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http://fileformats.archiveteam.org/api.php?action=feedcontributions&feedformat=atom&user=Frigolit Just Solve the File Format Problem - User contributions [en] 2024-06-12T17:22:08Z User contributions MediaWiki 1.19.2 http://fileformats.archiveteam.org/wiki/Supaplex_Level_format Supaplex Level format 2013-10-23T13:54:13Z <p>Frigolit: /* Format details */</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Game data files<br /> |released=1991<br /> }}<br /> <br /> The freeware DOS puzzle game [[wikipedia:Supaplex|Supaplex]] has a file called &quot;levels.dat&quot; which contains all the levels for the game.<br /> <br /> ==Format details==<br /> This is a very simple, uncompressed format where each level is stored sequentially and takes up 1536 bytes each.<br /> <br /> The original levels.dat distributed with the game is 170496 bytes in size (111 levels).<br /> <br /> ===Level===<br /> Offsets are relative to the beginning of each level.<br /> <br /> {| border=1<br /> ! Offset !! Length !! Contents !! Details<br /> |-<br /> | 0 || 1440 || Tile data || 60x24 in size, one byte per tile.<br /> |-<br /> | 1440 || 4 || Unknown || Unused<br /> |-<br /> | 1444 || 1 || Gravity || 0 = off, 1 = on.<br /> |-<br /> | 1445 || 1 || Unknown || Used by the SpeedFix-version as a version indicator. In the original version it's always 0x20.<br /> |-<br /> | 1446 || 23 || Title || Always 23 characters, no null-termination, normally padded with spaces.<br /> |-<br /> | 1469 || 1 || Freeze zonks || 0 = off, 2 = on.<br /> |-<br /> | 1470 || 1 || Infotrons needed || The minimum number of infotrons needed to be able to clear the level. 0 = all of them.<br /> |-<br /> | 1471 || 1 || Gravity port count || Maximum of 10 ports.<br /> |-<br /> | 1472 || 60 || Gravity ports || 10 ports, 6 bytes each. Count up to the value specified in &quot;gravity port count&quot; and ignore the rest. See &quot;Gravity port&quot; section for more information.<br /> |-<br /> | 1532 || 4 || Unknown || Used by the SpeedFix-version to store important demo information. Unused in the original version.<br /> |}<br /> <br /> <br /> ===Gravity ports===<br /> {| border=1<br /> ! Offset !! Length !! Contents !! Details<br /> |-<br /> | 0 || 2 || Coordinates || Formula: 2 * (x + y * 60). Stored as a 16-bit big-endian unsigned integer.<br /> |-<br /> | 2 || 1 || Gravity || 0 = off, 1 = on.<br /> |-<br /> | 3 || 1 || Freeze zonks || 0 = off, 2 = on.<br /> |-<br /> | 4 || 1 || Freeze enemies || 0 = off, 1 = on.<br /> |-<br /> | 5 || 1 || Unknown || Unused<br /> |}<br /> <br /> ==Tiles==<br /> {| border=1<br /> ! Hex !! Name !! Description<br /> |-<br /> | 00 || Empty ||<br /> |-<br /> | 01 || Base ||<br /> |-<br /> | 02 || Zonk || Falls down. If standing on other zonks, infotrons or RAM chips it'll fall over to the side if possible.<br /> |-<br /> | 03 || Murphy || Defines the player start.<br /> |-<br /> | 04 || Infotron ||<br /> |-<br /> | 05 || RAM chip - Chip ||<br /> |-<br /> | 06 || Wall ||<br /> |-<br /> | 07 || Exit ||<br /> |-<br /> | 08 || Floppy - Orange || Falls and explodes if it hits something.<br /> |-<br /> | 09 || Port - Right ||<br /> |-<br /> | 0A || Port - Down ||<br /> |-<br /> | 0B || Port - Left ||<br /> |-<br /> | 0C || Port - Up ||<br /> |-<br /> | 0D || Gravity port - Right ||<br /> |-<br /> | 0E || Gravity port - Down ||<br /> |-<br /> | 0F || Gravity port - Left ||<br /> |-<br /> | 10 || Gravity port - Up ||<br /> |-<br /> | 11 || Snik snak || Enemy that follows the left edge in it's moving direction.<br /> |-<br /> | 12 || Floppy - Yellow || Explodes when player touches a terminal.<br /> |-<br /> | 13 || Terminal || Touching it causes yellow floppies to explode.<br /> |-<br /> | 14 || Floppy - Red || Can be picked up and placed. Explodes a short while after having been placed.<br /> |-<br /> | 15 || Port - Two-way vertical ||<br /> |-<br /> | 16 || Port - Two-way horizontal ||<br /> |-<br /> | 17 || Port - 4-way ||<br /> |-<br /> | 18 || Electron || Enemy that follows the left edge in it's moving direction. Generates infotrons when killed.<br /> |-<br /> | 19 || Bug || Periodically sparks. Kills player if walking over when sparking.<br /> |-<br /> | 1A || RAM chip - Left ||<br /> |-<br /> | 1B || RAM chip - Right ||<br /> |-<br /> | 1C || Hardware (decoration) ||<br /> |-<br /> | 1D || Hardware (decoration) ||<br /> |-<br /> | 1E || Hardware (decoration) ||<br /> |-<br /> | 1F || Hardware (decoration) ||<br /> |-<br /> | 20 || Hardware (decoration) ||<br /> |-<br /> | 21 || Hardware (decoration) ||<br /> |-<br /> | 22 || Hardware (decoration) ||<br /> |-<br /> | 23 || Hardware (decoration) ||<br /> |-<br /> | 24 || Hardware (decoration) ||<br /> |-<br /> | 25 || Hardware (decoration) ||<br /> |-<br /> | 26 || RAM chip - Top ||<br /> |-<br /> | 27 || RAM chip - Bottom ||<br /> |}<br /> <br /> <br /> ==External links==<br /> * [http://www.elmerproductions.com/sp/ ''Supaplex'' homepage (incl. level format information)]</div> Frigolit http://fileformats.archiveteam.org/wiki/Supaplex_Level_format Supaplex Level format 2013-10-23T13:53:20Z <p>Frigolit: Added Supaplex level file format</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |subcat=Game data files<br /> |released=1991<br /> }}<br /> <br /> The freeware DOS puzzle game [[wikipedia:Supaplex|Supaplex]] has a file called &quot;levels.dat&quot; which contains all the levels for the game.<br /> <br /> ==Format details==<br /> This is a very simple, uncompressed format where each level is stored sequentially and takes up 1536 bytes each. Each level contains tile data (60x24 tiles), title (24 bytes), flags and some padding.<br /> <br /> The original levels.dat distributed with the game is 170496 bytes in size (111 levels).<br /> <br /> ===Level===<br /> Offsets are relative to the beginning of each level.<br /> <br /> {| border=1<br /> ! Offset !! Length !! Contents !! Details<br /> |-<br /> | 0 || 1440 || Tile data || 60x24 in size, one byte per tile.<br /> |-<br /> | 1440 || 4 || Unknown || Unused<br /> |-<br /> | 1444 || 1 || Gravity || 0 = off, 1 = on.<br /> |-<br /> | 1445 || 1 || Unknown || Used by the SpeedFix-version as a version indicator. In the original version it's always 0x20.<br /> |-<br /> | 1446 || 23 || Title || Always 23 characters, no null-termination, normally padded with spaces.<br /> |-<br /> | 1469 || 1 || Freeze zonks || 0 = off, 2 = on.<br /> |-<br /> | 1470 || 1 || Infotrons needed || The minimum number of infotrons needed to be able to clear the level. 0 = all of them.<br /> |-<br /> | 1471 || 1 || Gravity port count || Maximum of 10 ports.<br /> |-<br /> | 1472 || 60 || Gravity ports || 10 ports, 6 bytes each. Count up to the value specified in &quot;gravity port count&quot; and ignore the rest. See &quot;Gravity port&quot; section for more information.<br /> |-<br /> | 1532 || 4 || Unknown || Used by the SpeedFix-version to store important demo information. Unused in the original version.<br /> |}<br /> <br /> <br /> ===Gravity ports===<br /> {| border=1<br /> ! Offset !! Length !! Contents !! Details<br /> |-<br /> | 0 || 2 || Coordinates || Formula: 2 * (x + y * 60). Stored as a 16-bit big-endian unsigned integer.<br /> |-<br /> | 2 || 1 || Gravity || 0 = off, 1 = on.<br /> |-<br /> | 3 || 1 || Freeze zonks || 0 = off, 2 = on.<br /> |-<br /> | 4 || 1 || Freeze enemies || 0 = off, 1 = on.<br /> |-<br /> | 5 || 1 || Unknown || Unused<br /> |}<br /> <br /> <br /> ==Tiles==<br /> {| border=1<br /> ! Hex !! Name !! Description<br /> |-<br /> | 00 || Empty ||<br /> |-<br /> | 01 || Base ||<br /> |-<br /> | 02 || Zonk || Falls down. If standing on other zonks, infotrons or RAM chips it'll fall over to the side if possible.<br /> |-<br /> | 03 || Murphy || Defines the player start.<br /> |-<br /> | 04 || Infotron ||<br /> |-<br /> | 05 || RAM chip - Chip ||<br /> |-<br /> | 06 || Wall ||<br /> |-<br /> | 07 || Exit ||<br /> |-<br /> | 08 || Floppy - Orange || Falls and explodes if it hits something.<br /> |-<br /> | 09 || Port - Right ||<br /> |-<br /> | 0A || Port - Down ||<br /> |-<br /> | 0B || Port - Left ||<br /> |-<br /> | 0C || Port - Up ||<br /> |-<br /> | 0D || Gravity port - Right ||<br /> |-<br /> | 0E || Gravity port - Down ||<br /> |-<br /> | 0F || Gravity port - Left ||<br /> |-<br /> | 10 || Gravity port - Up ||<br /> |-<br /> | 11 || Snik snak || Enemy that follows the left edge in it's moving direction.<br /> |-<br /> | 12 || Floppy - Yellow || Explodes when player touches a terminal.<br /> |-<br /> | 13 || Terminal || Touching it causes yellow floppies to explode.<br /> |-<br /> | 14 || Floppy - Red || Can be picked up and placed. Explodes a short while after having been placed.<br /> |-<br /> | 15 || Port - Two-way vertical ||<br /> |-<br /> | 16 || Port - Two-way horizontal ||<br /> |-<br /> | 17 || Port - 4-way ||<br /> |-<br /> | 18 || Electron || Enemy that follows the left edge in it's moving direction. Generates infotrons when killed.<br /> |-<br /> | 19 || Bug || Periodically sparks. Kills player if walking over when sparking.<br /> |-<br /> | 1A || RAM chip - Left ||<br /> |-<br /> | 1B || RAM chip - Right ||<br /> |-<br /> | 1C || Hardware (decoration) ||<br /> |-<br /> | 1D || Hardware (decoration) ||<br /> |-<br /> | 1E || Hardware (decoration) ||<br /> |-<br /> | 1F || Hardware (decoration) ||<br /> |-<br /> | 20 || Hardware (decoration) ||<br /> |-<br /> | 21 || Hardware (decoration) ||<br /> |-<br /> | 22 || Hardware (decoration) ||<br /> |-<br /> | 23 || Hardware (decoration) ||<br /> |-<br /> | 24 || Hardware (decoration) ||<br /> |-<br /> | 25 || Hardware (decoration) ||<br /> |-<br /> | 26 || RAM chip - Top ||<br /> |-<br /> | 27 || RAM chip - Bottom ||<br /> |}<br /> <br /> <br /> ==External links==<br /> * [http://www.elmerproductions.com/sp/ ''Supaplex'' homepage (incl. level format information)]</div> Frigolit http://fileformats.archiveteam.org/wiki/Game_data_files Game data files 2013-10-23T11:34:42Z <p>Frigolit: Added some more formats to the list</p> <hr /> <div>{{FormatInfo<br /> |formattype=electronic<br /> |thiscat=Game data files<br /> |image=Arcade-gaming-1361761483gDu.jpg<br /> }}<br /> <br /> ==Overview==<br /> Many popular games use proprietary file formats to store their assets. These include custom image, sound and video formats and custom archive formats. There is no way that all of these can be enumerated here in some way or another. And as long as the games can still be run by an [[Emulation_Software|Emulator]] it's not that much of a deal. However, a lot of work has been put into deciphering, decrypting and hacking these files, and that work should be preserved.<br /> <br /> See also: [[Interactive Fiction]] for data formats related to text adventure games, and [[Saved Games]] for data saved by games to store a player's game status.<br /> <br /> ==References==<br /> * [http://wiki.xentax.com Xentax Wiki]<br /> * [http://rewiki.regengedanken.de ReWiki]<br /> * [http://aluigi.altervista.org/quickbms.htm QuickBMS], a tool suite to describe archives in an abstract BASIC-like language, and lots of scripts for even more games<br /> <br /> ==General Game Formats==<br /> <br /> This section details formats such as [[Interplay ACM]] and [[Unreal Music Format]] which are used in a number of games.<br /> <br /> ===Audio / Music===<br /> <br /> * beatmania / IIDX simulation<br /> ** [[BMS]]<br /> * Commodore Amiga<br /> ** [[AC1D-DC1A Packer]]<br /> ** [[AMOS Music Bank]]<br /> ** [[Channel Players]]<br /> ** [[Digital Illusions]]<br /> ** [[Game Music Creator]]<br /> ** [[Jason Page]]<br /> * [[Epic Megagames MASI]]<br /> * [[id Software Music Format]]<br /> * [[Interplay ACM]]<br /> * [[Inverse Frequency Sound format]]<br /> * [[Ken's Adlib Music]]<br /> * [[Sierra AGI]]<br /> * [[Sierra SCI]]<br /> * [[Westwood Studios ADL]]<br /> * [[Westwood Studios AUD]]<br /> * [[Xbox IMA ADPCM]]<br /> * Nintendo GameCube / Wii<br /> ** [[Nintendo GameCube / Wii AST]]<br /> ** [[Nintendo GameCube / Wii BRSTM]]<br /> <br /> === Other ===<br /> <br /> * NetImmerse / Gamebryo Engine<br /> ** [[KF]]<br /> ** [[NIF]]<br /> <br /> ==Individual Game Formats==<br /> <br /> This section details formats which are specific to a single game, such as [[God of Thunder Music Format]].<br /> <br /> * Alter Ego (1986)<br /> ** [[Alter Ego Vignette Script format]]<br /> * Commander Keen 1<br /> ** [[Commander Keen 1 Level format]] (.ck1)<br /> * Crystal Caves<br /> ** [[Crystal Caves Sound format]]<br /> * Dance With Intensity<br /> ** [[Dance With Intensity simfile]] (.dwi)<br /> * Dangerous Dave<br /> ** [[Dangerous Dave level format]]<br /> ** [[Dangerous Dave tileset format]]<br /> ** (also uses [[Inverse Frequency Sound format]])<br /> * Donkey Konga 2<br /> ** [[Donkey Konga 2 DSP]]<br /> * DTX Mania<br /> ** [[DTX Mania simfile]]<br /> * Duke Nukem<br /> ** [[Duke Nukem Level format]]<br /> ** [[Duke Nukem Graphics format]]<br /> * God of Thunder<br /> ** [[God of Thunder Music Format]]<br /> * In the Groove<br /> ** [[In the Groove PCK]]<br /> * Kick It Up<br /> ** [[Kick It Up simfile]] (.ksf)<br /> * Mario Paint<br /> ** [[Mario Paint Composer]]<br /> ** [[SHI]]<br /> ** [[SHO]]<br /> * StepMania<br /> ** [[StepMania simfile]] (.sm)<br /> ** [[StepMania 5 simfile]] (.ssc)<br /> ** [[StepMania AMX simfile]] (.sma)<br /> * Supaplex<br /> ** [[Supaplex Level format]]<br /> * Super Paper Mario<br /> ** [[BRSTMPSM]] (music data)<br /> * Vinyl Goddess From Mars<br /> ** [[Vinyl Goddess From Mars Instrument Format]]<br /> ** [[Vinyl Goddess From Mars Music Format]]<br /> <br /> == External links ==<br /> <br /> * [http://www.osti.gov/accomplishments/videogame.html Possibly the first video game, in 1958]</div> Frigolit
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