, libraries, and APIs for graphic manipulation)''&lt;br /&gt;
&lt;br /&gt;
Refer to [[Graphics software]].&lt;br /&gt;
&lt;br /&gt;
== Vector Graphics Formats ==&lt;br /&gt;
''(Including most &amp;quot;metafile&amp;quot; formats. Vector formats often support embedded raster images, and other objects that aren't actually vectors.)''&lt;br /&gt;
&lt;br /&gt;
* [[2DL]] (ARCHICAD 2D Lines)&lt;br /&gt;
* [[Acorn Draw]]&lt;br /&gt;
* [[Adobe Illustrator Artwork]] (.ai)&lt;br /&gt;
* [[Adobe Illustrator Exchange]] (.aix)&lt;br /&gt;
* [[Affinity Designer]] (.afdesign)&lt;br /&gt;
* [[Amiga Metafile]] (.amf)&lt;br /&gt;
* [[AniST]] (.scr, .str)&lt;br /&gt;
* [[Applixware Graphics]]&lt;br /&gt;
* [[ArtPro]] (.ap)&lt;br /&gt;
* [[Arts &amp;amp; Letters clip art library]] (.yal)&lt;br /&gt;
* [[Arts &amp;amp; Letters graphics file]] (.ged)&lt;br /&gt;
* [[ArtWorks]]&lt;br /&gt;
* [[AutoCAD Slide]]&lt;br /&gt;
* [[AutoCAD Slide Library]]&lt;br /&gt;
* [[AutoSketch]] (.skd)&lt;br /&gt;
* [[Calamus Vector Graphic]] (.cvg)&lt;br /&gt;
* [[CCX (Corel)]]&lt;br /&gt;
* [[CGM]] (Computer Graphics Metafile)&lt;br /&gt;
* [[CMX]] (Corel Presentation Exchange)&lt;br /&gt;
* [[CorelChart]] (.cch)&lt;br /&gt;
* [[Corel Designer]] (.des)&lt;br /&gt;
* [[CorelDRAW]] (.cdr, .cdx, .cdt)&lt;br /&gt;
* [[Corel Gallery]] (.bmf)&lt;br /&gt;
* [[CorelMOSAIC library]] (.clb, .clh)&lt;br /&gt;
* [[DataDiagrammingML]] (Microsoft XML-based format)&lt;br /&gt;
* [[DeskMate Draw]] (.fig)&lt;br /&gt;
* [[Dia]]&lt;br /&gt;
* [[DR2D]]&lt;br /&gt;
* [[DrawingML]] (Microsoft embedded graphics in XML Office formats)&lt;br /&gt;
* [[DrawIt]]&lt;br /&gt;
* [[DrawPlus]]&lt;br /&gt;
* [[DrawStudio]] (Amiga)&lt;br /&gt;
* [[DRAWX Vector Graphics]] (.vec)&lt;br /&gt;
* [[Embedded Vector Editor]] (.eve)&lt;br /&gt;
* [[Encapsulated PostScript]] (.eps, .epsf, .epsi)&lt;br /&gt;
* [[Enhanced Metafile]] (.emf)&lt;br /&gt;
* [[ER Mapper Vector]] (.erv)&lt;br /&gt;
* [[Expression Design]] (.xpr, .design)&lt;br /&gt;
* [[Fig]] (Xfig format)&lt;br /&gt;
* [[FreeHand]] (Aldus/Adobe)&lt;br /&gt;
* [[FXG]]&lt;br /&gt;
* [[GEM VDI Metafile]] (GEM Vector, VDI, .GDI)&lt;br /&gt;
* [[Gerber format]] (used in printed circuit design)&lt;br /&gt;
* [[The Graphics Magician Picture Painter|Graphics Magician Picture Painter, The]]&lt;br /&gt;
* [[GraphicConverter format]] (.gcimgd)&lt;br /&gt;
* [[GST ART]] (.art)&lt;br /&gt;
* [[Haiku Vector Icon Format]]&lt;br /&gt;
* [[Harvard Graphics]]&lt;br /&gt;
* [[IconVG]]&lt;br /&gt;
* [[IDW (IntelliDraw)]]&lt;br /&gt;
* [[In-A-Vision]] (.pic)&lt;br /&gt;
* [[Jigwin piece template]] (.asc)&lt;br /&gt;
* [[KwikDraw]] (.kwk)&lt;br /&gt;
* [[LEONARD's Sketch]]&lt;br /&gt;
* [[Lotus 1-2-3 Chart]] (.pic)&lt;br /&gt;
* [[MacDraw]] (later ClarisDraw)&lt;br /&gt;
* [[Mayura Draw]] (.md, .pdx)&lt;br /&gt;
* [[mDraw (S. Mike Dierken)]]&lt;br /&gt;
* [[Micrografx Draw]]&lt;br /&gt;
* [[Microsoft Office Drawing]]&lt;br /&gt;
* [[Microsoft Chart]]&lt;br /&gt;
* [[MIX (PhotoDraw)]]&lt;br /&gt;
* [[MVG]]&lt;br /&gt;
* [[MyDraw]] (.ndx, .ndb, .ndtx, .nlx, .nlb)&lt;br /&gt;
* [[NAPLPS]] (North American Presentation Layer Protocol Syntax)&lt;br /&gt;
* [[NeoDraw]]&lt;br /&gt;
* [[NetMeeting Whiteboard]]&lt;br /&gt;
* [[Notability]]&lt;br /&gt;
* [[ObjectGraphics OGL]]&lt;br /&gt;
* [[OpenDocument Drawing]] (.odg)&lt;br /&gt;
* [[PDL (Trionum)]]&lt;br /&gt;
* [[Picroma Plasma]]&lt;br /&gt;
* [[PICT]] (Macintosh graphics)&lt;br /&gt;
* [[Pixie (vector graphics)|Pixie]] (.pxi)&lt;br /&gt;
* [[PLOT-10]] (Tektronix)&lt;br /&gt;
* [[Precision Graphics Markup Language]] (PGML)&lt;br /&gt;
* [[Presentation Manager Metafile]] (MET)&lt;br /&gt;
* [[Print Artist]] (.gfx) (also known as Instant Artist)&lt;br /&gt;
* [[Professional Draw]]&lt;br /&gt;
* [[ProShape]]&lt;br /&gt;
* [[PWDraw]]&lt;br /&gt;
* Satori Canvas (.cvs) - See [[Spaceward Graphics]]&lt;br /&gt;
* [[Scalable Vector Graphics]] (SVG)&lt;br /&gt;
* [[SDA (StarOffice)]]&lt;br /&gt;
* [[SDW (AmiDraw)]]&lt;br /&gt;
* [[Shapefile]]&lt;br /&gt;
* [[Simple Vector Format]] (SVF)&lt;br /&gt;
* [[sK1]]&lt;br /&gt;
* [[Skencil SK]]&lt;br /&gt;
* [[Sketch]]&lt;br /&gt;
* [[SXD]]&lt;br /&gt;
* [[Sxz]] (hybrid vector/raster)&lt;br /&gt;
* [[TIFF annotation data]]&lt;br /&gt;
* [[TinyVG]]&lt;br /&gt;
* [[Top Draw]] (.tdr)&lt;br /&gt;
* [[UNIX Plot Format]]&lt;br /&gt;
* [[Visio]] (.vsd, .vss, .vst)&lt;br /&gt;
* [[VML]] (Vector Markup Language)&lt;br /&gt;
* [[Windows Metafile]] (.wmf)&lt;br /&gt;
* [[WinDraw (John D. Keene)]]&lt;br /&gt;
* [[WordPerfect Graphics]] (.wpg)&lt;br /&gt;
* [[Xar (vector graphics)|Xar]] (Flare)&lt;br /&gt;
* [[XVT-Draw]]&lt;br /&gt;
* [[ZBR (Zoner Zebra)]]&lt;br /&gt;
* [[ZMF (Zoner)]]&lt;br /&gt;
See also:&lt;br /&gt;
* [[3D and CAD/CAM Models]]&lt;br /&gt;
* [[Diagramming and flowcharting]]&lt;br /&gt;
* [[Machine Embroidery]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous or Uncategorized ==&lt;br /&gt;
''(Formats which don't fit into another category, or still need to be categorized)''&lt;br /&gt;
&lt;br /&gt;
* [[AAE sidecar format]] (Apple iOS 8 / OS X Yosemite)&lt;br /&gt;
* [[ABBYY Finereader]]&lt;br /&gt;
* [[Adobe Acrobat Capture]] (.acd)&lt;br /&gt;
* [[Anaglyph 3D format]]&lt;br /&gt;
* [[Aperture library]]&lt;br /&gt;
* [[Apple Preferred]] (APF)&lt;br /&gt;
* [[ART (Build Engine ART)]]&lt;br /&gt;
* [[BodyPaint 3D]] (Maxon: .b3d)&lt;br /&gt;
* [[Chyron]]&lt;br /&gt;
* Deep Zoom&lt;br /&gt;
** [[Deep Zoom image]] (.dzi)&lt;br /&gt;
** [[Smart Zoom Image]] (.szi)&lt;br /&gt;
* [[DeltaVision]] (medical microscopy format)&lt;br /&gt;
* [[Fineprint]] (.fp)&lt;br /&gt;
* [[Garc archive]]&lt;br /&gt;
* [[HDF]] (Hierarchical Data Format)&lt;br /&gt;
* [[ImageLab/PrintTechnic]]&lt;br /&gt;
* [[Kai's Power Tools]]&lt;br /&gt;
* [[kitty graphics protocol]] [https://sw.kovidgoyal.net/kitty/graphics-protocol/]&lt;br /&gt;
* [[KONTRON]] (embedded-systems company; apparently has graphic format of its own)&lt;br /&gt;
* [[Liberty IM]]&lt;br /&gt;
* [[Lightroom catalog]] (.lrcat)&lt;br /&gt;
* [[Manga Studio]]&lt;br /&gt;
* [[Media Pro]] (.ivc, .mpcatalog)&lt;br /&gt;
* [[MonkeyCard]]&lt;br /&gt;
* [[NeatReceipts]] (.nrx, .nrf, .nrt)&lt;br /&gt;
* [[Nintendo Wii TPL]]&lt;br /&gt;
* [[Nova AEX]] (.aex)&lt;br /&gt;
* [[OmniForm]]&lt;br /&gt;
* [[OmniPage]]&lt;br /&gt;
* [[PaperPort (MAX)]]&lt;br /&gt;
* [[Piskel canvas]]&lt;br /&gt;
* [[QDV (Random Dot Software)]]&lt;br /&gt;
* [[RMC]]&lt;br /&gt;
* [[Second Nature Screensaver Graphic]] (.snx)&lt;br /&gt;
* [[Shoot 'Em Up Construction Kit]]&lt;br /&gt;
* [[StarOffice Gallery]]&lt;br /&gt;
* [[StartupScreen]] (Macintosh SCRN, .scrn?)&lt;br /&gt;
* [[tldraw]] (.tldr)&lt;br /&gt;
* [[Turbo Rascal Syntax Error]]&lt;br /&gt;
&lt;br /&gt;
==Links and Resources==&lt;br /&gt;
* [[Encyclopedia of Graphics File Formats]]&lt;br /&gt;
* [http://www.theatlantic.com/technology/archive/2013/01/the-never-before-told-story-of-the-worlds-first-computer-art-its-a-sexy-dame/267439/ World's first computer art (1950s pinup image)]&lt;br /&gt;
* [http://www.wired.com/underwire/2013/05/star-trek-art-atoms-ibm Art created with atoms]&lt;br /&gt;
* [http://www.textfiles.com/programming/FORMATS/xga.pro XGA: A New Graphics Standard]&lt;br /&gt;
* [http://www.jagregory.com/abrash-black-book/ Michael Abrash’s Graphics Programming Black Book, Special Edition]&lt;br /&gt;
* [http://www.squarespace.com/logo Squarespace logo designer tool] (Want a logo for a silly dot-com company you're starting? Create one here!)&lt;br /&gt;
* [http://freshome.com/2014/02/27/unconventional-pixel-furniture-adding-intrigue-modern-rooms/ Unconventional Pixel Furniture Adding Intrigue to Modern Rooms]&lt;br /&gt;
* [http://skeptools.wordpress.com/2014/03/03/viral-photos-debunked-animal-rights-google-tineye-image-search/ See how to debunk viral photos in seconds using image search]&lt;br /&gt;
* [http://boingboing.net/2014/03/12/gettys-free-image-embedding.html Getty's free image embedding comes at a price]&lt;br /&gt;
* [http://addyosmani.com/blog/image-optimization-tools/ Image optimization tools]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/stillimg.html Library of Congress Recommended Format Specifications: Still Image Works]&lt;br /&gt;
* [http://www.historyofinformation.com/expanded.php?id=2245 The Most Famous Image in the Early History of Computing]&lt;br /&gt;
* [http://ianmilligan.ca/2014/07/21/image-file-extensions-in-the-wide-web-scrape/ Image File Extensions in the Wide Web Scrape]&lt;br /&gt;
* [http://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ Databending effects of editing images with a sound editor]&lt;br /&gt;
* [http://bertolami.com/index.php?engine=blog&amp;amp;content=posts&amp;amp;detail=perceptual-hashing Perceptual Hashing]&lt;br /&gt;
* [http://8bitartwork.co.uk/ Retrospecs: iOS app to convert images to imitate old 8-bit systems' graphics]&lt;br /&gt;
* [http://alvyray.com/Memos/CG/Microsoft/6_pixel.pdf A Pixel Is Not A Little Square]&lt;br /&gt;
* [http://literarymachin.es/deepzoom-osd-server/ Serve deepzoom images from a zip archive with openseadragon]&lt;br /&gt;
* [http://creativeshory.com/know-use-image-file-types-jpeg-gif-png/ Know When to Use Image File Types: JPEG, GIF &amp;amp; PNG]&lt;br /&gt;
* [http://stackoverflow.com/questions/27974945/can-we-programatically-compare-different-images-of-same-resolutions/27976171#27976171 Can we programatically compare different images of same resolutions?]&lt;br /&gt;
* [http://www.webdesigndev.com/freebies/best-color-palette-tools 20 Best Color Palette Tools for Web and Graphic Designers]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Tfh0ytz8S0k How &amp;quot;oldschool&amp;quot; graphics worked, Part 1] · [https://www.youtube.com/watch?v=_rsycfDliZU Part 2] (videos)&lt;br /&gt;
* [http://ninedegreesbelow.com/photography/xyz-rgb.html Completely Painless Programmer's Guide to XYZ, RGB, ICC, xyY, and TRCs]&lt;br /&gt;
* [http://potrace.sourceforge.net/ Potrace: Transforming bitmaps into vector graphics]&lt;br /&gt;
* [http://cloudinary.com/blog/one_pixel_is_worth_three_thousand_words About a 1x1 image in many file formats]&lt;br /&gt;
* [http://tomseditor.com/ Tom's Editor: Free online image converted. About 500 formats supported]&lt;br /&gt;
* [http://whatis.rest7.com/ WhatIs.Rest7: Image formats explained. Lots of samples]&lt;br /&gt;
* [http://de77.com/find/image Image libraries for PHP: BMP, DDS, TGA, PNM, PGM, PBM]&lt;br /&gt;
* [http://whatis.rest7.com/Atari Lots of images from Atari]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigsaws_Galore</id>
		<title>Jigsaws Galore</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigsaws_Galore"/>
				<updated>2025-09-18T07:29:12Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Puzzles&lt;br /&gt;
|extensions={{ext|jsm}}, {{ext|jss}}&lt;br /&gt;
|released=1996&lt;br /&gt;
}}&lt;br /&gt;
'''Jigsaws Galore''' is a shareware jigsaw puzzle program, originally developed by David P. Gray for Windows in 1996. As of 2025, it is still actively maintained and sold, with the latest release being version 7, available for both Windows and macOS. The program allows users to both solve existing puzzles and create new ones from their own images.&lt;br /&gt;
&lt;br /&gt;
Jigsaw Galore is associated with the following file formats:&lt;br /&gt;
&lt;br /&gt;
* '''Jigsaw puzzle files''', with the extension .jsm. Each file contains a single jigsaw puzzle, including image data, default piece number and shapes, and metadata such as the puzzle's title and author. The program comes bundled with several pre-made .jsm puzzles.&lt;br /&gt;
** Somewhere around version 7 the format was entirely changed. It is known that version 6.02 cannot read .jsm files from version 7.14, and vice versa. In particular, metadata is no longer kept in the .jsm file, but rather in an external .ini file in the program's jigsaw folder.&lt;br /&gt;
* '''Savegame files''', with the extension .jss, which preserve the progress of solving a particular puzzle.&lt;br /&gt;
** As of version 7.14, it is not possible to make savegames manually. Instead the game maintains autosaves for each puzzle.&lt;br /&gt;
* '''[[Jigwin piece template|Piece templates]]''' (.asc). Plaintext files which define fancy piece shapes (pig, fish, square etc.). Each such file is a list of vertex coordinates. See article for details.&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigwin_piece_template</id>
		<title>Jigwin piece template</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigwin_piece_template"/>
				<updated>2025-09-18T07:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Graphics |extensions={{ext|asc}} |released=2005 }}  The '''Jigwin piece template''' is a file format used by the Jigsaws Galore...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Graphics&lt;br /&gt;
|extensions={{ext|asc}}&lt;br /&gt;
|released=2005&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Jigwin piece template''' is a file format used by the [[Jigsaws Galore]] program. It defines a vector shape of a &amp;quot;fun piece&amp;quot;: a fancifully-shaped puzzle piece which can appear in jigsaw puzzles alongside normal-shaped pieces. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;fun piece&amp;quot; feature was added in version 6 (2005), which comes with 22 pre-made Jigwin piece templates and explains the format in its help file. To be recognized by the program, a template file must have the &amp;lt;code&amp;gt;asc&amp;lt;/code&amp;gt; extension and placed in the Pieces/ subfolder.&lt;br /&gt;
&lt;br /&gt;
== The format ==&lt;br /&gt;
&lt;br /&gt;
An example Jigwin piece template (one of the default ones bundled with version 6) looks as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Jigwin piece template version 1.0&lt;br /&gt;
Title: Square&lt;br /&gt;
Author: David P. Gray&lt;br /&gt;
Corners: 1,2,3,4&lt;br /&gt;
1, 0.0, 0.0&lt;br /&gt;
2, 1.0, 0.0&lt;br /&gt;
3, 1.0, 1.0&lt;br /&gt;
4, 0.0, 1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
From this example, the format is mostly self-explanatory.&lt;br /&gt;
* After the initial metadata, each row contains a point id number (integer), and x/y coordinates (floats or integers). Coordinates can be positive or negative, and given to any scale or precision; the program automatically resizes the piece to match the other jigsaw pieces.&lt;br /&gt;
* The &amp;lt;code&amp;gt;Corners:&amp;lt;/code&amp;gt; line specifies the ids of the four points which map to the corners of the piece, in the order: top-left, top-right, bottom-right, bottom-left.&lt;br /&gt;
* The piece templates bundled with the program sometimes have additional numbers after the coordinates, e.g. &amp;lt;code&amp;gt;1,0.330000,9.210000,0.000000,1&amp;lt;/code&amp;gt;. However, the help file clarifies that those extra numbers are ignored. (Perhaps they're the leftovers of some cut feature.)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Jigsaws_Galore</id>
		<title>Jigsaws Galore</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Jigsaws_Galore"/>
				<updated>2025-09-18T07:00:46Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Puzzles&lt;br /&gt;
|extensions={{ext|jsm}}, {{ext|jss}}&lt;br /&gt;
|released=1996&lt;br /&gt;
}}&lt;br /&gt;
'''Jigsaws Galore''' is a shareware jigsaw puzzle program, originally developed by David P. Gray for Windows in 1996. As of 2025, it is still actively maintained and sold, with the latest release being version 7, available for both Windows and macOS. The program allows users to both solve existing puzzles and create new ones from their own images.&lt;br /&gt;
&lt;br /&gt;
Jigsaw Galore is associated with the following file formats:&lt;br /&gt;
&lt;br /&gt;
* '''Jigsaw puzzle files''', with the extension .jsm. Each file contains a single jigsaw puzzle, including image data, default piece number and shapes, and metadata such as the puzzle's title and author. The program comes bundled with several pre-made .jsm puzzles.&lt;br /&gt;
** Somewhere around version 7 the format was entirely changed. It is known that version 6.02 cannot read .jsm files from version 7.14, and vice versa. In particular, metadata is no longer kept in the .jsm file, but rather in an external .ini file in the program's jigsaw folder.&lt;br /&gt;
* '''Savegame files''', with the extension .jss, which preserve the progress of solving a particular puzzle.&lt;br /&gt;
** As of version 7.14, it is not possible to make savegames manually. Instead the game maintains autosaves for each puzzle.&lt;br /&gt;
* '''[[Jigsaws Galore piece shape format|Piece shape files]]''', with the extension .asc. Plaintext files which define fancy piece shapes (pig, fish, square etc.). Each such file is a list of vertex coordinates.&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Doom_DWD</id>
		<title>Doom DWD</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Doom_DWD"/>
				<updated>2025-09-13T22:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: add clarification about modern map editors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat = Game data files&lt;br /&gt;
|extensions = {{ext|dwd}}&lt;br /&gt;
|released = 1993&lt;br /&gt;
}}&lt;br /&gt;
'''DWD''' is a game map format used by DoomEd, the in-house level editor used by id Software to create the levels for the game Doom. Maps in DWD format were used as input to the map compiler DoomBSP, which converted them to the [[Doom WAD]] format.&lt;br /&gt;
&lt;br /&gt;
Unlike the WAD format, which is binary, DWD files are plaintext files, which list all lines and objects on the map in fairly human-readable format.&lt;br /&gt;
&lt;br /&gt;
Third-party Doom map editors do not use the DWD format, instead saving the created maps directly in WAD format.&lt;br /&gt;
&lt;br /&gt;
== Specifications == &lt;br /&gt;
&lt;br /&gt;
* [https://doomwiki.org/wiki/DWD_format DWD format specification] at the Doom Wiki&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://doomwiki.org/wiki/DoomEd DoomEd] at the Doom Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Id Software]]&lt;br /&gt;
[[Category:DOOM (Game)]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Attorney_Online</id>
		<title>Attorney Online</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Attorney_Online"/>
				<updated>2025-09-10T13:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Log and demo format */ copyediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=E-Mail, newsgroups, and forums&lt;br /&gt;
|extensions={{ext|log}}, {{ext|demo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Attorney Online''' (also known as '''AO''' or '''Ace Attorney Online''') is an open-source chatroom program, designed for online roleplays in a [[wikipedia:visual novel|visual novel]]-like format inspired by the ''[[Wikipedia:Ace Attorney|Ace Attorney]]'' game franchise. In visual novel style, each participant takes on a specific character and can select predefined poses to accompany their dialogue, displayed over a static background.&lt;br /&gt;
&lt;br /&gt;
== Network packet format ==&lt;br /&gt;
AO operates on a client–server model, with a single server exchanging network packets with connected clients (players’ computers). Each packet corresponds to an in-game event, such as a music change, an in-character (IC) line of dialogue, or an out-of-character (OOC) system message.&lt;br /&gt;
&lt;br /&gt;
The network packets are documented here:&lt;br /&gt;
* https://github.com/AttorneyOnline/docs/blob/master/docs/Archive/Network%20Protocol.md&lt;br /&gt;
&lt;br /&gt;
== Log and demo format ==&lt;br /&gt;
&lt;br /&gt;
By default, during a play session Attorney Online records both bare-bones textual log files and complete demo files. These files are created in the /logs/ subfolder, with the extensions &amp;lt;code&amp;gt;.log&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.demo&amp;lt;/code&amp;gt; respectively.&lt;br /&gt;
&lt;br /&gt;
A log is a plain-text dump of all the IC and OOC messages seen by the client, with timestamps.&lt;br /&gt;
&lt;br /&gt;
Example excerpt from a .log file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Sat Aug 2 05:35:35 2025 GMT] Gumshoe: Howdy all&lt;br /&gt;
[Sat Aug 2 05:35:45 2025 GMT] Gumshoe: Here are three dollar signs: $$$&lt;br /&gt;
[Sat Aug 2 05:36:22 2025 GMT] Gumshoe: I am angry now.&lt;br /&gt;
[Sat Aug 2 05:36:36 2025 GMT] Gumshoe: This is my angry face.&lt;br /&gt;
[Sat Aug 2 05:36:53 2025 GMT] Gumshoe has played a song: Ace Attorney/Trial/[AJ] Trial.opus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A .demo file is a plain-text dump of all the network packets received by the client, interspersed with &amp;quot;wait&amp;quot; commands to record the time (in miliseconds) between each packet. Therefore, a demo file records the session to its smallest detail. Demos can be played back in the client to obtain a near-perfect recreation of the RP session.&lt;br /&gt;
&lt;br /&gt;
Example excerpt from a .demo file (same session as the .log file excerpted above):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MS#1#-#Gumshoe#normal#Howdy all#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#0#||#-1###0#0##%&lt;br /&gt;
wait#10359#%&lt;br /&gt;
MS#1#-#Gumshoe#normal#Here are three dollar signs: &amp;lt;dollar&amp;gt;&amp;lt;dollar&amp;gt;&amp;lt;dollar&amp;gt;#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#0#||#-1###0#0##%&lt;br /&gt;
wait#37404#%&lt;br /&gt;
MS#1#-#Gumshoe#mad#I am angry now.#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#0#||#-1###0#0##%&lt;br /&gt;
wait#13625#%&lt;br /&gt;
MS#1#-#Gumshoe#mad#This is my angry face.#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#0#||#-1###0#0##%&lt;br /&gt;
wait#16923#%&lt;br /&gt;
MC#Ace Attorney/Trial/[AJ] Trial.opus#8##1#0#2#%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In pre-2.9.1 versions of the official Attorney Online client, the demo files are generated incorrectly: the &amp;quot;wait&amp;quot; packet is incorrectly placed ''after'' the message it's meant to delay. This was [https://github.com/AttorneyOnline/AO2-Client/pull/496 fixed in v2.9.1]. Newer Attorney Online versions detect these malformed demo files and offer to fix them before playback.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://aceattorneyonline.com Attorney Online official website]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Polyglot</id>
		<title>Polyglot</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Polyglot"/>
				<updated>2025-09-06T22:46:45Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Elements of File Formats&lt;br /&gt;
}}&lt;br /&gt;
A '''polyglot''' is a [[source code]] or [[file]] which constitutes valid data in two or more distinct formats simultaneously.&lt;br /&gt;
&lt;br /&gt;
An example of a '''polyglot file''' would be an image file which can be viewed normally, but also contains embedded [[ZIP]] data, which can be read by changing the file extension to .zip and opening it in a decompression program.&lt;br /&gt;
&lt;br /&gt;
A '''polyglot program''' is source code which can be interpreted in two or more different programming languages.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Steganography]]&lt;br /&gt;
* [[Data Hiding/Embedding]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Polyglot_(computing) Wikipedia: Polyglot (computing)]&lt;br /&gt;
* [https://rosettacode.org/wiki/Polyglot Rosetta Code wiki: Polyglot]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Polyglot</id>
		<title>Polyglot</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Polyglot"/>
				<updated>2025-09-06T22:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Elements of File Formats }} A '''polyglot''' is a source code or file which constitutes valid data in two or more distinct ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Elements of File Formats&lt;br /&gt;
}}&lt;br /&gt;
A '''polyglot''' is a [[source code]] or [[file]] which constitutes valid data in two or more distinct formats simultaneously.&lt;br /&gt;
&lt;br /&gt;
An example of a '''polyglot file''' would be an image file which contains embedded [[ZIP]] data, which can be read by changing the file extension to .zip and opening it in a decompression program.&lt;br /&gt;
&lt;br /&gt;
A '''polyglot program''' is source code which can be interpreted in two or more different programming languages.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Steganography]]&lt;br /&gt;
* [[Data Hiding/Embedding]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Polyglot_(computing) Wikipedia: Polyglot (computing)]&lt;br /&gt;
* [https://rosettacode.org/wiki/Polyglot Rosetta Code wiki: Polyglot]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Elements_of_File_Formats</id>
		<title>Elements of File Formats</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Elements_of_File_Formats"/>
				<updated>2025-09-06T22:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Other */ +Polyglot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Elements of File Formats&lt;br /&gt;
|image=Parts.jpg&lt;br /&gt;
}}&lt;br /&gt;
This section is for&lt;br /&gt;
* Common formats that make up only a small part of a file&lt;br /&gt;
* Ancillary knowledge that may be needed to help decode file formats&lt;br /&gt;
&lt;br /&gt;
== Integers ==&lt;br /&gt;
* [[Binary-coded decimal]]&lt;br /&gt;
* [[Ones' complement]]&lt;br /&gt;
* [[Two's complement]]&lt;br /&gt;
* [[Variable-length quantity]]&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Integer data types]].&lt;br /&gt;
&lt;br /&gt;
== Floating point numbers ==&lt;br /&gt;
* [[Bfloat16]] (BF16) [https://en.wikipedia.org/wiki/Bfloat16_floating-point_format]&lt;br /&gt;
* [[DEC64]]&lt;br /&gt;
* [[IEEE floating point]]&lt;br /&gt;
* [[Posit]]&lt;br /&gt;
* [[Unum]]&lt;br /&gt;
&lt;br /&gt;
See also [[:Category:Floating point data types]].&lt;br /&gt;
&lt;br /&gt;
== Time formats ==&lt;br /&gt;
Refer to [[Date and time formats]].&lt;br /&gt;
&lt;br /&gt;
== Identifiers ==&lt;br /&gt;
* [[CLSID]]&lt;br /&gt;
* [[Domain name]]&lt;br /&gt;
** [[Top-level domain]]&lt;br /&gt;
* [[Filename]]&lt;br /&gt;
** [[Filename extension]]&lt;br /&gt;
* [[FourCC]]&lt;br /&gt;
* [[GUID]]&lt;br /&gt;
* [[IANA character set name]]&lt;br /&gt;
* [[IETF language tag]]&lt;br /&gt;
* [[ISO 3166-1 country code]]&lt;br /&gt;
* [[Macintosh type/creator code]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
* [[RISC OS filetype]]&lt;br /&gt;
* [[ULID]]&lt;br /&gt;
* [[UUID]]&lt;br /&gt;
* [[Windows Language Code Identifier]]&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
* [[Color format]]&lt;br /&gt;
* [[Palettes]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[ANSI escape code]]&lt;br /&gt;
* [[Base2]]&lt;br /&gt;
* [[Bit]]&lt;br /&gt;
* [[Bit order]]&lt;br /&gt;
* [[Byte]]&lt;br /&gt;
* [[Emacs file variable]]&lt;br /&gt;
* [[Endianness]] (little-endian, big-endian)&lt;br /&gt;
* [[File]]&lt;br /&gt;
* [[Polyglot]]&lt;br /&gt;
* [[Shebang]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Character encoding]]&lt;br /&gt;
* [[Compression]]&lt;br /&gt;
* [[Data type]]&lt;br /&gt;
* [[Date and time formats]]&lt;br /&gt;
* [[Digital Rights Management]]&lt;br /&gt;
* [[Encryption]]&lt;br /&gt;
* [[Error codes and messages]]&lt;br /&gt;
* [[Error detection and correction]]&lt;br /&gt;
* [[Naming and numbering systems]]&lt;br /&gt;
* [[Text-based data]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Tweetable-polyglot-png</id>
		<title>Tweetable-polyglot-png</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Tweetable-polyglot-png"/>
				<updated>2025-09-06T22:34:32Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: add wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Encryption&lt;br /&gt;
|subcat2=Data Hiding/Embedding&lt;br /&gt;
|released=2021&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''tweetable-polyglot-png''' by David Buchanan is an open source Python script to pack up to 3MB of data into a tweetable [[PNG]] [[polyglot]] file.&lt;br /&gt;
&lt;br /&gt;
Hosts where this works:&lt;br /&gt;
* Twitter/X&lt;br /&gt;
* Imgur&lt;br /&gt;
* Github repo thumbnail/header image&lt;br /&gt;
* Discord&lt;br /&gt;
&lt;br /&gt;
Hosts where it doesn't work:&lt;br /&gt;
* Reddit (Perhaps it could be made to work by embedding data within the DEFLATE stream, rather than appending?)&lt;br /&gt;
&lt;br /&gt;
Twitter strips unnecessary data from PNG uploads, however, they do not strip trailing data from the DEFLATE stream inside the IDAT chunk, provided that the overall image file meets the requirements to avoid being re-encoded.&lt;br /&gt;
&lt;br /&gt;
The cover image must compress well, such that the compressed filesize is less than (width * height) - size_of_embedded_file. If the cover image does not have a palette, then it must have at least 257 unique colors (otherwise Twitter will optimize it to use a palette).&lt;br /&gt;
&lt;br /&gt;
The resolution can be up to 4096x4096, however, be aware that Twitter will serve a downscaled version by default, for images greater than 680x680 (depending on your display DPI, etc.).&lt;br /&gt;
&lt;br /&gt;
The image should not have any unnecessary metadata chunks.&lt;br /&gt;
&lt;br /&gt;
The total output file size must be less than 3MB (maybe 5MB?), otherwise Twitter will convert the PNG to a JPEG.&lt;br /&gt;
&lt;br /&gt;
If the embedded file is a .zip, then the offsets are automatically adjusted so that the overall file is still a valid zip. For any other file formats, you're on your own (many will work without any special handling, notably .pdf, .mp3).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://github.com/DavidBuchanan314/tweetable-polyglot-png Homepage]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Puffchat</id>
		<title>Puffchat</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Puffchat"/>
				<updated>2025-09-06T22:31:48Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: replacing links with archives&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|subcat=E-Mail, newsgroups, and forums&lt;br /&gt;
}}&lt;br /&gt;
'''Puffchat''' is a [[Snapchat]] competitor, claiming to offer secure chatting with messages that self-destruct after they are read. Unfortunately, somebody figured out that its API wasn't really very secure, and its messages didn't really self-destruct. The founder of the service reacted by going berzerk and making legal threats against anybody who mentioned these flaws on the Web or Twitter, demanding that all such mentions be taken down immediately. Of course, this led to the information being disseminated much more widely, per the [[Wikipedia:Streisand effect|Streisand Effect]].&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://itunes.apple.com/us/app/puffchat-send-vanishing-texts/id780972803?mt=8 Puffchat Apple app store page] (dead link, not in Wayback Machine)&lt;br /&gt;
* [https://web.archive.org/web/20140327143049/http://www.puffchat.blogspot.co.uk Puffchat blog] (Archived snapshot from March 27, 2014)&lt;br /&gt;
* [https://web.archive.org/web/20140307104703/http://faptrackr.org/blog/?p=70 Puff Puff… Pass.] (Original announcement of the discovery that Puffchat is insecure)&lt;br /&gt;
** [https://web.archive.org/web/20160919080513/http://blog.ih8sn0w.com/2014/03/puffchat-fail-by-ninjalikescheez.html Puffchat Fail] (Mirror of the above post on another blog)&lt;br /&gt;
* [https://web.archive.org/web/20140307105807/http://www.tuaw.com/2014/03/03/snapchat-competitor-puffchat-is-incredibly-insecure-founder-thr Snapchat competitor Puffchat is incredibly insecure, founder threatens legal action] (Article from The Unofficial Apple Weblog)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.demo</id>
		<title>Category:File formats with extension .demo</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.demo"/>
				<updated>2025-09-06T21:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;D&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:File formats by extension|D]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Attorney_Online</id>
		<title>Attorney Online</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Attorney_Online"/>
				<updated>2025-09-06T21:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=E-Mail, newsgroups, and forums |extensions={{ext|log}}, {{ext|demo}} }}  '''Attorney Online''' (also known as '''AO''' or '''Ace At...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=E-Mail, newsgroups, and forums&lt;br /&gt;
|extensions={{ext|log}}, {{ext|demo}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Attorney Online''' (also known as '''AO''' or '''Ace Attorney Online''') is an open-source chatroom program, designed for online roleplays in a [[wikipedia:visual novel|visual novel]]-like format inspired by the ''[[Wikipedia:Ace Attorney|Ace Attorney]]'' game franchise. In visual novel style, each participant takes on a specific character and can select predefined poses to accompany their dialogue, displayed over a static background.&lt;br /&gt;
&lt;br /&gt;
== Network packet format ==&lt;br /&gt;
AO operates on a client–server model, with a single server exchanging network packets with connected clients (players’ computers). Each packet corresponds to an in-game event, such as a music change, an in-character (IC) line of dialogue, or an out-of-character (OOC) system message.&lt;br /&gt;
&lt;br /&gt;
The network packets are documented here:&lt;br /&gt;
* https://github.com/AttorneyOnline/docs/blob/master/docs/Archive/Network%20Protocol.md&lt;br /&gt;
&lt;br /&gt;
== Log and demo format ==&lt;br /&gt;
&lt;br /&gt;
By default, during a play session Attorney Online records both bare-bones textual log files and complete demo files. These files are created in the /logs/ subfolder, with the extensions &amp;lt;code&amp;gt;.log&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;.demo&amp;lt;/code&amp;gt; respectively.&lt;br /&gt;
&lt;br /&gt;
The logs are a plain-text dump of all the IC and OOC messages seen by the client, with timestamps.&lt;br /&gt;
&lt;br /&gt;
Example excerpt from a .log file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
[Sat Aug 2 05:35:35 2025 GMT] Gumshoe: Howdy all&lt;br /&gt;
[Sat Aug 2 05:35:45 2025 GMT] Gumshoe: Here are three dollar signs: $$$&lt;br /&gt;
[Sat Aug 2 05:36:22 2025 GMT] Gumshoe: I am angry now.&lt;br /&gt;
[Sat Aug 2 05:36:36 2025 GMT] Gumshoe: This is my angry face.&lt;br /&gt;
[Sat Aug 2 05:36:53 2025 GMT] Gumshoe has played a song: Ace Attorney/Trial/[AJ] Trial.opus&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A .demo file is simply a plain-text dump of all the network packets received by the client, interspersed with &amp;quot;wait&amp;quot; commands to record the time (in miliseconds) between each packet. Therefore, a demo file records the session to its smallest detail. Demos can be played back in the client to obtain a near-perfect recreation of the RP session.&lt;br /&gt;
&lt;br /&gt;
Example excerpt from a .demo file (same session as the .log file excerpted above):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MS#1#-#Gumshoe#normal#Howdy all#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#0#||#-1###0#0##%&lt;br /&gt;
wait#10359#%&lt;br /&gt;
MS#1#-#Gumshoe#normal#Here are three dollar signs: &amp;lt;dollar&amp;gt;&amp;lt;dollar&amp;gt;&amp;lt;dollar&amp;gt;#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#-^(b)normal^(a)normal^#0#||#-1###0#0##%&lt;br /&gt;
wait#37404#%&lt;br /&gt;
MS#1#-#Gumshoe#mad#I am angry now.#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#0#||#-1###0#0##%&lt;br /&gt;
wait#13625#%&lt;br /&gt;
MS#1#-#Gumshoe#mad#This is my angry face.#wit#1#0#8#1#0#0#0#0#0#Gumshoe#-1###0&amp;lt;and&amp;gt;0#0#0#0#0#0#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#-^(b)mad^(a)mad^#0#||#-1###0#0##%&lt;br /&gt;
wait#16923#%&lt;br /&gt;
MC#Ace Attorney/Trial/[AJ] Trial.opus#8##1#0#2#%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In pre-2.9.1 versions of the official Attorney Online client, the demo files are generated incorrectly: the &amp;quot;wait&amp;quot; packet is incorrectly placed ''after'' the message it's meant to delay. This was [https://github.com/AttorneyOnline/AO2-Client/pull/496 fixed in v2.9.1]. Newer Attorney Online versions detect these malformed demo files and offer to fix them before playback.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://aceattorneyonline.com Attorney Online official website]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/E-Mail,_newsgroups,_and_forums</id>
		<title>E-Mail, newsgroups, and forums</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/E-Mail,_newsgroups,_and_forums"/>
				<updated>2025-09-06T21:43:04Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Chat, Texting and Instant Messaging */ +attorney Online&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=E-Mail, newsgroups, and forums&lt;br /&gt;
|image=Email.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Formats for the storage or transmission of messages (singly or in groups) for electronic mail, discussion lists, forums, newsgroups, BBSs, social networking, etc.  See also [[Web]], [[Address books and contacts]].&lt;br /&gt;
&lt;br /&gt;
== Abbreviations, conventions, etc. in messaging ==&lt;br /&gt;
Online messages can be a language all their own, with different dialects for different types of messages, but often &amp;quot;leaking&amp;quot; from one service to another. Here are a few of the things to watch out for:&lt;br /&gt;
* [[Emoticons]] - smileys, frowneys, etc :-)&lt;br /&gt;
* [[Hashtags, at-signs, retweets, etc.]] - Twitterisms that often turn up elsewhere&lt;br /&gt;
* [[Txtspeak]] - various abbreviations sometimes used in chats&lt;br /&gt;
&lt;br /&gt;
== Bulletin Board Systems (BBSs) ==&lt;br /&gt;
&lt;br /&gt;
[http://www.masswerk.at/googleBBS/ If Google was an '80s BBS...]&lt;br /&gt;
&lt;br /&gt;
=== Programs ===&lt;br /&gt;
&lt;br /&gt;
* [[Fido BBS]]&lt;br /&gt;
* [[Opus-CBCS]] (BBS software)&lt;br /&gt;
** [[Opus Embedded Commands]] (OEC)&lt;br /&gt;
* [[PCBoard]]&lt;br /&gt;
&lt;br /&gt;
=== Networks, protocols and formats ===&lt;br /&gt;
&lt;br /&gt;
* [[AVATAR]]&lt;br /&gt;
* [[EMSI/IEMSI]]&lt;br /&gt;
* [[FidoNet message packet]]&lt;br /&gt;
* [[FidoNet nodelist]]&lt;br /&gt;
** [[FidoNet nodediff]]&lt;br /&gt;
* [[FIZ]] (archiver used with Maximus BBS software)&lt;br /&gt;
* [[FOSSIL]]&lt;br /&gt;
* [[IGS]]&lt;br /&gt;
* [[Wazoo]]&lt;br /&gt;
* [[XMODEM]]&lt;br /&gt;
* [[YMODEM]]&lt;br /&gt;
* [[YooHoo]]&lt;br /&gt;
* [[ZMODEM]]&lt;br /&gt;
&lt;br /&gt;
== Chat, Texting and Instant Messaging ==&lt;br /&gt;
&lt;br /&gt;
* [[AOL Instant Messenger]]&lt;br /&gt;
* [[Attorney Online]]&lt;br /&gt;
* [[ICQ]]&lt;br /&gt;
* [[IRC]] (Internet Relay Chat)&lt;br /&gt;
* [[Puffchat]]&lt;br /&gt;
* [[SMS]] (text messaging on phones)&lt;br /&gt;
* [[Slack]]&lt;br /&gt;
* [[Snapchat]]&lt;br /&gt;
* [[XMPP]] (Jabber)&lt;br /&gt;
&lt;br /&gt;
== E-Mail ==&lt;br /&gt;
&lt;br /&gt;
=== Standards and protocols ===&lt;br /&gt;
&lt;br /&gt;
* [[Bang path]]&lt;br /&gt;
* [[Habeas Warrant Mark]]&lt;br /&gt;
* [[IMAP]]&lt;br /&gt;
* [[Internet e-mail message format]] (RFC 733/RFC 822/RFC 2822/RFC 5322)&lt;br /&gt;
* [[List-Unsubscribe header]]&lt;br /&gt;
* [[Maildir]]&lt;br /&gt;
* [[MAPI]]&lt;br /&gt;
* [[mbox]]&lt;br /&gt;
* [[POP3]]&lt;br /&gt;
* [[QWK]]&lt;br /&gt;
* [[SMTP]]&lt;br /&gt;
* [[SOUP]]&lt;br /&gt;
* [[SPF]]&lt;br /&gt;
* [[T.37]] (fax to e-mail)&lt;br /&gt;
* [[UUCP]]&lt;br /&gt;
* [[X-Face]]&lt;br /&gt;
&lt;br /&gt;
=== Specific programs ===&lt;br /&gt;
&lt;br /&gt;
==== Clients ====&lt;br /&gt;
&lt;br /&gt;
* AOL&lt;br /&gt;
** [[AOL e-mail messages]]&lt;br /&gt;
** [[AOL Personal Filing Cabinet]] (includes e-mail as well as other things)&lt;br /&gt;
* [[Apple Mail]]&lt;br /&gt;
* [[Blue Wave]]&lt;br /&gt;
* [[Eudora]]&lt;br /&gt;
* Lotus Notes&lt;br /&gt;
** [[Notes Storage Facility]] (NSF)&lt;br /&gt;
** [[Notes Structured Text]]&lt;br /&gt;
* [[Mailpile]]&lt;br /&gt;
* [[Microsoft Entourage]]&lt;br /&gt;
* [[Microsoft Outlook]]&lt;br /&gt;
** [[Nickfile]] (NK2)&lt;br /&gt;
** [[Personal Folder File]] (PAB, PST, OST)&lt;br /&gt;
** [[Outlook for Mac Data File]] (OLM)&lt;br /&gt;
** [[Outlook Item File]] (MSG)&lt;br /&gt;
** [[Microsoft Mail]] (.mmf) [https://web.archive.org/web/20111103015607/http://office.microsoft.com/en-us/outlook-help/about-microsoft-mail-and-outlook-HA001034780.aspx Discontinued in 2002]&lt;br /&gt;
* [[MLM]] (Novell Groupwise)&lt;br /&gt;
* [[Outlook Express Database]] (DBX)&lt;br /&gt;
* [[Pegasus Mail]]&lt;br /&gt;
* [[Pine]]&lt;br /&gt;
* [[Thunderbird]]&lt;br /&gt;
** [[Thunderbird Message File]]&lt;br /&gt;
&lt;br /&gt;
==== Servers ====&lt;br /&gt;
&lt;br /&gt;
* [[Mercury]]&lt;br /&gt;
* [[Microsoft Exchange]]&lt;br /&gt;
&lt;br /&gt;
==== Webmail services ====&lt;br /&gt;
&lt;br /&gt;
* [[Gmail]]&lt;br /&gt;
* [[Hotmail]]&lt;br /&gt;
* [[ProtonMail]]&lt;br /&gt;
&lt;br /&gt;
==== E-mail archiving ====&lt;br /&gt;
&lt;br /&gt;
* [[Mailbag]]&lt;br /&gt;
* [[Sonasoft]]&lt;br /&gt;
&lt;br /&gt;
== Forums / web comment threads ==&lt;br /&gt;
&lt;br /&gt;
* [[Discourse]]&lt;br /&gt;
* [[Disqus]]&lt;br /&gt;
* [[Google Groups]]&lt;br /&gt;
* [[phpBB]]&lt;br /&gt;
* [[Yahoo Groups]]&lt;br /&gt;
&lt;br /&gt;
== Messaging service integration ==&lt;br /&gt;
&lt;br /&gt;
* [[Slack]]&lt;br /&gt;
&lt;br /&gt;
== Online Services ==&lt;br /&gt;
(the old, proprietary variety)&lt;br /&gt;
&lt;br /&gt;
* [[AOL]]&lt;br /&gt;
* [[CompuServe]]&lt;br /&gt;
* [[Prodigy]]&lt;br /&gt;
* [[The Source]]&lt;br /&gt;
&lt;br /&gt;
== Secure messaging ==&lt;br /&gt;
&lt;br /&gt;
See also [[Encryption]], [[Security]]&lt;br /&gt;
&lt;br /&gt;
* [[ByLock]]&lt;br /&gt;
* [[Confide]]&lt;br /&gt;
* [[Crypho]]&lt;br /&gt;
* [[PGP]]&lt;br /&gt;
* [[PKCS7]]&lt;br /&gt;
* [[Privacy-Enhanced Mail (RFC 1421)]]&lt;br /&gt;
* [[ProtonMail]]&lt;br /&gt;
* [[SafeSlinger]]&lt;br /&gt;
* [[saltpack]]&lt;br /&gt;
* [[SecureDrop]] (was DeadDrop)&lt;br /&gt;
* [[Silent Circle Instant Messaging Protocol]]&lt;br /&gt;
* [[S/MIME]]&lt;br /&gt;
&lt;br /&gt;
== Social Networking ==&lt;br /&gt;
&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [[Ello]]&lt;br /&gt;
* [[Facebook]]&lt;br /&gt;
* [[Friendster]]&lt;br /&gt;
* [[Google+]]&lt;br /&gt;
* [[Instagram]]&lt;br /&gt;
* [[LinkedIn]]&lt;br /&gt;
* [[Mastodon]]&lt;br /&gt;
* [[MySpace]]&lt;br /&gt;
* [[nostr]]&lt;br /&gt;
* [[Pinterest]]&lt;br /&gt;
* [[pump.io]]&lt;br /&gt;
* [[Quora]]&lt;br /&gt;
* [[Reddit]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
* [[SSB (Secure Scuttlebutt)]]&lt;br /&gt;
* [[Tumblr]]&lt;br /&gt;
* [[Twister]]&lt;br /&gt;
* [[Twitter]]&lt;br /&gt;
&lt;br /&gt;
== Transfer Encodings ==&lt;br /&gt;
This is an incomplete list. For more, see the main [[Transfer Encodings]] article.&lt;br /&gt;
&lt;br /&gt;
* [[Base64]]&lt;br /&gt;
* [[MIME]]&lt;br /&gt;
* [[MIME types]]&lt;br /&gt;
* [[Quoted-printable]]&lt;br /&gt;
* [[Transport Neutral Encapsulation Format]] (TNEF; winmail.dat)&lt;br /&gt;
* [[Uuencoding]]&lt;br /&gt;
* [[Xxencoding]]&lt;br /&gt;
* [[yEnc]]&lt;br /&gt;
&lt;br /&gt;
== Usenet ==&lt;br /&gt;
&lt;br /&gt;
* [[Bang path]]&lt;br /&gt;
* [[NZB]]&lt;br /&gt;
* [[Usenet message format]] ([http://tools.ietf.org/html/rfc850 RFC 850]/[http://tools.ietf.org/html/rfc1036 RFC 1036]/[http://tools.ietf.org/html/rfc5536 RFC 5536]/[http://tools.ietf.org/html/rfc5537 RFC 5537]; [https://www.cs.columbia.edu/~smb/blog/2019-11/2019-11-17.html Discussion of early Usenet format])&lt;br /&gt;
* [[UUCP]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
=== BBSing ===&lt;br /&gt;
* [http://software.bbsdocumentary.com/ Lots of vintage BBS software]&lt;br /&gt;
* [http://arstechnica.com/gadgets/2014/01/modems-warez-and-ansi-art-remembering-bbs-life-at-2400bps/ Modems, wArEz, and ANSI art: Remembering BBS life at 2400bps]&lt;br /&gt;
* [https://archive.org/details/EX1FullManual Elite Exchange One BBS software manual (1989)]&lt;br /&gt;
* [http://breakintochat.com/blog/2014/04/09/second-collection-bbs-related-podcasts/ BBS-related podcasts]&lt;br /&gt;
* [https://archive.org/details/ERIC_ED325112 ERIC ED325112: Electronic Bulletin Boards. (April 1986)]&lt;br /&gt;
&lt;br /&gt;
=== Email ===&lt;br /&gt;
* [http://www.atarimagazines.com/creative/v7n11/MailChauvinism.php Mail Chauvinism: The Magicians, the Snark and the Camel -- Ted Nelson, 1981] &lt;br /&gt;
* [http://jeffreifman.com/how-to-install-your-own-private-e-mail-server-in-the-amazon-cloud-aws/ How to self-host your own mail server in the cloud]&lt;br /&gt;
* [http://www.propublica.org/article/nsa-says-it-cant-search-own-emails NSA Says It Can’t Search Its Own Emails] (Just everybody else's!)&lt;br /&gt;
* [http://superuser.com/questions/624509/how-can-i-find-out-where-an-email-really-came-from How can I find out where an email really came from?]&lt;br /&gt;
* [http://www.techdirt.com/articles/20131001/06440924710/new-encrypted-email-services-coming-kim-dotcoms-mega-newzbin.shtml New Encrypted Email Services Coming From Kim Dotcom's Mega And Newzbin]&lt;br /&gt;
* [http://www.darkmail.info/ Dark Mail Alliance] - developing end-to-end encryption for e-mail&lt;br /&gt;
* [https://addons.mozilla.org/en-US/thunderbird/addon/torbirdy/ TorBirdy: extension to use Tor encryption with Thunderbird]&lt;br /&gt;
* [http://www.newyorker.com/online/blogs/elements/2013/11/the-daunting-challenge-of-secure-e-mail.html The Daunting Challenge of Secure E-Mail]&lt;br /&gt;
* [http://verify-email.org/ Verify e-mail addresses online]&lt;br /&gt;
* [http://www.ietf.org/mail-archive/web/ietf/current/msg87153.html Yahoo breaks every mailing list in the world including the IETF's]&lt;br /&gt;
* [http://web.archive.org/web/20120205214603/http://www.slate.com/articles/news_and_politics/war_stories/2003/06/the_end_of_history.single.html The End of History: How e-mail is wrecking our national archive] (ironically, the article succumbed to linkrot, but is retrievable from the Internet Archive)&lt;br /&gt;
* [https://emailselfdefense.fsf.org/ E-mail self-defense guide (encryption)]&lt;br /&gt;
* [https://www.escholar.manchester.ac.uk/uk-ac-man-scw:226625 Carcanet Press Email Preservation Project - Phases 2-3]&lt;br /&gt;
* [http://www.rand.org/content/dam/rand/pubs/reports/2007/R2134.pdf Framework and Functions of the &amp;quot;MS&amp;quot; Personal Message System] (David H. Crocker, 1977)&lt;br /&gt;
* [http://emailclientmarketshare.com/ E-mail client market share]&lt;br /&gt;
* [https://library.stanford.edu/projects/epadd/download EPADD: software for cataloguing e-mail archives]&lt;br /&gt;
* [https://hackernoon.com/the-100-correct-way-to-validate-email-addresses-7c4818f24643#.r1zdfensn The 100% Correct Way to Validate E-Mail Addresses]&lt;br /&gt;
* [https://archive.org/details/CLIR-pub175 The Future of Email Archives: A Report from the Task Force on Technical Approaches for Email Archives]&lt;br /&gt;
&lt;br /&gt;
=== Newsgroups/Usenet ===&lt;br /&gt;
* [http://boingboing.net/2014/01/03/kickstarting-operator-a-censo.html Kickstarting Operator: a censorship-resistant, shape-shifting newsreader]&lt;br /&gt;
* [http://olduse.net/ olduse.net: &amp;quot;Real time&amp;quot; posting of 30-year-old Usenet posts]&lt;br /&gt;
&lt;br /&gt;
=== Social networking ===&lt;br /&gt;
* [http://www.bishopfox.com/blog/2013/10/linkedin-intro/ LinkedIn ‘Intro’duces Insecurity]&lt;br /&gt;
* [http://boingboing.net/2014/03/03/free-download-of-danah-boyds.html Free download of danah boyd's must-read book &amp;quot;It's Complicated&amp;quot;] (about young people and social networking)&lt;br /&gt;
* [http://bits.blogs.nytimes.com/2014/10/19/a-new-tool-to-preserve-moments-on-the-internet/ A Dynamic New Tool to Preserve the Friendsters of the Future (NY Times Blogs)]&lt;br /&gt;
* [https://medium.com/backchannel/a-teenagers-view-on-social-media-1df945c09ac6 A Teenager’s View on Social Media]&lt;br /&gt;
* [https://medium.com/@brianstorms/a-1980-teenagers-view-of-social-media-eaf8a5fdbf6c A 1980 Teenager’s View on Social Media]&lt;br /&gt;
* [https://medium.com/message/an-old-fogeys-analysis-of-a-teenagers-view-on-social-media-5be16981034d An Old Fogey’s Analysis of a Teenager’s View on Social Media]&lt;br /&gt;
&lt;br /&gt;
=== Misc. ===&lt;br /&gt;
* [http://blog.mehanjayasuriya.com/itp_thesis.pdf Online, Underground: In-progress written history of online messageboards]&lt;br /&gt;
* [http://prism-break.org/ Opt out of PRISM: surveillance-free alternatives to things including social networking and messaging]&lt;br /&gt;
* [http://www.csmonitor.com/World/Asia-South-Central/2013/0614/India-to-send-world-s-last-telegram.-Stop India to send world's last telegram. Stop.]&lt;br /&gt;
* [http://thinkofit.com/plato/dwplato.htm PLATO: The Emergence of Online Community]&lt;br /&gt;
* [http://mediarchaeology.wordpress.com/2014/03/03/the-minitel-frances-1980s-internet/ The Minitel: France's 1980s &amp;quot;Internet&amp;quot;]&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/07/lolcats-and-libraries-a-conversation-with-internet-librarian-amanda-brennan/ LOLCats and Libraries: A Conversation with Internet Librarian Amanda Brennan] (on the study of Internet memes)&lt;br /&gt;
&lt;br /&gt;
[[Category:Internet]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Prediction_by_partial_matching</id>
		<title>Prediction by partial matching</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Prediction_by_partial_matching"/>
				<updated>2025-09-06T21:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Related articles */ alphabetize, add 'PEP'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Compression&lt;br /&gt;
}}&lt;br /&gt;
'''Prediction by partial matching''' ('''PPM''') is a class of relatively sophisticated data compression algorithms that involve modeling and prediction.&lt;br /&gt;
&lt;br /&gt;
== Related articles ==&lt;br /&gt;
Examples of formats that use PPM compression:&lt;br /&gt;
* [[PAQ]]&lt;br /&gt;
* [[PEP (Prediction-Encoded Pixels)]]&lt;br /&gt;
* [[PPMd]]&lt;br /&gt;
* [[Slim!]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [[Wikipedia: Prediction by partial matching]]&lt;br /&gt;
* [http://compressions.sourceforge.net/PPM.html Entropy Compression Methods: PPM]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/DeHackEd_patch</id>
		<title>DeHackEd patch</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/DeHackEd_patch"/>
				<updated>2025-09-06T21:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: +cat, minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Game data files&lt;br /&gt;
|extensions={{ext|deh}}&lt;br /&gt;
|released=1994-06-19&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''DeHackEd''' is an unofficial editor created by Greg Lewis for the computer game Doom. It allows users to modify the game's behavior by directly editing the executable file. DeHackEd can modify the behavior of the in-game objects, change their properties and flags, edit text strings, and adjust a few other values.&lt;br /&gt;
&lt;br /&gt;
Modifications implemented with DeHackEd can be distributed as plaintext &amp;quot;patch files&amp;quot;, by default with the extension .deh. A DeHackEd patch file lists all the changes to the game logic in the form of human-readable key=value pairs.&lt;br /&gt;
&lt;br /&gt;
Many Doom mods use .deh files to modify the game beyond what is possible with custom [[Doom WAD]] files. Originally, players had to run DeHackEd manually to apply the patch to their Doom executable. Modern Doom source ports can interpret DeHackEd patches directly via a command line option, without modifying the executable. Additionally, many ports can handle DeHackEd patches embedded directly within WAD files.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
&lt;br /&gt;
Numerous DeHackEd patches can be found in the [https://www.doomworld.com/idgames/ /idgames] Doom mod archive. This includes:&lt;br /&gt;
* standalone DeHackEd patches, for example:&lt;br /&gt;
** &amp;quot;[https://www.doomworld.com/idgames/utils/exe_edit/patches/kaboom Land-mines for DEATHMATCH]&amp;quot;&lt;br /&gt;
** &amp;quot;[https://www.doomworld.com/idgames/utils/exe_edit/patches/flame12 Flamethr.deh]&amp;quot;&lt;br /&gt;
* Doom total conversions with included .deh patches, for example:&lt;br /&gt;
** &amp;quot;[https://www.doomworld.com/idgames/themes/batman/batman Batman DOOM]&amp;quot;&lt;br /&gt;
** &amp;quot;[https://www.doomworld.com/idgames/levels/doom2/a-c/allhell All Hell is Breaking Loose!!!]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://doomwiki.org/wiki/DeHackEd DeHackEd] at the Doom Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Id Software]]&lt;br /&gt;
[[Category:DOOM (Game)]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Doom_DWD</id>
		<title>Doom DWD</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Doom_DWD"/>
				<updated>2025-09-06T21:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat = Game data files |extensions = {{ext|dwd}} |released = 1993 }} '''DWD''' is a game map format used by DoomEd, the in-house level e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat = Game data files&lt;br /&gt;
|extensions = {{ext|dwd}}&lt;br /&gt;
|released = 1993&lt;br /&gt;
}}&lt;br /&gt;
'''DWD''' is a game map format used by DoomEd, the in-house level editor used by id Software to create the levels for the game Doom. Maps in DWD format were used as input to the map compiler DoomBSP, which converted them to the [[Doom WAD]] format.&lt;br /&gt;
&lt;br /&gt;
Unlike the WAD format, which is binary, DWD files are plaintext files, which list all lines and objects on the map in fairly human-readable format.&lt;br /&gt;
&lt;br /&gt;
== Specifications == &lt;br /&gt;
&lt;br /&gt;
* [https://doomwiki.org/wiki/DWD_format DWD format specification] at the Doom Wiki&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://doomwiki.org/wiki/DoomEd DoomEd] at the Doom Wiki&lt;br /&gt;
&lt;br /&gt;
[[Category:Id Software]]&lt;br /&gt;
[[Category:DOOM (Game)]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Game_data_files</id>
		<title>Game data files</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Game_data_files"/>
				<updated>2025-09-06T21:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: +Doom DWD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Game data files&lt;br /&gt;
|image=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.&lt;br /&gt;
&lt;br /&gt;
See also: [[Interactive Fiction]] for data formats related to text adventure games, [[Puzzles]] for puzzle-game files, and [[Saved Games]] for data saved by games to store a player's game status.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
* [http://wiki.xentax.com Xentax Wiki]&lt;br /&gt;
* [http://rewiki.awiki.org ReWiki]&lt;br /&gt;
* [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games&lt;br /&gt;
&lt;br /&gt;
==General Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.&lt;br /&gt;
&lt;br /&gt;
=== Archiving / Compression ===&lt;br /&gt;
* [[CFL]]&lt;br /&gt;
* [[FAR (The Sims)]]&lt;br /&gt;
* [[HMM Packfile]] (.PAK)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
&lt;br /&gt;
===Audio / Music===&lt;br /&gt;
(see also [[Audio and Music]])&lt;br /&gt;
&lt;br /&gt;
* [[BAKA]] (PCM 16 bit)&lt;br /&gt;
* beatmania / IIDX simulation&lt;br /&gt;
** [[BMS]]&lt;br /&gt;
* [[BH2PCM]] (extracted from [[Doom WAD]] by eXtendable WAD Editor)&lt;br /&gt;
* [[BNSF]] (IS14)&lt;br /&gt;
* Commodore Amiga&lt;br /&gt;
** [[AC1D-DC1A Packer]]&lt;br /&gt;
** [[AMOS Music Bank]]&lt;br /&gt;
** [[Channel Players]]&lt;br /&gt;
** [[Digital Illusions]]&lt;br /&gt;
** [[Game Music Creator]]&lt;br /&gt;
** [[Jason Page]]&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts MUS]]&lt;br /&gt;
* [[Epic Megagames MASI]]&lt;br /&gt;
* id Software&lt;br /&gt;
** [[Doom MUS]]&lt;br /&gt;
** [[id Software Music Format]]&lt;br /&gt;
* [[Interplay ACM]]&lt;br /&gt;
* [[Inverse Frequency Sound format]]&lt;br /&gt;
* [[Ken's Adlib Music]]&lt;br /&gt;
* [[Sierra AGI]]&lt;br /&gt;
* [[Sierra SCI]]&lt;br /&gt;
* [[Westwood Studios ADL]]&lt;br /&gt;
* [[Westwood Studios AUD]]&lt;br /&gt;
* [[Xbox IMA ADPCM]]&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[Nintendo GameCube / Wii AST]]&lt;br /&gt;
** [[Nintendo GameCube / Wii BRSTM]]&lt;br /&gt;
&lt;br /&gt;
=== Game programming languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Blitz3D]]&lt;br /&gt;
** [[Blitz3D Model]]&lt;br /&gt;
&lt;br /&gt;
(see also [[Programming Languages]])&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Allegro (game programming library)&lt;br /&gt;
** [[Allegro packfile]]&lt;br /&gt;
&lt;br /&gt;
* Atari&lt;br /&gt;
** [[STOS memory bank]] (.mbk)&lt;br /&gt;
&lt;br /&gt;
* Bitsboard&lt;br /&gt;
** [[Bitsboard board]]&lt;br /&gt;
&lt;br /&gt;
* Blizzard Entertainment&lt;br /&gt;
** [[BLP]]&lt;br /&gt;
** [[MDX (Blizzard)|MDX]]&lt;br /&gt;
** [[MoPaQ]]&lt;br /&gt;
&lt;br /&gt;
* Build Engine&lt;br /&gt;
** [[ART (Build Engine ART)]]&lt;br /&gt;
** [[DAT (Build Engine Palette)]]&lt;br /&gt;
** [[GRP (Build Engine Group Archive)]]&lt;br /&gt;
&lt;br /&gt;
* [[D3TV]]&lt;br /&gt;
* [[DIV Games Studio]]&lt;br /&gt;
&lt;br /&gt;
* Electronic Arts&lt;br /&gt;
** [[Electronic Arts CMV]]&lt;br /&gt;
** [[Electronic Arts INF]]&lt;br /&gt;
** [[Electronic Arts MAD]]‎&lt;br /&gt;
** [[Electronic Arts MOV]]&lt;br /&gt;
** [[Electronic Arts MPC‎]]&lt;br /&gt;
** [[Electronic Arts TGV]]&lt;br /&gt;
** [[Electronic Arts WVE]]&lt;br /&gt;
&lt;br /&gt;
* Free Hero Mesh&lt;br /&gt;
** [[Free Hero Mesh class definition file]] (.class)&lt;br /&gt;
** [[Free Hero Mesh class resource file]] (.xclass)&lt;br /&gt;
** [[Free Hero Mesh level file]] (.level)&lt;br /&gt;
** [[Free Hero Mesh solution file]] (.solution)&lt;br /&gt;
** [[Free Hero Mesh code page file]]&lt;br /&gt;
** [[Free Hero Mesh composite puzzle set]]&lt;br /&gt;
&lt;br /&gt;
* Hero Mesh&lt;br /&gt;
** [[Hero Mesh puzzle set]] (.mb)&lt;br /&gt;
&lt;br /&gt;
* id Software&lt;br /&gt;
** [[BSP]] (map format used in Quake)&lt;br /&gt;
** [[Doom WAD]]&lt;br /&gt;
** [[Quake PAK]]&lt;br /&gt;
** [[Quake PK3]] (actually [[ZIP]])&lt;br /&gt;
** [[Quake WAD]]&lt;br /&gt;
&lt;br /&gt;
* Infinity Engine&lt;br /&gt;
** [[BAM]]&lt;br /&gt;
&lt;br /&gt;
* [[MegaZeux]]&lt;br /&gt;
&lt;br /&gt;
* NetImmerse / Gamebryo Engine&lt;br /&gt;
** [[KF]]&lt;br /&gt;
** [[NIF]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube&lt;br /&gt;
** [[Nintendo GameCube Opening.bnr]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo GameCube / Wii&lt;br /&gt;
** [[DOL (Nintendo)]]&lt;br /&gt;
** [[RARC]]&lt;br /&gt;
** [[Yaz0]]&lt;br /&gt;
&lt;br /&gt;
* Nintendo Wii&lt;br /&gt;
** [[BootMii NAND Dump]]&lt;br /&gt;
** [[BRFNT]]&lt;br /&gt;
** [[Mii Data]]&lt;br /&gt;
** [[Nintendo Wii BRLAN]]&lt;br /&gt;
** [[Nintendo Wii BRLYT]]&lt;br /&gt;
** [[Nintendo Wii BRRES]]&lt;br /&gt;
** [[Nintendo Wii Content.bin]]&lt;br /&gt;
** [[Nintendo Wii Data.bin]]&lt;br /&gt;
** [[Nintendo Wii Opening.bnr]]&lt;br /&gt;
** [[Nintendo Wii PAC]]&lt;br /&gt;
** [[Nintendo Wii PCS]]&lt;br /&gt;
** [[Nintendo Wii REL]]&lt;br /&gt;
** [[Nintendo Wii Savegame]]&lt;br /&gt;
** [[Nintendo Wii SEL]]&lt;br /&gt;
** [[Nintendo Wii Ticket]]&lt;br /&gt;
** [[Nintendo Wii TPL]]&lt;br /&gt;
** [[Nintendo Wii U8]]&lt;br /&gt;
** [[Nintendo Wii Update.inf]]&lt;br /&gt;
** [[Nintendo Wii VFF]]&lt;br /&gt;
** [[Title metadata]]&lt;br /&gt;
** [[Virtual Console CCF]]&lt;br /&gt;
** [[WAD (Wii)]]&lt;br /&gt;
** [[WiiConnect24 file]]&lt;br /&gt;
&lt;br /&gt;
* [[OHRRPGCE]]&lt;br /&gt;
&lt;br /&gt;
* [[Outerra engine]] (.otx) (used in Anteworld game)&lt;br /&gt;
&lt;br /&gt;
* Raven Software game engine&lt;br /&gt;
** [[GLA]] - Ghoul animation (.gla)&lt;br /&gt;
** [[GLM]] - Ghoul mesh (.glm)&lt;br /&gt;
&lt;br /&gt;
* Sokoban&lt;br /&gt;
** [[Softdisk Publishing UDF files]] (used for Softdisk's version of Sokoban)&lt;br /&gt;
** [[SOK (Sokoban)]]&lt;br /&gt;
** [[Sokoban XML]]&lt;br /&gt;
&lt;br /&gt;
* Terminal Reality [https://github.com/jopadan/termpod/wiki/Terminal-Reality]&lt;br /&gt;
** [[POD1]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-1-Format-Reference] (no CRC)&lt;br /&gt;
** [[POD2]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-2-Format-Reference] (CRC=[[CRC-32#CRC-32/MPEG-2|CRC-32/MPEG-2]])&lt;br /&gt;
** [[POD3]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-3-Format-Reference] (CRC=CRC-32/MPEG-2)&lt;br /&gt;
** [[POD4]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-4-Format-Reference] (CRC=CRC-32/MPEG-2)&lt;br /&gt;
** [[POD5]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-5-Format-Reference] (CRC=CRC-32/MPEG-2)&lt;br /&gt;
** [[POD6]] (.pod) [https://github.com/jopadan/termpod/wiki/Pod-6-Format-Reference] (no CRC)&lt;br /&gt;
** [[EPD]]  (.epd) [https://github.com/jopadan/termpod/wiki/Epd-Format-Reference] (CRC=CRC-32/MPEG-2)&lt;br /&gt;
&lt;br /&gt;
* Tiled&lt;br /&gt;
** [[Tiled JSON]]&lt;br /&gt;
** [[Tiled TMX]]&lt;br /&gt;
** [[Tiled TSX]]&lt;br /&gt;
&lt;br /&gt;
* Torque 3D game engine&lt;br /&gt;
** [[DTS]] (.dts)&lt;br /&gt;
&lt;br /&gt;
* Valve Source Engine&lt;br /&gt;
** [[Valve Model Format]] (.mdl) [https://developer.valvesoftware.com/wiki/MDL Source Code]&lt;br /&gt;
** [[Valve Collision Model]] (.phy)&lt;br /&gt;
** [[Valve Map Format]] (.vmf)&lt;br /&gt;
** [[Valve Material Type]] (.vmt)&lt;br /&gt;
** [[Valve Vertex Data]] (.vvd)&lt;br /&gt;
** [[Valve Texture Format]] (.vtf)&lt;br /&gt;
&lt;br /&gt;
* Xtremeworlds&lt;br /&gt;
** [[Xtremeworlds PWX]]&lt;br /&gt;
** [[Xtremeworlds map]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZT]]&lt;br /&gt;
** [[ZXT/ZAX]]&lt;br /&gt;
&lt;br /&gt;
* [[ZZ Zero]]&lt;br /&gt;
&lt;br /&gt;
==Individual Game Formats==&lt;br /&gt;
&lt;br /&gt;
This section details formats which are specific to a single game (or perhaps a game series), such as [[God of Thunder Music Format]].&lt;br /&gt;
* 7 Days to Die&lt;br /&gt;
** [[TTS Prefab]] (.tts)&lt;br /&gt;
** [[7DTD Map File]] (.map)&lt;br /&gt;
* Age of Empires&lt;br /&gt;
** [[Data Resource File]] (.drs)&lt;br /&gt;
** [[Age of Empires Graphics File]] (.slp)&lt;br /&gt;
* Age of Mythology&lt;br /&gt;
** [[BAR (Age of Mythology)]] (.bar archive)&lt;br /&gt;
* Alter Ego (1986)&lt;br /&gt;
** [[Alter Ego Vignette Script format]]&lt;br /&gt;
* Arma&lt;br /&gt;
** [[Arma PBO]] (.pbo)&lt;br /&gt;
* Barony&lt;br /&gt;
** [[Barony Voxel]] (.vox)&lt;br /&gt;
* Blur&lt;br /&gt;
** [[BAF]] (Blur ADPCM)&lt;br /&gt;
* BVE, OpenBVE, Boso View Express (railroad simulator)&lt;br /&gt;
** [[BVE object formats]]&lt;br /&gt;
** [[BVE route formats]]&lt;br /&gt;
** [[BVE train.dat file]]&lt;br /&gt;
* Carnivores&lt;br /&gt;
** [[CAR (Carnivores)]] (.car)&lt;br /&gt;
* Cartooners&lt;br /&gt;
** [[Cartooners actor file]] (.act)&lt;br /&gt;
** [[Electronic Arts INF‎]] (.inf)&lt;br /&gt;
** [[Electronic Arts MOV]] (.mov)&lt;br /&gt;
** [[Electronic Arts MUS]] (.mus)&lt;br /&gt;
* Chasm: The Rift&lt;br /&gt;
** [[CAR (Chasm: The Rift)]]&lt;br /&gt;
* Cities Skylines&lt;br /&gt;
** [[Cities Skylines CRP]] (.crp)&lt;br /&gt;
* Commander Keen 1&lt;br /&gt;
** [[Commander Keen 1 Level format]] (.ck1)&lt;br /&gt;
* Core Wars&lt;br /&gt;
** [[RBJ (Redcode oBJect)]] (.rbj)&lt;br /&gt;
* Crystal Caves&lt;br /&gt;
** [[Crystal Caves Sound format]] (.snd)&lt;br /&gt;
* Dance With Intensity&lt;br /&gt;
** [[Dance With Intensity simfile]] (.dwi)&lt;br /&gt;
* Dangerous Dave&lt;br /&gt;
** [[Dangerous Dave level format]]&lt;br /&gt;
** [[Dangerous Dave tileset format]]&lt;br /&gt;
** (also uses [[Inverse Frequency Sound format]])&lt;br /&gt;
* Dark Reign&lt;br /&gt;
** [[FTG (Dark Reign)]]&lt;br /&gt;
** [[PAL (Dark Reign)]]&lt;br /&gt;
* Dofus&lt;br /&gt;
** [[Dofus localization]]&lt;br /&gt;
* Donkey Konga 2&lt;br /&gt;
** [[Donkey Konga 2 DSP]]&lt;br /&gt;
* Doom&lt;br /&gt;
** [[Doom cheat code encryption]]&lt;br /&gt;
** [[Doom MUS]] (.mus)&lt;br /&gt;
** [[Doom WAD]] (.wad)&lt;br /&gt;
** [[Doom DWD]] (.dwd)&lt;br /&gt;
** [[DeHackEd patch]] (used by the Doom modding community)&lt;br /&gt;
* DTX Mania&lt;br /&gt;
** [[DTX Mania simfile]]&lt;br /&gt;
* Duke Nukem&lt;br /&gt;
** [[ART (Duke Nukem 3D)]]&lt;br /&gt;
** [[DAT (Duke Nukem 3D)]]&lt;br /&gt;
** [[Duke Nukem level format]]&lt;br /&gt;
** [[Duke Nukem graphics format]]&lt;br /&gt;
** [[GRP (Duke Nukem 3D)]]&lt;br /&gt;
* Fallout&lt;br /&gt;
** [[Fallout character description]] (.gcd)&lt;br /&gt;
* Friday Night Funkin&lt;br /&gt;
** [[Friday Night Funkin mod]]&lt;br /&gt;
* Garry's Mod&lt;br /&gt;
** [[Garry's Mod Addon]] (.gma)&lt;br /&gt;
* God of Thunder&lt;br /&gt;
** [[DAT (God of Thunder)]]&lt;br /&gt;
** [[God of Thunder Music Format]]&lt;br /&gt;
* Grand Theft Auto&lt;br /&gt;
** [[RAGE Package Format]] (.rpf)&lt;br /&gt;
** [[RenderWare binary stream file]] (.dff)&lt;br /&gt;
* In the Groove&lt;br /&gt;
** [[In the Groove PCK]] (.pck)&lt;br /&gt;
* Jack Nicklaus Golf &amp;amp; Course Design: Signature Edition&lt;br /&gt;
** [[JNSE golf course]]&lt;br /&gt;
* Kick It Up&lt;br /&gt;
** [[Kick It Up simfile]] (.ksf)&lt;br /&gt;
* Lego Island&lt;br /&gt;
** [[Lego Island World Database]] (.wdb)&lt;br /&gt;
* Magic &amp;amp; Mayhem&lt;br /&gt;
** [[Magic &amp;amp; Mayhem sprites file]]&lt;br /&gt;
* Mario Kart Wii&lt;br /&gt;
** [[Wii BTI]]&lt;br /&gt;
* Mario Paint&lt;br /&gt;
** [[Mario Paint Composer]]&lt;br /&gt;
** [[SHI]]&lt;br /&gt;
** [[SHO]]&lt;br /&gt;
* Mass Effect&lt;br /&gt;
** [[AFC]] (AFX audio file; Mass Effect 2)&lt;br /&gt;
* MegaZeux&lt;br /&gt;
** [[MegaZeux Property List]]&lt;br /&gt;
* Minecraft&lt;br /&gt;
** [[Minecraft Alpha level format]]&lt;br /&gt;
** [[Minecraft Anvil format]]&lt;br /&gt;
** [[Minecraft Bedrock Edition level format]]&lt;br /&gt;
** [[Minecraft chunk format]]&lt;br /&gt;
** [[Minecraft classic level format]]&lt;br /&gt;
** [[Minecraft classic server protocol]]&lt;br /&gt;
** [[Minecraft generated structures format]]&lt;br /&gt;
** [[Minecraft Indev level format]]&lt;br /&gt;
** [[Minecraft Java Edition level format]]&lt;br /&gt;
** [[Minecraft loot table]]&lt;br /&gt;
** [[Minecraft map item format]]&lt;br /&gt;
** [[Minecraft model]]&lt;br /&gt;
** [[Minecraft NBT format]]&lt;br /&gt;
** [[Minecraft player format]]&lt;br /&gt;
** [[Minecraft raids.dat format]]&lt;br /&gt;
** [[Minecraft Region format]]&lt;br /&gt;
** [[Minecraft server_level.dat]]&lt;br /&gt;
** [[Minecraft server list format]]&lt;br /&gt;
** [[Minecraft structure block file format]]&lt;br /&gt;
** [[Minecraft scoreboard format]]&lt;br /&gt;
** [[Minecraft sounds.json]]&lt;br /&gt;
** [[Minecraft villages.dat format]]&lt;br /&gt;
** [[Schematic file format]]&lt;br /&gt;
* Mortal Kombat 4&lt;br /&gt;
** [[Mortal Kombat 4 filesys.dat]]&lt;br /&gt;
* Pokémon&lt;br /&gt;
** [[Pokémon Mystery Dungeon]]&lt;br /&gt;
** [[Pokémon ROM]]&lt;br /&gt;
** [[RMC]]&lt;br /&gt;
* Quake&lt;br /&gt;
** [[MD2]] - Quake 2 model format (.md2)&lt;br /&gt;
** [[MD3]] - Quake 3 model format (.md3)&lt;br /&gt;
** [[MD4 (Quake)|MD4]] - Quake MD4 model format (used in later Quake 3 versions) (.md4)&lt;br /&gt;
* Rise of the Triad&lt;br /&gt;
** [[Rise of the Triad level format]]&lt;br /&gt;
** (also uses [[Doom WAD]])&lt;br /&gt;
* RobotWar&lt;br /&gt;
** [[RobotWar|RobotWar programming language]]&lt;br /&gt;
* Sims, The&lt;br /&gt;
** [[CFP]] (Compressed Floating Point)&lt;br /&gt;
** [[CMX/BCF]]&lt;br /&gt;
** [[FAR (The Sims)]]&lt;br /&gt;
** [[IFF (The Sims)]] (.iff, .flr, .wll, .spf, .stx)&lt;br /&gt;
** [[SKN/BMF]]&lt;br /&gt;
* StarCraft&lt;br /&gt;
** [[StarCraft group file]] (.grp)&lt;br /&gt;
* StepMania&lt;br /&gt;
** [[StepMania simfile]] (.sm)&lt;br /&gt;
** [[StepMania 5 simfile]] (.ssc)&lt;br /&gt;
** [[StepMania AMX simfile]] (.sma)&lt;br /&gt;
* Stronghold&lt;br /&gt;
**[[Stronghold GM1]] (.gm1)&lt;br /&gt;
**[[TGX Graphics]] (.tgx)&lt;br /&gt;
* Supaplex&lt;br /&gt;
** [[Supaplex Level format]] (.dat)&lt;br /&gt;
* Super Mario Galaxy&lt;br /&gt;
** [[Super Mario Galaxy savefile]]&lt;br /&gt;
* Super Paper Mario&lt;br /&gt;
** [[BRSTMPSM]] (music data)&lt;br /&gt;
* Total War&lt;br /&gt;
** [[Total War ESF]] (.esf)&lt;br /&gt;
* Vinyl Goddess From Mars&lt;br /&gt;
** [[Vinyl Goddess From Mars Instrument Format]]&lt;br /&gt;
** [[Vinyl Goddess From Mars Music Format]]&lt;br /&gt;
* Warcraft&lt;br /&gt;
** [[Warcraft II PUD]] (.pud) (custom maps)&lt;br /&gt;
* Wiggle Planet&lt;br /&gt;
** [[Wiglet]]&lt;br /&gt;
* Wii Fit / Wii Fit Plus&lt;br /&gt;
** [[Wii Fit BMG]]&lt;br /&gt;
&lt;br /&gt;
== Game hints ==&lt;br /&gt;
* [[UHS]]&lt;br /&gt;
&lt;br /&gt;
== Board/card games ==&lt;br /&gt;
* [[Magic Set Editor]]&lt;br /&gt;
** [[Magic Set Editor card set]] (.mse-set)&lt;br /&gt;
** [[Magic Set Editor export template]] (.mse-export-template)&lt;br /&gt;
** [[Magic Set Editor game definition]] (.mse-game)&lt;br /&gt;
** [[Magic Set Editor include package]] (.mse-include)&lt;br /&gt;
** [[Magic Set Editor installer]] (???)&lt;br /&gt;
** [[Magic Set Editor style sheet]] (.mse-style)&lt;br /&gt;
** [[Magic Set Editor symbol font]] (.mse-symbol-font)&lt;br /&gt;
* [[REKO Cardset]]&lt;br /&gt;
* [[TeXnicard]]&lt;br /&gt;
** [[TeXnicard card database]]&lt;br /&gt;
** [[TeXnicard template]]&lt;br /&gt;
* [[Wiz Solitaire]]&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* [[RBPACK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]&lt;br /&gt;
* [https://archive.org/details/Nintendo_Ultra64_Programming_Manual Nintendo Ultra64 Programming Manual]&lt;br /&gt;
* [http://ukvac.com/forum/topic335921.html Sega Pengo: bug found in maze generating algorithm]&lt;br /&gt;
* [http://www.stavros.io/posts/winning-candy-crush/ How to 'hack' Candy Crush]&lt;br /&gt;
* [http://www.glitchthegame.com/public-domain-game-art/ Glitch game files, released into the public domain]&lt;br /&gt;
* [https://github.com/jmechner/Prince-of-Persia-Apple-II Prince of Persia source code (Apple II)]&lt;br /&gt;
* [http://sourceforge.net/projects/dice/ DICE: emulator of early discrete-circuit video games]&lt;br /&gt;
* [http://www.polygon.com/2014/4/22/5640114/maze-invaders-atari-arcade-source-code-strong-museum-icheg Museum acquires 'virtually complete' source code from Atari's arcade heyday]&lt;br /&gt;
* [https://archive.org/details/pdp1_spacewar Spacewar! for the PDP-1 (1962)] (with in-browser emulation)&lt;br /&gt;
* [http://tcrf.net/Category:Games_with_hidden_developer_messages Games with hidden developer messages]&lt;br /&gt;
* [http://www.loc.gov/preservation/resources/rfs/softgame.html Library of Congress Recommended Format Specifications: Software/Gaming]&lt;br /&gt;
* [https://github.com/keendreams/keen Keen Dreams Source Code (open-source release)]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.xsw</id>
		<title>Category:File formats with extension .xsw</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.xsw"/>
				<updated>2025-08-16T13:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;X&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:File formats by extension|X]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Needlework</id>
		<title>Needlework</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Needlework"/>
				<updated>2025-08-16T13:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: add pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Needlework&lt;br /&gt;
|image=Needlework.jpg&lt;br /&gt;
|caption=A cross-stitch pattern&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
File formats developed for practitioners of decorative stitching techniques done by hand (such as cross-stitching).&lt;br /&gt;
&lt;br /&gt;
Compare and contrast [[Machine Embroidery]] formats.&lt;br /&gt;
&lt;br /&gt;
== Cross-stitching ==&lt;br /&gt;
&lt;br /&gt;
* [[Cross Stitch Paradise]] (.dize)&lt;br /&gt;
* [[Cross Stitch Professional]] (.xsp)&lt;br /&gt;
* [[Cross Stitch Saga]] (.saga, .css)&lt;br /&gt;
* [[Open Cross Stitch]] (.oxs)&lt;br /&gt;
* [[Pattern Maker]] (.xsd)&lt;br /&gt;
* [[PC Stitch]] (.pat)&lt;br /&gt;
* [[X-Stitch]] (.xsw)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/File:Needlework.jpg</id>
		<title>File:Needlework.jpg</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/File:Needlework.jpg"/>
				<updated>2025-08-16T13:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: A cross-stitch pattern. Uploaded as an illustration for the file format category Needlework.

Original source: https://commons.wikimedia.org/wiki/File:Cross_stitch.JPG (license: public domain).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cross-stitch pattern. Uploaded as an illustration for the file format category [[Needlework]].&lt;br /&gt;
&lt;br /&gt;
Original source: https://commons.wikimedia.org/wiki/File:Cross_stitch.JPG (license: public domain).&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/X-Stitch</id>
		<title>X-Stitch</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/X-Stitch"/>
				<updated>2025-08-16T13:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Needlework |extensions={{ext|xsw}} }}  '''X-Stitch''' is a program for creating cross-stitch patterns, developed by Pilgrim Works; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Needlework&lt;br /&gt;
|extensions={{ext|xsw}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''X-Stitch''' is a program for creating cross-stitch patterns, developed by Pilgrim Works; it is no longer maintained or sold. It uses its own format, with the file extension .xsw.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
.xsw files (at least those created by v2.2) begin with the string &amp;lt;code&amp;gt;XW20&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Sample files ==&lt;br /&gt;
&lt;br /&gt;
* Four sample .xsw files included with X-Stitch 2.2 can be downloaded here:&lt;br /&gt;
** https://discmaster.textfiles.com/browse/21739/PC%20Shareware%201997-04.iso/programy/xstitch&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20041009211223/http://www.pilgrimworks.com/xstitch.htm X-Stitch homepage] (archived October 9, 2004)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.oxs</id>
		<title>Category:File formats with extension .oxs</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.oxs"/>
				<updated>2025-08-16T13:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;O&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:File formats by extension|O]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Open_Cross_Stitch</id>
		<title>Open Cross Stitch</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Open_Cross_Stitch"/>
				<updated>2025-08-16T13:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Needlework |extensions={{ext|oxs}} }}  The '''Open Cross Stitch file format''' (.oxs) is an XML-based file format for storing c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Needlework&lt;br /&gt;
|extensions={{ext|oxs}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Open Cross Stitch file format''' (.oxs) is an [[XML]]-based file format for storing cross-stitch patterns. It was developed by Ursa Software.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.ursasoftware.com/OXSFormat/ Format specification]&lt;br /&gt;
** [https://www.ursasoftware.com/OXSFormat/piggies.OXS Sample file]&lt;br /&gt;
&lt;br /&gt;
[[Category:XML based file formats]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Needlework</id>
		<title>Needlework</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Needlework"/>
				<updated>2025-08-16T13:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: fix name of Open Cross Stitch format + add new format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Needlework&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
File formats developed for practitioners of decorative stitching techniques done by hand (such as cross-stitching).&lt;br /&gt;
&lt;br /&gt;
Compare and contrast [[Machine Embroidery]] formats.&lt;br /&gt;
&lt;br /&gt;
== Cross-stitching ==&lt;br /&gt;
&lt;br /&gt;
* [[Cross Stitch Paradise]] (.dize)&lt;br /&gt;
* [[Cross Stitch Professional]] (.xsp)&lt;br /&gt;
* [[Cross Stitch Saga]] (.saga, .css)&lt;br /&gt;
* [[Open Cross Stitch]] (.oxs)&lt;br /&gt;
* [[Pattern Maker]] (.xsd)&lt;br /&gt;
* [[PC Stitch]] (.pat)&lt;br /&gt;
* [[X-Stitch]] (.xsw)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:Needlework</id>
		<title>Category:Needlework</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:Needlework"/>
				<updated>2025-08-16T13:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;Category:Electronic File Formats&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Electronic File Formats]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Needlework</id>
		<title>Needlework</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Needlework"/>
				<updated>2025-08-16T13:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: initial version, based on https://old.reddit.com/r/CrossStitch/comments/12qz2pm/chat_formats_for_crossstitch_data_files/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Needlework&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
File formats developed for practitioners of decorative stitching techniques done by hand (such as cross-stitching).&lt;br /&gt;
&lt;br /&gt;
Compare and contrast [[Machine Embroidery]] formats.&lt;br /&gt;
&lt;br /&gt;
== Cross-stitching ==&lt;br /&gt;
&lt;br /&gt;
* [[Cross Stitch Paradise]] (.dize)&lt;br /&gt;
* [[Cross Stitch Professional]] (.xsp)&lt;br /&gt;
* [[Cross Stitch Saga]] (.saga, .css)&lt;br /&gt;
* [[Open Cross-Stitch]] (.oxs)&lt;br /&gt;
* [[Pattern Maker]] (.xsd)&lt;br /&gt;
* [[PC Stitch]] (.pat)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Machine_Embroidery</id>
		<title>Machine Embroidery</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Machine_Embroidery"/>
				<updated>2025-08-16T13:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: add definition and link to Needlework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Machine Embroidery&lt;br /&gt;
|image=Embroidery.jpg&lt;br /&gt;
|caption=Embroidery&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
File formats used for automated creation of decorative fabric patterns.&lt;br /&gt;
&lt;br /&gt;
Compare the [[Needlework]] category, which concerns stitching work done by human hands.&lt;br /&gt;
&lt;br /&gt;
== Machine Embroidery Formats ==&lt;br /&gt;
&lt;br /&gt;
Note that there are many more than just these. See the pages linked to from the Resources section for more formats.&lt;br /&gt;
&lt;br /&gt;
* [[DST]] - Tajima&lt;br /&gt;
* [[EMB]] - Wilcom ES Designer Embroidery CAD file &lt;br /&gt;
* [[Bernina ART]] - Bernina&lt;br /&gt;
* [[CSD]] - Singer EU, POEM, Huskygram&lt;br /&gt;
* [[EXP (machine embroidery)|EXP]] - Melco Expanded&lt;br /&gt;
* [[HUS]] - Husqvarna&lt;br /&gt;
* [[JEF|JEF and JEF+]] - Janome&lt;br /&gt;
* [[OFM]] - Melco DesignShop&lt;br /&gt;
* [[PCS]] - Pfaff&lt;br /&gt;
* [[PES]] - Brother/Babylock/Bernina PEC&lt;br /&gt;
* [[PEC]] - Brother/Babylock/Bernina PEC&lt;br /&gt;
* [[SEW]] - Janome&lt;br /&gt;
* [[SHV]] - Husqvarna Viking Designer I&lt;br /&gt;
* [[VIP]] - Husqvarna Viking/Pfaff &lt;br /&gt;
* [[VP3]] - Husqvarna Viking/Pfaff/TruE&lt;br /&gt;
* [[VP4]] - Husqvarna Viking/Pfaff/Premier+&lt;br /&gt;
* [[XXX]] - Compucon/Singer PSW&lt;br /&gt;
* [[10o]] - Toyota&lt;br /&gt;
&lt;br /&gt;
== Machine Weaving Formats ==&lt;br /&gt;
&lt;br /&gt;
* [[WIF]] - Weaving Information File&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [https://gitorious.org/thred/pages/EmbroideryFormats EmbroideryFormats] page of the Thred Wiki&lt;br /&gt;
* [http://community.kde.org/Projects/Liberty/File_Formats Project Liberty File Formats]&lt;br /&gt;
* [http://embroidermodder.sourceforge.net/ Embroidermodder] - tools for modifying designs&lt;br /&gt;
* [http://www.historyofinformation.com/expanded.php?id=2245 The Most Famous Image in the Early History of Computing]&lt;br /&gt;
* [http://64sts.com/ 64 Stitches Pattern Generation Language: explore textile patterns that can be created in 64 stitches]&lt;br /&gt;
* [https://www.embroidery.com/machine-embroidery-formats Which Embroidery File Format Does My Machine Use?]&lt;br /&gt;
* [https://github.com/inkstitch/pyembroidery Python library for the reading and writing of embroidery files]&lt;br /&gt;
* [https://www.sierra-software.com/DealersWebTemplates/CommonCode/CompatibilityEo.html Downloads in many formats]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Electronic_File_Formats</id>
		<title>Electronic File Formats</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Electronic_File_Formats"/>
				<updated>2025-08-16T13:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: +new category: Needlework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|[[File Formats]]&lt;br /&gt;
| &amp;gt;&lt;br /&gt;
|[[Electronic File Formats]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Formats based on electronic/online media. (Wikidata: {{wikidata|Q235557}})&lt;br /&gt;
&lt;br /&gt;
* '''[[3D and CAD/CAM Models]]'''&lt;br /&gt;
* [[Address books and contacts]]&lt;br /&gt;
* [[Agriculture]]&lt;br /&gt;
* [[Animation]]&lt;br /&gt;
* [[Annotation]]&lt;br /&gt;
* '''[[Archiving]]'''&lt;br /&gt;
* '''[[Audio and Music]]'''&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Bibliographic data]] - Catalogues, Finding aids and Reference lists&lt;br /&gt;
* [[Calendars]]&lt;br /&gt;
* '''[[Cameras and Digital Image Sensors]]'''&lt;br /&gt;
* '''[[Character encoding]]''' - Character encodings map binary data onto written characters.&lt;br /&gt;
* '''[[Compression]]'''&lt;br /&gt;
* [[Configuration files]]&lt;br /&gt;
* [[Coupons and Tickets]]&lt;br /&gt;
* [[Culinary arts]] - file formats related to cooking, baking, frying, broiling... Yum!&lt;br /&gt;
* [[Currency]] - electronic currencies (e.g., Bitcoin). Also some systems for transferring funds in various currencies.&lt;br /&gt;
* [[Databases]]&lt;br /&gt;
* [[Data type]]&lt;br /&gt;
* '''[[Development]]'''&lt;br /&gt;
* [[Diagramming and flowcharting]]&lt;br /&gt;
* '''[[Disk Image Formats]]''' (or tape image, etc.; images of data as stored on physical media)&lt;br /&gt;
* [[Diskmagazines]]&lt;br /&gt;
* [[Distributed computing projects]] (volunteer and grid computing)&lt;br /&gt;
* '''[[Document]]''' - Word Processing, Spreadsheet, Presentation&lt;br /&gt;
* [[Education]]&lt;br /&gt;
* [[Electronic Publishing formats]] (e-books)&lt;br /&gt;
* [[Elements of File Formats]]&lt;br /&gt;
* '''[[E-Mail, newsgroups, and forums]]''' (includes various other sorts of messaging, BBSs, social networking, etc.)&lt;br /&gt;
* [[Encryption]] (including ransomware and ways to decrypt it)&lt;br /&gt;
* [[Engineering]]&lt;br /&gt;
* [[Enterprise software]] (ERP, CRM, and the rest of the buzzword initialism soup)&lt;br /&gt;
* [[Error codes and messages]]&lt;br /&gt;
* [[Error detection and correction]]&lt;br /&gt;
* '''[[Executables]]'''&lt;br /&gt;
* [[Fictional file formats]]&lt;br /&gt;
* '''[[Filesystem]]''' - File systems are the protocols by which multiple files are stored and organized by an operating system&lt;br /&gt;
* [[File transfer]]&lt;br /&gt;
* [[Finance and Accounting]] - https://www.youtube.com/watch?v=HMuYfScGpbE&lt;br /&gt;
* [[Firmware]] (low-level system files/data/programs)&lt;br /&gt;
* '''[[Fonts]]'''&lt;br /&gt;
* [[Forensics and Law Enforcement]] (Forensics mean that detectives use it when they need computer or cellphone or cloud data, like a hacking case, or when they need to extract locations from a murderer, or the motives of a terrorist)&lt;br /&gt;
* '''[[Game data files]]'''&lt;br /&gt;
* [[Genealogical data]]&lt;br /&gt;
* '''[[Geospatial]]'''&lt;br /&gt;
* '''[[Graphics]]'''&lt;br /&gt;
* [[Health and Medicine]]&lt;br /&gt;
* [[Help files]]&lt;br /&gt;
* [[Hypermedia]] (self-contained files that combine text, graphics, audio, video, and executable code)&lt;br /&gt;
* [[Industrial]]&lt;br /&gt;
* [[Interactive Fiction]]&lt;br /&gt;
* [[Internet]]&lt;br /&gt;
* [[Law]] (legislation, litigation, lawyer stuff, etc.)&lt;br /&gt;
* [[Machine Embroidery]]&lt;br /&gt;
* [[Markup]]&lt;br /&gt;
* [[Metadata]]&lt;br /&gt;
* [[Metaformats]]&lt;br /&gt;
* [[Military]]&lt;br /&gt;
* [[Mind maps, Topic maps, etc.]]&lt;br /&gt;
* [[Miscellaneous File Formats]]&lt;br /&gt;
* [[Needlework]]&lt;br /&gt;
* [[Networking]]&lt;br /&gt;
* [[News media]] (formats used in journalism and news publishing)&lt;br /&gt;
* [[Page description languages]] as used in print preprocessing&lt;br /&gt;
* [[Performing Arts]]&lt;br /&gt;
* [[Personal Digital Assistant formats]]&lt;br /&gt;
* [[Politics]]&lt;br /&gt;
* [[Project management]]&lt;br /&gt;
* [[Protocols]]&lt;br /&gt;
* [[Puzzles]] (crossword, sudoku, jigsaw... any sort of brain-teaser)&lt;br /&gt;
* [[Radio]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Retail sales]]&lt;br /&gt;
* [[ROM and memory images]]&lt;br /&gt;
* [[Saved Games]]&lt;br /&gt;
* [[Schema formats]]&lt;br /&gt;
* '''[[Scientific Data formats]]''' and mathematics related formats&lt;br /&gt;
* [[Security]]&lt;br /&gt;
* [[Serialization]]&lt;br /&gt;
* [[Source code]]&lt;br /&gt;
* [[System files]] (please... don't delete them)&lt;br /&gt;
* [[Telephony]]&lt;br /&gt;
* [[Temporary files]]&lt;br /&gt;
* [[Text-based data]]&lt;br /&gt;
* [[Transfer Encodings]]&lt;br /&gt;
* [[Transportation]] (formats used in vehicles, transit and shipping systems, etc.)&lt;br /&gt;
* '''[[Video]]'''&lt;br /&gt;
* '''[[Web]]'''&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.rand.org/content/dam/rand/pubs/papers/2008/P3279.pdf Future Computer Technology and its Impact (1966)]&lt;br /&gt;
* [http://xkcd.com/1360/ Old Files (xkcd)]&lt;br /&gt;
* [http://danieltemkin.com/Tutorials/ Tutorials on 'glitch' and 'databending' techniques to munge data for artistic purposes]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Ub5G_t-gUBc Funky File Formats (video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=I9m5N2DA6mE Introduction to file format internals (video)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Electronic File Formats| ]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/DataSAFE</id>
		<title>DataSAFE</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/DataSAFE"/>
				<updated>2025-08-16T12:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* External links */ add homepage link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|saf}}, {{ext|lbx}}&lt;br /&gt;
|released=1996&lt;br /&gt;
}}&lt;br /&gt;
'''DataSAFE''' is a Windows archival and encryption program created by Authentex Corporation. It creates encrypted, password-protected file archives in two formats: safe files (.saf) and lockbox files (.lbx). According to the help file of v1.15 (1996), the files use [[LZ77]] compression and [[Blowfish]] encryption.&lt;br /&gt;
&lt;br /&gt;
The program actually includes two separate executables: &amp;quot;Authentex DataSAFE&amp;quot; (SAFE32.exe - for creating and opening .saf files) and &amp;quot;Authentex Lockbox&amp;quot; (LOCKBX32.exe - for creating and opening .lbx files). Both programs are big on skeuomorphism: creating a new .saf or .lbx file involves 'opening' a virtual box, putting in the files, 'closing' the box, then 'locking' it via a combination, all accompanied by appropriate visuals. The passwords must be 8 characters long (numbers, letters, or symbols).&lt;br /&gt;
&lt;br /&gt;
== .saf files versus .lbx files ==&lt;br /&gt;
&lt;br /&gt;
Both .saf and .lbx files are essentially the same thing - password-protected archives. Per the developer's intention, the lockbox files (.lbx) are meant to be nested within .saf files, thus creating sub-archives with their own individual passwords.&lt;br /&gt;
&lt;br /&gt;
It's not clear if there's any internal difference between the two file formats. Based on testing of DataSAFE v1.15 under Windows 98, the most apparent difference is that SAFE32.exe allows more features: it allows to create self-extracting executable archives, or to attach a plaintext note metadata to the .saf file. LOCKBX32.exe lacks these features.&lt;br /&gt;
&lt;br /&gt;
In fact, .saf files and .lbx files can be freely nested within each other, in any combination and to any depth. However, nesting .lbx files within the .saf file is more convenient, as it's possible to run any number of instances of LOCKBX32.exe alongside a single copy of SAFE32.exe; thus, upon 'opening' the safe, each lockbox within can be immediately opened separately. On the other hand, you cannot run more than one instance of SAFE32.exe at a time; therefore nesting .saf files within each other is a bit inconvenient, since you need to close and reopen the program to open the deeper safes.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
.saf files created by v1.15 start with the string &amp;lt;code&amp;gt;2DataSAFE File, Copyright 1996, Authentex Software&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.lbx files created by v1.15 start with the string &amp;lt;code&amp;gt;8Lockbox Program File, Copyright 1996, Authentex Software&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://discmaster.textfiles.com/file/21739/PC%20Shareware%201997-04.iso/programy/datasafe/ds_32bit.exe ds_32bit.exe - Trial version of DataSAFE v1.15], originally from the &amp;quot;PC Shareware&amp;quot; 4/1997 covermount.&lt;br /&gt;
* [https://web.archive.org/web/19971224055155/http://www.authentex.com/ds.html Welcome to Authentex-DataSAFE] - Official home page of the program (archived on December 24, 1997).&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Archiving</id>
		<title>Archiving</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Archiving"/>
				<updated>2025-08-16T12:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Encrypted or cryptographically signed archives */ add DataSAFE extensions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Archiving&lt;br /&gt;
|image=Magazine-files.jpg&lt;br /&gt;
}}&lt;br /&gt;
(Lossless, for generic data + file archives)&lt;br /&gt;
&lt;br /&gt;
== Archiving only ==&lt;br /&gt;
(many files =&amp;gt; 1 file, no compression attempted)&lt;br /&gt;
&lt;br /&gt;
* [[AR]] file format (.a, .lib) -- Unix Archiver (ar) format as used by various compilers/linkers&lt;br /&gt;
* [[ARC (Internet Archive)]] (.arc)&lt;br /&gt;
* [[BagIt]]&lt;br /&gt;
** [[Mailbag]]&lt;br /&gt;
* [[BAR (Age of Mythology)]]&lt;br /&gt;
* [[bar]] (SunOS 4)&lt;br /&gt;
* [[CAR (CarComp)]]&lt;br /&gt;
* [[cpio]] (.cpio)&lt;br /&gt;
* [[DPK]]&lt;br /&gt;
* [[FAR (The Sims)]] (.far)&lt;br /&gt;
* [[Flash (Micro TECH Systems)]] (.flh)&lt;br /&gt;
* [[GRP (Build Engine Group Archive)]] (.grp)&lt;br /&gt;
* [[Hamster archive]]&lt;br /&gt;
* [[HMM Packfile]]&lt;br /&gt;
* [[HRX]]&lt;br /&gt;
* [[LBR]] (.lbr)&lt;br /&gt;
* [[LBR (Commodore)]] (.lbr)&lt;br /&gt;
* [[Lynx archive]] (Commodore) (.lnx)&lt;br /&gt;
* [[Mozilla Archive]] (.mar)&lt;br /&gt;
* [[Packaged Activity]] (.apk)&lt;br /&gt;
* [[PACKFILE (Brad Smith)]]&lt;br /&gt;
* [[pax]]&lt;br /&gt;
* [[QFC]]&lt;br /&gt;
* [[Quake PAK]]&lt;br /&gt;
* [[SAVF]]&lt;br /&gt;
* [[SeqBox]] (.sbx)&lt;br /&gt;
* [[siva]] (.siva)&lt;br /&gt;
* [[Tape Archive]] (.tar)&lt;br /&gt;
* [[TPAC (Tim Gordon)]]&lt;br /&gt;
* [[VIV]] (.viv, .big; used in Electronic Arts games)&lt;br /&gt;
* [[Webarchive (Safari)]]&lt;br /&gt;
* [[XMIT]]&lt;br /&gt;
&lt;br /&gt;
=== Text-based ===&lt;br /&gt;
* [[HRA]]&lt;br /&gt;
* [[HRX]]&lt;br /&gt;
&lt;br /&gt;
== Compression + archiving ==&lt;br /&gt;
(Multiple files =&amp;gt; 1 file, makes it smaller. See [[Compression]] for formats that compress single files/streams, and [[Disk Image Formats]] for formats that capture the low-level structure of a disk)&lt;br /&gt;
&lt;br /&gt;
* [[4Q]] (.4q)&lt;br /&gt;
* [[777]]&lt;br /&gt;
* [[7z]] (.7z)&lt;br /&gt;
* [[ACB (compressed archive)|ACB]]&lt;br /&gt;
* [[ACE]] (.ace)&lt;br /&gt;
* [[afio]]&lt;br /&gt;
* [[Ai Archiver]] (.ai)&lt;br /&gt;
* [[AIN]] (.ain)&lt;br /&gt;
* [[AKT]]&lt;br /&gt;
* [[ALZ]] (.alz) (ALZip)&lt;br /&gt;
* [[AMG (compressed archive)|AMG]] (AMGC)&lt;br /&gt;
* [[ar (Haruhiko Okumura)]]&lt;br /&gt;
* [[Apple Archive]] (.aar)[https://developer.apple.com/documentation/applearchive]&lt;br /&gt;
* [[Apple Encrypted Archive]] (.aea)[https://developer.apple.com/documentation/applearchive#3761312]&lt;br /&gt;
* [[AR7]]&lt;br /&gt;
* [[ARC (compression format)|ARC]] (PC/MS-DOS) (.arc)&lt;br /&gt;
* [[ARC (Commodore)]] (.arc)&lt;br /&gt;
* [[ARC (FreeArc)]] (.arc)&lt;br /&gt;
* [[ARC (Internet Archive)]] (gzipped form: .arc.gz)&lt;br /&gt;
* [[ArcFS]] (RISC OS) (.arc)&lt;br /&gt;
* [[ArcMac]]&lt;br /&gt;
* [[ARG]]&lt;br /&gt;
* [[ARHANGEL]]&lt;br /&gt;
* [[ARI (compressed archive)|ARI]]&lt;br /&gt;
* [[ARJ]]&lt;br /&gt;
* [[ARJZ]]&lt;br /&gt;
* [[ARQ]]&lt;br /&gt;
* [[ARX]]&lt;br /&gt;
* [[ASD Archiver]]&lt;br /&gt;
* [[Astrotite]] (.afa)&lt;br /&gt;
* [[B1]]&lt;br /&gt;
* [[B6Z]] (.b6z)&lt;br /&gt;
* [[BGA Archive]] (.bza, .gza)&lt;br /&gt;
* [[BIX]]&lt;br /&gt;
* [[BlakHole]] (.bh)&lt;br /&gt;
* [[BLINK]] (.bli)&lt;br /&gt;
* [[BOA Constrictor Archiver]]&lt;br /&gt;
* [[BRU]] - (RSX-11M backup)&lt;br /&gt;
* [[BSArc and BSA]]&lt;br /&gt;
* [[BTSPK]]&lt;br /&gt;
* [[Cabinet]] (.cab)&lt;br /&gt;
* [[CAR (SAP)|CAR]] (a SAP archive format; also see [[SAR]])&lt;br /&gt;
* [[CAR (MylesHi!)]]&lt;br /&gt;
* [[CAZIPXP]] (.caz)&lt;br /&gt;
* [[CFL]] (Compressed file library) (.cfl)&lt;br /&gt;
* [[ChArc]] (.chz)&lt;br /&gt;
* [[ChiefLZ]] (LZA)&lt;br /&gt;
* [[CMZ (archive format)|CMZ]]&lt;br /&gt;
* [[CODEC (Telvox)]]&lt;br /&gt;
* [[Compact File Set]] (.cfs)&lt;br /&gt;
* [[Compact Pro]] (.cpt)&lt;br /&gt;
* [[Compressia]] (.car)&lt;br /&gt;
* [[The Compressor (John Lauro)|Compressor, The (John Lauro)]]&lt;br /&gt;
* [[CP Shrink]] (.cpz)&lt;br /&gt;
* [[CRUSH]]&lt;br /&gt;
* [[Disk Archiver]] (.dar)&lt;br /&gt;
* [[DGCA]] (.dgc)&lt;br /&gt;
* [[Diamond]]&lt;br /&gt;
* [[Doom WAD]] (.wad)&lt;br /&gt;
* [[DRY]]&lt;br /&gt;
* [[DWC]] (.dwc)&lt;br /&gt;
* [[Dzip]] (.dz)&lt;br /&gt;
* [[Eazel]] (.eaz)&lt;br /&gt;
* [[EGG (ALZip)]] (.egg)&lt;br /&gt;
* [[ELI 5750]]&lt;br /&gt;
* [[ERI (compressed archive)|ERI]]&lt;br /&gt;
* [[ESP (compressed archive)|ESP]]&lt;br /&gt;
* [[Fold (J. Turin)]]&lt;br /&gt;
* [[FOXSQZ]]&lt;br /&gt;
* [[Freeze!]]&lt;br /&gt;
* [[GCA]] (.gca)&lt;br /&gt;
* [[Genus Graphics Library]]&lt;br /&gt;
* [[GFSA]] (.fa)&lt;br /&gt;
* [[Greenleaf ArchiveLib]]&lt;br /&gt;
* [[HA]] (.ha)&lt;br /&gt;
* [[HAP]]&lt;br /&gt;
* [[HIT (compressed archive)|HIT]]&lt;br /&gt;
* [[HKI]] (WinHKI) (.hki)&lt;br /&gt;
* [[HPACK (compressed archive)|HPACK]] (.hpk)&lt;br /&gt;
* [[HUF (CP/M)]]&lt;br /&gt;
* [[Hyper archive]] (.hyp)&lt;br /&gt;
* [[ICE (ICEOWS)]] (.ice)&lt;br /&gt;
* [[IMP]] (.imp)&lt;br /&gt;
* [[JAR (ARJ Software)]] (.j)&lt;br /&gt;
* [[JARCS]] (.jar)&lt;br /&gt;
* [[JRchive]] (.jrc)&lt;br /&gt;
* [[KGB Archiver]] (.kgb)&lt;br /&gt;
* [[Konqueror web archive]] (.war)&lt;br /&gt;
* [[LArc]] (.lzs)&lt;br /&gt;
* [[LHA]] (.lzh, .lha)&lt;br /&gt;
* [[LHARK]]&lt;br /&gt;
* [[LHice]]&lt;br /&gt;
* [[LIMIT]] (.lim)&lt;br /&gt;
* [[LZX]] (.lzx)&lt;br /&gt;
* [[MAFF]] (Mozilla web archive; uses ZIP for compression)&lt;br /&gt;
* [[MAr (Melting-Pot)]]&lt;br /&gt;
* [[MDCD]] (.md)&lt;br /&gt;
* [[Micrognosis Compression Archiver]] (MAR)&lt;br /&gt;
* [[MPC (Marco Czudej)]] (.mp3)&lt;br /&gt;
* [[MSXiE]] (.xie)&lt;br /&gt;
* [[MZP]]&lt;br /&gt;
* [[NaShrinK]] (.nsk)&lt;br /&gt;
* [[Now Compress]]&lt;br /&gt;
* [[NuFX]] / ShrinkIt (.shk)&lt;br /&gt;
* [[OOP]]&lt;br /&gt;
* [[oPAQue]]&lt;br /&gt;
* [[PA (PowerArchiver)]]&lt;br /&gt;
* [[packARC]] (.pja)&lt;br /&gt;
* [[Packdir]] (RISC OS)&lt;br /&gt;
* [[PACKER (ImagiSOFT)‎]] (The Finishing Touch)&lt;br /&gt;
* [[PackIt]] (.pit)&lt;br /&gt;
* [[PAK]] (.pak) - various formats&lt;br /&gt;
* [[PAK (ARC extension)]]&lt;br /&gt;
* [[PAKLEO]]&lt;br /&gt;
* [[PAQ]] (.pa6, .pa7, .pa8, others)&lt;br /&gt;
* [[PAQJ]] (.qar)&lt;br /&gt;
* [[PC-Shrink]] (.shr)&lt;br /&gt;
* [[PCX Library]] (.pcl)&lt;br /&gt;
* [[PEA]] (PeaZIP) (.pea) &lt;br /&gt;
* [[PerfectCompress]] (.uca)&lt;br /&gt;
* [[PIM]] (.pim)&lt;br /&gt;
* [[PKARC/PKPAK]]&lt;br /&gt;
* [[PLA]] (ARCHICAD Archive) (.pla)&lt;br /&gt;
* [[PMA]] (.pma)&lt;br /&gt;
* [[PPMd]]&lt;br /&gt;
* [[Pretty Simple Archiver]] (.psa)&lt;br /&gt;
* [[PUT]] (MicroFox) (.put)&lt;br /&gt;
* [[Quadruple D Archiver]] (.qda)&lt;br /&gt;
* [[Quantum compressed archive]] (.q)&lt;br /&gt;
* [[QuARK]] (.ark)&lt;br /&gt;
* [[RAR]] (.rar)&lt;br /&gt;
* [[RARC (Nintendo)]]&lt;br /&gt;
* [[RAX (compressed archive)|RAX]]&lt;br /&gt;
* [[RK]] (WinRK)&lt;br /&gt;
* [[RKIVE]] (.rkv)&lt;br /&gt;
* [[S7z]] (.s7z)&lt;br /&gt;
* [[SAR]] (a SAP archive format; also see [[CAR (SAP)|CAR]])&lt;br /&gt;
* [[SAR (Streamline Design)]]&lt;br /&gt;
* [[SARJ]] (.srj)&lt;br /&gt;
* [[SBX (SpinnerBaker Software)]] (.sb)&lt;br /&gt;
* [[Scifer]] (.sen, .ba, .xml)&lt;br /&gt;
* [[SKY (compressed archive)|SKY]]&lt;br /&gt;
* [[Slim!]]&lt;br /&gt;
* [[SOF (Spectrum Software)]] (RESOF)&lt;br /&gt;
* [[Softlib]] (Softdisk Publishing) (.slb)&lt;br /&gt;
* [[Spark]] (.spk)&lt;br /&gt;
* [[SQLite Archive]] (SQLAR)&lt;br /&gt;
* [[Squash ARH|Squash]] (.arh)&lt;br /&gt;
* [[Squeeze It]] (.sqz)&lt;br /&gt;
* [[SQWEZ]] 2.x (.sqz)&lt;br /&gt;
* [[SQX]] (.sqx)&lt;br /&gt;
* [[StuffIt]] (.sit)&lt;br /&gt;
* [[StuffIt X]] (.sitx)&lt;br /&gt;
* [[SuperPack]] (.spa)&lt;br /&gt;
* [[TBAFS]] (RISC OS)&lt;br /&gt;
* [[Tome]]&lt;br /&gt;
* [[TPK (compressed archive)|TPK]]&lt;br /&gt;
* [[TSComp]]&lt;br /&gt;
* [[UFA]]&lt;br /&gt;
* [[UHARC]] (.uha) &lt;br /&gt;
* [[UltraCompressor II]] (.uc, .uc0, .uc2, .ucn, .ur2, .ue2)&lt;br /&gt;
* [[VEM]] (Sony Virtual Expander)&lt;br /&gt;
* [[WARC]] (.warc, .warc.gz)&lt;br /&gt;
** [[WACZ]] (packaged warc)&lt;br /&gt;
* [[X (X1)]] (.x)&lt;br /&gt;
* [[xar (Extensible Archive)]] (.xar)&lt;br /&gt;
* [[Xidie archive]] (.zxc)&lt;br /&gt;
* [[XP3]] (.xp3) - used in [[KiriKiri Adventure Game System]]&lt;br /&gt;
* [[xpa32]] (.xpa)&lt;br /&gt;
* [[XPACK archive]] (.xpa)&lt;br /&gt;
* [[YAC]] (.yc)&lt;br /&gt;
* [[Yamazaki zipper archive]] (.yz1) - used in DeepFreezer&lt;br /&gt;
* [[ZAR (Zip-Archiv)]]&lt;br /&gt;
* [[Zet]]&lt;br /&gt;
* [[ZIP]] (.zip)&lt;br /&gt;
* [[Zipx]] (.zipx)&lt;br /&gt;
* [[Zoo]] (.zoo)&lt;br /&gt;
* [[ZPack (LeadRDRK)]]&lt;br /&gt;
* ZPack [Lite] (.zpk) - See [[Z/Install]]&lt;br /&gt;
* [[ZPAQ]]&lt;br /&gt;
* [[Zzip]] (.zz)&lt;br /&gt;
&lt;br /&gt;
== Diff files ==&lt;br /&gt;
(containing only the parts of a file that have changed, so they can be applied to an existing file to update it; used for update distribution and incremental backups)&lt;br /&gt;
&lt;br /&gt;
* [[ACB (compressed archive)|ACB]]&lt;br /&gt;
* [[binpatch (Jaap Korthals Altes)]]&lt;br /&gt;
* [[BinPatch (Kay Hayen)]]&lt;br /&gt;
* [[bsdiff]]&lt;br /&gt;
* [[Courgette]]&lt;br /&gt;
* [[diff]]&lt;br /&gt;
* [[dirpatch]]&lt;br /&gt;
* [[FidoNet nodediff]]&lt;br /&gt;
* [[FXPF]]&lt;br /&gt;
* [[GDIFF]]&lt;br /&gt;
* [[IPS (binary patch format)]]&lt;br /&gt;
* [[JSON Patch]]&lt;br /&gt;
* [[LDArc and LDIFF]] (.lzd)&lt;br /&gt;
* [[rename helper]]&lt;br /&gt;
* [[RTPatch]]&lt;br /&gt;
* [[SmartVersion]] (.svf)&lt;br /&gt;
* [[Unified diff]]&lt;br /&gt;
* [[UPS (binary patch format)]]&lt;br /&gt;
* [[VCDIFF]]&lt;br /&gt;
&lt;br /&gt;
See also [[Wikipedia:Data differencing]].&lt;br /&gt;
&lt;br /&gt;
== Versioning files ==&lt;br /&gt;
(contains multiple versions of files, often just saving the differences to save space)&lt;br /&gt;
&lt;br /&gt;
(often a filesystem-level capability, such as ZFS and Btrfs snapshots and Windows Shadow Copy)&lt;br /&gt;
&lt;br /&gt;
* [[Autodesk Vault]]&lt;br /&gt;
* [[SmartVersion]] (.svf)&lt;br /&gt;
&lt;br /&gt;
See also [[Development#Revision_control_systems_.2F_code_repositories|Revision control systems / code repositories]]&lt;br /&gt;
&lt;br /&gt;
== Encrypted or cryptographically signed archives ==&lt;br /&gt;
* [[DataSAFE]] (.saf, .lbx)&lt;br /&gt;
* [[SDN (SDN Project)]]&lt;br /&gt;
* [[XIP]]&lt;br /&gt;
* [[ZED]]&lt;br /&gt;
&lt;br /&gt;
== File splitting ==&lt;br /&gt;
(1 file =&amp;gt; multiple files. Most file splitting utilities just produce raw file fragments, and don't have a native file format. But some use a container format, and some create a separate &amp;quot;control&amp;quot; file for metadata.)&lt;br /&gt;
&lt;br /&gt;
* [[AS/ZC (Zip Chunker)]]&lt;br /&gt;
* [[AUTOCHOP]]&lt;br /&gt;
* [[LambChop]]&lt;br /&gt;
* [[SLICE (Ziff Communications)]]&lt;br /&gt;
* [[SPLIT (M. Dingacci)]]&lt;br /&gt;
&lt;br /&gt;
Also, the two sorts of [[Horcrux]], [[Horcrux (jesseduffield)]] and [[Horcrux (kndyry)]], are split-and-encrypted files.&lt;br /&gt;
&lt;br /&gt;
== Filesystem backup and restoration ==&lt;br /&gt;
Formats designed for backing up disks, usually specifically targeted at particular [[filesystem]]s (but backing it up in the form of file structures, not raw sector images like [[Disk Image Formats]]).&lt;br /&gt;
* [[BACKUP (MS-DOS)]]&lt;br /&gt;
* [[Partimage]] &lt;br /&gt;
* [[ufsdump]]&lt;br /&gt;
* [[Unix dump]]&lt;br /&gt;
* [[Windows Imaging Format]] (.wim, .swm)&lt;br /&gt;
&lt;br /&gt;
See also [[Backup]].&lt;br /&gt;
&lt;br /&gt;
== Fake archiving ==&lt;br /&gt;
Beware of these; they purport to be archivers but aren't really; you might lose any data you entrust to them. Could be somebody's idea of humor or malware.&lt;br /&gt;
* [[OWS (fake compressed archive)]]&lt;br /&gt;
* [[WIC (fake compressed archive)]]&lt;br /&gt;
&lt;br /&gt;
== Institutional archiving ==&lt;br /&gt;
* [[ARK]] (identifier for archived documents)&lt;br /&gt;
* [[Archive eXchange Format]] (.axf)&lt;br /&gt;
* [[OAIS]] (Open Archival Information System, an organization that does archiving)&lt;br /&gt;
* [[Planets Core Registry]]&lt;br /&gt;
* [[PRONOM]]&lt;br /&gt;
** [[PUID]]&lt;br /&gt;
* [[SIRF]] (Self-Contained Information Retention Format)&lt;br /&gt;
* [[Submission Information Package]]&lt;br /&gt;
* [[UPF]] (Universal Preservation Format)&lt;br /&gt;
&lt;br /&gt;
== Metadata formats ==&lt;br /&gt;
* [[Archive Team hostname file]]&lt;br /&gt;
* [[CDX]] (associated with web archives)&lt;br /&gt;
* [[DFDL]] (Data Format Description Language) - a file format for describing file formats&lt;br /&gt;
* [[FilmConservationMetadata]]&lt;br /&gt;
* [[Internet Archive metadata]]&lt;br /&gt;
* [[mtree]]&lt;br /&gt;
* [[Portland Common Data Model]]&lt;br /&gt;
* [[TOSEC Naming Convention]]&lt;br /&gt;
* [[Web Archive Metadata File]] (metadata for [[WARC]])&lt;br /&gt;
&lt;br /&gt;
(see also [[Metadata]], [[Bibliographic data]])&lt;br /&gt;
&lt;br /&gt;
== Program/App/Applet/Installer specialized archive formats ==&lt;br /&gt;
* [[Adobe Air]]&lt;br /&gt;
* [[APK]] (Android app)&lt;br /&gt;
** [[XAPK]]&lt;br /&gt;
*** [[OBB]]&lt;br /&gt;
* [[Bundle file (Linux)]]&lt;br /&gt;
* [[Bundle file (OS X)]]&lt;br /&gt;
* [[Cabal]]&lt;br /&gt;
* [[Cakewalk Bundle (BUN)]]&lt;br /&gt;
* [[Cakewalk Bundle (CWB)]]&lt;br /&gt;
* [[Cross-Platform Installer Module]]&lt;br /&gt;
* [[deb]] (Debian package)&lt;br /&gt;
* [[Eschalon Setup archive]] (.arv)&lt;br /&gt;
* [[FIZ]]&lt;br /&gt;
* [[Garc archive]] (.gar)&lt;br /&gt;
* [[IPS archive|Image Packaging System (IPS) archive]] (.p5p)&lt;br /&gt;
* [[IPS manifest|Image Packaging System (IPS) manifest]] (.p5m)&lt;br /&gt;
* [[Inno Setup self-extracting archive]]&lt;br /&gt;
* [[Installer VISE]]&lt;br /&gt;
* [[InstallShield]]&lt;br /&gt;
** [[InstallShield archive (IBT)]]&lt;br /&gt;
** [[InstallShield CAB]]&lt;br /&gt;
** [[InstallShield installer archive]]&lt;br /&gt;
** [[InstallShield PKG]]&lt;br /&gt;
** [[InstallShield Self-Extracting EXE]]&lt;br /&gt;
** [[InstallShield Z]]&lt;br /&gt;
* [[IPA]] (.ipa) =&amp;gt; iOS app in archived form; actually in zip format&lt;br /&gt;
* [[IPSW]] (.ipsw) Apple OS restore format [https://en.wikipedia.org/wiki/IPSW 1]&lt;br /&gt;
* [[IRIX software distribution format]] (.idb, etc.)&lt;br /&gt;
* [[Jar]] (.j, .jar) (Java) =&amp;gt; this is just a renamed zip file with some mandatory files&lt;br /&gt;
* [[LIF (Knowledge Dynamics)]]&lt;br /&gt;
* [[MDA (Micrografx)]]&lt;br /&gt;
* [[Meta-Package File]] (.mpkg) (Mac OS X)&lt;br /&gt;
* [[Microsoft Update Standalone Package]]&lt;br /&gt;
* [[MRNZ]]&lt;br /&gt;
* [[NSIS]] (Nullsoft Scriptable Install System)&lt;br /&gt;
* [[Olive]] (executable virtual-machine archive of software)&lt;br /&gt;
* [[OS/2 PACK archive]]&lt;br /&gt;
* [[OS/2 PACK2 archive]] (FTCOMP)&lt;br /&gt;
* [[Packaged Activity]] (Microsoft Train Simulator)&lt;br /&gt;
* [[Package File (OS X)]] (.pkg)&lt;br /&gt;
* [[PackageForTheWeb]]&lt;br /&gt;
* [[PC-Install]] (20/20 Software) - See also [[PC-Shrink]].&lt;br /&gt;
* [[QIP (Quarterdeck)]]&lt;br /&gt;
* [[RED (Knowledge Dynamics)]]&lt;br /&gt;
* [[RPM]] (formerly known as RedHat Package Manager, nowadays RPM Package Manager)&amp;lt;ref&amp;gt;[[wikipedia:RPM_Package_Manager|RPM Package Manager - Wikipedia]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Setup Factory]] (Indigo Rose Software)&lt;br /&gt;
* [[SIS]] (Symbian)&lt;br /&gt;
* [[Snap]]&lt;br /&gt;
* Sweet Home 3D&lt;br /&gt;
** [[Sweet Home 3D Furniture Library]]&lt;br /&gt;
** [[Sweet Home 3D Plug-in]]&lt;br /&gt;
** [[Sweet Home 3D Texture Library]]&lt;br /&gt;
* [[SWG]] (SWAG)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
* [[WAD (Wii)]]&lt;br /&gt;
* [[Windows Installer]] (.msi, .msp)&lt;br /&gt;
* [[Wise installer package]]&lt;br /&gt;
* [[XAR (Executable Archive)]]&lt;br /&gt;
* [[XP3]] (KiriKiri Adventure Game System)&lt;br /&gt;
* [[Z/Install]]&lt;br /&gt;
* [[ZSoft ZPK2]]&lt;br /&gt;
* [[Zune HD Application File]] (.zcp)&lt;br /&gt;
&lt;br /&gt;
== Self-extracting archives ==&lt;br /&gt;
(in addition, some of the other archivers are able to produce executable files for some platform which include the archived data and a program to extract them, and generally have the file extension normal for executables, such as .exe for DOS/Windows. In many cases, if you rename the extension to the appropriate one for the archive type involved, e.g., '''.zip''', the file will open in the appropriate archiver, which is handy for extracting them on systems not compatible with the original executable.)&lt;br /&gt;
* [[ARS]]&lt;br /&gt;
* [[COMPACK]] / BUILDSFX&lt;br /&gt;
* [[LHA/LHarc self-extracting archive]]&lt;br /&gt;
* [[makeself]] [https://github.com/megastep/makeself]&lt;br /&gt;
* [[NETSEND]]&lt;br /&gt;
* [[PMsfx]]&lt;br /&gt;
* [[SCRNCH]] (in &amp;quot;write mode&amp;quot;)&lt;br /&gt;
* [[SDA]] (Self Dissolving Archive)&lt;br /&gt;
* [[SEA (StuffIt)]] (StuffIt Self-Extracting Archive)&lt;br /&gt;
* [[Self-extracting ZIP]]&lt;br /&gt;
* [[SFX]] (Self-Extracting Archive)&lt;br /&gt;
* [[shar]] (Shell Archive, in Unix-like systems)&lt;br /&gt;
* [[SQWEZ]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Refer to [[Compression and archiving software]].&lt;br /&gt;
&lt;br /&gt;
== Transfer formats ==&lt;br /&gt;
(encapsulate a system-specific file structure to make it compatible with foreign systems, file transfer protocols, etc.)&lt;br /&gt;
* [[AppleDouble]]&lt;br /&gt;
* [[AppleSingle]]&lt;br /&gt;
* [[Bento]] (1990s Apple cross-platform compound content format)&lt;br /&gt;
* [[Binary II]] (.bny) (for Apple II series) (often [[squeeze]]d as .bqy)&lt;br /&gt;
* [[BinHex]] (.hqx)&lt;br /&gt;
* [[GEOS Convert]] (.cvt)&lt;br /&gt;
* [[MacBinary]]&lt;br /&gt;
* [[MAR Utility]]&lt;br /&gt;
* [[oric-dsk-manager exported file]]&lt;br /&gt;
* [[TI variable file]]&lt;br /&gt;
&lt;br /&gt;
For low-level transfer encodings, see [[Transfer Encodings]].&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
* [[Cache Directory Tagging Standard]]&lt;br /&gt;
* [[Content Addressable Archive]] (CAR)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Compression]]&lt;br /&gt;
* [[Disk Image Formats]]&lt;br /&gt;
* [[Executable envelopes#Executable libraries]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.coredumps.de/doc/dump/zwicky/testdump.doc.html Torture-testing Backup and Archive Programs: Things You Ought to Know But Probably Would Rather Not]&lt;br /&gt;
* [http://www.ietf.org/mail-archive/web/apps-discuss/current/msg13094.html Discussion of proposed top-level MIME type for 'archive']&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/02/what-do-you-mean-by-archive-genres-of-usage-for-digital-preservers/ What Do you Mean by Archive? Genres of Usage for Digital Preservers]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.saf</id>
		<title>Category:File formats with extension .saf</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.saf"/>
				<updated>2025-08-16T12:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;S&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:File formats by extension|S]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/DataSAFE</id>
		<title>DataSAFE</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/DataSAFE"/>
				<updated>2025-08-16T12:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;{{FormatInfo |formattype=electronic |subcat=Archiving |extensions={{ext|saf}}, {{ext|lbx}} |released=1996 }} '''DataSAFE''' is a Windows archival and encryption program create...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Archiving&lt;br /&gt;
|extensions={{ext|saf}}, {{ext|lbx}}&lt;br /&gt;
|released=1996&lt;br /&gt;
}}&lt;br /&gt;
'''DataSAFE''' is a Windows archival and encryption program created by Authentex Corporation. It creates encrypted, password-protected file archives in two formats: safe files (.saf) and lockbox files (.lbx). According to the help file of v1.15 (1996), the files use [[LZ77]] compression and [[Blowfish]] encryption.&lt;br /&gt;
&lt;br /&gt;
The program actually includes two separate executables: &amp;quot;Authentex DataSAFE&amp;quot; (SAFE32.exe - for creating and opening .saf files) and &amp;quot;Authentex Lockbox&amp;quot; (LOCKBX32.exe - for creating and opening .lbx files). Both programs are big on skeuomorphism: creating a new .saf or .lbx file involves 'opening' a virtual box, putting in the files, 'closing' the box, then 'locking' it via a combination, all accompanied by appropriate visuals. The passwords must be 8 characters long (numbers, letters, or symbols).&lt;br /&gt;
&lt;br /&gt;
== .saf files versus .lbx files ==&lt;br /&gt;
&lt;br /&gt;
Both .saf and .lbx files are essentially the same thing - password-protected archives. Per the developer's intention, the lockbox files (.lbx) are meant to be nested within .saf files, thus creating sub-archives with their own individual passwords.&lt;br /&gt;
&lt;br /&gt;
It's not clear if there's any internal difference between the two file formats. Based on testing of DataSAFE v1.15 under Windows 98, the most apparent difference is that SAFE32.exe allows more features: it allows to create self-extracting executable archives, or to attach a plaintext note metadata to the .saf file. LOCKBX32.exe lacks these features.&lt;br /&gt;
&lt;br /&gt;
In fact, .saf files and .lbx files can be freely nested within each other, in any combination and to any depth. However, nesting .lbx files within the .saf file is more convenient, as it's possible to run any number of instances of LOCKBX32.exe alongside a single copy of SAFE32.exe; thus, upon 'opening' the safe, each lockbox within can be immediately opened separately. On the other hand, you cannot run more than one instance of SAFE32.exe at a time; therefore nesting .saf files within each other is a bit inconvenient, since you need to close and reopen the program to open the deeper safes.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
.saf files created by v1.15 start with the string &amp;lt;code&amp;gt;2DataSAFE File, Copyright 1996, Authentex Software&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
.lbx files created by v1.15 start with the string &amp;lt;code&amp;gt;8Lockbox Program File, Copyright 1996, Authentex Software&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://discmaster.textfiles.com/file/21739/PC%20Shareware%201997-04.iso/programy/datasafe/ds_32bit.exe ds_32bit.exe - Trial version of DataSAFE v1.15], originally from the &amp;quot;PC Shareware&amp;quot; 4/1997 covermount.&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Archiving</id>
		<title>Archiving</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Archiving"/>
				<updated>2025-08-16T12:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* Encrypted or cryptographically signed archives */ DataSAFE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|thiscat=Archiving&lt;br /&gt;
|image=Magazine-files.jpg&lt;br /&gt;
}}&lt;br /&gt;
(Lossless, for generic data + file archives)&lt;br /&gt;
&lt;br /&gt;
== Archiving only ==&lt;br /&gt;
(many files =&amp;gt; 1 file, no compression attempted)&lt;br /&gt;
&lt;br /&gt;
* [[AR]] file format (.a, .lib) -- Unix Archiver (ar) format as used by various compilers/linkers&lt;br /&gt;
* [[ARC (Internet Archive)]] (.arc)&lt;br /&gt;
* [[BagIt]]&lt;br /&gt;
** [[Mailbag]]&lt;br /&gt;
* [[BAR (Age of Mythology)]]&lt;br /&gt;
* [[bar]] (SunOS 4)&lt;br /&gt;
* [[CAR (CarComp)]]&lt;br /&gt;
* [[cpio]] (.cpio)&lt;br /&gt;
* [[DPK]]&lt;br /&gt;
* [[FAR (The Sims)]] (.far)&lt;br /&gt;
* [[Flash (Micro TECH Systems)]] (.flh)&lt;br /&gt;
* [[GRP (Build Engine Group Archive)]] (.grp)&lt;br /&gt;
* [[Hamster archive]]&lt;br /&gt;
* [[HMM Packfile]]&lt;br /&gt;
* [[HRX]]&lt;br /&gt;
* [[LBR]] (.lbr)&lt;br /&gt;
* [[LBR (Commodore)]] (.lbr)&lt;br /&gt;
* [[Lynx archive]] (Commodore) (.lnx)&lt;br /&gt;
* [[Mozilla Archive]] (.mar)&lt;br /&gt;
* [[Packaged Activity]] (.apk)&lt;br /&gt;
* [[PACKFILE (Brad Smith)]]&lt;br /&gt;
* [[pax]]&lt;br /&gt;
* [[QFC]]&lt;br /&gt;
* [[Quake PAK]]&lt;br /&gt;
* [[SAVF]]&lt;br /&gt;
* [[SeqBox]] (.sbx)&lt;br /&gt;
* [[siva]] (.siva)&lt;br /&gt;
* [[Tape Archive]] (.tar)&lt;br /&gt;
* [[TPAC (Tim Gordon)]]&lt;br /&gt;
* [[VIV]] (.viv, .big; used in Electronic Arts games)&lt;br /&gt;
* [[Webarchive (Safari)]]&lt;br /&gt;
* [[XMIT]]&lt;br /&gt;
&lt;br /&gt;
=== Text-based ===&lt;br /&gt;
* [[HRA]]&lt;br /&gt;
* [[HRX]]&lt;br /&gt;
&lt;br /&gt;
== Compression + archiving ==&lt;br /&gt;
(Multiple files =&amp;gt; 1 file, makes it smaller. See [[Compression]] for formats that compress single files/streams, and [[Disk Image Formats]] for formats that capture the low-level structure of a disk)&lt;br /&gt;
&lt;br /&gt;
* [[4Q]] (.4q)&lt;br /&gt;
* [[777]]&lt;br /&gt;
* [[7z]] (.7z)&lt;br /&gt;
* [[ACB (compressed archive)|ACB]]&lt;br /&gt;
* [[ACE]] (.ace)&lt;br /&gt;
* [[afio]]&lt;br /&gt;
* [[Ai Archiver]] (.ai)&lt;br /&gt;
* [[AIN]] (.ain)&lt;br /&gt;
* [[AKT]]&lt;br /&gt;
* [[ALZ]] (.alz) (ALZip)&lt;br /&gt;
* [[AMG (compressed archive)|AMG]] (AMGC)&lt;br /&gt;
* [[ar (Haruhiko Okumura)]]&lt;br /&gt;
* [[Apple Archive]] (.aar)[https://developer.apple.com/documentation/applearchive]&lt;br /&gt;
* [[Apple Encrypted Archive]] (.aea)[https://developer.apple.com/documentation/applearchive#3761312]&lt;br /&gt;
* [[AR7]]&lt;br /&gt;
* [[ARC (compression format)|ARC]] (PC/MS-DOS) (.arc)&lt;br /&gt;
* [[ARC (Commodore)]] (.arc)&lt;br /&gt;
* [[ARC (FreeArc)]] (.arc)&lt;br /&gt;
* [[ARC (Internet Archive)]] (gzipped form: .arc.gz)&lt;br /&gt;
* [[ArcFS]] (RISC OS) (.arc)&lt;br /&gt;
* [[ArcMac]]&lt;br /&gt;
* [[ARG]]&lt;br /&gt;
* [[ARHANGEL]]&lt;br /&gt;
* [[ARI (compressed archive)|ARI]]&lt;br /&gt;
* [[ARJ]]&lt;br /&gt;
* [[ARJZ]]&lt;br /&gt;
* [[ARQ]]&lt;br /&gt;
* [[ARX]]&lt;br /&gt;
* [[ASD Archiver]]&lt;br /&gt;
* [[Astrotite]] (.afa)&lt;br /&gt;
* [[B1]]&lt;br /&gt;
* [[B6Z]] (.b6z)&lt;br /&gt;
* [[BGA Archive]] (.bza, .gza)&lt;br /&gt;
* [[BIX]]&lt;br /&gt;
* [[BlakHole]] (.bh)&lt;br /&gt;
* [[BLINK]] (.bli)&lt;br /&gt;
* [[BOA Constrictor Archiver]]&lt;br /&gt;
* [[BRU]] - (RSX-11M backup)&lt;br /&gt;
* [[BSArc and BSA]]&lt;br /&gt;
* [[BTSPK]]&lt;br /&gt;
* [[Cabinet]] (.cab)&lt;br /&gt;
* [[CAR (SAP)|CAR]] (a SAP archive format; also see [[SAR]])&lt;br /&gt;
* [[CAR (MylesHi!)]]&lt;br /&gt;
* [[CAZIPXP]] (.caz)&lt;br /&gt;
* [[CFL]] (Compressed file library) (.cfl)&lt;br /&gt;
* [[ChArc]] (.chz)&lt;br /&gt;
* [[ChiefLZ]] (LZA)&lt;br /&gt;
* [[CMZ (archive format)|CMZ]]&lt;br /&gt;
* [[CODEC (Telvox)]]&lt;br /&gt;
* [[Compact File Set]] (.cfs)&lt;br /&gt;
* [[Compact Pro]] (.cpt)&lt;br /&gt;
* [[Compressia]] (.car)&lt;br /&gt;
* [[The Compressor (John Lauro)|Compressor, The (John Lauro)]]&lt;br /&gt;
* [[CP Shrink]] (.cpz)&lt;br /&gt;
* [[CRUSH]]&lt;br /&gt;
* [[Disk Archiver]] (.dar)&lt;br /&gt;
* [[DGCA]] (.dgc)&lt;br /&gt;
* [[Diamond]]&lt;br /&gt;
* [[Doom WAD]] (.wad)&lt;br /&gt;
* [[DRY]]&lt;br /&gt;
* [[DWC]] (.dwc)&lt;br /&gt;
* [[Dzip]] (.dz)&lt;br /&gt;
* [[Eazel]] (.eaz)&lt;br /&gt;
* [[EGG (ALZip)]] (.egg)&lt;br /&gt;
* [[ELI 5750]]&lt;br /&gt;
* [[ERI (compressed archive)|ERI]]&lt;br /&gt;
* [[ESP (compressed archive)|ESP]]&lt;br /&gt;
* [[Fold (J. Turin)]]&lt;br /&gt;
* [[FOXSQZ]]&lt;br /&gt;
* [[Freeze!]]&lt;br /&gt;
* [[GCA]] (.gca)&lt;br /&gt;
* [[Genus Graphics Library]]&lt;br /&gt;
* [[GFSA]] (.fa)&lt;br /&gt;
* [[Greenleaf ArchiveLib]]&lt;br /&gt;
* [[HA]] (.ha)&lt;br /&gt;
* [[HAP]]&lt;br /&gt;
* [[HIT (compressed archive)|HIT]]&lt;br /&gt;
* [[HKI]] (WinHKI) (.hki)&lt;br /&gt;
* [[HPACK (compressed archive)|HPACK]] (.hpk)&lt;br /&gt;
* [[HUF (CP/M)]]&lt;br /&gt;
* [[Hyper archive]] (.hyp)&lt;br /&gt;
* [[ICE (ICEOWS)]] (.ice)&lt;br /&gt;
* [[IMP]] (.imp)&lt;br /&gt;
* [[JAR (ARJ Software)]] (.j)&lt;br /&gt;
* [[JARCS]] (.jar)&lt;br /&gt;
* [[JRchive]] (.jrc)&lt;br /&gt;
* [[KGB Archiver]] (.kgb)&lt;br /&gt;
* [[Konqueror web archive]] (.war)&lt;br /&gt;
* [[LArc]] (.lzs)&lt;br /&gt;
* [[LHA]] (.lzh, .lha)&lt;br /&gt;
* [[LHARK]]&lt;br /&gt;
* [[LHice]]&lt;br /&gt;
* [[LIMIT]] (.lim)&lt;br /&gt;
* [[LZX]] (.lzx)&lt;br /&gt;
* [[MAFF]] (Mozilla web archive; uses ZIP for compression)&lt;br /&gt;
* [[MAr (Melting-Pot)]]&lt;br /&gt;
* [[MDCD]] (.md)&lt;br /&gt;
* [[Micrognosis Compression Archiver]] (MAR)&lt;br /&gt;
* [[MPC (Marco Czudej)]] (.mp3)&lt;br /&gt;
* [[MSXiE]] (.xie)&lt;br /&gt;
* [[MZP]]&lt;br /&gt;
* [[NaShrinK]] (.nsk)&lt;br /&gt;
* [[Now Compress]]&lt;br /&gt;
* [[NuFX]] / ShrinkIt (.shk)&lt;br /&gt;
* [[OOP]]&lt;br /&gt;
* [[oPAQue]]&lt;br /&gt;
* [[PA (PowerArchiver)]]&lt;br /&gt;
* [[packARC]] (.pja)&lt;br /&gt;
* [[Packdir]] (RISC OS)&lt;br /&gt;
* [[PACKER (ImagiSOFT)‎]] (The Finishing Touch)&lt;br /&gt;
* [[PackIt]] (.pit)&lt;br /&gt;
* [[PAK]] (.pak) - various formats&lt;br /&gt;
* [[PAK (ARC extension)]]&lt;br /&gt;
* [[PAKLEO]]&lt;br /&gt;
* [[PAQ]] (.pa6, .pa7, .pa8, others)&lt;br /&gt;
* [[PAQJ]] (.qar)&lt;br /&gt;
* [[PC-Shrink]] (.shr)&lt;br /&gt;
* [[PCX Library]] (.pcl)&lt;br /&gt;
* [[PEA]] (PeaZIP) (.pea) &lt;br /&gt;
* [[PerfectCompress]] (.uca)&lt;br /&gt;
* [[PIM]] (.pim)&lt;br /&gt;
* [[PKARC/PKPAK]]&lt;br /&gt;
* [[PLA]] (ARCHICAD Archive) (.pla)&lt;br /&gt;
* [[PMA]] (.pma)&lt;br /&gt;
* [[PPMd]]&lt;br /&gt;
* [[Pretty Simple Archiver]] (.psa)&lt;br /&gt;
* [[PUT]] (MicroFox) (.put)&lt;br /&gt;
* [[Quadruple D Archiver]] (.qda)&lt;br /&gt;
* [[Quantum compressed archive]] (.q)&lt;br /&gt;
* [[QuARK]] (.ark)&lt;br /&gt;
* [[RAR]] (.rar)&lt;br /&gt;
* [[RARC (Nintendo)]]&lt;br /&gt;
* [[RAX (compressed archive)|RAX]]&lt;br /&gt;
* [[RK]] (WinRK)&lt;br /&gt;
* [[RKIVE]] (.rkv)&lt;br /&gt;
* [[S7z]] (.s7z)&lt;br /&gt;
* [[SAR]] (a SAP archive format; also see [[CAR (SAP)|CAR]])&lt;br /&gt;
* [[SAR (Streamline Design)]]&lt;br /&gt;
* [[SARJ]] (.srj)&lt;br /&gt;
* [[SBX (SpinnerBaker Software)]] (.sb)&lt;br /&gt;
* [[Scifer]] (.sen, .ba, .xml)&lt;br /&gt;
* [[SKY (compressed archive)|SKY]]&lt;br /&gt;
* [[Slim!]]&lt;br /&gt;
* [[SOF (Spectrum Software)]] (RESOF)&lt;br /&gt;
* [[Softlib]] (Softdisk Publishing) (.slb)&lt;br /&gt;
* [[Spark]] (.spk)&lt;br /&gt;
* [[SQLite Archive]] (SQLAR)&lt;br /&gt;
* [[Squash ARH|Squash]] (.arh)&lt;br /&gt;
* [[Squeeze It]] (.sqz)&lt;br /&gt;
* [[SQWEZ]] 2.x (.sqz)&lt;br /&gt;
* [[SQX]] (.sqx)&lt;br /&gt;
* [[StuffIt]] (.sit)&lt;br /&gt;
* [[StuffIt X]] (.sitx)&lt;br /&gt;
* [[SuperPack]] (.spa)&lt;br /&gt;
* [[TBAFS]] (RISC OS)&lt;br /&gt;
* [[Tome]]&lt;br /&gt;
* [[TPK (compressed archive)|TPK]]&lt;br /&gt;
* [[TSComp]]&lt;br /&gt;
* [[UFA]]&lt;br /&gt;
* [[UHARC]] (.uha) &lt;br /&gt;
* [[UltraCompressor II]] (.uc, .uc0, .uc2, .ucn, .ur2, .ue2)&lt;br /&gt;
* [[VEM]] (Sony Virtual Expander)&lt;br /&gt;
* [[WARC]] (.warc, .warc.gz)&lt;br /&gt;
** [[WACZ]] (packaged warc)&lt;br /&gt;
* [[X (X1)]] (.x)&lt;br /&gt;
* [[xar (Extensible Archive)]] (.xar)&lt;br /&gt;
* [[Xidie archive]] (.zxc)&lt;br /&gt;
* [[XP3]] (.xp3) - used in [[KiriKiri Adventure Game System]]&lt;br /&gt;
* [[xpa32]] (.xpa)&lt;br /&gt;
* [[XPACK archive]] (.xpa)&lt;br /&gt;
* [[YAC]] (.yc)&lt;br /&gt;
* [[Yamazaki zipper archive]] (.yz1) - used in DeepFreezer&lt;br /&gt;
* [[ZAR (Zip-Archiv)]]&lt;br /&gt;
* [[Zet]]&lt;br /&gt;
* [[ZIP]] (.zip)&lt;br /&gt;
* [[Zipx]] (.zipx)&lt;br /&gt;
* [[Zoo]] (.zoo)&lt;br /&gt;
* [[ZPack (LeadRDRK)]]&lt;br /&gt;
* ZPack [Lite] (.zpk) - See [[Z/Install]]&lt;br /&gt;
* [[ZPAQ]]&lt;br /&gt;
* [[Zzip]] (.zz)&lt;br /&gt;
&lt;br /&gt;
== Diff files ==&lt;br /&gt;
(containing only the parts of a file that have changed, so they can be applied to an existing file to update it; used for update distribution and incremental backups)&lt;br /&gt;
&lt;br /&gt;
* [[ACB (compressed archive)|ACB]]&lt;br /&gt;
* [[binpatch (Jaap Korthals Altes)]]&lt;br /&gt;
* [[BinPatch (Kay Hayen)]]&lt;br /&gt;
* [[bsdiff]]&lt;br /&gt;
* [[Courgette]]&lt;br /&gt;
* [[diff]]&lt;br /&gt;
* [[dirpatch]]&lt;br /&gt;
* [[FidoNet nodediff]]&lt;br /&gt;
* [[FXPF]]&lt;br /&gt;
* [[GDIFF]]&lt;br /&gt;
* [[IPS (binary patch format)]]&lt;br /&gt;
* [[JSON Patch]]&lt;br /&gt;
* [[LDArc and LDIFF]] (.lzd)&lt;br /&gt;
* [[rename helper]]&lt;br /&gt;
* [[RTPatch]]&lt;br /&gt;
* [[SmartVersion]] (.svf)&lt;br /&gt;
* [[Unified diff]]&lt;br /&gt;
* [[UPS (binary patch format)]]&lt;br /&gt;
* [[VCDIFF]]&lt;br /&gt;
&lt;br /&gt;
See also [[Wikipedia:Data differencing]].&lt;br /&gt;
&lt;br /&gt;
== Versioning files ==&lt;br /&gt;
(contains multiple versions of files, often just saving the differences to save space)&lt;br /&gt;
&lt;br /&gt;
(often a filesystem-level capability, such as ZFS and Btrfs snapshots and Windows Shadow Copy)&lt;br /&gt;
&lt;br /&gt;
* [[Autodesk Vault]]&lt;br /&gt;
* [[SmartVersion]] (.svf)&lt;br /&gt;
&lt;br /&gt;
See also [[Development#Revision_control_systems_.2F_code_repositories|Revision control systems / code repositories]]&lt;br /&gt;
&lt;br /&gt;
== Encrypted or cryptographically signed archives ==&lt;br /&gt;
* [[DataSAFE]]&lt;br /&gt;
* [[SDN (SDN Project)]]&lt;br /&gt;
* [[XIP]]&lt;br /&gt;
* [[ZED]]&lt;br /&gt;
&lt;br /&gt;
== File splitting ==&lt;br /&gt;
(1 file =&amp;gt; multiple files. Most file splitting utilities just produce raw file fragments, and don't have a native file format. But some use a container format, and some create a separate &amp;quot;control&amp;quot; file for metadata.)&lt;br /&gt;
&lt;br /&gt;
* [[AS/ZC (Zip Chunker)]]&lt;br /&gt;
* [[AUTOCHOP]]&lt;br /&gt;
* [[LambChop]]&lt;br /&gt;
* [[SLICE (Ziff Communications)]]&lt;br /&gt;
* [[SPLIT (M. Dingacci)]]&lt;br /&gt;
&lt;br /&gt;
Also, the two sorts of [[Horcrux]], [[Horcrux (jesseduffield)]] and [[Horcrux (kndyry)]], are split-and-encrypted files.&lt;br /&gt;
&lt;br /&gt;
== Filesystem backup and restoration ==&lt;br /&gt;
Formats designed for backing up disks, usually specifically targeted at particular [[filesystem]]s (but backing it up in the form of file structures, not raw sector images like [[Disk Image Formats]]).&lt;br /&gt;
* [[BACKUP (MS-DOS)]]&lt;br /&gt;
* [[Partimage]] &lt;br /&gt;
* [[ufsdump]]&lt;br /&gt;
* [[Unix dump]]&lt;br /&gt;
* [[Windows Imaging Format]] (.wim, .swm)&lt;br /&gt;
&lt;br /&gt;
See also [[Backup]].&lt;br /&gt;
&lt;br /&gt;
== Fake archiving ==&lt;br /&gt;
Beware of these; they purport to be archivers but aren't really; you might lose any data you entrust to them. Could be somebody's idea of humor or malware.&lt;br /&gt;
* [[OWS (fake compressed archive)]]&lt;br /&gt;
* [[WIC (fake compressed archive)]]&lt;br /&gt;
&lt;br /&gt;
== Institutional archiving ==&lt;br /&gt;
* [[ARK]] (identifier for archived documents)&lt;br /&gt;
* [[Archive eXchange Format]] (.axf)&lt;br /&gt;
* [[OAIS]] (Open Archival Information System, an organization that does archiving)&lt;br /&gt;
* [[Planets Core Registry]]&lt;br /&gt;
* [[PRONOM]]&lt;br /&gt;
** [[PUID]]&lt;br /&gt;
* [[SIRF]] (Self-Contained Information Retention Format)&lt;br /&gt;
* [[Submission Information Package]]&lt;br /&gt;
* [[UPF]] (Universal Preservation Format)&lt;br /&gt;
&lt;br /&gt;
== Metadata formats ==&lt;br /&gt;
* [[Archive Team hostname file]]&lt;br /&gt;
* [[CDX]] (associated with web archives)&lt;br /&gt;
* [[DFDL]] (Data Format Description Language) - a file format for describing file formats&lt;br /&gt;
* [[FilmConservationMetadata]]&lt;br /&gt;
* [[Internet Archive metadata]]&lt;br /&gt;
* [[mtree]]&lt;br /&gt;
* [[Portland Common Data Model]]&lt;br /&gt;
* [[TOSEC Naming Convention]]&lt;br /&gt;
* [[Web Archive Metadata File]] (metadata for [[WARC]])&lt;br /&gt;
&lt;br /&gt;
(see also [[Metadata]], [[Bibliographic data]])&lt;br /&gt;
&lt;br /&gt;
== Program/App/Applet/Installer specialized archive formats ==&lt;br /&gt;
* [[Adobe Air]]&lt;br /&gt;
* [[APK]] (Android app)&lt;br /&gt;
** [[XAPK]]&lt;br /&gt;
*** [[OBB]]&lt;br /&gt;
* [[Bundle file (Linux)]]&lt;br /&gt;
* [[Bundle file (OS X)]]&lt;br /&gt;
* [[Cabal]]&lt;br /&gt;
* [[Cakewalk Bundle (BUN)]]&lt;br /&gt;
* [[Cakewalk Bundle (CWB)]]&lt;br /&gt;
* [[Cross-Platform Installer Module]]&lt;br /&gt;
* [[deb]] (Debian package)&lt;br /&gt;
* [[Eschalon Setup archive]] (.arv)&lt;br /&gt;
* [[FIZ]]&lt;br /&gt;
* [[Garc archive]] (.gar)&lt;br /&gt;
* [[IPS archive|Image Packaging System (IPS) archive]] (.p5p)&lt;br /&gt;
* [[IPS manifest|Image Packaging System (IPS) manifest]] (.p5m)&lt;br /&gt;
* [[Inno Setup self-extracting archive]]&lt;br /&gt;
* [[Installer VISE]]&lt;br /&gt;
* [[InstallShield]]&lt;br /&gt;
** [[InstallShield archive (IBT)]]&lt;br /&gt;
** [[InstallShield CAB]]&lt;br /&gt;
** [[InstallShield installer archive]]&lt;br /&gt;
** [[InstallShield PKG]]&lt;br /&gt;
** [[InstallShield Self-Extracting EXE]]&lt;br /&gt;
** [[InstallShield Z]]&lt;br /&gt;
* [[IPA]] (.ipa) =&amp;gt; iOS app in archived form; actually in zip format&lt;br /&gt;
* [[IPSW]] (.ipsw) Apple OS restore format [https://en.wikipedia.org/wiki/IPSW 1]&lt;br /&gt;
* [[IRIX software distribution format]] (.idb, etc.)&lt;br /&gt;
* [[Jar]] (.j, .jar) (Java) =&amp;gt; this is just a renamed zip file with some mandatory files&lt;br /&gt;
* [[LIF (Knowledge Dynamics)]]&lt;br /&gt;
* [[MDA (Micrografx)]]&lt;br /&gt;
* [[Meta-Package File]] (.mpkg) (Mac OS X)&lt;br /&gt;
* [[Microsoft Update Standalone Package]]&lt;br /&gt;
* [[MRNZ]]&lt;br /&gt;
* [[NSIS]] (Nullsoft Scriptable Install System)&lt;br /&gt;
* [[Olive]] (executable virtual-machine archive of software)&lt;br /&gt;
* [[OS/2 PACK archive]]&lt;br /&gt;
* [[OS/2 PACK2 archive]] (FTCOMP)&lt;br /&gt;
* [[Packaged Activity]] (Microsoft Train Simulator)&lt;br /&gt;
* [[Package File (OS X)]] (.pkg)&lt;br /&gt;
* [[PackageForTheWeb]]&lt;br /&gt;
* [[PC-Install]] (20/20 Software) - See also [[PC-Shrink]].&lt;br /&gt;
* [[QIP (Quarterdeck)]]&lt;br /&gt;
* [[RED (Knowledge Dynamics)]]&lt;br /&gt;
* [[RPM]] (formerly known as RedHat Package Manager, nowadays RPM Package Manager)&amp;lt;ref&amp;gt;[[wikipedia:RPM_Package_Manager|RPM Package Manager - Wikipedia]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Setup Factory]] (Indigo Rose Software)&lt;br /&gt;
* [[SIS]] (Symbian)&lt;br /&gt;
* [[Snap]]&lt;br /&gt;
* Sweet Home 3D&lt;br /&gt;
** [[Sweet Home 3D Furniture Library]]&lt;br /&gt;
** [[Sweet Home 3D Plug-in]]&lt;br /&gt;
** [[Sweet Home 3D Texture Library]]&lt;br /&gt;
* [[SWG]] (SWAG)&lt;br /&gt;
* [[Unity package file]]&lt;br /&gt;
* [[WAD (Wii)]]&lt;br /&gt;
* [[Windows Installer]] (.msi, .msp)&lt;br /&gt;
* [[Wise installer package]]&lt;br /&gt;
* [[XAR (Executable Archive)]]&lt;br /&gt;
* [[XP3]] (KiriKiri Adventure Game System)&lt;br /&gt;
* [[Z/Install]]&lt;br /&gt;
* [[ZSoft ZPK2]]&lt;br /&gt;
* [[Zune HD Application File]] (.zcp)&lt;br /&gt;
&lt;br /&gt;
== Self-extracting archives ==&lt;br /&gt;
(in addition, some of the other archivers are able to produce executable files for some platform which include the archived data and a program to extract them, and generally have the file extension normal for executables, such as .exe for DOS/Windows. In many cases, if you rename the extension to the appropriate one for the archive type involved, e.g., '''.zip''', the file will open in the appropriate archiver, which is handy for extracting them on systems not compatible with the original executable.)&lt;br /&gt;
* [[ARS]]&lt;br /&gt;
* [[COMPACK]] / BUILDSFX&lt;br /&gt;
* [[LHA/LHarc self-extracting archive]]&lt;br /&gt;
* [[makeself]] [https://github.com/megastep/makeself]&lt;br /&gt;
* [[NETSEND]]&lt;br /&gt;
* [[PMsfx]]&lt;br /&gt;
* [[SCRNCH]] (in &amp;quot;write mode&amp;quot;)&lt;br /&gt;
* [[SDA]] (Self Dissolving Archive)&lt;br /&gt;
* [[SEA (StuffIt)]] (StuffIt Self-Extracting Archive)&lt;br /&gt;
* [[Self-extracting ZIP]]&lt;br /&gt;
* [[SFX]] (Self-Extracting Archive)&lt;br /&gt;
* [[shar]] (Shell Archive, in Unix-like systems)&lt;br /&gt;
* [[SQWEZ]]&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
Refer to [[Compression and archiving software]].&lt;br /&gt;
&lt;br /&gt;
== Transfer formats ==&lt;br /&gt;
(encapsulate a system-specific file structure to make it compatible with foreign systems, file transfer protocols, etc.)&lt;br /&gt;
* [[AppleDouble]]&lt;br /&gt;
* [[AppleSingle]]&lt;br /&gt;
* [[Bento]] (1990s Apple cross-platform compound content format)&lt;br /&gt;
* [[Binary II]] (.bny) (for Apple II series) (often [[squeeze]]d as .bqy)&lt;br /&gt;
* [[BinHex]] (.hqx)&lt;br /&gt;
* [[GEOS Convert]] (.cvt)&lt;br /&gt;
* [[MacBinary]]&lt;br /&gt;
* [[MAR Utility]]&lt;br /&gt;
* [[oric-dsk-manager exported file]]&lt;br /&gt;
* [[TI variable file]]&lt;br /&gt;
&lt;br /&gt;
For low-level transfer encodings, see [[Transfer Encodings]].&lt;br /&gt;
&lt;br /&gt;
== Uncategorized ==&lt;br /&gt;
* [[Cache Directory Tagging Standard]]&lt;br /&gt;
* [[Content Addressable Archive]] (CAR)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Backup]]&lt;br /&gt;
* [[Compression]]&lt;br /&gt;
* [[Disk Image Formats]]&lt;br /&gt;
* [[Executable envelopes#Executable libraries]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.coredumps.de/doc/dump/zwicky/testdump.doc.html Torture-testing Backup and Archive Programs: Things You Ought to Know But Probably Would Rather Not]&lt;br /&gt;
* [http://www.ietf.org/mail-archive/web/apps-discuss/current/msg13094.html Discussion of proposed top-level MIME type for 'archive']&lt;br /&gt;
* [http://blogs.loc.gov/digitalpreservation/2014/02/what-do-you-mean-by-archive-genres-of-usage-for-digital-preservers/ What Do you Mean by Archive? Genres of Usage for Digital Preservers]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/FloorPlan</id>
		<title>FloorPlan</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/FloorPlan"/>
				<updated>2025-08-15T16:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: /* External links */ add Vetusware download link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|fpd}}, {{ext|fpw}}, {{ext|fp2}}, {{ext|fp3}}, {{ext|bmf}}, {{ext|lib}}, {{ext|wol}}, {{ext|sty}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''FloorPlan''' is a series of floor plan CAD software, created by the company IMSI. Its versions are variously named '''FloorPlan Plus''', '''FloorPlan Plus 3D''', or '''FloorPlan 3D'''.&lt;br /&gt;
&lt;br /&gt;
The initial version of the software represents everything as a collection of 2D shapes. Starting with v3 (?), the structures can also be associated with 3D models. Later versions represent all structures as 3D models.&lt;br /&gt;
&lt;br /&gt;
== Associated formats ==&lt;br /&gt;
&lt;br /&gt;
=== Floor plan design files ===&lt;br /&gt;
&lt;br /&gt;
The actual floor plans created by the program. Known versions of this format:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Floorplan/DOS drawings&amp;quot; (.fpd) - so called in FloorPlan Plus 2.0's import dialog.&lt;br /&gt;
* &amp;quot;Floorplan/Windows drawings&amp;quot; (.fpw) - so called in FloorPlan Plus 2.0's import dialog.&lt;br /&gt;
* FloorPlan Plus 2.0 for Windows (.fp2)&lt;br /&gt;
** Identification: Files start with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Drawing File&amp;lt;/code&amp;gt;&lt;br /&gt;
* FloorPlan Plus 3D, v3.01 (.fp3)&lt;br /&gt;
** Identification: Files start with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Drawing File&amp;lt;/code&amp;gt;&lt;br /&gt;
* FloorPlan 3D building (.bmf) - saved by FloorPlan 3D.&lt;br /&gt;
** Identification: Files created by v7.3.330 of the program start with the bytes &amp;lt;code&amp;gt;08 00 00 00 2c 00 00 00&amp;lt;/code&amp;gt;, followed by the string &amp;lt;code&amp;gt;FloorPlan3D (cr: &amp;quot;7.3.330&amp;quot;; mod: &amp;quot;7.3.330&amp;quot;)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Symbol libraries ===&lt;br /&gt;
&lt;br /&gt;
Early FloorPlan versions allow to save a set of 2D shapes as a &amp;quot;symbol&amp;quot; which can then be reused repeatedly (e.g. to represent various types of furniture). Starting with FloorPlan 3.0, it's possible to additionally associate a 3D model with a symbol. Symbols are organized into symbol library files.&lt;br /&gt;
&lt;br /&gt;
FloorPlan Plus 2.0 and 3.0 for Windows uses the .lib extension for symbol libraries. It can also import &amp;quot;Floorplan/DOS libraries&amp;quot; (.lib) and &amp;quot;Floorplan/Windows libraries&amp;quot; (.wol).&lt;br /&gt;
&lt;br /&gt;
==== Identification ====&lt;br /&gt;
&lt;br /&gt;
A .lib file created by FloorPlan Plus 2.0 or 3.0 begins with the string &amp;lt;code&amp;gt;FPWIN/3D Symbol Library Version 1.0&amp;lt;/code&amp;gt;. The name of the library is stored in plaintext, starting at offset 0x2C.&lt;br /&gt;
&lt;br /&gt;
=== Styles ===&lt;br /&gt;
&lt;br /&gt;
Style files (.sty) are collections of predefined styles for architectural elements, such as floors, walls, or wiring.&lt;br /&gt;
&lt;br /&gt;
==== Identification ====&lt;br /&gt;
&lt;br /&gt;
A .sty file created by FloorPlan Plus 2.0 or 3.0 begins with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Stock Styles&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/FloorPlan-Plus2 FloorPlan Plus 2.0 (Windows 3.1)] at the Internet Archive&lt;br /&gt;
* [https://vetusware.com/download/FloorPlan%20Plus%203D%203.01/?id=9262 FloorPlan Plus 3D 3.01] at Vetusware&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/FloorPlan</id>
		<title>FloorPlan</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/FloorPlan"/>
				<updated>2025-08-15T16:13:54Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|fpd}}, {{ext|fpw}}, {{ext|fp2}}, {{ext|fp3}}, {{ext|bmf}}, {{ext|lib}}, {{ext|wol}}, {{ext|sty}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''FloorPlan''' is a series of floor plan CAD software, created by the company IMSI. Its versions are variously named '''FloorPlan Plus''', '''FloorPlan Plus 3D''', or '''FloorPlan 3D'''.&lt;br /&gt;
&lt;br /&gt;
The initial version of the software represents everything as a collection of 2D shapes. Starting with v3 (?), the structures can also be associated with 3D models. Later versions represent all structures as 3D models.&lt;br /&gt;
&lt;br /&gt;
== Associated formats ==&lt;br /&gt;
&lt;br /&gt;
=== Floor plan design files ===&lt;br /&gt;
&lt;br /&gt;
The actual floor plans created by the program. Known versions of this format:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Floorplan/DOS drawings&amp;quot; (.fpd) - so called in FloorPlan Plus 2.0's import dialog.&lt;br /&gt;
* &amp;quot;Floorplan/Windows drawings&amp;quot; (.fpw) - so called in FloorPlan Plus 2.0's import dialog.&lt;br /&gt;
* FloorPlan Plus 2.0 for Windows (.fp2)&lt;br /&gt;
** Identification: Files start with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Drawing File&amp;lt;/code&amp;gt;&lt;br /&gt;
* FloorPlan Plus 3D, v3.01 (.fp3)&lt;br /&gt;
** Identification: Files start with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Drawing File&amp;lt;/code&amp;gt;&lt;br /&gt;
* FloorPlan 3D building (.bmf) - saved by FloorPlan 3D.&lt;br /&gt;
** Identification: Files created by v7.3.330 of the program start with the bytes &amp;lt;code&amp;gt;08 00 00 00 2c 00 00 00&amp;lt;/code&amp;gt;, followed by the string &amp;lt;code&amp;gt;FloorPlan3D (cr: &amp;quot;7.3.330&amp;quot;; mod: &amp;quot;7.3.330&amp;quot;)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Symbol libraries ===&lt;br /&gt;
&lt;br /&gt;
Early FloorPlan versions allow to save a set of 2D shapes as a &amp;quot;symbol&amp;quot; which can then be reused repeatedly (e.g. to represent various types of furniture). Starting with FloorPlan 3.0, it's possible to additionally associate a 3D model with a symbol. Symbols are organized into symbol library files.&lt;br /&gt;
&lt;br /&gt;
FloorPlan Plus 2.0 and 3.0 for Windows uses the .lib extension for symbol libraries. It can also import &amp;quot;Floorplan/DOS libraries&amp;quot; (.lib) and &amp;quot;Floorplan/Windows libraries&amp;quot; (.wol).&lt;br /&gt;
&lt;br /&gt;
==== Identification ====&lt;br /&gt;
&lt;br /&gt;
A .lib file created by FloorPlan Plus 2.0 or 3.0 begins with the string &amp;lt;code&amp;gt;FPWIN/3D Symbol Library Version 1.0&amp;lt;/code&amp;gt;. The name of the library is stored in plaintext, starting at offset 0x2C.&lt;br /&gt;
&lt;br /&gt;
=== Styles ===&lt;br /&gt;
&lt;br /&gt;
Style files (.sty) are collections of predefined styles for architectural elements, such as floors, walls, or wiring.&lt;br /&gt;
&lt;br /&gt;
==== Identification ====&lt;br /&gt;
&lt;br /&gt;
A .sty file created by FloorPlan Plus 2.0 or 3.0 begins with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Stock Styles&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/FloorPlan-Plus2 FloorPlan Plus 2.0 (Windows 3.1)] at the Internet Archive&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/FloorPlan</id>
		<title>FloorPlan</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/FloorPlan"/>
				<updated>2025-08-15T15:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: add some info on FloorPlan 3D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=3D and CAD/CAM Models&lt;br /&gt;
|extensions={{ext|fpd}}, {{ext|fpw}}, {{ext|fp2}}, {{ext|fp3}}, {{ext|bmf}}, {{ext|lib}}, {{ext|wol}}, {{ext|sty}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''FloorPlan''' is a series of floor plan CAD software, created by the company IMSI.&lt;br /&gt;
&lt;br /&gt;
The initial version of the software represents everything as a collection of 2D shapes. Later versions, called FloorPlan 3D, instead represent all structures as 3D models.&lt;br /&gt;
&lt;br /&gt;
== Associated formats ==&lt;br /&gt;
&lt;br /&gt;
=== Floor plan design files ===&lt;br /&gt;
&lt;br /&gt;
Known versions:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Floorplan/DOS drawings&amp;quot; (.fpd) - so called in FloorPlan Plus 2.0's import dialog.&lt;br /&gt;
* &amp;quot;Floorplan/Windows drawings&amp;quot; (.fpw) - so called in FloorPlan Plus 2.0's import dialog.&lt;br /&gt;
* FloorPlan Plus 2.0 for Windows (.fp2)&lt;br /&gt;
** Identification: Files start with the string &amp;lt;code&amp;gt;FloorPlan Plus/3D Drawing File&amp;lt;/code&amp;gt;&lt;br /&gt;
* FloorPlan v3 (.fp3) - so called in FloorPlan 3D's import dialog.&lt;br /&gt;
* FloorPlan 3D building (.bmf) - saved by FloorPlan 3D.&lt;br /&gt;
** Identification: Files created by v7.3.330 of the program start with the bytes &amp;lt;code&amp;gt;08 00 00 00 2c 00 00 00&amp;lt;/code&amp;gt;, followed by the string &amp;lt;code&amp;gt;FloorPlan3D (cr: &amp;quot;7.3.330&amp;quot;; mod: &amp;quot;7.3.330&amp;quot;)&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Symbol libraries ===&lt;br /&gt;
&lt;br /&gt;
FloorPlan allows to save a set of shapes as a &amp;quot;symbol&amp;quot; which can then be reused repeatedly (e.g. to represent various types of furniture). Symbols are organized into symbol library files.&lt;br /&gt;
&lt;br /&gt;
FloorPlan Plus 2.0 for Windows uses the .lib extension for symbol libraries.&lt;br /&gt;
&lt;br /&gt;
It can also import &amp;quot;Floorplan/DOS libraries&amp;quot; (.lib) and &amp;quot;Floorplan/Windows libraries&amp;quot; (.wol).&lt;br /&gt;
&lt;br /&gt;
==== Identification ====&lt;br /&gt;
&lt;br /&gt;
A .lib file created by FloorPlan Plus 2.0 begins with the string&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;FPWIN/3D Symbol Library Version 1.0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The name of the library is stored in plaintext, starting at offset 0x2C.&lt;br /&gt;
&lt;br /&gt;
=== Styles ===&lt;br /&gt;
&lt;br /&gt;
Style files (.sty) are collections of predefined styles for architectural elements, such as floors, walls, or wiring.&lt;br /&gt;
&lt;br /&gt;
==== Identification ====&lt;br /&gt;
&lt;br /&gt;
A .sty file created by FloorPlan Plus 2.0 begins with the string&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;FloorPlan Plus/3D Stock Styles&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://archive.org/details/FloorPlan-Plus2 FloorPlan Plus 2.0 (Windows 3.1)] at the Internet Archive&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Windows_System_Information_file</id>
		<title>Windows System Information file</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Windows_System_Information_file"/>
				<updated>2025-08-15T14:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: +cat (XML based file formats)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=System files&lt;br /&gt;
|extensions={{ext|nfo}}&lt;br /&gt;
}}&lt;br /&gt;
The System Information application in Windows (also known as &amp;lt;code&amp;gt;msinfo32.exe&amp;lt;/code&amp;gt;) displays detailed technical information about the system. It allows users to export this data to a '''System Information file''', which by default uses the &amp;lt;code&amp;gt;.nfo&amp;lt;/code&amp;gt; extension. System Information files can be reopened in the same application for later viewing. These files can be used for technical diagnostics and troubleshooting. &lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
&lt;br /&gt;
An .nfo file is encoded in [[plain text]] and structured using [[XML]] syntax. There doesn't seem to be an official specification, but it has a very simple structure. The data is organized into nested categories and subcategories (same as those displayed in the System Information app), each containing one or more entries represented as rows of data with named columns. These column names correspond to the headers displayed in the System Information app. &lt;br /&gt;
&lt;br /&gt;
Here's an example file structure, using placeholder values:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;MsInfo&amp;gt;&lt;br /&gt;
&amp;lt;Metadata&amp;gt;&lt;br /&gt;
&amp;lt;Version&amp;gt;8.0&amp;lt;/Version&amp;gt;&lt;br /&gt;
&amp;lt;CreationUTC&amp;gt;07/30/25 12:10:25&amp;lt;/CreationUTC&amp;gt;&lt;br /&gt;
&amp;lt;/Metadata&amp;gt;&lt;br /&gt;
&amp;lt;Category name=&amp;quot;Category Name 1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Data&amp;gt;&lt;br /&gt;
&amp;lt;Column_Name_1&amp;gt;&amp;lt;![CDATA[Value for item 1's column 1]]&amp;gt;&amp;lt;/Column_Name_1&amp;gt;&lt;br /&gt;
&amp;lt;Column_Name_2&amp;gt;&amp;lt;![CDATA[Value for item 1's column 2]]&amp;gt;&amp;lt;/Column_Name_2&amp;gt;&lt;br /&gt;
&amp;lt;/Data&amp;gt;&lt;br /&gt;
&amp;lt;Data&amp;gt;&lt;br /&gt;
&amp;lt;Column_Name_1&amp;gt;&amp;lt;![CDATA[Value for item 2's column 1]]&amp;gt;&amp;lt;/Column_Name_1&amp;gt;&lt;br /&gt;
&amp;lt;Column_Name_2&amp;gt;&amp;lt;![CDATA[Value for item 2's column 2]]&amp;gt;&amp;lt;/Column_Name_2&amp;gt;&lt;br /&gt;
&amp;lt;/Data&amp;gt;&lt;br /&gt;
&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;Category name=&amp;quot;Category Name 2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Category name=&amp;quot;Subcategory Name 1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;Data&amp;gt;&lt;br /&gt;
&amp;lt;Another_Column_Name_1&amp;gt;&amp;lt;![CDATA[Value for item 1's column 1]]&amp;gt;&amp;lt;/Another_Column_Name_1&amp;gt;&lt;br /&gt;
&amp;lt;Another_Column_Name_2&amp;gt;&amp;lt;![CDATA[Value for item 1's column 2]]&amp;gt;&amp;lt;/Another_Column_Name_2&amp;gt;&lt;br /&gt;
&amp;lt;Another_Column_Name_3&amp;gt;&amp;lt;![CDATA[Value for item 1's column 3]]&amp;gt;&amp;lt;/Another_Column_Name_3&amp;gt;&lt;br /&gt;
&amp;lt;/Data&amp;gt;&lt;br /&gt;
&amp;lt;Data&amp;gt;&lt;br /&gt;
&amp;lt;Another_Column_Name_1&amp;gt;&amp;lt;![CDATA[Value for item 2's column 1]]&amp;gt;&amp;lt;/Another_Column_Name_1&amp;gt;&lt;br /&gt;
&amp;lt;Another_Column_Name_2&amp;gt;&amp;lt;![CDATA[Value for item 2's column 2]]&amp;gt;&amp;lt;/Another_Column_Name_2&amp;gt;&lt;br /&gt;
&amp;lt;Another_Column_Name_3&amp;gt;&amp;lt;![CDATA[Value for item 2's column 3]]&amp;gt;&amp;lt;/Another_Column_Name_3&amp;gt;&lt;br /&gt;
&amp;lt;/Data&amp;gt;&lt;br /&gt;
&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/Category&amp;gt;&lt;br /&gt;
&amp;lt;/MsInfo&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The category names and column names vary depending on the system language. The file is generated without no indentation, and [https://superuser.com/questions/1855000/is-msinfo32-able-to-read-nfo-files-containing-indentation adding indentation seems to cause slight glitches in file parsing.]&lt;br /&gt;
&lt;br /&gt;
The above file structure is the same for Windows 7 Pro and Windows 10 Pro versions of &amp;lt;code&amp;gt;msinfo32.exe&amp;lt;/code&amp;gt;. The value in the &amp;lt;code&amp;gt;&amp;lt;Version&amp;gt;&amp;lt;/code&amp;gt; tag is 8.0 in both cases.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://stackoverflow.com/questions/34070729/parse-a-nfo-file-with-python Stack Overflow: Parse a *.nfo file with python]&lt;br /&gt;
&lt;br /&gt;
[[Category:XML based file formats]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.kce</id>
		<title>Category:File formats with extension .kce</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/Category:File_formats_with_extension_.kce"/>
				<updated>2025-08-15T04:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: Created page with &amp;quot;K&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:File formats by extension|K]]&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

	<entry>
		<id>http://fileformats.archiveteam.org/wiki/KatalogCD</id>
		<title>KatalogCD</title>
		<link rel="alternate" type="text/html" href="http://fileformats.archiveteam.org/wiki/KatalogCD"/>
				<updated>2025-08-15T04:54:25Z</updated>
		
		<summary type="html">&lt;p&gt;Havoc Crow: info on .kce files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FormatInfo&lt;br /&gt;
|formattype=electronic&lt;br /&gt;
|subcat=Database&lt;br /&gt;
|extensions={{ext|kcd}}, {{ext|kce}}&lt;br /&gt;
}}&lt;br /&gt;
'''KCD''' is a file database format used by the Polish program '''KatalogCD'''. The program is designed to catalogue the contents of CDs and other media, such as hard drives. For a given medium, KatalogCD can automatically create a contents database. By default, only the folder structure is recorded; file information is stored only if explicitly requested, by providing a filename pattern for acceptable files.&lt;br /&gt;
&lt;br /&gt;
A single KatalogCD database file can store information for multiple discs. For each disc, the folder and file structure is stored. Each disc, folder, and file entry can be associated with text metadata.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
KCD files appear to always begin with the byte sequence &amp;lt;code&amp;gt;4A 53 5A 46 80&amp;lt;/code&amp;gt;. The first four bytes correspond to the ASCII string &amp;lt;code&amp;gt;JSZF&amp;lt;/code&amp;gt;. The letters &amp;quot;JSZ&amp;quot; may be a reference to the program's developer, Jacek Szpyrka (who is named in the program's About box).&lt;br /&gt;
&lt;br /&gt;
== Samples ==&lt;br /&gt;
&lt;br /&gt;
Cover CDs for the Polish computer magazine ''Enter'' sometimes contained KCD catalogues of earlier discs from the magazine.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
* Catalogue from the ''Enter'' December 1998 CD:&lt;br /&gt;
** [https://discmaster.textfiles.com/view/31717/ENTER12_1.iso/ARCHIWUM/zbior%20plyt%20enter%20cd.KCD hexadecimal view]&lt;br /&gt;
** [https://discmaster.textfiles.com/file/31717/ENTER12_1.iso/ARCHIWUM/zbior%20plyt%20enter%20cd.KCD download]&lt;br /&gt;
* Catalogue from the ''Enter'' January 2001 CD:&lt;br /&gt;
** [https://discmaster.textfiles.com/view/31697/0011272319.iso/Archiwum_CD/enter.KCD hexadecimal view]&lt;br /&gt;
** [https://discmaster.textfiles.com/view/31697/0011272319.iso/Archiwum_CD/enter.KCD download]&lt;br /&gt;
&lt;br /&gt;
== KCE format ==&lt;br /&gt;
&lt;br /&gt;
KatalogCD can also export databases to the '''.kce''' format, described in the help file as a &amp;quot;preferred data export format&amp;quot;. The exact purpose of this format is unclear, but it appears to be intended for transferring data between individual .kcd databases. (In the shareware version, the import function seems to be disabled.)&lt;br /&gt;
&lt;br /&gt;
KCE is a plain-text format consisting of a series of entries, each corresponding to an item in the database (a disc, folder, or file).&lt;br /&gt;
&lt;br /&gt;
A specification of the file format (written in Polish) can be found in the [https://discmaster.textfiles.com/view/31727/EnterCD%202_2002.iso/Archiwum_CD/KAT_CD/KATCD.HLP KatalogCD help file] (see section: &amp;quot;Import z pliku KCE&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For example, the following .kce file specifies a simple database containing an entry for a single CD, with a single file stored in the path &amp;lt;code&amp;gt;/foo/bar/readme.txt&amp;lt;/code&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
&amp;quot;PelnaNazwaPliku&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Producent&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Dysk&amp;quot; {&amp;quot;Label_of_disc&amp;quot;}&lt;br /&gt;
&amp;quot;Sciezka&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;CzyKatalog&amp;quot; {&amp;quot;N&amp;quot;}&lt;br /&gt;
&amp;quot;Rozmiar&amp;quot; {&amp;quot;693 MB&amp;quot;}&lt;br /&gt;
&amp;quot;Opis&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&amp;quot;PelnaNazwaPliku&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Producent&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Dysk&amp;quot; {&amp;quot;Label_of_disc&amp;quot;}&lt;br /&gt;
&amp;quot;Sciezka&amp;quot; {&amp;quot;\\foo&amp;quot;}&lt;br /&gt;
&amp;quot;CzyKatalog&amp;quot; {&amp;quot;T&amp;quot;}&lt;br /&gt;
&amp;quot;Data&amp;quot; {&amp;quot;2000-04-17 18:03:04&amp;quot;}&lt;br /&gt;
&amp;quot;Rozmiar&amp;quot; {&amp;quot;565 KB&amp;quot;}&lt;br /&gt;
&amp;quot;Opis&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&amp;quot;PelnaNazwaPliku&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Producent&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Dysk&amp;quot; {&amp;quot;Label_of_disc&amp;quot;}&lt;br /&gt;
&amp;quot;Sciezka&amp;quot; {&amp;quot;\\foo\\bar&amp;quot;}&lt;br /&gt;
&amp;quot;CzyKatalog&amp;quot; {&amp;quot;T&amp;quot;}&lt;br /&gt;
&amp;quot;Data&amp;quot; {&amp;quot;2000-04-17 18:03:04&amp;quot;}&lt;br /&gt;
&amp;quot;Rozmiar&amp;quot; {&amp;quot;112 KB&amp;quot;}&lt;br /&gt;
&amp;quot;Opis&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&amp;quot;PelnaNazwaPliku&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Producent&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
&amp;quot;Dysk&amp;quot; {&amp;quot;Label_of_disc&amp;quot;}&lt;br /&gt;
&amp;quot;Sciezka&amp;quot; {&amp;quot;\\foo\\bar\\readme.txt&amp;quot;}&lt;br /&gt;
&amp;quot;CzyKatalog&amp;quot; {&amp;quot;N&amp;quot;}&lt;br /&gt;
&amp;quot;Data&amp;quot; {&amp;quot;2000-05-22 10:31:06&amp;quot;}&lt;br /&gt;
&amp;quot;Rozmiar&amp;quot; {&amp;quot;451 B&amp;quot;}&lt;br /&gt;
&amp;quot;Opis&amp;quot; {&amp;quot;&amp;quot;}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://discmaster.textfiles.com/file/31717/ENTER12_1.iso/WARSZTAT/kat_cd/KatCD.exe KatalogCD 1.52] – from the ''Enter'' December 1998 CD (downloadable .exe file; runs without installation)&lt;/div&gt;</summary>
		<author><name>Havoc Crow</name></author>	</entry>

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